Gamification

Top 100 Companies in the Gamification space

1

Improbable

Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence, and richness. In other industries, they hope to help answer critical questions through simulations that could lead to a better functioning world. Their platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. They are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things.

Business Model: unknown

Revenue: 0 - 100000

Employees: 501 - 1000

Industry: Gamification

2

Zupee

Zupee is an India-based online gaming platform that allows users to play quiz tournaments and win cash rewards.

Business Model: unknown

Revenue: 1.5M

Employees: 66k

Industry: Gamification

3

N3TWORK Studios

N3TWORK Studios is a California-based entertainment firm that develops and publishes blockchain-based video games for smartphones.

Business Model: unknown

Revenue: 19M

Employees: 60

Industry: Gamification

4

Arcade

Arcade is a solution for sales teams that gamifies employee goals to measurably lift performance and retention (with proven results!). The software provides an all-in-one solution for rewards, recognition, contests, communication, and staff training. Arcade is dynamic and works with customers across many industries in teams small and large across the globe. It also enhances employee productivity through streamlined communication, employee recognition, and gamified incentives.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

5

The Dyrt

The Dyrt is a camping application that allows users to find and review campgrounds.

Business Model: unknown

Revenue: 4M

Employees: 40

Industry: Gamification

6

Createra

Createra is a web3 company that allows users to create infinitely engaging 3D worlds and games. It is based on the fundamental belief that creativity is a talent that everyone possesses.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

7

Centrical

Centrical develops an employee engagement platform that allows organizations to track employee performance.

Business Model: unknown

Revenue: 13M

Employees: 150

Industry: Gamification

8

Illuvium

Illuvium is an Australia-based decentralized open-world RPG adventure game built on the Ethereum blockchain.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

9

Ambition

Ambition is a Tennessee-based sales management software that provides services such as KPI tracking, gamification, and coaching sessions for sales managers and employees.

Business Model: unknown

Revenue: 5M

Employees: 67

Industry: Gamification

10

Onaroll

Onaroll is an employee rewards app that incentivizes productivity and longevity. It was founded by Pete Ginsberg in 2019 and is headquartered in New York City.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

11

Treedom srl

Treedom is the only site that allows people and companies to plant trees and follow them online, directly financing local farmers around the world. Every single tree is planted, photographed, geolocated and is visible online, to show your commitment to everyone in a transparent and engaging way.

Business Model: unknown

Revenue: 9.2M

Employees: 27

Industry: Gamification

12

Geojam

Geojam is a music-based social media platform that allows users to discover music.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

13

Perx Technologies Pte., Ltd.

Perx provides SaaS loyalty management system and omnichannel marketing technologies for offline and online business engagement.

Business Model: unknown

Revenue: 5M

Employees: 30

Industry: Gamification

14

Attensi

Attensi is a Norway-based Edutech platform that provides gamified simulation and VR-oriented corporate training solutions for businesses.

Business Model: unknown

Revenue: 1M

Employees: 100

Industry: Gamification

15

Arctic Shores

Arctic Shores is an England-based online recruitment platform that provides solutions such as psychometric assessment and remote recruitment for businesses.

Business Model: unknown

Revenue: 13M

Employees: 67

Industry: Gamification

16

Gamiphy

Gamiphy is a marketing gamification platform to reach, engage, retain and analyze customer activity on brands for businesses.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

17

GreenRoad

GreenRoad is a provider of driver behavior and fleet performance management solutions for construction, transportation and food industries.

Business Model: unknown

Revenue: 25M

Employees: 110

Industry: Gamification

18

Battle Infinity

Battle infinity is a gaming platform where our ecosystem hosts multiple P2E battle games integrated with the Metaverse world called ‘The Battle Arena’. In the Battle Infinity world gamers are not only able to play and battle, but can also enjoy the immersive experience in the Metaverse world. In the Battle Arena, you can interact, perform, watch, explore, and more in a virtual world. Our vision is to revolutionize the traditional world of gaming. Battle Infinity integrates gaming with the metaverse and blockchain, providing a completely decentralized experience that gives users and creators direct ownership of their in-game items in an ecosystem that is completely transparent and tamper-proof. Battle Infinity provides its users with a completely secure and limitless immersive experience.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

19

Rallyware

Rallyware provides cloud based workforce engagement solutions that drive sales, recruiting, training and participation in organizational activities.

Business Model: unknown

Revenue: 4M

Employees: 51

Industry: Gamification

20

Theorycraft

Theorycraft is a California-based entertainment company that designs and publishes interactive games for computers, consoles and smartphones.

Business Model: unknown

Revenue: 2M

Employees: 40

Industry: Gamification

21

KIXEYE

KIXEYE is a developer and publisher of mobile and PC online video games.

Business Model: unknown

Revenue: 60M

Employees: 270

Industry: Gamification

22

Classcraft

Classcraft is a Quebec-based learning technology company that provides student behavior and learning management solutions for K-12 school and educational administrators.

Business Model: unknown

Revenue: 5M

Employees: 65

Industry: Gamification

23

Blidz

Blidz is a New York-based social shopping platform that enables users to buy products including apparel, electronics and jewelry.

Business Model: unknown

Revenue: 5M

Employees: 20

Industry: Gamification

24

1Huddle

1Huddle is a cloud-based training platform that allows businesses to train, test and manage their employees.

Business Model: unknown

Revenue: 1M

Employees: 50

Industry: Gamification

25

Newtopia

Newtopia is a Canada-based healthcare engagement platform that provides solutions including mental health, diabetes and weight management for employees.

Business Model: unknown

Revenue: 9.7M

Employees: 100

Industry: Gamification

26

Beezy

Beezy is a California-based digital workplace platform that offers solutions such as social collaboration and communication for enterprises.

Business Model: unknown

Revenue: 10.1M

Employees: 90

Industry: Gamification

27

Pocket Worlds

Pocket Worlds is a California-based gaming company that designs and develops social-first games for smartphones.

Business Model: unknown

Revenue: 0 - 100000

Employees: 35

Industry: Gamification

28

Insert Coin

Insert Coin provides world-renowned expertise and a leading gamification platform that helps companies achieve digital growth by improving key metrics such as engagement, retention, and churn. With customers such as Storytel, Forza Football, and Raiffeisen Bank, we engage more than 10 million users globally. Insert Coin’s platform is resource-effective, quick to implement, and easy to manage for our clients. The power of AI combined with our science department guarantees scientifically proven and sustainable gamification that will improve your growth.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

29

WayBetter

WayBetter operates an online social dieting game that uses friendly competition and money to motivate people to lose weight.

Business Model: unknown

Revenue: 5M

Employees: 15

Industry: Gamification

30

Bower

Bower is a Sweden-based online platform that enables users to find the nearest waste recycling stations and earn rewards.

Business Model: unknown

Revenue: 10M

Employees: 50

Industry: Gamification

31

Canopy Holdings

Skitude is the ultimate digital platform to connect skiers and mountain enthusiasts, giving them more convenience, safety and fun when they visit any ski resort and mountain destination. And it works the other way too, connecting resorts and brands to both existing and potential customers. Since December 2020, Skitude Holding AS is a listed company in Euronext Growth Oslo, with main offices in Norway, Spain, Switzerland, and US. For more information about the group and its company brands checkout www.skitudegroup.com

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

32

Springshot

Springshot develops mobile technology platform that recruits, trains, directs, and motivates frontline service

Business Model: unknown

Revenue: 3M

Employees: 42

Industry: Gamification

33

Kaizo

Kaizo is a Netherlands-based AI platform that provides reporting, capacity planning, real-time performance analytics and related solutions for businesses.

Business Model: unknown

Revenue: 2M

Employees: 20

Industry: Gamification

34

Plecto

Plecto is a business dashboard software for tracking KPIs and business performance in real-time across any screen or device.

Business Model: unknown

Revenue: 95.7k

Employees: 20

Industry: Gamification

35

Flyy

Flyy is gamification as a platform that enables enterprises to create campaigns and challenge users to gamify loyalty rewards. Flyy is started by the founders of the successful all-in-one app, AppBrowzer that is used by OEM&s;s like Gionee, Karbonn, Micromax. The company is backed by some of the prominent Angle investors from Singapore.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

36

End Game

End Game is a gaming studio that develops real-time multiplayer shooting games for mobile devices.

Business Model: unknown

Revenue: 2M

Employees: 10

Industry: Gamification

37

SparkPlug

SparkPlug is a California-based SaaS platform that offers solutions such as incentive management and wage supplementation for sectors including brands and retailers.

Business Model: unknown

Revenue: 2M

Employees: 30

Industry: Gamification

38

Gamelearn, S.L.

Gamelearn is a provider of game-based learning solutions for corporate training in soft skills development.

Business Model: unknown

Revenue: 8M

Employees: 95

Industry: Gamification

39

Karaoke One

Karaoke One makes music more fun with a social network that allows users to sing their favourite tunes, create and share their singing videos, discover new talents, and interact with a community of music lovers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

40

LevelEleven

LevelEleven is a sales performance optimization platform for sales managers to identify sales behaviors and set monthly goals to achieve them.

Business Model: unknown

Revenue: 3M

Employees: 15

Industry: Gamification

41

Skidos Labs

SKIDOS is a freemium subscription service that offers parents of 2-10-year-old kids access to a suite of 40+ learning apps with fun games, videos, and learning content covering coloring games for kids, math, English, coding, and life skills. The apps are available to download on the Apple App Store and Google Play Store. SKIDOS&s;s vision is to be the world’s leading brand for developing 21st Century skills among families with kids. SKIDOS&s;s mission is to help kids become lifelong, confident, and happy learners. We believe it is more important NOW than ever before for kids to be equipped with both fundamental academic skills (cool math games for kids, Doctor games for kids and reading, writing, and speaking English) &a; non-academic skills ( eg: Critical thinking, Creativity, Collaboration, Communication, Information, Media &a; Tech literacy, Leadership &a; social skills, Initiative &a; Productivity). These skills are important for them to be well prepared for their adult life to achieve confidence, happiness &a; contentment while being resilient to all of life&s;s uncertainties. Based in Copenhagen, Denmark, the company was founded by Aditya Prakash (a.k.a Adi) in 2015 with a mission to help kids become lifelong, confident, and happy learners. Worldwide, 4 million+ children play &a; learn using SKIDOS apps. SKIDOS has won numerous awards, including Parents Choice Award, Family Choice Award, Nordic-Baltic Edtech 2020, and Best Mobile Apps Award, and has been featured in Tech Crunch, Yourstory, Digital hub Denmark &a; Holon IQ. In order to access SKIDOS apps, parents can purchase a SKIDOS Pass either through monthly, quarterly, or annual subscription plans. The SKIDOS apps are available in 14 languages including American, British, and Australian English, Danish, Swedish, Norwegian, German, French, Dutch, Spanish, Mexican Spanish, Portuguese (Brazilian) &a; Italian.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

42

Glickon

Glickon offers community where candidates go to compete for fun, prizes, and jobs.

Business Model: unknown

Revenue: 8.4M

Employees: 44

Industry: Gamification

43

JigTalk App Limited

JigTalk is a UK-based dating application that enables users to discover and connect with individuals having similar interests.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

44

Quizizz

Quizizz is a California-based ed-tech platform that provides gamified quizzes and interactive lesson creation solutions for educators to engage learners.

Business Model: unknown

Revenue: 5M

Employees: 50

Industry: Gamification

45

Agate

Agate is the largest Indonesian game company. Since 2009, the company has been growing by providing gamification solutions for B2B market and high quality games for B2C market. For the B2B market, the company is helping more than 100 companies to engage with their customers and employees better with its gamified advertising and gamified learning solution. For the B2C market, the company develops mobile and console games. The company developed and released Valthirian Arc: Hero School Stories for PlayStation 4, Nintendo Switch and PC that has been received well in Western Europe and North America.

Business Model: unknown

Revenue: 0 - 100000

Employees: 217

Industry: Gamification

46

The Abyss LTD

The Abyss is a next-generation digital distribution platform, delivering all types of video games (Free2play MMOs and cryptogames being a key priority), including AAA-titles, to the fast-growing global game community. Unlike other platforms (Steam, Origin, GOG, etc.), The Abyss offers a groundbreaking motivational and multilevel referral system, allowing gamers to earn from in-game and social activities, and other gamers’ payments as well. By joining The Abyss, developers will reduce their marketing expenses and receive an extra income from referral payments made in other games on the platform.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

47

Koala

Re-inventing how we teach on the internet

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

48

Certain Affinity

Certain Affinity is a video game development studio that develops and markets video games.

Business Model: unknown

Revenue: 60M

Employees: 250

Industry: Gamification

49

3radical

3radical develops an audience engagement platform that provides prospect acquisition and customer retention solutions for businesses.

Business Model: unknown

Revenue: 8M

Employees: 15

Industry: Gamification

50

Shotcall

Shotcall is an interactive gaming platform that allows content creators to engage with fans via community events.

Business Model: unknown

Revenue: 0 - 100000

Employees: 14

Industry: Gamification

51

Monetizr

Monetizr helps brand advertisers like Procter &a; Gamble to engage with young consumers in mobile video games. Monetizr is able to bring scale to a very fragmented gaming market because of the integration of our product into the top iPhone and Android games. We enable brands to achieve 39% engagement rates (20x better than social), reach 78 Million US-based Gen Z &a; Millennial gamers, and deliver high ROAS. Unlike intrusive mobile ads that interrupt the experience, Monetizr leverages the interactive gaming medium enabling consumers to opt-in and interact with the brands right inside the games they love. It is a Kubernetes deployment of ad-placeholders via SDK/APIs that game publishers blend natively into their games, allowing any game developer to plug in and start monetizing their audiences.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

52

cube19

Cube19 is an England-based analytics platform that provides services such as sales performance reporting and desk-level insights for the recruitment industry.

Business Model: unknown

Revenue: 7M

Employees: 45

Industry: Gamification

53

Velan Studios

Velan Studios is a software company that focuses on creating and offering gaming applications.

Business Model: unknown

Revenue: 0 - 100000

Employees: 40

Industry: Gamification

54

The Nemesis

The Nemesis is a virtual reality metaverse platform, live now. Simple and direct access via Desktop Brower or mobile app (iOS and Android), no special hardware needed! Explore suggestive metaverses with your avatar and participate in amazing experiences: live events, concerts, parties, fun challenges with your friends. The Nemesis is free to use and you can play as a guest or by signing in with social login. Have a crypto wallet? Sync it for an even more engaging experience!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

55

Battlejungle

Battlejungle offers an innovative way to conduct team building activities in companies. Battlejungle offers an easy to use tool for boosting the team spirit with in house gaming events, social activities, and sport tournaments. Battlejungle helps companies organize and manage these activities to make employees happier and healthier.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

56

Statzup

Statzup project is all about the passion of being a real football fanatic. With their apps and sites you will be able to follow your favorites to an extent you could not before: You get all the important news, statistics, records, pictures, you can guess the result of the games and compete with your friends using their brand new scorezup game. And on the top of that, you can set up and manage your own team using real players in their The Fantasy Football (TFF) game.

Business Model: unknown

Revenue: 167.6k

Employees: 7

Industry: Gamification

57

Tidepool

Tidepool develops a diabetes data management application that offers glucose monitoring and automated insulin delivery solutions for patients.

Business Model: unknown

Revenue: 10M

Employees: 60

Industry: Gamification

58

Spinify

Spinify organizations want a clear and concise view of employee performance and their progress against their business targets. Sophisticated data analytics, gamification principles and motivational psychology techniques produce leaderboards that provide immediate performance feedback for employees to see and to act upon especially if they are falling behind in activity levels and target achievement. They also provide feedback to managers on what remedial action may be required to ensure employees are equipped for higher levels of performance and productivity.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

59

Gamin.gg

Take everything you love about gaming, the emotions, the fun, the spirit of community and splash some cash on top. Visit Gamin.gg gaming platform. Gamin.gg went live on 11 Nov 2022 and is a new to the category gaming ecosystem including instant tournaments for competitive skills games with a unique cash reward model.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

60

TRAKID

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

61

Burlingame

Burlingame is a California-based entertainment company that develops and publishes video games for smartphones and PCs.

Business Model: unknown

Revenue: 1M

Employees: 30

Industry: Gamification

62

Gopositron

Positron is a virtual reality studio that offers full-motion cinematic VR for filmmakers and audiences.

Business Model: unknown

Revenue: 2.3M

Employees: 19

Industry: Gamification

63

Fast Travel Games

Fast Travel Games is a VR studio that designs, develops, builds, deploys and supplies virtual reality based games.

Business Model: unknown

Revenue: 3.1M

Employees: 50

Industry: Gamification

64

Zone

Zone is a community-driven GameFi ecosystem built on Algorand blockchain. The ZONE ecosystem is cross-compatible with other blockchains and offers a gamefi bot for Discord that enables on-chain gaming challenges and fantasy sports.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

65

Nivelat

Nivelat is a mobile training platform to help companies improve their performance through learning on the go. We use Artificial Intelligence, Gamification, and Microlearning to deliver the right content to the right employee, at the right time, to impact business KPIs. Nivelat allows companies to create micro-courses in minutes, automate content delivery through our API and obtain learning metrics that can be associated with business metrics. It also includes a marketplace for companies to order custom courses from our qualified freelancers’ community. Over 200k users are being trained each month on our platform, including Walmart store stockers, Papa John&s;s pizza makers, and all the Rappi shoppers in Latin America.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

66

Jules Corporation

Jules Corporation Pte Ltd (“JULES”) is a Singapore Social-Enterprise and award-winning global software Education Technology (“EdTech”) company, We face a global learning crisis as our 200 years old knowledge-based education is obsolete and unable to cope with the jobs disruption driven by advancing technology. By 2030 more than 500 million children will enter the education system. We need to re-shape how we educate this next generation NOW to become future-ready. We believe that the greatest impact will be to enable our youngest minds with new “thinking and digital skills” for the 21st century. Hence we have created the “School of Fish”- the World’s 1st B2B Digital Literacy curriculum teaching “Computational Thinking” in both classroom and online environment to Children ages 4 to 8 years old. “School of Fish” offers a full curriculum with complete lesson plans; combining innovative pedagogies through gamification and 3D animation to engage the child; technology empowerment through use of mobile APP-based learning; enabling “non-technical” teachers to deliver consistent quality lessons; scalability and easy deployment facilitated by a comprehensive training and support platform School of Fish is the first Singapore EdTech that has won multiple global awards recognising our unique value proposition- IMS Global Learning Award 2019- Category Simulation &a; Immersive Learning, World Summit Award 2019 in Learning &a; Education as well as Bett Global EdTech Startup Award in Jan 2020; and has impacted 10,000 children, taught &g;50,000 hours of lessons, trained 150 teachers across 50 schools in Singapore and China

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

67

Unitea

We are a community rewarding loyalty to culture fans love. Fans earn Karma, an action-based token, for listening and sharing music with their friends. Karma is exchanged for experiential “real-life” or digital rewards with artists, festivals, brands, and other fans (i.e., Going on a Coca Cola sponsored hot air balloon ride with Claude Vonstroke @ Electric Forest). Unitea is the first platform to help artists monetize social data on fans via an experiential ad medium through our proprietary “Data Royalty”.

Business Model: unknown

Revenue: 5M

Employees: 45

Industry: Gamification

68

Grind Basketball LLC

GRIND is an interactive sports platform that offers a portable basketball shooting machine with fun game-inspired content and pro-training workouts. Users can challenge friends, unlock levels in career mode and track stats for a monthly subscription. Founded by an elite basketball player &a; self-taught mechanical engineer who solved the problem first hand. GRIND Basketball has reimagined basketball&s;s most notable training machine and designed it for athletes.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

69

Scalando

Partner/Channel GTM Scale. Full blown Partner Portal. Sales Acceleration Community. Scalando unites all the key business services needed to execute an initiative seamlessly across internal and external execution communities. Uniting all business services in one platform dramatically improves communication, engagement, interaction, knowledge transfer and most importantly execution at scale. By combining the business services and launching execution through one platform Scalando builds a horizontal and unique data layer giving unprecedented insight Learn more here: https://www.youtube.com/watch?v=KBOdf_cFntg

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

70

Bazinga

Bazinga Inc. is a digital solutions company that develops, operates &a; markets digital entertainment content and business solutions globally. Bazinga Inc. is an e-commerce platforms builder. The company is creating an integrated e-commerce ecosystem leading to a multi-currency and multi-purpose mobile payment solution. To date, it has built its e-wallet and e-rewards system as its core products. Bazinga Inc., through its subsidiary Honey Badger Entertainment, is also building a gaming platform while another subsidiary, RubrikLabs, is building various mobile and social commerce products. Apart from pushing more development into emerging economies, Bazinga Inc. has offices in Texas, San Francisco, and London.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

71

Goons of Balatroon

Goons of Balatroon is a France-based entertainment company that develops and publishes NFT trading card games.

Business Model: unknown

Revenue: 1M

Employees: 10

Industry: Gamification

72

WeFitter

By integrating the WeFitter API in the platform/application of a customer, this customer will benefit from the connected brands of apps and wearables in the WeFitter API. This is saving clients a tremendous number of hours and costs to build all these connections in house. WeFitter will connect all relevant wearables and fitness app’s growing to about 100 connected devices in the coming years. Motivating users to lead a healthier life is not a simple task and it’s often quite a challenge to get end users engaged. Every platform is fighting for new users, the retention &a; maintenance of existing users. By combining health tracking data from popular apps with gamification, we can help our customers exponentially increase user engagement.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

73

True Office

True Office is a provider of compliance analytics and e-learning solutions for organizations.

Business Model: unknown

Revenue: 4M

Employees: 94

Industry: Gamification

74

Longzhu TV

Longzhu TV is a multimedia platform that broadcast and re-broadcast a pan-entertainment, e-commerce, games, sports, and other content. They have reached a strategic cooperation, with Heroes Union Professional League ( of LPL ), CrossFire TV Professional League ( CFPL ), and Chaoguo 30 the balance of the game&s;s top events to have the right to go on live. And signed the world&s;s most popular gaming star Faker and KeSPA the exclusive right to broadcast all its pros seven top giants team, it is well-known to Play Watch Miss unique platform.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

75

DangalGames

DangalGames is an online gaming technology company that develops a skill-based online gaming platform where users can win cash prizes while playing games. DangalGames offers a wide range of casual games, card games, and other real money-earning games. Dangal Games allows users to participate in daily cash tournaments and various leaderboard contests to win cash prizes, as well as instantly withdraw their winnings from their bank account.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

76

Game of Whales

Game Of Whales is an AI and machine learning platform that enables digital games players to maximize monetization and retention automatically.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

77

Codeta

Codeta is an online gambling portal that offers casino, roulette and poker games.

Business Model: unknown

Revenue: 3M

Employees: 435

Industry: Gamification

78

Zebrainy

An edutainment mobile platform for preschoolers. Our major advantages: - 7 years of expertise in teaching and game design - Best audiovisual design among all apps for kids - Predictive behavior analytics system - A unique system for identifying and developing the talents of a child – Complimentary Intelligence - An AI based content personalization system - Unique technological stack that make it possible to deploy content on an hourly basis for different platforms

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

79

Lendwill

Lendwill is often referred to as "AirBnB for money,"​ or a social network for money, for its unique approach to democratizing lending. It seeks to solve the problem of invisible poverty faced by millions of young people today and inspire them to support and trust each other through sharing and lending money to peers around the world. Lendwill is monitoring and analyzing how well people return small loans back to their lenders to predict future trustworthiness. The platform is awaited in 70 countries and is connected to 99% of Norwegian banks with Open Banking APIs.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

80

Projectpixelpress

Pixel Press is a video game development company that allows users to create, design and play their own video games.

Business Model: unknown

Revenue: 3M

Employees: 155

Industry: Gamification

81

Playbasis

Playbasis is a gamification platform that helps businesses to increase user engagement, retention and loyalty through data-driven game mechanics.

Business Model: unknown

Revenue: 2.7M

Employees: 30

Industry: Gamification

82

Xooker

XookerTM (pronounced “Zooker”) is a mobile-first consumer engagement platform that combines messaging, automatic check-in, games, and rewards with analytics for personalized consumer engagement for merchants. With Xooker, restaurants and retailers get new customers, and keep them, through a powerful combination of personalized messaging, automatic check-in, games, rewards, and analytics. Most current digital and mobile marketing solution ad services, prepaid deals, coupon services, and loyalty programs address acquisition or loyalty. Xooker does both. Plus, their analytics engine enables us to match the right messages at the right time. Consumers opt-in, actually get more of what they want and are motivated to spend more and return to the merchant more often. Merchants are able to provide offers only to the “quality” customers. It is real value for both. The Xooker analytic engine processes data gleaned from across all Xooker Merchants. From this data, each Merchant can know who its customers are, and over time, their preferences. They can then target messages, branding, and ads by who the customers are and what they want to see to get good, profitable repeat business, avoiding one-size-fits-all discounts.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

83

Greatify

Greatify is an employee engagement platform that allows users to create and automate incentive programs for employees.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

84

Inooster Bilgi Teknolojileri Ltd

Inooster provides software solutions for companies of all sectors and sizes with all the opportunities provided by technology, to be efficient, competitive and profitable companies with innovative approaches and new technologies. The company works with Turkey&s;s leading technology companies, with an average of over 10 years of experience in enterprise solutions, the highest quality service with the leadership team of technical experts have made great projects we have been operating in principle to offer the most affordable and desirable.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

85

Spotluck

Spotluck is a SaaS based platform that allows users to search and book restaurants.

Business Model: unknown

Revenue: 89.1k

Employees: 11

Industry: Gamification

86

UNPACKING

Unpacking shapes healthy workplace cultures for individuals and teams through a gamified learning platform and professional network for diversity, equity, and inclusion.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

87

Wonder News Technology

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

88

Forgame

Forgame is a developer and publisher of webgames in China.

Business Model: unknown

Revenue: 22.3M

Employees: 36

Industry: Gamification

89

Major League Fantasy

The leading gaming network for daily fantasy sports. Daily Fantasy Contests are a new approach to fantasy sports designed for instant gratification and more chances to call yourself a fantasy winner!

Business Model: unknown

Revenue: 1.7M

Employees: 60

Industry: Gamification

90

SuperFarm

SuperFarm is an internet service-based company. That provides a cross-chain Defi protocol that allows users to deploy crypto and NFT farms with no code required.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

91

Adact

Adact creates games to help retail stores to create connections with their customers through gamification.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

92

Widow Games

By developing videogames based on classic and famous games mechanics, we solve the “Discoverability” issue with “Familiarity”, lowering user acquisition costs and increasing organic growth.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

93

Genomawork

Genoma.work is an AI driven platform for better hiring. The platform transforms recruitment through gamification and data science improving efficiency and quality of hiring. Using the best tools of neuroscience and behavioral sciences, we collect data and, through Artificial Intelligence algorithms, we carry out predictive analysis of job performance. Our AI-Powered algorithm identifies the critical factors from current top employees and looks for those variables in the candidates. The model compares the fit between the applicants with the ideal profile generating a Fit Score. Additionally, the system looks for important data from applicant’s LinkedIn profiles and their CVs. Finally, the platform incorporates video interviews letting candidates to introduce themselves. As a result, genoma.work increases the quality of hire reduces time to hire and enhances candidate experiences.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

94

Play Jugo

In the coming months we will launch a series of Juices target specific areas for improvement and personal growth. Their users can play to those that best suit their personal goals, or participate in all of them simultaneously competing with others in a challenging comprehensive improvement.

Business Model: unknown

Revenue: 139.2k

Employees: 4

Industry: Gamification

95

TriggerZ

We are building the most innovative innovation platform for idea owners, where you can develop your next billion-dollar idea. With an affordable subscription plan, Triggerz plans to encourage the owners of 20 million startup ideas per year that haven’t put pen to paper to start working on their dream with the tailored roadmap, backed up by innovation consultants. TriggerZ was founded in 2022 and was headquartered in New Jersey, United States.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

96

WeFish - Fishing Diary and Forecast

WeFish – Fishing Diary and Forecast is a young startup founded in Spain at November 2017 who is trying to be a game changer on the recreational fishing sector with its new mobile application. WeFish is a mobile application that serves Anglers to maximize their chances to get great catches. How does it work? Easy, it is a CONFIDENTIAL fishing diary where its users can register their catches with all their relevant information and analyze them with Machine Learning algorithms, plan their fishing trips thanks to WeFish’s weather forecast, buy new equipment within its Marketplace and everything under a gamification process.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

97

Serious Factory

Serious Factory is a developer of virtual reality and game-based digital educational solutions for businesses and academic institutions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

98

Access Bright

Access Bright Japan publishes and operates smartphone games in China. It provides services for social game developers and content providers to monetize in Chinese market. Access Bright Japan also distributes Chinese films. It began operation in 2011, with its headquarters in Minato in Japan with an additional office in Shanghai in China.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

99

This Game Studio

This Game Studio is a designer and developer of games for smartphones.

Business Model: unknown

Revenue: 2M

Employees: 36

Industry: Gamification

100

Thinksmart Solutions

ThinkSmart is a SaaS provider of sales channel management and motivation solutions to large, global Fortune 500 companies. The Company’s platform automates the capture and conversion of sales channel data across the enterprise into actionable key performance indicators (KPIs) presented in highly visual and interactive dashboards. While most existing BI / analytics platforms are typically used by corporate managers to gain visibility into business unit performance, they are often limited in their ability to provide visibility beyond the channel partner or distributor level (e.g., national or regional dealer). They are further limited in their ability to provide tools to influence or motivate performance at the individual salesperson level (e.g., sales associate at dealer). ThinkSmart’s unique analytics and reporting capabilities allow its clients to track real-time sales data at point-of-sale (POS) / individual salesperson level, and standardize the use and analysis of that data by various constituents across an entire organization. ThinkSmart also provides employee management and communication tools to track and incentivize sales performance at the individual level. The Company’s platform is especially vital for large organizations with disparate sales channels or distribution partners where access to end customer data can be challenging. ThinkSmart’s clients are typically large global organizations conducting sales activity through multiple local distributors or retail storefronts where headquarters has limited influence over individual sales performance.

Business Model: unknown

Revenue: 494.3k

Employees: 4

Industry: Gamification

101

keySkillset

Gamification company that changes the way people learn hard skills and programs: * Learn by doing (better than video training) * Learn at your own pace (better than live training) * Have fun, collect awards, compete with others, rank as the best (additional motivation features only games can give); Our first game helps to master MS Excel in a fun and easy way. Launched at banks, universities, online - great feedback from all the clients.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

102

MYXR

For more information, visit our website at www.myxr.com.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

103

Gamifiera

Gamifiera offers a loyalty platform with gamification elements and Community functionality. Our platform, while powerful and scalable, is made completely personal and Brand specific when implemented.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

104

FantasySalesTeam

FantasySalesTeam is a sales gamification platform that allows organizations to run sales contests modeled on fantasy sports.

Business Model: unknown

Revenue: 0 - 100000

Employees: 10

Industry: Gamification

105

SWAG&s;R Digital Media

Swag’r is the leading augmented reality SDK for instant brand activation at live events. The Swag’r content delivery platform uses A/R, gamification, and targeted geolocation technologies to drive unprecedented fan engagement with national, regional, and local brands by delivering any manner of branded content in gamified ways across live event maps. Swag’r consistently outperforms legacy advertising channels while adding a whole new layer of fun and value to fans. Additionally, the platform can delivery any manner of content, redefining the cutting-edge digital real estate market. Swag’r is the bridge between where you want to be and where your customers or clients already are.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

106

Crowdtunes

Crowdtunes operates an online music club that enables users to subscribe to artists and labels, download and stream new releases and classics.

Business Model: unknown

Revenue: 0 - 100000

Employees: 6

Industry: Gamification

107

Racer Club Labs

INTRODUCTION Today&s;s Web 3 games are not good enough for mainstream gamers. It&s;s evident in the market gap where there are only 3 million play-to-earn players and over 234 million esports gamers. As a Web 3 launchpad company that has assisted over 130+ NFT projects launch and a loyal gamer of titles such as FIFA and Forza since the 90s, we decided to do something to bridge this gap! THE NEXT STEP INTO WEB 3 We will use a proven sports growth formula coupled with Web 3 technological advantages of the blockchain to deliver an immersive game experience unlike any other. We&s;ve simplified the tokenomics and allow users to bring their own tokens and NFTs to form their own game, completely challenging the current norm of play-to-earns to solve the new player adoption and retention issues faced by all the competitors in the space. RACE-AND-EARN WITH RACER CLUB Introducing Racer Club, the first Web 3 racing game that brings the nostalgia of &s;Mario Kart&s;, story captions of &s;Forza&s; and easy to build tracks of &s;Hot Wheels&s;. Built in Unreal Engine and with a step-by-step roadmap set to revolutionise the Web 3 gaming space, the final goal is to cater for Club Managers, Players and Fans to become one with Esports connecting both worlds to be able to compete in the same level playing &s;metaverse&s; of the future. WHY YOU SHOULD ENTRUST US The core team is led by CEO and co-founder, Matthew Ng, a startup entrepreneur with over 20 years experience in building, scaling and exiting businesses, and have previously done this successfully in the ecommerce, motorsports and energy sectors. Roman Granovskyi, the company&s;s CTO and co-founder has over 15 years in the technology development space and has worked on various projects for brands such as Energizer, AWS and Atlassian. Vince Naselli, the company&s;s CFO and co-founder has over 25 years and 7.7 billion in trade sales experience in M&a;As and business strategy. Together, the team&s;s recent success include selling out 3 NFT projects under the brand ToastPunk and Irish Oracle amassing a community of over 75,000 loyal members and 130+ collaborative and strategic partners. EARLY STAGE INVESTOR Although there will be later on opportunities to become an investor for this project, we invite you to join Racer Club early in our current funding round. This will suit VCs and angels that are critical on using their investments to make the Web 3 space a better one as this is our main mission of this project alongside being the go to platform for Web 3 Esports and GameFi.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

108

Intema

Intema is a Canada-based digital marketing agency that offers services including search engine optimization and website development for businesses.

Business Model: unknown

Revenue: 98.9k

Employees: 9

Industry: Gamification

109

Capeesh

Capeesh uses machine intelligence to develop intelligent and tailored language learning. The company&s;s analytical engine can automatically find, build and tailor exercises towards the unique user&s;s industry, job department and mother tongue.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

110

equell

At equell, we envisage a world where technology complements real life, not competes with it. Many of us need help handling the pressures of being constantly online, especially with so much competition for that online time. The equell platform trains you to build a healthier relationship with technology by encouraging and rewarding balanced behavior. Our immediate goals are simple: increased focus, healthier digital habits, and more comfort switching between online or offline. Over time though, we believe we can help build EQ to improve communication and productivity. Equell offers a mobile-based software application platform that helps people train to build a healthier relationship with technology by encouraging and rewarding balanced behavior.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

111

uPledge

uPledge is an impact investment platform that gives the financial link of individual investors to impact priority. They both have the conviction that, by making prudent and controlled investments in impact start-ups, retail investors may accumulate a wealth of any size.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

112

YAS.life

YAS.life develops digital health services for health insurance companies, insurance companies and corporate health management companies. Our Mission: Change Habits! We support users and employees in permanently integrating health-conscious behaviour into their everyday lives. We have already successfully positioned ourselves in our target market with our motivation app YAS.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

113

EDIIIE

Experts in designing Innovative, Interactive, and Immersive experiences (EDIIIE), we are one of the largest companies offering emerging technology solutions. Our unparalleled services and industry solutions are powered by cutting-edge technology that spans the following services: AR/VR/MR/XR, Blockchain Development, NFT Design and Development, Metaverse Design and Development, Game Development, Animations and VFX, and more. Our team includes some of the top Technology Enthusiasts, Game Developers, AR/VR Specialists, Designers, Artists, Animators, and an Intelligent lot of Subject Matter Experts in the domain of Engineering, Medical, etc. We have delivered solutions to ventures in eCommerce, Training &a; Development, Retail, Real Estate, Entertainment, Manufacturing, FMCG, and various other domains. We have successfully delivered 150+ projects to businesses from The United States, Canada, Europe, India, and other parts of the world.

Business Model: unknown

Revenue: 0 - 100000

Employees: 250

Industry: Gamification

114

Weappy

Weappy is a small independent game development studio that develops and publishes free games. The company was founded in 2014 and is headquartered in Minsk, Belarus.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

115

THX Network

We enable tokenized rewards in any app. We&s;re initially funded by an EU Horizon 2020 grant, and launched for the United Nations Development Programme Jan. 2021. As a project THX Network was founded in 2019, the company THX Network BV incorporated in Nov. 2021 and is based in Amsterdam, The Netherlands.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

116

Kappo

Our vision is to live in a world in which the vast majority of people wake up every day motivated to commute by bicycle, feel safe while they’re using it and return home proud at the end of the day. To achieve this we work every day with one mission, transform the car-industry mobility into a bicycle-industry mobility. Value Proposition: Kappo is a platform that helps smart cities increase the urban bicycle usage worldwide through gamification and safety navigation for citizens, wellness &a; CSR for companies and giving cyclists insights and predictive analytics for governments, enabling better planning and higher return on urban infrastructure investments.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

117

Keylol

Business Model: unknown

Revenue: 0 - 100000

Employees: 1001 - 5000

Industry: Gamification

118

Be-novative

Be-Novative offers cloud-based innovation management solution for employees in organizations.

Business Model: unknown

Revenue: 1.3M

Employees: 18

Industry: Gamification

119

X-Plora

X-Plora is a start-up that develops apps for totally interactive and immersive tours. It uses technology to drive users along with a visit in a totally interactive and immersive way. X-Plora is all about enhancing the pre-existing tour through technology, improving the storytelling, the engagement, and the overall experience. It was founded in October 2019 and is headquartered in Porto, Portugal.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

120

Digital Realm Entertainment® Inc

We are the very first Interactive Entertainment organization startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games&a; contents based only on African culture, Legends, Myths, narratives, facts and histories..

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

121

PentaQuest

PentaQuest helps teams and organisations thrive using cutting edge behavioural science and gamification. ​ Whether your transformation is focussed on employee engagement, learning and development, performance management, or aligning strategy with culture, we support you to make the change stick, be meaningful, and fun!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

122

FIX Health

FIX Health develops high quality, interactive games that promote health and daily activity in a fun. FIX is dedicated to making fitness fun, accessible and hyper-socially connected through an interactive social media platform centered around making the pursuit of fitness an enjoyable and engaging game.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

123

Lectron

We help game studios, game server hosts and Twitch streamers keep their player base happy by protecting their massively multiplayer game servers from Distributed Denial-of-Service attacks, as well as speeding up the player connections from anywhere. Customers access a simple dashboard with clear guides, pay $3 to start and set up within 3 minutes. They can also refer Lectron to others using lec.net short URL and earn at least 20% per transaction in referral fees. It&s;s much better than other enterprise solutions because it&s;s focused on real time application such as metaverse, multiplayer game, spatial audio that have tens of thousands of players online at the same time in the same place. Current enterprise solutions don&s;t work, and current solutions let alot of malicious traffic passes through their firewall to damage the customers&s; applications. Lectron&s;s shield is focused, targeted and precise to work for those real time applications. The price is the most affordable in the market, most customers moved to us for the affordable and pay-as-you-go pricing. The dashboard is simplier than most enterprise solutions these days. Lectron dashboard is simple with low learning curve. What we protect: - FiveM DDoS Protection - Minecraft Server DDoS protection - SA-MP DDoS Protection - RUST Server DDoS Protection - Remote Desktop DDoS Protection - MySQL DDoS Protection

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

124

AuthorDigital

AuthorDigital is a provider of digital gaming and entertainment solutions to individuals.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

125

Gimmie

Gimmie provides digital marketing tools to acquire, convert and retain more customers on web and mobile. For the past two years, customers on the platform include some of Asia’s largest telcos, media companies, retailers and brands. More info can be found at its homepage: www.gimmie.io Headquartered in Singapore, Gimmie is a start-up company founded in 2011 and is supported by a group of global investors including Tandem, National Research Foundation (NRF), Wavemaker Labs, Ideosource and IdeaRiverRun.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

126

Flutter

Flutter is an Ireland-based online gambling platform that allows individuals to bet on sports and casino games.

Business Model: unknown

Revenue: 7.1B

Employees: 14.8k

Industry: Gamification

127

Aristocrat

Aristocrat is an Australia-based entertainment company that develops and publishes online gambling games and manufactures gambling machines.

Business Model: unknown

Revenue: 14.4B

Employees: 7.5k

Industry: Gamification

128

MobiCompete

mobiCompete is a marketing technology platform for brands and streamers to engage their audience through the unique use of games on streaming sites. Viewers can earn gaming currency, money or rewards by participating in games. Streamers act as live host for brand sponsored games. Brands secure audience engagement and activation. mobiCompete focuses on the core components of interactive games with a live host on streams, meaning rewards to incent activation and analytics for sustained campaigns. We are the evolution of engagement by making it easy for brands to create and deploy fun games for users to earn rewards.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

129

Gamewheel

Most forward-thinking brands, publishers and game developers rely on Playable ads from Gamewheel. Through our leading platform, we have already created and successfully delivered over 3000 Playable ads. These ads reached stunning 40% CTR, maximized app retention/engagement and increased return on investment in any marketing context.

Business Model: unknown

Revenue: 3.8M

Employees: 48

Industry: Gamification

130

Sportobuddy

Sportobuddy is an online platform to book sports ground, turf, pitches and court.

Business Model: unknown

Revenue: 2M

Employees: 50

Industry: Gamification

131

Joust

Joust is a real-time gamification platform that connects users with content and their friends through fun challenges, contests, polls, surveys, predictions, and competitions about virtually anything. It was founded in 2013 and is based in Austin, Texas.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

132

Intelen

Born out of a doctorate research in applied mathematics, Intelen Inc., was officially founded in 2011 as a dynamic startup set to revolutionize the energy analytics industry. Three funding rounds and four international patents later, we are a rapidly growing start-up and an innovator in smart building energy analytics with one award winning mobile app, three amazing integrated energy efficiency cloud solutions, and many happy, efficient clients on both sides of the Atlantic. Based in New York, USA, we aim to provide business and people with powerful tools that transform real – time energy data into information that makes sense and drives energy consumption reduction and efficiency through real, long lasting engagement. To do that, we have developed a state-of-the-art data logger to accurately capture energy consumption data and a series of smart algorithms that analyze, process, correlate and disaggregate that data, combining it with historical, weather, occupancy, usage and behavioral records to identify with accuracy and precision where and how energy is consumed, wasted and put into good use, suggest more efficient behaviors and help managers of buildings small and large educate their occupants about more environmentally friendly alternatives of their everyday activities. Or, to put it simply, we are in the business of using data analytics to engage people into greener behaviors. So that we all become more energy efficient. So that we all have a more sustainable future!

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

133

CareToSave

They founded their company CareToSave as a social enterprise, they measure their success by more than their balance sheet. CareToSave is on the mission to create the future where kids and adults are more conscious about their actions, energy consumption and protective to nature. That’s why they created Hyko: Intuitive, playful tech to improve your family’s lifestyle.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

134

Beerbet

Beerbet: a sports bar discovery and engagement app which helps​ sports fans to get free beer at sports bars by placing friendly wagers on the outcomes of sports events. We have created a brand new model &s;Friendly betting with no losers&s; which allows fans to satisfy their passion for wagering on their favorite teams legally! Fans get the possibility of a reward, with no risk! We provide breweries with customers’ data to improve its marketing campaign. And due to betting gamification sports bars attract new customers and keep the old ones coming back.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

135

Cyber Intelligence 4U

CIU develops unique cybersecurity programs that are created by cyber experts with boots on the ground experience. We have over 4000 students who have gone through our programs that include Executive Cyber Risk, Enterprise Cybersecurity, OSCP gamified (platform of the DoD and DHS), cyber selling, cloud, vendor and mobile security.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

136

OneGCC

OneGCC is an employment platform, focused on matching Job Seekers with Job Opportunities based on their skills and personalities. They solve the problem of unemployment with a skill matching solution that leverages smart hiring algorithms, social learning and gamified assessments. Primarily supporting the nationalization of jobs across countries in the Gulf Cooperation Council (GCC), OneGCC is the only dedicated talent platform for GCC nationals that simplifies the approach of hiring qualified GCC nationals into the region&s;s workforce.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

137

Crumb

Crumb gives value to people&s;s daily movement by rewarding it with incentives from cross-industry stakeholders such as Gyms, Employers and Brands. According to the World Health Organisation 70% of deaths are caused by clinical diseases which can be significantly prevented by moderate activity on a day-to-day basis. Crumb leverages activity and shopping preferences to motivate with the right product for the fitting activity for each user and increase physical activity on a consistent basis.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

138

Officevibe

Officevibe engaged in offering employee engagement software.

Business Model: unknown

Revenue: 15M

Employees: 300

Industry: Gamification

139

Da Yujingji

Da Yujingji is a game production company. They provide services that include bingo party, bingo journey, bingo wild, solitaire happy land, and bingo world. Their customers&s; inquiries are addressed through phone, email, and online applications.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

140

Bederr

Business Model: unknown

Revenue: 581k

Employees: 5

Industry: Gamification

141

Gamifier, Inc.

Gamifier is a SaaS solution, helping sales leaders create a productive culture, increase revenue and create a fun environment through gamification. Our mission is to set out and multiply the number of top performers within any sales team. We do this by using automated game mechanics such as goals, quests, and challenges that are integrated directly with your companies CRM.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

142

Fengyun Hudong

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

143

Light & Wonder

L&W is an England based gambling company that develops and publishes online gambling games.

Business Model: unknown

Revenue: 1.8B

Employees: 5.6k

Industry: Gamification

144

Shenandoah Studio,LLC

Shenandoah Studio develops and publishes strategy games.

Business Model: unknown

Revenue: 3.9M

Employees: 119

Industry: Gamification

145

Goodbookey

We believe that people bet for fun. Our platform takes the existing social behavior of sports betting and redirects it to charity. With GoodBookey, you can sponsor custom games for charity or create your own challenge using common betting constructs. GoodBookey is available in the app store for download today and we&s;ve built custom challenges for everything from boxing to eating contests.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

146

Loco Adventures

Loco Adventures is an outdoor adventure platform building a community of AR game creation pioneers ready for the next evolution in gaming. The platform is turning the real-world into a digital playground. It’s a platform for building and delivering location-based chat stories. They combining the engaging nature of chat fiction with the power of location awareness, real-world gaming, and augmented reality to create new ways of interactive storytelling. Loco Adventures was founded in 2018 and is based in Berlin, Germany.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

147

SIVI

SIVI&s;s core product is LaunchLeader, the micro-crowdfunding platform for entrepreneurs to rally supporters and raise startup money for their prototypes (MVPs). The unique fundraising design is set up like a wedding registry wish list so donors can back specific startup tools, e.g. video, logo, social media ads. LaunchLeader is positioned as a pre-Kickstarter/Indiegogo or pre-accelerator crowdfunding platform when friends and family are your main supporters. LaunchLeader&s;s parent company, SIVI, is a virtual incubator started by successful founders dedicated to democratizing entrepreneurship.

Business Model: unknown

Revenue: 18.6M

Employees: 89

Industry: Gamification

148

Coprix Media D.o.o

Coprix Media develops learning apps that opens up opportunities for kids to really engage in education and to be a part of the process. Based on scientific research, COPRIX’s learning system has been developed by early-childhood education experts and tested extensively with real-life students, teachers and parents. Each interactive application is fully aligned with official K12 school curricula in multiple countries (US, EU, MENA). Moreover, the ability to run COPRIX’s apps on Interactive/Smart whiteboards, resonates well with teachers’ need to engage students in classroom-wide collaborative learning. Data driven information provide insight into the progress of every child and maximize their learning potential. COPRIX aims to influence the creation of a new educational system through a solution that will follow the growth of a child throughout his or her “schoolhood” learning process, simultaneously evolving in order to enhance and empower his/her progress by responding to his/her path of interest and capabilities.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

149

Analogy Co.

We believe in the power of collective intelligence. We are committed to enable you to transform your passive knowledge into practical advice. With Analogy you can build your own virtual consultant easily taught by your community. Discover how the technology of the future can help you today!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

150

Golazzos

Golazzos is first free and social platform of soccer sports predictions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

151

Acer Innovation, Inc

Acer Innovation is a global analytics firm specializing in Data Analytics. We help companies extract critical value from their data and monetize those insights. We provide cutting-edge predictive analytic platforms and forecasting models to deliver real-time insights for actionable business outcomes.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

152

Redthreadgames

Red Thread Games is an independent game studio based in Oslo, Norway. It was founded in September 2012 by Ragnar Tørnquist, creator of The Secret World and The Longest Journey saga, and co-creator of the Anarchy Online universe. Red Thread Games is currently working on Dreamfall Chapters, the long-awaited sequel to award-winning adventure games The Longest Journey and Dreamfall. The studio is also working on Draugen, a first-person survival horror adventure set amidst Norway’s dark fjords and snowcapped mountains in the early 1920s.

Business Model: unknown

Revenue: 1.3M

Employees: 76

Industry: Gamification

153

Leadr Inc

Leadr is an information technology company that specializes in the fields of iOS, application, social media, advertising, marketing, and advertising. It focuses on gamified driven social media and currently finalizing the development of its iOS application. The company was founded in 2017 and headquartered in California, United States.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

154

GetBadges

GetBadges integrates your project management and software development tools such as GitHub, Trello, Slack and many others into an RPG-like game. While the members of your IT team advance in a project’s development, they develop their game character, gain experience points, badges, achievements and fight monsters. Gamification has many positive effects on working environment, as it increases performance, provides mutual inspiration, improves motivation and teamwork. It results in a high quality product that exceeds your customer’s expectations.At the same time your IT team is driven by our game’s flow, unlocking badges, achievements, quests and, what is more important, cooperation.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

155

The Daily Hundred

The Daily Hundred is a geosocial application to interact the user with the brands.

Business Model: unknown

Revenue: 9.2M

Employees: 33

Industry: Gamification

156

Umaximo

Educational platform for mathematics, reading comprehension and socio-emotional skills aimed at educational institutions whose objective is to strengthen the teaching and learning process in a personalized way through games. The love of gaming is innate and Umaximo empowers it so that students become more engaged in their personalized learning paths.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

157

Yomp

Yomp provides an online health and wellbeing platform for improving health and wellness of workforce for organizations.

Business Model: unknown

Revenue: 0 - 100000

Employees: 6

Industry: Gamification

158

CSE Entertainment

WE BRING JOY AND MOVEMENT FOR MILLIONS OF PEOPLE AROUND THE WORLD. In our core is the idea of diversity and equality of physical activity and sport. We are changing eSport and Exergaming concepts, and in 2025 CSE will be the leading exergaming brand in the world. Our products and services are used widely in family entertainment, fitness, education, and rehabilitation.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

159

Snaapiq

Snaapiq develops a mobile-based crowd sourced advertising platform that connects brands, agencies, influencers and content creators.

Business Model: unknown

Revenue: 5.3M

Employees: 52

Industry: Gamification

160

Rc21x

RC21X develops and offers a brain health and performance measurement system for patients.

Business Model: unknown

Revenue: 461.8k

Employees: 10

Industry: Gamification

161

Yunduan Zhushou

Yunduan Zhushou is a service provider of the global light game R&a;D and publishing team.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

162

Crytivo Games

Crytivo Games is a game development studio that focusses on delivering gaming experiences that challenge, engross, and offers endless hours of entertainment to gamers across the globe. Its flagship product is The Universim. The company was founded by Alex Kosenkov in 2013 and is headquartered in San Diego, California.

Business Model: unknown

Revenue: 583.4k

Employees: 6

Industry: Gamification

163

Achvr

Achvr helps to discover, track, and share life goals with friends.

Business Model: unknown

Revenue: 7.4M

Employees: 68

Industry: Gamification

164

CRMGamified

CRM Gamified is a gamification platform that provides businesses with Customer Relationship Management solutions.

Business Model: unknown

Revenue: 1.2M

Employees: 8

Industry: Gamification

165

Talefun

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

166

ECOMI

ECOMI is a technology company based in Singapore which aims to lead the way in the emerging digital collectibles space, as well as protection of digital assets. We offers a one-stop-shop for digital collectibles through the VE-VE app bringing pop culture and entertainment into the 21st century. ECOMI sees digital collectibles as a new asset class which offers intellectual property owners the opportunity for new revenue streams in the digital landscape. Digital streaming, gaming, in-app purchasing has become a multi billion-dollar market and the next to join this digital trend is the pop culture and collectibles industry.

Business Model: unknown

Revenue: 2.3M

Employees: 25

Industry: Gamification

167

Aimera

Normally 60-80% of digital accounts are not active. Even those who are active engage with core products mostly, ignoring majority of company&s;s range of products, channels or features. Aimera - an open platform let B2C companies activate customers, get more conversions and increase retention by meaningful client motivation. It is used by various types of companies from startups to banks. Customers are offered to complete simple challenges: learn, try, engage with company&s;s products, channels, features. For it&s;s attention and activity, a person is rewarded with a digital currency, which can be redeemed to real prizes (gift cards, coffee, etc.) afterwards. Aimera helps to achieve 30-50% higher product usage, 2x better CPA than Google AdWords and 5x better CPA than Facebook Ads.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

168

Guru-G Learning Labs

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

169

Karmagenes

Karmagenes offers DNA-based personality test that links specific genetic regions with 14 major behavioral characteristics.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

170

Further Insights

Further Insights is a comprehensive quiz marketing solution built to increase engagement, drive action, and help brand marketers better understand audiences.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

171

Steamy Rice Entertainment

Steamy Rice Entertainment is an independent games development company based in Shanghai, China

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

172

DiALOGiFY

We help brands build relationships and ultimately grow their CLV with dialogues, storytelling and gamification, 100% automated, in 100+ languages.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

173

Balzo

Balzo is a 5 persons dev team based in Florence, Italy. We are all around 30 years old and we have been friends for a while (some of us for a very long time) before becoming colleagues. Balzo was established as a company in March 2013, when startup accelerator Nana Bianca selected the three founders, Giuseppe (code), Vincenzo (art/design) and Dario (sounds/video) to attend its startup acceleration program. Soon Giovanni (animator) and Raffaele (developer) joined the young venture. Since we started, we have developed and released 7 mobile games, available on iOS, Android and lately on Windows Phone stores. We are a very enthusiastic team and we never give up.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

174

AdviceGames

 Advice games develop a financial artificial intelligence platform that provides financial gamification advice and services.

Business Model: unknown

Revenue: 0 - 100000

Employees: 417

Industry: Gamification

175

Katsana

Katsana develops vehicle tracking system that enables users to retrieve the location of their vehicles.

Business Model: unknown

Revenue: 3.5M

Employees: 14

Industry: Gamification

176

Karma

Karma the Game of Destiny is an internet company that specializes in the fields of augmented reality, dating, and virtual reality. The company is putting a team together to turn the game into a distributed, encrypted database for its players.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

177

Yellowmonkeystudios

An independent game development studio currently developing for iPhone/iPad/iPod Touch (iOS) Platforms.

Business Model: unknown

Revenue: 381.4k

Employees: 7

Industry: Gamification

178

KidFi

A gamified mobile application is designed for kids, which adds more fun to the learning process. Kids gained unique educational experience with bite-size interactive lessons and get rewards for their progress. Also, using the parent application, you can control progress and spending, and for close interaction with the child assign tasks to complete.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

179

SellFee Tech LTD

SellFee is a mobile builder game in which players create, manage a promote their own REAL online eCommerce store. The purpose of the game is to have fun while building your own dropshipping eCommerce online store in a few simple steps, generating income and gaining economic freedom for yourself. The app&s;s unique game-like interface for content management features and gamified marketing tools distinguish it from any other app currently available for mobile devices and from any other e-commerce CMS solution. The store &a; stock creation is done completely automatically through the game by the users while they go through the initial setup process and managed by using the in-game store management tools. The players create their own unique store logo, choose a creative design template, item categories, and can even choose to connect their own unique domain. As players progress in the game they upgrade their stores, add new products to their stock, and earn actual money by generating sales in their store – hence managing a real business off the palm of their hand by playing the SellFee game. SellFee’s vision is to enable anyone who wants to work and sell online to do so from anywhere in the world at any time, by providing a simple one-stop-shop solution for everything that is required to start and run your own e-commerce business in a few clicks. Get SellFee for Android: https://play.google.com/store/apps/details?id=com.sellfee.game Get SellFee for iOS: https://itunes.apple.com/us/app/keryapp/id1277550810

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

180

Stryde

Gamified betting for personal fitness goals to earn real prizes

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

181

Magic Tab

Magic Tab is a solution to attract new clients to shopping sites and increase loyalty through gamification, bonuses and sharing incentives.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

182

JMH Holdings

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

183

Bunchball

Bunchball is a Software-as-a-Service-based gamification platform that helps businesses to enhance their online engagement and customer loyalty programs.

Business Model: unknown

Revenue: 3M

Employees: 60

Industry: Gamification

184

Youxiduo

Oxide is an online gaming information center that provides game trailers, reviews, downloads and game play services.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

185

Jaha

Jaha was founded with a mission to bring local people together through the interest of fitness, hence the motto “Where fitness people meet.” Stemming from problems in the market of mundane and non-social apps tied to fitness trackers and community driven apps that were only created for hardcore users. Jaha was created to target casual fitness users to enhance their “fitness life” experiences as if users were working out and training virtually with fitness enthusiasts to better their lives online and offline

Business Model: unknown

Revenue: 4.9M

Employees: 76

Industry: Gamification

186

Xiaju Wangluo

Xiaju Wangluo offers community services and game download recommendation services. Their mobile Internet is determined to create the most loving game community for mobile phone users. For inquiries, their email address, telephone number, and physical address are available on their website.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

187

Sighter

Photography based urban treasure hunt for travelers, families and fun loving people who love to walk and play with a smartphone in their hands. A mobile game which is a unique blend of Pinterest, Geocaching, foursquare and Instagram - and turns sightseeing into a fun and playful experience. Sighter the app is a photography based treasure hunting mobile game. Players play "hot and cold" with interesting sights simply by taking and sharing photos with a smartphone. Sighter the company is a Ryan Academy Propeller Venture Accelerator 2013 investee - winner/finalist of Startup Sauna Warmup, Colabs Accelerator, SmartMobil 2013, #DublinBeta and Wayra London. Selected to participate in the 7th Round of Startup Chile 2013 and a fresh Enterprise Ireland CSF recipient. As an enterprise platform for the tourism and events industries, Sighter offers gamification to enhance the experience of tourists, site visitors and event attendees.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

188

Everyrun

Runday is a social running platform that connects runners with race organisers. Similar to parkrun, we provide all the tools needed for organising races, fun runs and unique community running events.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

189

Fishbowl VR

Fish Bowl VR is an online platform that assists its users in testing and analyzing VR applications. The platform provides play testing for its users’ VR applications by providing a video showcasing the application being tested. In addition, the video contains user insights on the application. Fishbowl VR was launched in 2015 and is based in California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

190

Shockwave

Shockwave is an online and offline video games distributor and portal.

Business Model: unknown

Revenue: 3M

Employees: 93

Industry: Gamification

191

EVRY

EVRY lets you see in an instance all the tasks that need to be completed for the project to be delivered on time and with the quality it requires. You can also measure the productivity of you team and take better decisions when assigning new tasks. - View all projects and deadline on one timeline Stay on top of your schedule - Assign task &a; track progress - Collaborate better with your team - Set due dates and never miss a deadline Track times spent on each task - Track your progress with reports

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

192

GO PLATFORM

GO PLATFORM is a Talent Acquisition marketplace built for Tech companies to take the pain of digital talent shortage. We are bringing a better way to source, screen, and recruit digital skills. we secure diversified, cheaper, and qualitative Talents compared to the overpriced first-world talent.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

193

BeBlocky

BeBlocky is a gamified learning app that allows children to learn the basics of computer science.

Business Model: unknown

Revenue: 1.7M

Employees: 10

Industry: Gamification

194

Gamingbattleground

They are bringing competitive gaming to everyone! You can create and manage tournaments or just tap into one, no matter what your game is. You don’t have to pay huge entrance fee, you can find a tournament for just $1 or create one for free! Win a tournament or create a good one and make some cash!

Business Model: unknown

Revenue: 2.2M

Employees: 40

Industry: Gamification

195

Flamehawk Studios, Inc.

Flamehawk Studios is a “games for good” studio dedicated to bringing diversity and inclusion to the edtech gaming industry by representing gamers from all walks of life in groundbreaking ways in video games, starting with The Mechanical World of Dr. Gearbox. Dr. Gearbox redefines the e-learning genre by allowing parents and teachers to create their own educational content, leveraging student passion for video games into improved performance in the classroom by encouraging kids to “ play their homework." Building off the future success of Dr. Gearbox, Flamehawk will release subsequent e learning titles to further its “games for good” mission.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

196

Interact CE

Interact CE is a software company that offers a gamified continuing education platform. The company builds fun continuing education (CE) products to save the world from ineffective lectures and multiple-choice modules. It offers an interactive place where students experience real-life scenarios while earning CE hours through a gamified simulation.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

197

SuperDraft

SuperDraft is a daily fantasy sports platform that allows users to play fantasy games and win cash prizes.

Business Model: unknown

Revenue: 3.1M

Employees: 23

Industry: Gamification

198

Badgeville

Badgeville is a cloud based gamification platform that provides businesses with customer loyalty and employee engagement solutions.

Business Model: unknown

Revenue: 7M

Employees: 50

Industry: Gamification

199

Livelenz

Livelenz provides web based SaaS software to the food service industry, franchisees, store operators, and restaurants globally.

Business Model: unknown

Revenue: 151.8k

Employees: 5

Industry: Gamification

200

THBS

Torry Harris Business Solutions (THBS), founded in 1998, is headquartered in New Jersey, USA. The company is a trusted advisor to enterprises worldwide, helping them extend the power of digital access through integration. As a recognized leader in API Strategy and delivery, Torry Harris brings 20+ years of focused expertise in delivering business-outcome based, niche IT solutions to accelerate enterprise digital transformation initiatives, API Management, Digital Ecosystem Enablement and Digital Marketplace strategies. The company has offices in USA, UK, Ireland, France, Austria, Germany and UAE, to serve local markets, with development centres in Bangalore and Gurugram (India).

Business Model: unknown

Revenue: 0 - 100000

Employees: 1001 - 5000

Industry: Gamification

201

Neeuro

Neeuro is a global company which specialises in the utilisation of Brain Computer Interface technology to maximise the potential of users’ neurological agility and fitness. Neeuro’s extensive portfolio and array of offerings empower digital therapeutics and brain fitness solutions, and are backed with clinically validated research by A*STAR, an institution widely known as being at the forefront of Singapore’s research endeavours. Its core technology, NeeuroOS, is a platform ecosystem that empowers health care professionals, researchers and third party developers with an Artificial Intelligence (AI) driven platform with the ability to analyse the brain signals of users; measuring mental states including but not limited to attention, relaxation, mental workload and fatigue. Neeuro’s holistic platform, coupled with its other offerings, reveal numerous potential avenues to explore complementary mental wellness options for ADHD children, patients with stroke, cognitive rehabilitation and many other neurological issues.

Business Model: unknown

Revenue: 5M

Employees: 102

Industry: Gamification

202

Juego Studio

Juego Studio design and develop 2D and 3D games for web, mobile, desktops and social networks.

Business Model: unknown

Revenue: 5M

Employees: 200

Industry: Gamification

203

Skinnyprice

Skinnyprice is a SaaS plug-in that gives ecommerce companies an unfair competitive pricing advantage. The technology gamifies window shopping and allows e-tailers to use dynamic pricing to capture a wider range of price sensitive customers.

Business Model: unknown

Revenue: 3.3M

Employees: 33

Industry: Gamification

204

GameFi

GameFi.org is a one-stop destination for web3 gaming. We aim to build digital communities and manage virtual economies for mainstream adoption. GameFi.org offers a suite of solutions covering the entire games and gamified projects lifecycle, following a vision of one digital platform, one virtual identity requiring zero blockchain knowledge. Visit https://gamefi.org/ for more information.

Business Model: unknown

Revenue: 3M

Employees: 25

Industry: Gamification

205

Droisys

Droisys provides software prototyping, product development, quality assurance and project management services.

Business Model: unknown

Revenue: 20M

Employees: 50

Industry: Gamification

206

Study Cake

Study Cake is an app where children earn "braincells" by answering questions from their favorite books.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

207

Virtual Incentives

Virtual Incentives provides incentive cards and purchase rewards for buyers.

Business Model: unknown

Revenue: 10M

Employees: 50

Industry: Gamification

208

Astro

Astro is a console gaming brand that provides video gaming headsets and other accessories for professional gamers and enthusiasts.

Business Model: unknown

Revenue: 65M

Employees: 150

Industry: Gamification

209

Daybreak Game Company LLC

Daybreak Games is a digital graphic design studio that develops and publishes multiplayer online games.

Business Model: unknown

Revenue: 77.6M

Employees: 150

Industry: Gamification

210

Wyldfire

Wyldfire is an online dating website that matches single men and women.

Business Model: unknown

Revenue: 1M

Employees: 80

Industry: Gamification

211

CubEgg

CubEgg is a gamified cloud-based platform for professional company management. Structure your team on the state-of-the-art Gantt chart project manager, challenge them with ambitious commercial targets, and measure it in IFRS compliant managerial accounting. CubEgg brings the concept of duty and fun together in a seamless experience of a social collaboration and achievement.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

212

We are beep

Kiely &a; Co. Ltd is a high growth software and data company. It’s game-changing, cloud-based software toolset, beep (Business Enterprise Engagement Platform) harnesses behavioural science and 20 years of experience, operationalising tried and tested processes to support big companies through transformation. Combining AI, data visualisation and gamification, beep drives efficiency and continuous improvement. The majority of sales will be made through a network of reseller consultancies. beep encourages employees to report, refine and collectively design solutions to problems as they happen. The integrated system will generate live business insights and enable timely responses, driving efficiencies while empowering employees. Learning from first generation ideas management and open innovation platforms,Change is not done WITH people not TO them, overcoming the resistance that leads to disengagement and wasted transformation spend. Corporate license sales will generate free licenses for not for profit influencer network, driving social impact and PR while powering exponential growth.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

213

Khayal Studio

Khayal Studio is a software development company committed to deliver stunning AR/VR solutions and content, enriching customers’ experiences by entertainment. The company believes in the Philosophy of “Winning the audience soul attention needs Engagement, engagement need Entertainment”. This philosophy is the core of Khayal’s business committed to equip its partners with variety of solutions to engage their target audience, whether these audience are internal employees, visitors, guests, or prospective customers or buyers. Khayal established in 2016 by high-end professionals experienced in IT and Telecom industry focusing to make use of new technologies, techniques, concepts, and tools to achieve the company’s vision.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

214

Megageneration

Did you know that environmental organizations and Green Tech companies experience massive time costs and opportunity losses due to inefficient project management and excessive reporting to their stakeholders? This is a 300 million dollar opportunity. PRODUCT: The MEGA platform is the core product of the social venture MEGA (www.megageneration.com). It is a map-based project management tool specifically for environmental organizations and Green Tech companies that helps them manage environmental projects and fieldwork collaboratively within a global community. By using the MEGA platform our customers research existing environmental issues, manage their environmental projects, engage volunteers into them, educate their beneficiaries, monitor progress and positive impact achieved, and report to stakeholders. All this is accomplished in a collaborative space with connection to local communities and in a fun, engaging, and motivating way. COMPETITIVE ADVANTAGE: Unlike other alternatives, we combine virtual collaboration stimulated by elements of gamification with creation, monitoring, and reporting of real-world positive impact. TEAM: Our team includes a passionate environmental researcher and alumnus of UC Berkeley, a project manager with experience in numerous environmental and social organizations, a community developer and graduate from Maastricht, a strategy adviser and admitted lawyer from the Australian National University, and a developer with software development experience at Amazon. Previously we organized more than 20 environmental and social projects, written and published more than 18 research works, founded 2 separate startups, raised about 50k USD in startup awards and angel investments for them, created 14 environmental jobs, and engaged over 4000 people into nature conservation and sustainable development. BUSINESS MODEL: We make money by subscription-based social business model with multiple recurring revenue streams. VISION: In essence, we are Trello specifically for collaborative management of environmental projects. Our vision is to increase the efficiency and effectiveness of environmental projects by connecting people for a sustainable future. ACHIEVEMENTS: We have already launched our Beta platform on the European market, delivered it to 7 paying customers, brought together a 10k community, and raised over 70k USD in funds.

Business Model: unknown

Revenue: 725.7k

Employees: 6

Industry: Gamification

215

EonX

EonX is a financial technology company powering the next generation of eWallet, Payments &a; Loyalty platforms which enable business, consumers and employees to better engage and transact in today’s digital world.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

216

Appical

Appical develops a mobile-based onboarding application that enables collaboration between employee and employer through content.

Business Model: unknown

Revenue: 1M

Employees: 73

Industry: Gamification

217

Creatiosoft

Creatiosoft is a gaming studio that develops and publishes mobile-based and casino games.

Business Model: unknown

Revenue: 6.4M

Employees: 50

Industry: Gamification

218

Roxor

Roxor is an England-based gaming company that allows users to play casino games and earn rewards.

Business Model: unknown

Revenue: 11.3M

Employees: 100

Industry: Gamification

219

Gamify

Gamify.com partners with and trains Marketing agencies to provide their clients with Branded Videos Games. We have partnered with Marketing agencies like 99, True &a; OMD to produce games for KFC, Wendy&s;s &a; Air New Zealand among many others. These games have been proven to increase user engagement and voucher redemption seven times more effective than video. - Real Fun Engagement with your customers - Create hype around you Brands - Education your customers about new products - Increase voucher repetition rates - Capture your customer&s;s Email address 
- Get Organic Shares, Follows and Likes on Social Media 
- Track customers plays, time spent &a; Click-through rates (analytics) 
 Gamify’s software has been used by thousands and our base engine is now the trusted back-end for the largest web platform in the world; WIx.Com with over 100 million clients. Offices in Sydney, Australia &a; Toyko, Japan. Support and Sales Stuff in London, UK, and California, USA. www.Gamify.com

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

220

Connected-Stories

Connected-Stories NEXT is the first and only Creative Management Platform built for video advertising, with full dynamic creative optimization capabilities. Its platform uses a patented model powered by AI to build and measure interactive creatives in real time, delivering more compelling video ads. Connected-Stories NEXT optimizes cross-functional workflows across the buy-side and sell-side of the advertising landscape.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

221

TRUE Future

Imagine a platform that brings brands and game developers, users into the world of NFT and GameFi by building a whole ecosystem for simple and smooth interaction with Web 3.0. Brands: can quickly mint and sell their own NFTs. We provide them with creative services and real payments in. Brands’ fans and buyers: can buy NFTs of world-famous brands and get real benefits from owning. This is possible due to the connection with TRUE APP — our wallet within the ecosystem. Developers: are set free from building their own infrastructure to focus solely on game content and collaborations with global brands. Gamers: get access to a variety of game worlds and 100% original NFTs from famous brands combined all in one place. We want to harness the full power of NFT technology for the benefit of everyone in the ecosystem.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

222

Darkburn

Dark Burn Creative is a video game creative agency specialized in video games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

223

Barbarian Fit

Barbarian Fit is a mace and bodyweight fitness app for geeks, nerds, and gamers, who want to level up their fitness from home. The app let&s;s you train anywhere with minimal equipment using dynamically generated HIIT exercises.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

224

Whimsy Games

Whimsy Games is a young, well-organised company with highly-qualified team. This is a not just a company, it is a platform for creating games and interactive 2D, 3D, VR, and AR experiences. We develop mobile Apps and games using the following technologies/platforms: - Android, iOS, Unity and C#. Our key competencies: - building games from scratch; - maintaining games; - publishing games to stores; - consulting regards the development; - doing Quality Assurance; - working in Agile / Scrum environments. Our team has been working since 2018 in mobile and game development. As a company we are all about building that technology, driving it forwards, and supporting it. We keep doing the hard work and taking the pain, so you don&s;t have to. Let’s start our cooperation now! Best regards, Whimsy Games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

225

Playtrex

Playtrex specializes in the developments, sales, and distribution of Social Casino Adventure games. The studio has focus on developing the next generation of social casino apps by adding a level of adventure, strategy and purpose to casino-style games. Its first title, Wild Poker, puts an exciting new twist on the age old game of Texas Holdem Poker by injecting power-ups, character development, level progression, and other strategy and adventure elements.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

226

The Game Agency

The Game Agency is a Connecticut-based gamification software that provides game-based learning and corporate training solutions for pharmaceutical and educational sectors.

Business Model: unknown

Revenue: 18M

Employees: 50

Industry: Gamification

227

Bet

Bet.Works is a U.S.-based technology and services company delivering the most advanced iGaming and sportsbook products. Its flexible suite of proprietary solutions, coupled with a sophisticated managed service offering, uniquely position Bet.Works to provide US-ready solutions to enterprise, tribal and regional clients. Bet.Works is the only company to have concurrently been granted GLI 19 &a; 33 certifications.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

228

Eve.com

EVE offers massively multiplayer online roleplaying games. The company’s portfolio includes Eve Online, Eve Valkyrie, Gunjack, Dust 514, and Eve Universe.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

229

Emergent Game Technologies

Emergent Game Technologies, Inc. develops tools and technologies for interactive entertainment. The company focuses on titles, such as sports, racing, action/adventure, RPGs, massively multi-player, puzzle, strategy, first-person shooters, parlor games, and visual simulation and serious games. It offers Gamebryo, a cross-platform middleware solution, which enables game developers to build, test, and manage interactive games; and Gamebryo Casual Game Development Middleware for casual game titles. The company has strategic alliance with Acquire, Gamebase, and Winking; Autodesk, Inc., SOFTIMAGE|XSI, and Gamebryo. Emergent Game Technologies Inc. was formerly known as Butterfly.net, Inc. The company was founded in 2000 and is based in Calabasas, California, with additional offices in Chapel Hill, North Carolina; Austin, Texas; London, the United Kingdom; Tokyo, Japan; China; and Korea.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

230

Tiangua Online

Beijing Tiangua Online Science and Technology (甜瓜在线/拽绳子) is a Chinese developer of mobile game software. Launched on December 16, 2011, it release its first game, Drag the Rope, in April 2012. The game kept rising up to 2 in Apple’s game ranking since its launch and was ranked first in the foreign list. Later, it was shifted to an Android platform and obtained the same achievements. Tiangua Online’s other products include puzzle games for phones and other hardcore games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

231

RJ Games LTD

RJ Games is best known as the developer of the puzzle RPG Puzzle Breakers. It is a veteran game development studio that has vast experience in developing social games in various genres - from casual adventure to strategy games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

232

VYV

VYV.io is an open and participatory content discovery platform that validates the accuracy of breaking news and relevant perspectives from around the web.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

233

Game Time Giving

Game Time Giving is a gamified mobile platform that allows nonprofit organizations to raise money at sporting events by creating a giving competition between the fans at the event. Individuals can play games to support charity such as Louisiana flood relief. The company uses game mechanics to lower the costs of getting a donor, attract younger donors, and make fundraising easy. Multiplayer options for the games are included in the app that the individuals can invite their friends to a game for charity. The company is bestowed with numerous awards such as the 2nd place of Texas Startup Weekend. Game Time Giving is a U.S.-based company that was founded in 2014 by Detrick DeBurr and Catherine Lugo.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

234

FreeShipping

FreeShipping offers shipping and discount coupons at retailers.

Business Model: unknown

Revenue: 9M

Employees: 146

Industry: Gamification

235

WinUru

WinUru is an online platform for shopping, entertainment and gamification.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

236

Yebo!World (Yebo!)

Yebo!World offers an application that enables travelers to log and share their experiences with the other users. It enables them to show the places they’ve been and what they are interested in by making social CVs. Yebo!World facilitates a virtual collection hunt that enables it customers to obtain points, keys, and badges to buy virtual goods. Yebo!World was founded by Gunnar Lindberg Arneby in September 2014. It is based in Stockholm, Sweden.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

237

Gamar

Easily scan and map your surroundings to create natural interactions with 3D augmented reality for discovery and engagement. Gamar created a platform with a scalable 3D recognition technology for anyone to map the real world in its natural environment and create engaging experiences with a simple drag and drop content management system. Sign up today to create unlimited content to engage your audience: http://cms.gamar.com Explore what other iconic brands have created: App Store - https://itunes.apple.com/us/app/gamar/id885541706 Google Play - https://play.google.com/store/apps/details?id=com.gamar.platform

Business Model: unknown

Revenue: 650.6k

Employees: 5

Industry: Gamification

238

Foc

foc.us is a tDCS headset for gamers. Overclock your brain using transcranial Direct Current Stimulation (tDCS) to increase the plasticity of your brain. Make your synapses fire faster.

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

239

Wootocracy

Wootocracy is a product-based social networking site that enables its users to display what they own. Users of Wootocracy are able to receive points, rewards, tasks, and achievements by competing with their friends on who owns better and more stuff. Wootocracy was launched in 2012 and is based in Budapest, Hungary.

Business Model: unknown

Revenue: 1.1M

Employees: 32

Industry: Gamification

240

Tap My Back

Tap My Back is a tool for optimal employee engagement and motivation through the power of peer-to-peer recognition.

Business Model: unknown

Revenue: 3M

Employees: 15

Industry: Gamification

241

Kanga

Kanga is a free new tab extension that brings all the best gaming content to you.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

242

Easy-LMS

Founded in 2013, Easy LMS is an intuitive, user-friendly, Learning Management System (LMS), a learning platform for organizations. Easy LMS combines the simple and no-nonsense Dutch design that makes it fun and easy to use, without the complications of other, more traditional systems out there. Easy LMS can be used to create: • Corporate training programs • Recruitment tests • Knowledge tests • Personality tests • Surveys • Content for lead generation • Quizzes for events Your tests and courses created with Easy LMS can be white labelled, embedded on your website and with your company’s logo and colors. With Easy LMS you can engage, train and even certify your employees or customers, no matter where they are in the world! If you are looking for a learning solution for your organization that is fun and easy to use, and brings you great results at the same time, Easy LMS is the right choice for you! More about Easy LMS: https://www.easy-lms.com/about-easy-lms/course-48179

Business Model: unknown

Revenue: 1M

Employees: 25

Industry: Gamification

243

NOD Games

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

244

ShopApp

ShopApp is an e-loyalty platform focused to increase the sales in store by the conversion of customer shopping experience in economic benefits. ShopApp is compatible with any owner application web (ecommerce, blog, magazine, ...) and it integrate functions likes customer geolocalization (check-in and check-out), geofence, product scanning via QRCodes or Barcodes, time spent in store for converting the experience in points, badges, discounts and real benefits for encouraging sales!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

245

Daedalic

Daedalic is a gaming studio that develops and publishes mobile and web-based games.

Business Model: unknown

Revenue: 16.8M

Employees: 80

Industry: Gamification

246

hubEngage

hubEngage™ is an employee communication and engagement platform that lets you push relevant content, surveys, gamification, rewards, and much more to users via location-based technologies, segmentation, user behavior and feedback algorithms. Using hubEngage&s;s intuitive dashboard, instantly design, build and trigger mobile and desktop tactics, analyze performance and re-target users with increasing relevancy via our CoIL Engagement™ content personalization engine. Learn more and download a free sample employee communications app today @ hubengage.com.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

247

Kodobe

Kodobe provides tools and APIs that help businesses supercharge customer and people engagement with gamification.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

248

Gorival

Rival provides organizations the ability to build their own gaming community with a white-labeled platform that drives consumer loyalty and creates new revenue streams. Through its proprietary technology, Rival opens up the thrilling world of gaming to the massive global audience of casual gamers and offers organizations a turnkey, esports platform to engage that audience with branded virtual tournaments and recreational competitive play.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

249

gamecredits.org

GAME Credits is a platform for game developers to deliver blockchain in-game items within their games, with only a simple API call. The GAME Credits RESTful API Suite allows the simple creation of NFT’s, Secure Asset Exchange, Engaging Rewards Delivery, a Fair Tournament Gaming System and more. GAME Credits is also a platform for game players receive rewards from, and share in the success of, their favorite games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

250

PHL Collective

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

251

tenXer

tenXer is a tool that helps engineering teams to analyze their performance, progress and productivity to gain insights on their work.

Business Model: unknown

Revenue: 0 - 100000

Employees: 8

Industry: Gamification

252

Double Coconut

Double Coconut LLC is the developer of the game. It ia an app where you can combine sketche

Business Model: unknown

Revenue: 142.9k

Employees: 4

Industry: Gamification

253

Bodog

Founded in 1994, Bodog has its head office, and is licensed in, the Caribbean nation of Antigua. Bodog Europe holds the exclusive license to the Bodog brand for online gaming in Europe, and operates Bodog.co.uk pursuant to current Interactive Gaming and Wagering Licenses, and is regulated and overseen by the Antigua and Barbuda Financial Services Regulatory Commission, Directorate of Offshore Gaming. The United Kingdom&s;s Department of Culture, Media and Sport have designated and recognized Antigua and Barbuda as a trusted, highly-regulated "white listed" jurisdiction effective Nov. 3, 2008.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

254

INVIVO

INVIVO is a digital scientific communications agency that offers medical content creation and strategy planning solutions for the healthcare industry.

Business Model: unknown

Revenue: 11.5M

Employees: 47

Industry: Gamification

255

Smartico.ai

Smartico.ai leading gaming software company. They including Playtech and 888.We’ve built industry-leading platforms in the past and have now brought all of that combined knowledge together to create Smartico.ai, the world’s most technically advanced, smart Gamification, Loyalty and Marketing Platform. At the core of the organization’s operation is the idea of personalizing the consumer experience and maximizing marketing efficiency through Real-Time Automation and optimization. In turn we also help our Clients deliver the right message to the right audience at the right time, visit our site for more information https://smartico.ai

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

256

2cimple Interactive

2Cimple&s;s .nano -- the first gamified sustainability app using A.I. to educate players with personalized content, empowers them to compete in recommended simple eco-challenges, measures their impact (carbon offset) and rewards their efforts through crypto, etc. 2Cimple is an Equal Opportunity Employer and does not discriminate against any employee or applicant on the basis of race, gender, age, disability or any other basis protected under the law.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

257

Deck Of Dice Gaming

There are 54 total surfaces in their set of dice: just right for a full deck of 52 playing cards plus 2 jokers. The card faces are arranged in a patented design so players can roll all of the key hands for poker, rummy, blackjack, and more. Every possible 4-of-a-kind, straight flush and royal flush can be rolled! These dice represent the heart of their company’s opportunity – they will use them to create a family of proprietary games. The idea for this deck of dice struck Carmelyn Calvert late one night. An idea so simple and obvious that she was sure it must have been done before. But then why had she never seen it? Was it possible or not for the cards to be arranged to make the winning hands for popular card games? After all, a deck of dice would be worthless if it couldn’t! She was determined to find out. She solved the puzzle in just one night of inspired ambition. To her surprise, she later found that she was the first to have ever done so. Carmelyn’s patent issued in 2011.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

258

StriveCloud

StriveCloud is the go-to gamification solution that combines technology and gamification expertise to help companies enrich their customer experience - meaning better engagement and better retention. Companies like ProLeague, Swiss Pro League, KRC Genk, KAA Gent, Eredivisie, eStudios, KPN, AB InBev, Proximus, Dreamhack Rotterdam, or Ahoy use StriveCloud to motivate customer loyalty, access a new generation of customers and increase their digital revenue.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

259

TIQ Software

TIQ software helps transform your employee learning experience by using gamification to increase engagement and measure workplace performance.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

260

SaveOhno.org

SaveOhno.org is a web-based gamified platform for climate change activism. It allows its users to take actions on environmental issues and get rewards from environmental brands. SaveOhno.org was launched on September 22, 2014, and is based in Babson Park, Massachusetts, United States.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

261

Educasoft

MyPrepApp is for students who need a reason to study. It’s a mobile and online service to help students pass their exams when they lack the motivation to study independently. MyPrepApp creates customized study plans for them and uses gamification and the support of friends to motivate them to meet their study goals and achieve the best exam results.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

262

Gamify

Gamify integrates with CRM that is configurable to the team&s;s needs. Sales data has a greater purpose than being used for micromanaging. Gamify data with leaderboards, spiffs, trophies, and a company currency! Every aspect of the sales cycle is incentivized within its mobile app to get the sales team invested in every moment of their day.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

263

Snackson

Snackson is a solution for mobile learning. Our methodology allows users to acquire knowledge in a natural, dynamic and comfortable way from their smartphone with just a few minutes per day. Thanks to microlearning, and applying gamification mechanics, learning takes place without effort, in a natural way, via mobile phone. Clients, for their part, have full autonomy and can carry out a comprehensive follow-up of the training process.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

264

OSAI

OSAI uses AI/ML and Computer Vision to digitize sports in real time. The technology analyzes live video and collects data after each frame. This unlocks several product offerings: 1. AI data scout - automating data capture in sports betting with a min accuracy of 97.5% and latency of 18.5 ms. AI data scout by OSAI is a cost-effective software solution for betting data providers, betting operators, and tournament organisers. Available in table tennis, snooker, and eSports (FIFA, NHL, NBA, Rocket League). 2. Real-time Mixed Reality - OSAI converts data into valuable insights; and visualises it as Mixed Reality animations right inside the sports live stream. Mixed Reality live streaming by OSAI expands the boundaries of live sports, contextualises broadcast, and opens new digital assets for sponsorship activations. With OSAI, broadcasts and sports organisations increase their reach and engagement, especially among coveted GenZ. Available in table tennis, snooker, tennis. 3. Quick Bets - OSAI collects accurate data in real-time with data portfolio that is much bigger than human scouts can provide. OSAI data portfolio opens new betting markets, merging sports betting and casino formats. Quick Bets by OSAI is a widget that can be installed on a betting website or mobile app. It comes with 4 markets that are traded automatically with coefficients adjusting for each player based on their performance. It is currently available in table tennis, with eSports and other disciplines coming soon. OSAI is an innovative data company, that uses technology to automate data capture and open new revenue opportunities to their clients. There are multiple sub-products that the company offers as well. To name a few, high-performance analytics, contextual, auto-generated social media content, new format of match centers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

265

Crowdpurr

Crowdpurr is an Audience Engagement Platform that helps you create amazing interactive mobile-driven experiences for your virtual and live events. Our first-in-class live trivia allows your crowd to compete against each other for prizes and IQ bragging rights with live rankings, dynamic team modes, and image/GIF-based questions. Our live polling allows crowd lead capture, data and lead export to Excel, and dynamic multi-question format polling. Check out Crowdpurr.com to learn about all of our exciting tools and features for your live events.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

266

BankersLab

BankersLab provides featured and strategic learning across the banking industry to overcome customer and financial outcomes.

Business Model: unknown

Revenue: 3.1M

Employees: 56

Industry: Gamification

267

Ann- Reinvent the way we learn

Technology moves fast, disrupts markets, and improves the world. However, our institutes are still using outdated learning tools, causing ineffectiveness and prevent the students from reaching their full potential. Ann’s team is devoted to the mission of reinventing learning. Ann is a personalized platform that optimizes learning by using the power of computing and the irreplaceable value of educators. Instead of books, students learn online, letting the computer study their characteristics such as mental state and level of expertise to create an effective personalized experience. Now, the educator has the time to enhance personal development, collaboration skills, and mentoring approach.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

268

Double Doods

They build easy, fun and customizable loyalty tools for brands to understand and engage existing and future customers in a whole new way. Their tools allow brands to interact with their users, get to know them and their caracteristics. They know how to incentivize and recognize the audience, how to activate and connect users with brands.

Business Model: unknown

Revenue: 210.4k

Employees: 4

Industry: Gamification

269

TCSJOHNHUXLEY

TCS John Huxley designs, manufactures and distributes casino gaming equipment.

Business Model: unknown

Revenue: 10M

Employees: 153

Industry: Gamification

270

X Rush

X Rush is a shooting gamefi project powered by Unity 3D engine and compatible with most web3 wallets.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

271

Kideo Tech

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

272

Piranha Games

Piranha Games is a gaming studio that designs, develops and deploys action-based games.

Business Model: unknown

Revenue: 17M

Employees: 65

Industry: Gamification

273

Ideedit

Deed (www.ideedit.com) is an online playground for challenges that convert passive people into active ones, people that like into people that do. Deed is a business solution that improves engagement in and grows existing corporate communities. Deed is an efficient tool to carry out social responsibility, staff team-building, staff recruitment and other corporate campaigns. It is also a cost-efficient tool for launching promotional campaigns for businesses through online contests and giveaways. Businesses may use Deed via public and private branded challenge channels. They can encourage long-term commitment to challenge campaigns by awarding points, badges and tangible awards.

Business Model: unknown

Revenue: 197.5k

Employees: 5

Industry: Gamification

274

Playzido

Playzido is a gaming studio that develops and publishes mobile-based casino games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

275

FNTECH

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

276

Dealspotr

Dealspotr is a social network devoted to shopping and today&s;s best deals. On Dealspotr, brands share exclusive deals directly on your feed. Deals you won&s;t find on any other deal site. You can also follow your favorite bloggers and influencers on Dealspotr to stay up to date on their latest finds. With over 5 million community-verified coupon codes, Dealspotr is the biggest discounts search engine, personalized for you.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

277

Quazal

Quazal is the leading provider of multiplayer middleware and services to the gaming industry. Our middleware solutions are being used on all the major gaming platforms, and are applicable to all genres. The expertise we have developed over our 10-year history is also accessible through custom lobby development and other professional services. Whatever your needs, if your game requires you to connect players online, Quazal is the perfect partner.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

278

Pointagram

Pointagram is a gamification tool that increases motivation and team achievements. It keeps your team focused and helps you celebrate great performance together.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

279

OneEyeAnt

They are a company whose main goal is to make this world a more entertaining place. A weird mixture of programmers, designers and illustrators that enjoy their work and always dreamed to develop video games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

280

Canines, Inc

Have you ever wondered what your dog was thinking? Dognition provides an answer. More than a dog intelligence test, Dognition helps you see the world through the eyes of your four-legged friend. Grounded in fifteen years of canine cognition research, Dognition brings to bear what leading scientists have learned about dog intelligence to help owners gain fresh perspective on dog behavior, and most importantly how their own fur-friend thinks. There&s;s no need to worry about whether or not you have a smart dog; Dognition is not a mere dog IQ test that would tell announce "smart dog" or not. Instead, Dognition describes your dog&s;s everyday problem solving abilities across five key cognitive areas: memory, reasoning, communication, cunning and empathy. Dognition&s;s dog games make it fun and easy to gain insight never before available. Owners can play first two sets of dog games at now cost. Purchase a Dognition Assessment Toolkit to get all five sets of dog games and your dog&s;s complete Dognition Profile report, detailing his way of seeing the world. Continue with an annual Dognition membership and receive a new dog game each month that spotlights a new element of your dog&s;s intelligence, plus dog trainer tips and activities that are customized to your dog&s;s cognitive style, as well as special offers from valuable partners such as as KONG and Purina ONE. Start to see the world through the eyes of your dog -- play Dognition games today!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

281

Tokabot

Tokabot is a fan engagement and monetization platform that enables to entertainment companies to build, automate and distribute context.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

282

Klujo

Business Model: unknown

Revenue: 0 - 100000

Employees: 4

Industry: Gamification

283

Kowloonia

Kowloonia Limited was established in November 2011.Thanks to the recognition and sponsorship Micro Venture Fund of Hong Kong Cyberport’s CCMF’s. Their company is working on History Gamification platform, aiming on produce history-themed game for education and other uses. They maintain a very close connection to Taiwanese game community, they&s;re willing to help Hong Kong company to access Taiwanese game development resources.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

284

Csport

CSPORT is a platform based on blockchain solution (Web3 app) allowing athletes and their stakeholders to create and capture value through tradable assets and well being initiatives of impact with De-Fi, Social-Fi, and Game-FI dynamics. Our purpose is “TO BRING FINANCIAL ACCESS TO THE ATHLETES OF THE FUTURE, CONNECTING THEM AND CREATING VALUE WITHIN DIFFERENT GROUPS OF STAKEHOLDERS” Why? Sport move passions. Talents inspire the world. And today more than ever, in a rarefied world, sport is an escape valve to believe in more. And with technology we can do it like never before. We are changing de game, trough different kinds of tokens, a marketplace and bundle of dynamic and unique experiences At Csport you will be able to: BE part of the real and epic stories BE like an athletes and win like them BE a partner and grow with them BE part of a unique experience All in a unique interaction model, connecting the real and the virtual world, in one space where only family, representative and clubs had access. With Csport it&s;s for anyone who loves sport and the future. Csport works trough different kinds of token (today based on Solana, then Multichain) - CSPT. Our Governance Token. To buy, interact and governance of Csport. - ROCKT. Our utility and “breeding”, to create value with your action “like an athletes”. Fans. investors, users interacting with athletes, through the actions performed in the real world (“MOVE &a; EARN”) - ATHLETES MARKETPLACE. Where you can buy uniques pieces, an experiences that you can use and win with your athletes and his Performance. Different kinds of NFTs that we called: "X-NFT" (experiences), "3D-NFT" (digital and physical pieces) and the main NFT that create a unique dynamic on our model, "WT-NFT" (win together NFT), that have an income-share agreements behind that NFT like a "suspensive condition" white many other things that made it unique. - AVATAR MARKETPLACE. Where you can buy uniques pieces to create more value with your actions (well being initiatives). Every user creates value with the impact of their own actions (Powering Move &a; Earn actions with “Avatar NFTs” &a; “Boost”).

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

285

Engage- Gamify Your Business

Engage is an engagement platform that helps your audience take positive action in the same direction as their goals. With gamification elements it: * increases public adherence to your strategy * makes daily activities more attractive * recognizes the commitment of participants * creates a new relationship with your brand The environment features: * rankings * missions * achievements * themes your choice * integration with other systems With it, you optimize your investment by increasing the productivity of your audience through engagement.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

286

Wily Global

WILY is a marketing technology company that powers innovative engagement and incentive campaigns for North America&s;s leading brands and agencies. Our enterprise SPRY platform operates as marketing middle-ware, to enable brand marketing teams to rapidly deploy innovative, secure, and effective programs at scale.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

287

Pong Studios

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

288

FiT&a;Fold

FiT&a;Fold is a sports and fitness smart product development start-up. It has developed a fitness-tracking Dumbbell &a; Kettle-bell set that provides the full versatility and comfort of gym in a personal, smart, mobile, and compact solution which can be easily carried and stored anywhere. It is designed to match the needs of trainees working out at home, the office or outdoors, Personal Trainers, small to medium gym&s;s and health clubs, CrossFit Box&s;s, and more.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

289

Zenithal Softwares

best unity3d game development company developed WWE card game, best "Christmas crush"​ game, top game of football "kick the football"​, best cricket card game "Clash of Cricket Cards"​, The Gaming Company has developed following games 1) Smash of WWE cards 2) Clash of Cricket Cards 3) Christmas Crush 2018 - Free Xmas &a; Santa Games 4) Diwali Crush 5) Kick The Football Best gaming studio in Pune, India. Also developed Machine Simulation Games, Casino Games, Snakes and Ladders Game

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

290

Lost Abroad

The benefits of learning a language are well known: improved cognitive function, increased career opportunities, and deeper connections to the world’s culture and people. Over 1.2 billion people in the world are engaged in learning a non-native tongue. Despite this, foreign language education in the US is lacking - classroom education is declining and supplemental lessons or tutoring are either expensive or ineffective. Less expensive mainstream language apps generally consist of rote memorization flashcard apps, which lack educational effectiveness. Successful language learners have one major common trait: they engage heavily in “contextual learning” where phrases are learned in context through media, live conversations, or immersive experiences while traveling. Lost Abroad aims to bring contextual learning to people in the form of a video game that will bring virtual language learning to life.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

291

Mambo.IO

Mambo.IO is the leading on-premise gamification platform provider. Mambo’s platform has finally democratized gamification and made it available to companies of all sizes. Use gamification to stimulate customer loyalty, drive employee engagement and increase adoption of your e-learning and training initiatives.

Business Model: unknown

Revenue: 0 - 100000

Employees: 3

Industry: Gamification

292

25 Point Systems

Tier 25’s mobile software platform for on-boarding and developing new advisors helps managers condition new and emerging financial professionals to the prospecting and selling habits that ensure their success. Designed exclusively for the Financial Services Industry, Tier 25 is a critical support system for New Advisors, and an invaluable tool for Field Managers to enhance the coaching experience provided to their team. Modeled after GAMA Hall of Fame inductee John Baier&s;s 25-Point System, Tier 25 provides what no CRM or business productivity tool offers – a seamless, easy-to-use mobile application built to create engagement across the organization. With customized goal setting, real-time activity tracking, and gamified progress reports to fit your organization, Vivo is the FitBit for Financial Professionals.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

293

Level Up Live

Level Up Live is an information technology company that specializes in gaming analytics and CRM software.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

294

iGP Manager

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

295

GameGround

GameGround is the leading social skill-gaming platform that turns online gaming into a social and competitive experience. Backed by Sequoia Capital, Softbank, TMT Ventures and Vodafone and founded by experienced gaming industry executives, we have a rapidly growing community of over 1M+ Monthly Active Players. To support this growth, we are building a team of passionate stars. If you’re passionate about social media and games, if you’ve been told numerous times that you’re a star – you belong with us! WE HELP: Monetize Games - Better It&s;s time to move beyond ads that your players don&s;t want or care about. Instead, let&s;s give them truly fun and innovative features, with easy, intuitive ways to pay and support your game. Get on Facebook - Faster We all want our games on Facebook, but it&s;s tough being a small fish in a big pond. GameGround unites indie games in an innovative portal, with marketing, promotion and virality built in. Get Started - Now Our simple API takes just minutes to set up. Send us your info and the GameGround Developer Team will have you up and running in no time. Specialties gamification, social gaming, video games, meta game, skill gaming, casino gaming, game developers, arcade gaming. GameGround is currently in open beta.

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

296

Galante

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

297

GEO&s;Supp

GEO’Supp is a google map interface mobile app that utilizes geo-fencing, gamification, and real time data analytic technologies for singular and reoccurring events to engage promotional offers to these attendees. Local and National brands can now communicate promotional content to a certain demographic or psychographic ie: College campuses, Business districts, Sporting events, Shopping Malls, Concerts, and Military bases.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

298

Golden Whale Productions

Golden Whale Productions is a data science company focused on the gaming industry. Our aim is to create tools that convert gaming companies into learning companies by using AI and machine learning methods.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

299

GetHealth Limited.

GetHealth is an online and mobile tool which makes getting healthy fun. The application allows users to check in to daily health tasks and earn points for themselves. The users can then compete against their friends in a private leaderboard. GetHealth is aimed at employers as an app for boosting employee engagement in corporate wellness programmes.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

300

WUNDER

We help brands attract and engage customers with gamified commerce.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

301

Playerthree

Playerthree is independent games development studio creating casual games, advergames, educational games and &s;serious games&s; for a range of advertising agencies, media owners and game sites. They produce predominantly HTML5 and Unity3D content and associated websites. It&s;s client base includes Disney, Cartoon Network, BBC, BBC Worldwide Playerthree is based in Bermondsey in London, UK.

Business Model: unknown

Revenue: 3M

Employees: 25

Industry: Gamification

302

Ranj Serious Games

Business Model: unknown

Revenue: 436.4k

Employees: 5

Industry: Gamification

303

Taktyl Studios

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

304

Robotinvader

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

305

Creative Kingdoms

Creative Kingdoms, creator of MagiQuest, was founded in 1999. Creative Kingdoms&s; goal is to intertwine fantasy and reality with the most alluring elements of magic, imagination, hands on experiences, fun, storytelling and gaming. Creative Kingdoms&s; patented Slynks technology brings a unique gaming experience to people around the world as objects animate, special effects come to life, and enchanted wands perform their magic. More than 1.5 million "Magi" have experienced Creative Kingdom&s;s innovative attractions at MagiQuest kingdoms in the U.S. and Japan. Creative Kingdoms is a consolidated subsidiary of Great Wolf Resorts, Inc.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

306

Whole Earth Foundation

We democratize infrastructure management

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

307

Game Craft

Game Craft is offering gamification as a service consulting. They create game layers for websites, applications, products or services by making them more engaging, visually appealing and fun using gamification and game-design techniques. Their customers are all businesses that want to make their product service better

Business Model: unknown

Revenue: 128.8k

Employees: 5

Industry: Gamification

308

Playmatics

Playmatics builds highly engaging games and user experiences on the Internet, in social media networks, and on a variety of connected gaming platforms.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

309

Dimensional Ink Games

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

310

Zinkerz

Zinkerz is an education start-up creating test preparation applications that make students full partners in their own learning.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

311

Glowforth

Glowforth is an independent game studio based in Amsterdam, the Netherlands and Tallinn, Estonia. Their team is an unusual combination of storytellers, conceptual artists, image artisans and game designers. Glowforth was founded in 2010, with support of the Dutch Gamefonds and secured complete funding in 2013 for its first game, Last Inua, after completing the Estonian accelerator Gamefounders. They conceive and develop games for digital distribution. They also work on commission: they are experienced and specialized in art direction and concept development. Their games combine emotional gameplay and original IP in an outspoken visual style. They believe in the devil. The devil is in details. They are always on the prowl for fresh gameplay and exciting game driven experiences and totally convinced that games could be, might be — well, become the arts of this century.

Business Model: unknown

Revenue: 496.3k

Employees: 6

Industry: Gamification

312

Achiefy

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

313

Sate Gaming

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

314

GameFront

Game Front is a PC-focused video game news and information site, with a large, growing readership. Editorially, site produces high-quality reviews, criticism and op-ed articles from a team of experienced, professional gaming critics.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

315

MintyScore

MintyScore is an NFT ranking platform that aggregates the popular NFTs from all over the world, making you always keep up with trending NFTs and discover the next potential NFT.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

316

Queueat

Powerful viral advocacy platform to rapidly grow leads, fans, users and customers at scale for launches, promotions (giveaways, contests), brand ambassador referral programs, and community engagement. Incentive your fans, users and customers to share on social, refer friends, watch videos, like your page, provide content and insight, and more at scale. Designed for super flexibility of total branded ad-hoc campaigns, ease of use with no developer coding, offers a premium rich user experience that is appreciated by advocates, and the system has been optimized to maximize activation, virality, and engagement performance. Our clients are seeing a 2X return on their media spend, getting a 10X ROI on total marketing, and increasing user satisfaction, in addition to increased traffic, conversions, organic acquisition, valuable engagement, research insight, loyalty, and awareness. Queue allows you to combine your own media contacts, direct paid media, and earned viral media. Trusted by leading digital agencies, brands, and growth marketers.

Business Model: unknown

Revenue: 1M

Employees: 31

Industry: Gamification

317

Stokey

Stokey is a SaaS solution allowing to deploy game principles in company day-to-day business processes

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

318

Schoola Apps

Schoola is solving elearning problems by using gamification to drive engagements and to increase performance in K12 schools. This we do by using incentives such as point, ranks, leaderboard to increase the learners interests keeping them engaged doing school work. Schoola is multilingual and content agnostic, therefore supports any curriculum and can be used by any K12 school giving them the power to offer fun learning, while still having full control of contents. Social experience features (duel &a; tournaments) on the Schoola learn app have also proven to increase the learners interests. Get app (bit.ly/schoolaLEARN)

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

319

Datagame

Datagame makes online research engaging by replacing burdensome survey tasks with fast, easy games. Marketers and researchers use the Datagame platform to enhance their existing surveys, online communities, websites, and social media. Using Datagame has been measured to improve response rates and user satisfaction, resulting in higher-quality data at a lower cost.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

320

ChannelFix.com

ChannelFix.com is a competitive platform for content creators. Influencers are rewarded with prizes, status, and the ability to connect directly with brands to create purpose-driven content. Brands can commission and curate user-generated contests to democratize their marketing messages. In other words, a company can leverage the power of competition - resulting in a viral, on-brand, and fun marketing campaign.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

321

Launch57

Launch57 solutions operate on smartphones, tablets and desktops without costly duplication of code, and are securely cloud hosted. The company offers market-ready products (www.teachwithreach.com, www.BidBeacon.com, www.CommuniBee.ca) and can deliver custom mobile and/or desktop solutions to meet specific business needs. The works include: community engagement, virtual auctions, healthcare gamified education solutions, Sales CRM, customer portal, election worker training, manufacturing solutions - “quote to cash”, job estimation and QA, gamified learning solutions, realty, social engagement platforms, crypto broker solution, moving company workflow solution, solution on apple watch, and much, much more. Many of these solutions required integration to third party apps such as: QuickBooks, HubSpot, Great Plains, and Binance.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

322

LootBear

LootBear is an All-In-One skin marketplace where the users can buy, rent, and convert skins to gaming gear. It also enables anyone to rent their favorite items for a low cost. They ake virtual items accessible, some of these items can reach thousands of dollars, driving users to gambling sites for the hope to win them. They&s;re going to provide those users with an easy and affordable service that will make any item they want in hands reach. It&s;s time to make a change and we&s;re looking for partners to help achieve it. LootBear was founded in 2018 and is based in Tel Aviv, Israel.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

323

Adverway

Adverway it’s a platform where brands can find pre-built advergames that take advantage of the huge power of games to engage and drive conversions for B2C and B2B companies. Each brand can fully customize its own game, setting all the details and functionality of the game and, of course, modifying all the copies and designs. All the advergames and gamification tools are designed to be used inside any website, Facebook and mobile devices. The result is a game-based marketing campaing that can be used for CRM data enrichment, loyalty programs and ecommerce social conversion.

Business Model: unknown

Revenue: 5.7M

Employees: 38

Industry: Gamification

324

Logicsimplified

We are a team of enthusiastic gamers and developers. Games are what we have spent our complete childhood with. We have been amazed or have been in awe of the beautiful graphics, colors and effects that different game developers have brought in our lives. Our childhood dreams were made of collecting coins in “Super Mario” and killing Soldiers in “Contra” and as we grew along, we realized we were in “World of Warcraft”! Hence, after programming for years, we decided to move into a career where we can create dreams for others and realize our own visual sense in a world of colors, where other people can live in as well. So here we are today, a team of game developers and designers offering Offshore Game Development Services to people who have loved playing games all their lives and now want to return back the favor. Our core skill of writing logic for business applications has now transformed into writing hit tests in games. ===&g;&g;&g; Our Work =&g; 50+ iOS Games =&g; 80+ Android Games =&g; 3 Console Games =&g; 20+ Cross-Platform Desktop Games =&g; 8+ Years in the Gaming Industry =&g; 80+ CGI Artists/Developers ===&g;&g;&g; Why Us =&g;&g; Expertise : =&g; AI &a; Machine Learning (Reinforcement &a; GAN) =&g; Game monetization plans =&g; Game viral factors =&g; User adrenaline rush for higher engagement =&g; Game marketing =&g; Support 24x7 =&g;100% Code Guarantee =&g;&g; Engagement Model : =&g; Outsource Game Dev at Fixed Price (Turnkey Basis) =&g; We sign NDA, Non-Compete and protect client&s;s intellectual property =&g; Agile development @Fixed Price =&g; Clients (Product Owners) attend daily standup =&g; Source Control/Continuous Integration and Deployment =&g; Access to the whole team during development =&g; Manual Testing, Load testing and Security testing =&g; Hire Developers/Designers/Animators on an hourly basis too &l;&l;&l;---IoT, AI &a; ML Application Development---&g;&g;&g; ML/AI &a; Bots :- Revolutionise gaming by introducing AI BOTS into your game. IOT Games :- Fuel technological innovation by developing new hardware for your games with us. &l;&l;&l;---Game Design &a; Development---&g;&g;&g; Independent Design Services :- Character Design, Model Rigging, Environment Artist, FBX. TurnKey Game Developmet :- Fixed Price from Design to Game Development &a; Support. Hire Game Developers :- Build an offshore game development team, hire on an hourly basis. Game Upgradation Services :- Dazzle your existing game with features like New Levels, Avatars, Sound FX etc. Game Marketing Services :- Complete game marketing team; Content, SEO, ASO &a; Ads. Game Testing Services :- Hire our team of Manual, Automation, Load &a; Security testers. Game Deployment services (CI/CD) :- Scale your Game backend and deploy on Cloud Continuous Integration and Continuous Deployment (Jenkins, Kubernetes, Docker).

Business Model: unknown

Revenue: 288.4k

Employees: 5

Industry: Gamification

325

Landka

LANDKA ® is a mobile app development company that creates, develops and publishes apps for Education and Entertainment since 2010. Working in partnership with Intel, Microsoft, European Space Agency (ESA) or the European Space Observatory (ESO), LANDKA has been worldwide recognized by international media such as The New York Times, The Guardian, The Daily, Gizmodo, American Photo Magazine, Macworld,… and won a World Summit Award (UN based initiative) in Learning and Education. LANDKA developed the acclaimed app Back in Time that reached Top1 Book charts in 39 countries (US, China, UK,…) and has several noteworthy products in Art, Astronomy and Entertainment such as Art Legacy, Kiwaka and Overpaint.

Business Model: unknown

Revenue: 187.2k

Employees: 6

Industry: Gamification

326

NARSUN Studios

NARSUN Studios is a blockchain and game development studio. We are working in the most captivating space out there at the moment: Gamification of Blockchain and NFTs. NFT design, smart contract development and deployment, custom NFT marketplaces, wallet development and integration, ideation to deployment of play to earn games. You name it and we have mastered it. We are here to make this space our own!

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

327

Black Wing Foundation

BWF is an outsourcing company specializing in game development and porting existing projects to various platforms using the Unreal Engine. Considering an essential background of work with Unreal Engine (more than 6 years), we signed a long-term exclusive agreement with Epic Games, and all current games are developed with this game engine. Each project goes through several development cycles, starting with the prototype, which gives an opportunity to test a large number of decisions before we start a full-scale linear production. BWF can even boast the availability of a large Motion Capture studio. Perfectionism, commitment and the quality orientation are the three pillars that BWF firmly stands on. Our services: - Full cycle When developing projects, we pay special attention to the prototyping technique - prototyping of features, code, levels, etc. Also an important stage of development is the creation and adjustment of all processes, thanks to this we know how technically and in the optimal timing / quality will be realized all the components of the game. - Porting One of the services of our company is the porting of games, namely the transfer of a computer game from the original target platform to another platform, which can be performed from different versions of the engine, for example, from UE3 to UE4. - Prototyping The prototype is a fast, rough implementation of the system to check its performance. This is a small part of the future game, which demonstrates core gameplay, graphic, level design, etc. - VR/AR development VR (virtual reality) - created by technical means an artificial model of the world, with which the user interacts using a head-mounted display and an input device. VR technology allows not only to create a completely new reality, but also to interact with it, creating the effect of full presence.

Business Model: unknown

Revenue: 433.2k

Employees: 3

Industry: Gamification

328

Luminosity Gaming

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

329

Pomelo Games

Pomelo Games develops games. There are a lot of people working on things that are important to the release of games, including artists, programmers, game designers, graphic designers, authors, sound designers, and others. They develop a setting where people can work and develop. They want to establish themselves as a studio that produces diverse and inclusive entertainment.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

330

Gamefic

Gamefic is a gamification company and our solution is the only one in the world to apply the B2B and B2C methodology using the latest technologies and interaction methods like Augmented Reality, artificial intelligence and games. Gamefic, leaders in gamification in Brazil. We’ve been on the market for more than 3 years and we serve global scale clients such as Cetelem (BNP Paribas), Pepsico, Syngenta and many more. We have a R&a;D partnership with the Federal University of Uberlândia, which provides us 20 dedicated researchers who work together.Our team is comprised of professionals and researchers with over 10 years of experience in developing geoprocessing, monitoring, big data, artificial intelligence and fintech solutions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

331

SteamRep

SteamRep is a partner with community administrators to improve the safety of game-related trading. Through the help of trusted volunteers and community admins, it has grown into the most popular fraud prevention tool for Steam trading.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

332

InvoGames

InvoGames is a Game and Metaverse Development Company that excels in offering AI-based solutions to offer an unparalleled experience to our clients. Whether it&s;s games or metaverse, we bring together the best minds in the industry to deliver fail-proof project development by integrating AI that not only provides a seamless experience to our clients but also saves them development costs. Our talented workforce is all set to take up any complex challenge and provide solutions that help you seize the massive business growth. Moreover, by strictly adhering to the quality standards, we offer result-oriented solutions to meet all your security and budget concerns. For all your queries, reach us on: [email protected] [email protected]

Business Model: unknown

Revenue: 300k

Employees: 201 - 500

Industry: Gamification

333

Impact Wrap

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

334

Dutyfarm

Dutyfarm is an internet agency that specializes in games &a; gamification and develops digital solutions for its clients.

Business Model: unknown

Revenue: 3.9M

Employees: 43

Industry: Gamification

335

Liberty Gaming Guild

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Gamification

336

Foodzy

Foodzy is your personal food journal. The mobile apps and website foodzy.com will help you keep track of everything you eat and drink. It turns your food check-ins into a live activity stream and real time dashboards to show you how your day is going, and where you could do better. Foodzy has food databases per country, in over 140 countries. You’ll only search for products that are available in your local supermarket, all portion sized. Favorites appear on top automatically, users check in products exactly like they do on Foursquare with locations. By connecting other health tracking gadgets like Fitbit or Withings users are able to keep a complete food &a; health journal and and manage their food intake, fluid gauge, exercise level and weight. Foodzy has applications for iPhone and Android.

Business Model: unknown

Revenue: 202.4k

Employees: 5

Industry: Gamification

337

Edutainment Ventures

We provide education with the blend of entertainment through apps! With more than 1000+ apps on Food, Travel, Entertainment, Languages, Sciences, Finance, and History, let’s all embrace the next gen learning. We are going to be one-stop Knowledge Bank of all information. Play more and more games from Edutainment Ventures to learn while having fun.

Business Model: unknown

Revenue: 0 - 100000

Employees: 25

Industry: Gamification

338

Bu Multimedia

Bu Multimedia, provides you with the expertise of 5 years in the area of Digital Marketing. We can offer from advegames to digital magazines, all oriented to promote your brand online.

Business Model: unknown

Revenue: 249.4k

Employees: 7

Industry: Gamification

339

Sonik Newmedia

Dopamine is a creative agency headed by one of the world’s foremost gamification experts, Gabe Zichermann. Through innovative game design, time tested gamification strategy, and an agile, iterative development process, Dopamine produces memorable, engaging, and effective game experiences that focuses on loyalty, game design and behavioral economics.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

340

Fastpoint Game

Fastpoint Games is a leading developer of live data-driven games for the fortune 500 brand set. The company’s award-winning, highly scalable platform and games-as-a-service model enable marquee brands such as Us Weekly, Sports Illustrated, Los Angeles Times, Go Daddy and MySpace to provide their fans compelling games across their channels quickly and with minimal resources. Data-driven games invest users in client content and services by making that content central to the entertainment experience and applying motivating game mechanics to engage, reward and monetize their users. Fastpoint Games is privately held and based in Los Angeles, Calif. Investors include Allen &a; Co., Mission Ventures, DFJ Dragon and Sports Capital Partners Worldwide.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

341

Healthper

Healthper is a social game-based health engagement platform that helps people manage their total health and wellness.

Business Model: unknown

Revenue: 3.4M

Employees: 48

Industry: Gamification

342

GameMaki

GameMaki aims to solve the problem of engagement, which has always been a pertinent issue for companies and brands. A total of $3 billion is spent yearly on social media marketing and yet many do not engage effectively, while 50% of employees feel disengaged at work. GameMaki is a simple gamification platform that allows businesses, marketers and individuals to create challenge-based games to engage their audience with no technical knowledge. Behavior-promoting challenges such as "share creative ideas on how to improve our product offerings" or "take a photo of with our sushi chef to receive a mystery surprise" encourage close engagement and build relationships. Coupled with game-like elements such as recognition, competition, rewards and fun, brands and businesses create meaningful experiences for their audiences that lead to long term benefits. Games may be published across a variety of platforms - web, Facebook widgets as well as iOS and Android devices.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

343

Curatr

Curatr, an award-winning social learning platform which gives teams the tools to design, deliver and facilitate Social Learning experiences whilst making the best of the content and systems they already own. Recognised as the leader in Social Learning Innovation by the 2016 Learning &a; Performance Institute Awards.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

344

Limbic

Limbic is a Germany-based entertainment company that develops and commercializes video games for PCs and smartphones.

Business Model: unknown

Revenue: 10M

Employees: 90

Industry: Gamification

345

IGamingPlatform

iGamingPlatform.com provides the most cutting-edge innovative technology in the iGaming industry. iGaming Platform has created a dynamic portfolio of solutions for White Label, Platforms, Single Technology Hubs, and Game Development, as well as services such as licensing, distribution, and cloud-based solutions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

346

Firecraft Studio

Developer of gaming mobile applications. The company&s;s game designing platform designs and publishes a range of video games that have animated characters letting its users stay engaged in war-mimicking gaming environments, enabling gaming enthusiasts to play single and multi-player downloadable games across multiple platforms.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

347

Seriousgamesinternational

Serious Games International Ltd (SGIL) combines industry-leading games development talent with world class academic research in serious games, games-based learning, visualisation technologies and corporate apps. From its headquarters in the Coventry University Technology Park SGIL is expanding globally with offices in Singapore and the USA . The company has the development expertise to support projects on mobile devices, tablet PCs and web browsers. Its range of proprietary technologies can be modified for an almost limitless range of applications. The company is a wholly owned subsidiary of Coventry University.

Business Model: unknown

Revenue: 314k

Employees: 7

Industry: Gamification

348

xaitment

xaitment develops and sells artificial intelligence (AI) software for video games and simulation developers. It offers xaitMap, an AI SDK that provides automatic navigational mesh generation, as well as pathfinding and local steering for single and crowd movement; xaitControl, an AI SDK that offers character behavior modeling; xaitKnow, an AI SDK that allows to develope knowledge modeling for the game world and to manage the knowledge within that world; and xaitThink, an AI SDK that allows to develop high-level behavior modeling for a game. xaitment also provides services, such as help desk support, onsite support, and SDK updates, as well as creates project specific features. It serves game studios, defense/simulation, middleware partners, technology partners, and academic partners. Andreas Gerber founded xaitment in 2004, with its headquarters in Quierschied in Germany. It has additional offices in the United States, Germany, England, China, Korea, and Japan.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

349

Theotino

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

350

Gachaworld

The exciting experience of the Japanese Gacha capsule machine comes to your phone! Play a variety of gacha machines to win points. Then, use those points in the shop, where you’ll find an array of unique products imported from Japan—including stationery, anime &a; hobby goods, and more! Then, get your stuff shipped right to your door!

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

351

UBQFIT

Socialfi, gamefi, move AND earn fitness. An interactive hyper social, hyper gamified wellness and fitness marketplace.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

352

Kido Games Studio

At Kido Games Studio, they create playful edutainment applications that engage toddlers and their parents in educational fun. Their vision is to create “Apps to grow with” that will educate and nurture children’s skills throughout each phase of their development.

Business Model: unknown

Revenue: 25M

Employees: 146

Industry: Gamification

353

Faunaface

Creating a platform to bring Casual, Casino and RPG players come together on Mobile. Game of Suits will be making Poker more Fun.

Business Model: unknown

Revenue: 558.7k

Employees: 4

Industry: Gamification

354

Hubdub

Hubdub is focused on developing premium skill games where users pay entry fees to compete at a game of skill and the opportunity to win a cash prize. FanDuel is currently white labelled to several major newspaper partners including the New York Post and the Philadelphia Inquirer. Liquidity and revenues are shared between partner sites and Fanduel.com.

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Gamification

355

Dreamlords Digital

"Creating Digital Content for a Digital World" Dreamlords Digital (DLD) is a Direct-To-Digital Content Development Company based in Manila and Las Vegas. We develop original digital content especially games and books for digital platforms We also gamify other’s traditional content for digital mobile platforms and provide services in distribution and monetization through our partners

Business Model: unknown

Revenue: 552.2k

Employees: 6

Industry: Gamification

356

CopyRage

Lack of experience and trust are the major problems most of newbie and professional traders and betters experience nowadays. Solid and reliable platform acting according to the guidelines of fintech regulators and customer expectations is needed. CopyRage offers a better product by connecting customers without being involved in direct trades. Dedicated team and a clear set of values are the strong foundation of CopyRage, setting apart it from the competitors. As a social trading platform CopyRage connects bloggers, professional stock traders, betters and novices in order to keep them constantly active via the rating system that motivates them to develop their personal accounts. All the transactions are being processed via the APIs at external platforms. As a result, CopyRage is absolutely secure and legal worldwide.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

357

AIRCAP

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

358

remote control productions

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

359

Goblin App

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

360

Drimify

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

361

Fabrication Games

Fabrication Games is a result of a MBO of Jadestone Mobile. The team has been making games for mobile phones since the beginning of the industry. The first award was won 2002 and since then seven more has been added in international renowned competitions such as IMGA, IGF, Into the Pixel and Nokia Innovation Challenge. The reason for their success is simple, it comes from a genuine interest in games on mobile platforms. It excels in production as its active consumers and understand the inner workings of a successful handheld game. The games produced always have a high degree of polish and acute attention to details. It develops games for the iPhone, iPad, Flash, and the Zeebo platform.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

362

DMS

DMS is a creative digital marketing and web development agency for major airlines, banks and consumer goods clients.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

363

Contestomatik

Contest-o-Matik is a new contest platform for small business, brands and agencies creating engagement through exciting user experience. Thanks to its Mobile App &a; Integration, Microsite and Facebook Apps, Contest-o-Matik is building a strong gamification based community where end users can play and win... Contest-o-Matik offers a unique model of user engagement.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

364

Imersys

Imersys is a startup of Virtual, Augmented and Mixed Reality (VR / AR / MR) solutions, focused on education and training. Developer of AmbIA, immersive learning platform with interactive labs simulations.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

365

Adelie Studio

Adelie Studio is a social enterprise startup in the entertainment sector that develops video games to help save extinct animals. They offer a studio with a mission to help penguins using video games. For inquiries, their telephone number and address are available on their website.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

366

Playlyfe

Playlyfe is an online gamification platform that enables developers to design, test and integrate a gamified system into their applications.

Business Model: unknown

Revenue: 4.3M

Employees: 48

Industry: Gamification

367

Inserver Elearning Factory

Inserver E-Learning Factory delivers e-Learning solutions for the Spanish government, corporations and nonprofits.

Business Model: unknown

Revenue: 1M

Employees: 27

Industry: Gamification

368

Trollgames

Trollgames GmbH is at home in the green Allgäu at the foot of the Alps. This is where the trolls develop, operate and market their browser-based online games. The qualified and committed team develops quality games in which long-term fun and unique gaming experiences are guaranteed. Anyone can get started right away without downloading or installing. What started out as a hobby project took off so that Xhodon is now thrilling hundreds of thousands of players around the world.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

369

UrbanCyclers

UrbanCyclers is a suite of smart apps and services for increasing the share of cycling in the mobility mix of towns and cities. UrbanCyclers address the following three key concerns: Analysis - Collect detailed and accurate data about cycling; get insights to optimize your investments into pro-cycling measures. Information - Give your citizens the right information at the right time to make it easier for them to switch their transport to the bicycle. Promotion - Promote cycling in an interactive and engaging; motivate your citizens to use the bike on a regular basis.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

370

Fantasy Sports Global (FSG)

Fantasy Sports Global (FSG) is a global provider of daily fantasy sports. FSG has developed a market leading technology platform, which underpins its direct to consumer brands (PlayUp, Fantasy Sports Pro and Top 8), as well as white label partnerships. Described as our &s;sports engine room&s;, FSG has also developed a technology product called OneSport, which produces powerful and authoritative metrics from a multitude of complex algorithms, delivering an abundance of data to reflect and predict a real life athlete&s;s future performance and value. FSG is based in Sydney, Australia and also has operations in the USA, China and India.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

371

constitution.org

Shadow Government is spearheading an entirely new form of social gaming based on the gamification of real countries, systems, and worldwide events. They build real world impact games blurring the lines between reality, governance and entertainment. Shadow Government Ltd. was founded in 2011 and has offices in New York City and Zurich.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

372

Hayatech

Hayatech is a B2B, SAAS and connected hardware platform that aims to foster an ecosystem around wellness. We empower users to activate a wellness lifestyle, corporates with innovative methods for positively impacting employee productivity and ROI, and wellness brands with a platform to connect with users taking an active role in advancing their own health.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

373

Kera

Kera&s;s goal is to teach the world how to use software. Kera helps SaaS companies increase conversions and improve metrics such as usability, engagement and retention by providing a platform on which to onboard, train, analyze, and manage users. Kera&s;s interactive walkthroughs and tutorials overlay live websites and allow authors to explain and teach users the app without ever leaving the app.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

374

Fliggo

Fliggo is instant video communities. Fliggo offers anyone the ability to create their own video-uploading site, and share the videos either privately or publicly. Fliggo hosts and streams the videos, and gives site owners easy management tools to customize and monitor activity on the site. While the basic service is free, Fliggo charges for commercial features such as serving ads on a site or controlling the domain that it is on. Create the next YouTube or just a private place to share your videos. Sites created with Fliggo are highly customizable, with many privacy and moderation options.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

375

Rogue Signal

Rogue Signal provides services like gamification, team building, story telling, customer engagement, custom work, and more. People navigate the world by telling stories and sharing narratives. Some use gamification to mean there&s;s a leaderboard and players get points, but poorly designed gamification can demotivate players. They understand how to motivate their players and how to improve their experiences through game design and storytelling.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

376

Hezmedia Interactive Sdn Bhd

Hezmedia Interactive Sdn Bhd is Malaysia’s leading and award-winning IT Service Provider with a solid track record in providing In-house software and mobile app development services to various GLCs, private sectors, and universities. The company also specializes in Gamification, VR/AR Simulations, and Digital Marketing services.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

377

Ingame

Ingame is a simple gamification tool that enables anyone to send missions directly to a certain audience through a mobile app. Missions may vary from answering quick trivias/surveys, generating content such as photos and audios, or even rating materials that other users have uploaded. This enables the possibility of fostering engagement with a certain user base (which may be either &s;private&s; or &s;public&s;) while gaining access to content and information in real-time.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

378

eduGamiTec

Memomoti is a scalable technology and community platform at the center of an educational/media/gaming ecosystem that allows learners, parents, teachers, publishers, and businesses to easily combine their educational content with the latest and most entertaining games and media content to make learning joyful and motivating.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

379

BLUErabbit

BLUErabbit develops educational and training platforms with game mechanics. The platform features assignments, projects, tests, and more. BLUErabbit offers educators with advisory services and methods to understand its students. BLUErabbit was founded by Bernardo Letayf in June 2014. It is based in Mexico City, Mexico.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

380

SeedDream Technology Sdn Bhd

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

381

Hermit Crab Game Studio

Hermit Crab Game Studio is an application development studio for computers and for mobile. Hermit Crab Game Studio specializes in developing custom interactive experiences that meet customer and market needs while also having a positive impact on people’s life through the power of good messages in games. Hermit Crab Game Studio was founded in July 2014 and is headquartered in Porto Alegre, Brazil.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

382

Gamecan

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

383

e.com

What is "connect"? Imagine an app where you can access all the digital content on the Internet without being forced to download one app for each content provider (which always looks &a; works differently and often not for your device). Imagine chatting with all your friends in a single app, no matter what networks or messengers they use. Or that you search for videos (or all other media) on a certain topic and find everything the internet has to offer in a single list. Imagine you only need one app that works on every device (including PS4, TV or VR/AR) to get exactly the digital content you want - within seconds. Impossible? No, because connect creates a new 2D/3D/VR/AR capable interface that solves most of the problems we all have on a daily basis when dealing with apps or the internet. Get more information: https://4invest-e.com/pitch-deck

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

384

Invisible Walls

Business Model: unknown

Revenue: 1M

Employees: 15

Industry: Gamification

385

GetMotivatedBuddies

GetMotivatedBuddies (GMB) is a subscription-based online social platform that helps people follow through with important but difficult behaviors like working, studying, exercising by using behavioral plans, partnering with others as buddies and in groups, and providing a gamified structure to stay accountable. We collect a user&s;s intention, emotion and action and quality of relationships with the aim of using machine learning to help them stay engaged with healthy, meaningful behaviors over time, and to improve their wellbeing. The site is built around three primary features: planning, positive reinforcement, and working with others as partners or in groups. These features correspond to three behavioral and psychological principles that have been extensively researched and proven to significantly increase productivity and internal motivation: autonomy, competence, and relatedness. These three variables are the fundamental variables of wellbeing. GMB serves consumers and businesses as a two sided marketplace. Individuals join to work on personal improvement and find a supportive community to stay engaged, and businesses such as small to mid size gyms, healthcare centers and schools. We provided a virtual, supportive community and system based on behavior.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

386

A.R.O.

At A.R.O., Inc., we believe that technology should make your life healthier, happier, and more productive. That’s why we develop apps to help you make the most of your digital life and personal data. Working with the latest smartphone and sensor technology, we create experiences that put your data at your fingertips. Saga is the essential lifelogging app for Android and iOS that lets you record your life automatically and share it with the people you care about. Bubbleator is a suite of Android and Windows 8 apps and wallpapers that transform your home screen into a live stream of updates from the information sources you care about most.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

387

Brame

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

388

2iXR

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

389

LittleBigPlanet

LittleBigPlanet is a puzzle-based platform video game. It was developed by Media Molecule and published by Sony Computer Entertainment.

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

390

Brightsmith

Brightsmith is an enterprise innovation and collaboration tool built on SharePoint. Brightsmith brings gamification, content curation, social influence, social collaboration and reward-based crowdsourcing to the world of corporate knowledge management. Brightsmith connects employees, managers, and leaders together in an engaging and rewarding platform solving the problem of knowledge capital capture and retention – providing a platform for presenting innovation challenges, competing for valuable rewards, sharing knowledge and gaining the respect and admiration of others through Brightsmith Ideas and Brightsmith Q&a;A.

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

391

Squink Games

Business Model: unknown

Revenue: 282k

Employees: 5

Industry: Gamification

392

Gaminside

GAMINSIDE revolutionizes your relationship with your customers. As European full service provider, we deliver the complete package with solutions, services and software for gamified loyalty that is tailor-made and unique to your products, brands and customers. Integrate the best ideas from gamification and customer loyalty in your business area to exceed your commercial targets with GAMINSIDE.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

393

ASTRAWARE LIMITED

Astraware have been creating games for handheld devices for over 20 years, making them one of the oldest handheld software companies in the business. They have a proven track record of writing high quality software that runs and plays well on handhelds. Astraware has one of the most stringent quality assurance processes in the handheld software industry, meaning that every new or updated product available on this site has been tested on a range of smartphone devices to check that they run correctly. They have a team of external volunteer beta testers, who are as passionate about their games as they are, and they try out new software &s;in the field&s; on their handhelds alongside the other real-life software and data they keep.

Business Model: unknown

Revenue: 5.9M

Employees: 35

Industry: Gamification

394

Nonfungible Events

NonFun works with event planners and experiential marketers to craft immersive, memorable experiences at IRL (in-real-life) and metaverse-based events. They offer IRL event planning, marketing, and production support as part of their experiences-as-a-service. NonFun is also developing the gamified Party-to-Earn platform-as-a-service, which incentivizes event guests to earn crypto, NFTs, and other digital assets for engaging with more activities at events.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

395

Left Brain Media

Left Brain Media create interactive eLearning with a responsive design for desktop and mobile devices.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

396

Glowdot

Glowdot Productions develops games and mobile software for globally recognized brands, and games based on original IP.

Business Model: unknown

Revenue: 13.7M

Employees: 92

Industry: Gamification

397

Robotoki

Human Element combines the cinematic intensity of console and PC gaming with the addictive and fun casual play of free-to-play mobile games by combining the at-home experience with an innovative second screen and mobile experience.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

398

Madlogic Game-based Solutions

Business Model: unknown

Revenue: 223.3k

Employees: 3

Industry: Gamification

399

XSGames

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Gamification

400

Gamevolt

Gamevolt is a video games websites formed by a group of youth who decided to take a step and create a website that fulfill the gaps in video games that Arabic websites didn’t care about. They&s;re creating daily news and reports besides game reviews which covers most of Arabic Gamer interests with accurate info and they&s;re standing in same distance from all video games, consoles and publishers so they gain their readers trust and respect. At Gamevolt, they have a clear vision to create a new generation of gamers and giving them all of the needed info and moving their knowledge from a regular gamer to a gamer who knows everything about the game they are playing or the console they are using.

Business Model: unknown

Revenue: 3.8M

Employees: 55

Industry: Gamification

401

Code it!

Code it! is the online platform for kids to learn coding while building games, apps and more. They want to give all children the opportunity to learn programming in a playful way. In their digitized world, basic programming skills are becoming increasingly important – to understand and shape the world. To be able to teach children this essential knowledge, they create courses that are fun and easily accessible. With in their courses they want to show children how they can use technology independently and transform computers into creative tools. In their online courses children learn the basics of programming. They focus on their interests and convey programming through playful projects such as computer games, animations or a quiz. To make it easier to get started with programming, they use a visual programming language – Blockly. The children do not learn a specific programming language, but concepts that are used in all languages such as loops, events, conditions and more. For the course instructions they use videos and task texts. After each course step there is feedback and assistance in case of errors.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

402

Iwa Labs

IWA Ltd design, develop and maintain web services and mobile applications (hybrid/native, incl industrial apps) to both consumers and business, always taking care to first-class user experience. Our services in digitalisation could include a 2days workshop in UX/UI design, or rather complex front- and back-end solutions using as well IoT and RFID technologies if required, but also software testings and consultation. Our 31 experienced developers are mastering all major IT technologies such as: Java, JavaScript, iOS, Android, Ruby on Rails, AWS, HTML5, PHP, .NET, Angular.JS, Angular 2, Unity, Unity 3D, Bootstrap, Node.js, Tizen, Ember.js, jQuery, Sass, LESS, CoffeeScript, RSpec, Capybara, Elixir, Phoenix, IoT, NativeScript, Ionic, React Native, Material UI, ECMAScript, TypeScript, RFID, AI Please check our references at https://www.itewiki.fi/iwa or http://iwa.fi/cases/.

Business Model: unknown

Revenue: 375.2k

Employees: 4

Industry: Gamification

403

Finute

Finute is an award-winning metaverse company that develops immersive virtual experiences.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

404

Intralot Interactive

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

405

AiryLabs

AiryLabs offers mobile and tablet games, browser-based social games, and massively multiplayer online games for learning of kids.

Business Model: unknown

Revenue: 2.4M

Employees: 109

Industry: Gamification

406

Tokenzone

Tokenzone enables marketing campaigns and loyalty programs with a rich-content layer and virtual goods collecting and trading mechanisms. Tokenzone&s;s primary clients include Media and Entertainment and Consumer Products companies like Disney, Warner Bros., Universal and Fox, Coca-Cola and Ty. The cornerstone application built with the Tokenzone platform is a digital trading card album in which end-users obtain digital collectibles by completing tasks sponsored by the publisher or authorized third-parties. Users collect these multi-media "Tokens" inside albums and can trade repeats with others in a social context. Some implementations add game mechanics that enable the "unlocking" of additional layers of content or functionality based on which sets of Tokens the user owns. The Tokenzone platform has also powered traditional Virtual Worlds and real-world integrated loyalty programs with large consumer products companies.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

407

Levlr

Levlr provides a powerful, scalable platform for companies wanting to integrate game mechanics (points, badges, etc...) into their application to increase participation, engagement and fun. Levlr works with companies to determine the appropriate game mechanics for their application, and provides an API to allow seamless integration. The company has also produced a series of example applications to prove the power of the platform. This includes Levlr.com, a personal life tracking site which turns your life into a video game. And Beerby, a mobile application that allows you to not just check-in to where you are with FourSquare, but tell what beer you are drinking there as well.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

408

EducatedChange

A Passion and Process for Communication Change Social Networking, gamification, collaboration, and branding change experts Helping companies to use gamification, collaboration, networking, social media concepts and tools to best meet business development objectives Offering Courses, consulting and Apps to help you network, collaborate expand reach, improve sales and influence your market. Offices located in London, Chicago and Minneapolis. Specialties Business Development, Collaboration, Change Management, Networking, Apps, iphone, Android, iPad, profile management, influence development

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

409

Wenkly Studio

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

410

Onefeat

Onefeat is a social game where people achieve missions and earn points according to what they do in real life.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

411

Fantasy Feud

Fantasy Sports 2.0--Social gaming platform for Fantasy Sports. Fantasy Feud Inc. has created a competitive environment and community for fantasy sports enthusiasts to show-off their skills and profit. The social gaming platform has created a marketplace for daily and weekly leagues that feed users the instant gratification they lacked in traditional season long leagues. Inspired by the model of online poker-The Fantasy Feud platform handles all the buy-ins, payouts, and matchmaking of users. It also provides injury news and all the stats needed to build a winning lineup. Users customize the game formats they wish to join and can compete in FREE LEAGUES or those that have monetary prizes. Fantasy Feud&s;s community and chat connects like minded fantasy sports enthusiasts and provides them an online home whereby they can interact, discuss strategy, stat-track with live scoring and challenge each other.

Business Model: unknown

Revenue: 5.1M

Employees: 64

Industry: Gamification

412

The Three Kingdoms

The Three Kingdoms is a 3rd Generation NFT Game that adopts the three Kingdoms storyline. The story of TTK is based in the final years of the Eastern Han dynasty 220AD when the Yellow Turban Rebellion broke out with cities and regions forming their own alliance for survival. Warlord Dong Zhuo seized control of the capital under the pretext of protecting the young emperor. Cao Cao, who had gradually taken control of territories in the North, saved the emperor and led the central government, but formed clans are already eager for the chance to rule over China. The country broke into civil war and soon, China was divided into three spheres of influences: Cao Cao dominating the North, Sun Quan the South and Liu Bei the west. The three have fought for sixty years to conquer China and this is where the story begins. Through TTK, we want to provide a game platform with multiple ways to earn for players while having an enjoyable gaming experience, in-the-end achieving our goal of long-term player engagement.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

413

Frolic Games

We create fun and engaging gaming experiences at scale for visitors to the world’s largest venues, biggest events and leading cities. We help our customers create unique engaging games that attract customers to their venue, fill their time with fun activities, and give players social outlets to share. At Frolic, we are focused on developing and operating marketing solutions that measurably drive guest engagement and positive NPS scores for large venues such as theme parks and major event operators. We build memorable and magical moments through creativity and entertainment by designing and implementing gamification strategies that create fun, “sticky” and “viral” games. Our game packages include everything needed by our clients to create and deploy a game, expertise in crafting a game that aligns to your IP and aesthetics for imagery and fits seamlessly into your existing customer experience. We help you attract, delight, retain, and re-engage players and then link those player profiles to your existing operational and marketing systems. Our ambition is to become world leaders in the use of gamification techniques and disruptive new technologies to create memorable mixed-reality, live-action experiences that can be incorporated seamlessly into everyday activities during visits to special places and while attending special events. Our customers will accelerate their digital marketing, customer loyalty programs and operational effectiveness by incorporating our games into their guest experience. Our primary focus is on gamification of large theme parks and smart cities.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

414

Fire Rock Holdings

Fire Rock is a Hong Kong-based holding company that develops and operates browser and mobile games across the world.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

415

Coreto

Coreto solves the problem of trust by providing a reputation-based social platform that bridges the trust gap between blockchain investors, influencers, and project teams. Coreto offers the technical infrastructure for users all over the world to meet at one single point with the sole purpose of sharing their ideas and opinions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

416

GameBay.com

GameBay is an online retailer that sells a range of video games for PlayStation 3, Xbox 360, and Nintendo DS to its users. It was launched by Chris Carter and is based in California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

417

WorkTaps

WorkTaps enables companies to target better candidates with fewer resources. Good people know good people. That’s why tapping into employee referrals for open roles isn’t just more efficient than job boards – it results in better quality candidates too.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

418

Wormhole Games

We’re bringing arcade-style fun to free-to-play tablet games. Our games are designed to attract a broad cross-section of players, with item-based monetization designed to engage enthusiast gamers. Established companies are hesitant to do anything other than repeat what brought them success. Instead, it takes a startup with blended experience and a deep product sense. The moment is now, while others are following simulation and strategy vectors.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

419

Français&a;Food

Français&a;Food THE MOST GOURMAND WAY TO LEARN FRENCH The Français&a;Food project is based on 3 potential markets: tourism, gastronomy and education.  France is a world&s;s top tourist destination with more than 30 million tourists per year. Every third tourist in France is a fan of French cuisine and for one in every nine tours, French gastronomy is the main reason to visit France. But the language can become  a real barrier during this trip and complicate the pleasant exchange with locals. Our solution is a simple and interactive mobile application with 3 fluency levels of French courses and  geolocation of the best gastronomical spots in France. For people who like travel with a local guide, our website Français&a;Food offers different linguistic and gourmand visits with local French language teachers.    The Français&a;Food mobile application was developed by an international team of travellers, language teachersand tourist industry professionals.. This is very important because these people know exactly what the tourist needs during his travel abroad: language skills to communicate and interesting places to visit and to eat.    Français&a;Food has different innovative points: The application combines the promotion of regional products and "savoir-faire"  with language lessons; It combines a trip to France with language training  Language lessons take place outside the classroom, the users put their knowledges to the test only in a real situations and interactions with French-speakers The user takes advantage of a digital environment (mobile application) before, during and after the language study vacation.   Français &a; Food contributes to the development of the local economy (more than 17 000 restaurants in Paris alone), which is a way of organizing the economy around the direct relationship and also becomes a rewarding element of language learning.  Francais&a;Food provides fun, interactive lessons based on real-life scenarios which get the user practicing relevant, up-to-date French in context. On the other side (?) tourists who try to speak French are made very welcome by the natives. Français&a;Food is essential instrument for foreign tourists that helps them to have a better experience during their trip in France.  Français&a;Food promotes authentic French culture, traditions and values ​​of local gastronomy. Cooking classes, respect for natural products and exchanges with local producers and chefs will teach users a better eating ideology.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

420

Jalapeno Inventive

Jalapeno Inventive operates as a monetization and crypto distribution platform for mobile games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

421

Decane

Decane is a Germany-based game development studio focusing on the development of casual games across multiple platforms like&a; nbsp Mac, iPhone, iPad, Android, Microsoft Windows 8 / Phone 8, Blackberry, the Web, Smart TVs and interactive Video Walls. Popular games from the studio include&a; nbsp Gods of Drifting a car drifting game and &s;Hard Rock Racing a car racing game.&a; nbsp;

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

422

Edcoda

Edcoda is an edtech startup that has developed a technology that delivers lessons, practice questions and assessments into a game (Coda Quest) and provides educators with student performance insights and analytics. Student in-game interactions with educational items are integrated with an adaptive algorithm that helps students learn at a more personalized pace.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

423

Myreks

We really believe that the best source of decisions are from friend&s;s recommendations, and, at the same time, we think that the influence of a individual in drive sales should be rewarded, so Myreks builds a social commerce monetization enabler for e-commerce stores, where users can recommend products and accumulate a virtual coin called Rekpoints every time that his/her recommendation turns into a sale. They can use their Rekpoints in the real world, buying movie tickets, gift cards in different stores and so on... Users also can unlock badges focused in their power to drive sales and get specific rewards from the online store matched with the badge. In summary, Myreks adds a social curation gamification app based in a C2C (Consumer to Consumer) model inside a B2C model from the online store. Myreks raised a seed round with DFJ affiliated fund in Brazil and now is beginning a second round discussion fouces in aa acceleration/growth capital.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

424

Matxgamier LLC

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

425

Rise, Global

Rise is a platform to raise everyone’s game with rich, relevant and regular feedback via your own scorekeeping service. An ongoing board is a powerful tool, to engage and motivate whether that&s;s learning, adoption or performance. Rise is for players to track their personal performance on their way to meet their goals. Rise is for managers to mash data from multiple sources to give individuals scores, flex the scoring system over time and to render the scores to players. Scores can be rendered as individual personal score, a leaderboard of players ranked against each other or as a collective score showing team performance as a whole.

Business Model: unknown

Revenue: 7.6M

Employees: 24

Industry: Gamification

426

SnakeTakes Studios

SnakeTakes Studios is a video game and software development studio. It utilizes existing frameworks such as UNREAL ENGINE 4, it is able to vastly decrease the required up front cost all while driving up the overall quality of a project. This enables the company to reach well beyond the average indie studios vision and develop something that looks closer to an AA project. SnakeTakes Studios was founded on 2011 and is based in Edmonton, Alberta, Canada.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

427

Coconut Game Studio

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

428

Gunstar Metaverse

Gunstar Metaverse is a gamification platform where players earn NFT by leveling up their profiles.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

429

Democratique

Bitzio, Inc. (OTCQB: BTZO) started as a mobile app development business leveraging celebrity and athlete followings. With its learnings from the celebrity market, in mid 2013 Bitzio shifted its focus to fashion, and adopted an innovative apparel incubation model. Uniquely qualified to identify promising apparel brands, Bitzio plans to accelerate these emerging brands by providing access to capital and applying Bitzio&s;s extensive industry experience to the project of optimizing each brand&s;s operations and developing its manufacturing and distribution channels. Bitzio is based in Los Angeles, California

Business Model: unknown

Revenue: 2.3M

Employees: 38

Industry: Gamification

430

Quantitas

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

431

Dime Studios

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

432

Syntek Industries LLC

Making a competitive first and third person game that allows players to play competitively against each other to take each others real money, or play casually for free and fun after you own the game. Sign up for beta access at BloodBank.gg. Blood Bank comes with over 10 maps, free DLC, customizable characters, custom clothes and items. Our game is legally not considered gambling in most of the U.S. and is considered a skill based game according to our gaming lawyers at Wolk &a; Levine LLP of Glendale CA.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

433

LLUSTRE

LLUSTRE is a new ecommerce business that discovers and sells the best in design for the home. We curate three or more collections per week, and bring our members access to exclusive and limited edition pieces, and the opportunity to purchase at members-only prices. Merging best in class ecommerce functionality with social discovery, gamification, and high quality editorial content, LLUSTRE will be the best place to discover great design for your home.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

434

zeteoh

We provide a solution to quantify the users&s; daily physical activities on smartphones. Designed to be robust to abuses and able to detect various types of physical activities, our technology is used by customers in the mobile game, insurance, and corporate wellbeing industries.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

435

365 HANGERS

365HANGERS is a fashion-tech company, connecting fashionistas, influencers, and brands. We provide a vibrant, tech-driven, fun environment to interact, engage, share, and promote trends on our fashion app and game - STYLE SCAVENGER.

Business Model: unknown

Revenue: 4.1M

Employees: 44

Industry: Gamification

436

Digital Nomads Edu.

Digital Nomads Edu. is an online platform that develops e-learning and gamification tools for its users. It was launched in 2015 by Raven Meyers and is based in Oregon.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

437

StanData

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

438

Maze Feedback

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

439

Chrono Games

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

440

Genius Tech Group

Genius Tech Group powers big ideas with world-class technology. Our products are focused on generating large-scale consumer engagement through data analytics and gamification, producing unprecedented insights.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Gamification

441

Kalood

Kalood is an advertising analytics software company that builds tools for media companies, deal companies and ad agencies to better connect local merchants and consumers. The company has won 1st place in 5 graduate level business plan competitions and most recently placed 4th in the world at the Global Venture Labs Investment competition (Formerly MOOT) in Austin, Texas. (50 companies from 14 countries, all had won 1st place in a separate national competition)

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

442

GameXS.in

GameXS.in is an online pre-owned console games store that offers Xbox 360 and PS3 games.

Business Model: unknown

Revenue: 310k

Employees: 10

Industry: Gamification

443

Skatstube

Skatstube is the first web community around the cardgame Skat, which is played mainly in Germany. "Skatstube" means a cozy room, either in a bar or at home where one plays Skat with their friends. This is the idea behind Skatstube: Not only to provide online Skat game, but a comfortable homelike environment where you can meet fellow Skat players. Skatstube was founded in early 2009 by Martin Kavalar, Agnes Reissner and Franz Riedl. It is financed by its founders. In the first 6 months, more than 16.000 users have signed up to play the traditional German cardgame Skat. Playing for points as well as most of the community oriented features are free, Premium memberships and playing cash games for small stakes are planned and should be available by fall 2009.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

444

Bakbuck

Bakbuck develops a cloud-based platform that allows users to create and play gaming contests.

Business Model: unknown

Revenue: 1M

Employees: 7

Industry: Gamification

445

BerGame

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

446

Ludum Dare

Ludum Dare is an online community that organizes “Ludum Dare”, a game development competition held three times a year. Ludum Dare is held in April, August, and December and during these events developers around the world spend a weekend creating games based on a theme suggested by the community. All participants are given 48 hours to develop a video game by creating the game code, content, and source code during the competition single-handedly. After the end of the competition participants are given three weeks to play and rate other submitted games to determine the winners. There are no physical or cash prizes, but each participant retains full ownership of their game. The community is known for running its game jams for over 12 years. Ludum Dare was launched in April 2002 by Geoff Howland and the website is operated and maintained by Mike Kasprzak (PoV).

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

447

Ignico

Ignico helps businesses to grow sales by real-time rewarding their sales teams &a; brand ambassadors. We are rewards &a; commission automation engine built to provide companies across the world with social selling, loyalty, gamification &a; referral tools within one comprehensive growth hacking platform. We live to unlock the potential of relationships and trust behind them for the purpose of promoting products, services &a; ideas as well as help companies to reward influencers in communities around their brands.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

448

Giupstudents

GIUP is an online platform that offers education gamification services to its clients. The platform creates contextual talent evaluations based on in-game decisions and actions of its users. It utilizes machine learning analytics to provide its users with enterprise talent management solutions. GIUP was launched in 2014 by Joshua Mitchell and Davinder Singh and is based in London.

Business Model: unknown

Revenue: 3.7M

Employees: 30

Industry: Gamification

449

Feature Gaming

Streamers are offline for 12+ hours a day and any additional time offline like taking a couple days off or going on vacation can directly impact their revenue potential. In short, anytime away from streaming is money lost. It causes a drop in viewership and engagement which leads to a decrease in subscriptions, donations and bit cheers from twitch followers. It can also lead to a drop in advertising revenue from twitch, weaker results for their sponsors, and decreased merchandise and affiliate sales. Our team has developed a platform that enables streamers to host their own gaming tournaments for their fans and viewers to play in. We&s;re making it easy for streamers to find sponsors for their events by automatically providing them with a list of companies willing to sponsor the event and give away prizes like merchandise, digital experiences (for example, playing with the streamer during their stream), free trials, and much more. Our mission is to make esports competitions available to all gamers and we&s;re working with streamers to make that happen. Now, anyone can compete in tournaments with games like Fortnite, League of Legends, PUBG, and CS:GO.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

450

FINGAME

Las apps de finanzas personales son aburridas, por eso creamos FINGAME. Tus finanzas tendrán lugar dentro de MoneyWorld, donde habitan personajes que te desafiarán a progresar y desbloquear beneficios en relación a Gastos, Ahorros, Inversión, Créditos y Seguros. FINGAME es el primer juego fintech de México. Habilidades, niveles de experiencia, misiones, recompensas y desafíos con amigos.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

451

Luqo

The shortage of teachers and the increasing workload is one of the biggest challenges across Europe. Digitalisations seems to be the solution: more and more schools (37% in 2018) use tables, resulting in learning with little social interaction. While tablets are good for individual learning, it’s isolating children. Cooperative learning is the key. While making learning more fun, increasing self-confidence, motivation and ownership, teachers save time on preparation and repetitive support. Luqo does not have any manuals or tutorials for children, they need to discover it themselves while learning. Creating more valuable one-on-one time with teacher and child, thus making sure that no child is left behind, and each child can grow to their full potential. While current cooperative learning solutions depend on teacher’s guidance, increasing their workload, Luqo makes it easy and accessible. Connect the four Luqo hit buttons to your own tablet and download the Luqo app. Place the tablet flat on the table, so the children can stand around in an instant social setting with their Luqo hit button, and you’re are good to go. Luqo games are for pre-school until the age of 12, ranging in different topics like Language, Numeracy and Topography. Luqo games are based on the PIES theory of Kagan: each child has a specific role in the game, making them dependent on each other, while still being individually responsible of their own input. The roles rotate so there is no hierarchy, making them equal while they’re all playing and learning at the same time. Luqo’s games and cooperative learning increase motivation, ownership, self-confidence and communication. Luqo is the first game platform that combines these core principles in an accessible and easy-to-use way. With Luqo, children are truly learning together on the same device.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

452

StoryTold

StoryTold is a platform (Web, iOS, Android) for meaningful one-on-one communications of parents and their school-age children. StoryTold individually educates parents to write cool stories in the familiar Web-interface. Then we make this stories look like Snapchat Discover Stories in child’s mobile app. Focus on individualization - prompts, tips, content, notifications, etc. I.e., hard-working mother of 12yo daughter gets completely different experience from the divorced father of the 8yo boy. We called this algorithm G.R.A.F.-engine. It makes parents write the stories that their children eager to read and comment. A parent receives weekly analytics on their progress in communication. Data-driven parenting. StoryTold narrows generation gap providing a unique hand-picked content feed tailored to one’s interests and situation. Every piece of content (story prompts, tips, lessons, articles, etc) is crowdsourced by a dozen of diverse US parents and family psychologists through StoryTold collaboration framework.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

453

James.Games

Games are fun, and we have found a very efficient way to include them in the learning experience. The result is James.Games, a groundbreaking training assignment solution that increases significantly learner engagement and retention of content. You can use the platform throughout the entire learning process. This way you can make the trainees enthusiastic about the material in advance, strengthen the content during the training or test the newly acquired knowledge afterwards. 100% Powered by Games!

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

454

Creative Enabler

Business Model: unknown

Revenue: 4.4M

Employees: 45

Industry: Gamification

455

Lecong Keji

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

456

SportsKitchen Entertainment Group LTD

SportsKitchen Entertainment Group is a sports marketing and digital fan engagement company with a presence in London, Barcelona, Miami, New York, and LATAM. Founded by Mark Lugo and Marc Katz. In 2020, the company has also shown a keen interest in sports gambling and sports betting in the United States market. The company will begin applying for sports gambling licenses in American jurisdictions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

457

Kanobu

Kanobu Network is a gaming media company based in Russia.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

458

KeyClouding

KeyClouding is a cloud platform that provides faster and better recruitment, evaluation and hiring. Providing People &a; Culture teams with an Applicant Tracking System and highly predictive psychometric tests and behaviour-based assessments (gamification), KeyClouding enables organizations to hire the best talent for their needs.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

459

Arsenal Borne

Arsenal is the game terminal that provides a complete range of interactive terminals, touch screens and tables, and digital POS. Arsenal online platform allows users to manage their content broadcast on remote terminals but also to manage local communication campaigns (email, SMS, mail, etc.). Arsenal is a fully integrated company specialized in hardware, software, marketing agency, DTP, and printing.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

460

Tech Art

Tech Art is a manufacturer and provider of blackjack hole-card readers for the gaming industry.

Business Model: unknown

Revenue: 8.8M

Employees: 37

Industry: Gamification

461

Fabula Games

Fabula Games is a specialist in serious games and gamification.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

462

Flying Saci Game Studio

Flying Saci Game Studio is a Brazilian game studio focused on educational games and media projects. It are committed with quality of its games&s;​ content and gameplay.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

463

JUGA Entertainment

JUGA Entertainment is a white-label authoring platform for the easy creation of interactive content for web and mobile publishers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

464

EngageSales

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

465

Snowblind Studios

Snowblind Studios is an award winning game development studio that brought to you the critically acclaimed games Baldur&s;s Gate: Dark Alliance and the Champions of Norrath series. The studio was founded in 1997 and located in Bothell, WA, a Seattle metropolitan area. Snowblind Studios operates as a subsidiary of Time Warner&s;s Warner Bros. Interactive Entertainment division.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

466

Blazing Soft

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

467

Black Box Adventures

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

468

DataSakura

DataSakura is a Cyprus-based company that develops gaming software for PC's and mobile phones.

Business Model: unknown

Revenue: 500k

Employees: 40

Industry: Gamification

469

7peaks Global

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

470

SOCIALIST

My name is Jahid . I am a Socialist.

Business Model: unknown

Revenue: 0 - 100000

Employees: 5001 - 10000

Industry: Gamification

471

Kaboo

Kaboo is an online gaming company that owns and operates web-based casinos, poker, bingo and sports games.

Business Model: unknown

Revenue: 6.7M

Employees: 25

Industry: Gamification

472

LocalSense

LocalSense provides big data analytics for business owners.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

473

Crosstrainer

Business Model: unknown

Revenue: 748.7k

Employees: 6

Industry: Gamification

474

POGFI

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

475

Prizeme

PRIZEME is a shopping “boosting” tool that matches perfectly the interest of end-customers (users) and of small and medium sized shops (clients). When customers make actions related to a store, they are granted a certain number of “PRIZY” that are worth discounts, free goods and other related prizes. In this first phase, when a shop subscribe on the platform, we invest by granting a package of PRIZY that they will distribute to shoppers. PRIZEME will collect then the behavioural statistics of end-customers (users) and will capitalise a growing portfolio of highly profiled customers. When the size of this portfolio will reach the trade-off point, we will be able to offer to new shops a ready wallet of customers, so we will charge them an entry-fee. On the shop side, the platform allows owners to monitor and quantify the augmented customers’ traffic in their stores as well as other important statistics useful to decide marketing actions. Other company have already entered this market in few countries. Some of them only grants points over check-in or purchase in. Others decided to grant over some action, like publishing shops’ photos on socials. Some other offers points whenever a mission has been accomplished. PRIZEME is the synthetises of all these business developed in the world. By deeply studying others companies’ models and by capitalising the full proximity platform, our team could make a system that is the most complete and that can perfectly respond to the all market demands.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

476

G-BOX

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

477

Ravenchase Adventures

Business Model: unknown

Revenue: 16.9M

Employees: 72

Industry: Gamification

478

Les Coqs en Pâte

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

479

Wizar Learning

Wizar makes learning fun and engaging through gamification and AR. It equips children ages 3-12 with STEM skills. It aims to create an impact by nurturing the innovators and inventors of tomorrow.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

480

Team Visionary

Team Visionary is an international team of talented and creative artists brought together to materialize your project into reality. Our goal is to provide our clients, regardless of their experience, a seamless and informed path to success for their specific project requirements. Regardless of size or complexity, we take each project seriously and with passion.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

481

EarReality

EarReality provides TWIST, a no-code self publishing platform. This cloud-based Voice Game Engine empowers anyone to design, create and publish interactive stories for Voice, Web, App or as an ebook. Easy to use, fast to deploy.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

482

TeamAlaya

Teamalaya wants to change the way companies build teams with gamified tools that enhance the engagement, morale, and performance of employees. One of the biggest problems with human resource management is employee disengagement. The issue costs $350 billion to the American economy alone. On a per capita basis, each disengaged employee costs an organization $16,000. About 76% of employees are not engaged. If employees are focused and engaged in the company&s;s objectives, they can achieve more in less time. Employees that are engaged are happier, more productive, and less distracted. Not only do companies with engaged employees increase productivity, they save money on employee development, recruitment, and retention. Teamalaya, a DreamIt Ventures startup, wants to help companies solve the huge problem of employee disengagement with social games that bring teams together. Paid clients so far include Applied Materials, ManpowerGroup, and Microsoft.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

483

GameFit

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

484

CloudWhale

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

485

Link Loyalty

Link Loyalty develops software that rewards customers for visiting and sharing hyperlinks. Link Loyalty operates a coalition loyalty program called "klck.it" where anyone can create shortened links that include rewards. Rewards can take the form of discounts, giveaways, klck.it points, or any loyalty currency.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

486

Link-Lab

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

487

Take Games

We are really passionate about developing games and creating new emotions for our game players. Our mission is to help people implement their best creative ideas and bring their dreams to life, so we can help you create your own games. Contact us for more detailed information concerning and estimated time of creating the games. Also we create programs and apps for PC, iOS, Android and web; Developing apps &a; games for social networks using Unity 3D. Our servises: - Business evaluation of the project - Assistance in writing the terms of reference - Development of the project (code, art, game design) - Game outsourcing, 3D designing and programming on Unity 3D - Preparation of detailed reports - Publication of applications on platforms (app store, google play, amazon app store, facebook) - Project Support - Collection of data for analytics - Primary analysis To know more info about us visit our offer: https://goo.gl/TN25FU Our website: http://take-games.com Our blog: http://take-games.com/blog/ Twitter: https: //twitter.com/TakeGamesTeam Facebook: https: //www.facebook.com/Take-Games-105578533228038 Best regards. Take Games Team.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

488

Geoloots

Geoloots es un juego gratuito de búsqueda de tesoros que se juega en el mundo real y al aire libre, en calles, parques, bosques, playas o cuaquier punto de interés donde los jugadores intentan localizar tesoros ocultos utilizando coordenadas y el GPS de su smartphone para ganar valiosos premios.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

489

Acclaim Games

Acclaim Games is a new company but they are fortunate to have acquired a great brand with a rich history. Below, you will find lots of really great information on why Acclaim in its previous life was a great Company. They want to bring back the Acclaim brand in all of its glory, please try their games and you will understand why the best for the Acclaim brand is yet to come.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

490

Gnome Mines

Gnome Mines allow token holders to play, trade, invest, and use their tokens to purchase gnomes. They provide buy-exchange gaming to earn crypto. They also offer gnome mining to earn mining tokens. They provide a clone of the game minesweeper. They had the game automated.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

491

Hyperboliq

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

492

WESIAA

Walkthrough Entertainment Society for the Interactive Arts in Alberta promotes games culture and game development. It is an Edmonton-based not-for-profit focused on furthering serious, recreational, digital, and non-digital games as interactive art forms. The company develops the capacity for game development in Alberta by fostering the creation of a sustainable ecosystem. It expands the cultural impact of games and make games more accessible to a wider audience by participating in and improving games discourse and promoting diversity of those in game development and game media. It improves the opportunities for a diverse audience for games to meet and connect with one another for development and play, community-focused events, and tournaments. The company connects communities of event organizers together for mutual benefit for the purpose of networking, assistance, marketing, volunteer support, and overall efficiencies. Walkthrough Entertainment Society for the Interactive Arts in Alberta was launched on 2014 and is based in Edmonton, Alberta, Canada.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

493

VCIU

VIRTUAL CONTENT AND INVESTMENTS UNIFIED (VCIU) Inc. is a Nigerian company incorporated in 2013, with company registration number 1139238,

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

494

Shopandtip

Shopandtip is a Motivation Platform (SaaS) helping organisations motivate their audiences to take action across all their digital touch points. We help brands, retailers, media groups and employees managers to build, deploy and manage successful and profitable acquisition, engagement and loyalty programs. Once you integrate our platform through our API&s;s and/or JS tags library, it let you : 1. Listen to your audience actions (visits, sign-ups, sign-ins, opt-ins, content discoveries, likes, shares, comments, purchases, check-ins...). 2. Respond with real-time motivation scenarii (Points earning, missions completion, ranking update, levels achievements, virtual goods collection...). 3. Monitor your program results and edit it. All this across your mobile applications, websites, facebook applications, intranet, RSE... Get in touch with us whether you have a projects with ambitious marketing goals, a partnership idea or are looking into joining our great team of hackers, data-scientists, gamification and marketing people and help us take our company to another level !

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

495

GamesThatGive

GamesThatGive was founded in 2008 by Adam Archer and Kris Goss, great friends and self admitted geeks. GamesThatGive was built around the belief that great companies, and their customers, want to make a difference. Even beyond that, they want to help others make a difference.

Business Model: unknown

Revenue: 12.1M

Employees: 58

Industry: Gamification

496

Die Gute Fabrik

Die Gute Fabrik is an independent games studio that develops games which are hand-crafted, synaesthetic, offbeat, and personal. It converts classic play forms from the past such as physical folk games from the playground or adventure games from old consoles into 21st century games with new technology. Its games include Sportsfriends, Johann Sebastian Joust, Where Is My Heart, Mutazione, Rückblende, B.U.T.T.O.N., and more. Die Gute Fabrik was launched in 2008 and is based in Copenhagen and New York City.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

497

Vertex Studio

Vertex Studio is a games and simulation company determined to build the most advanced extended reality experiences for Web3.0. Our purpose is to bridge creators with the tools to build Web4.0 experiences. We do this by interconnecting protocol-owned economies and democratizing cross-chain marketplaces.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

498

CyberArts

CyberArts develops and licenses software for online gaming and gambling.

Business Model: unknown

Revenue: 37.2M

Employees: 112

Industry: Gamification

499

Gamezone

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

500

Emotional Ideas, Inc.

Emotional Ideas&s; current focus is to revolutionizing a 60+ year old go-karting industry by combining Gokarting, LaserTag and Gaming to creating a First of a kind combat amusement motorsport that we call BATTLE RACING! Bringing many childhood fantasies to real life by presenting a Nintendo Mario kart or Sony&s;s Crash Team racing game-like racing experience to the PHYSICAL WORLD presenting the Ultimate Laser Tag Raceway. Our Flagship Patent pending product called the GoKart Mobile LaserTag (GMLT) System Interface is an aftermarket plug&a;play gamification retrofit upgrade for commercial electric gokarts. By combing Interactive Gaming and motorsports, we will introduce the new wave of amusement technology sure to enhance the end users experience!!

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

501

Tournament Poker Edge

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

502

Demole

Demole is a play to earn NFT gamification platform.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

503

Education Curb

Education Curb is a revolutionary personalised learning SaaS provider that harnesses the power of gamification and big data to address the global demands facing 21st century education. Their game-based mobile apps engage and motivate digital natives, transforming their skill acquisition process, while our literacy and social science content appeals to educators as it aligns to the US, UK and Australian curriculum. Education Curb apps are cross-compatible with any device, while cloud technology means they are not reliant on the internet to work effectively.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

504

Illuminate Labs

Headquartered in Gothenburg, Sweden, Illuminate Labs develops and markets rendering and baking technology especially tailored to satisfy the needs of game developers based on the proprietary LiquidLight technology. Turtle is a sophisticated rendering and baking plug-in for Autodesk Maya used for lighting and content creation in next-gen game development. Beast is a game engine-independent content pipeline tool used for advanced global illumination and dynamic relighting of characters.

Business Model: unknown

Revenue: 0 - 100000

Employees: 5001 - 10000

Industry: Gamification

505

drop

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

506

Plethora

Plethora uses gamification to teach students the foundations of computational thinking.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

507

QUEsocial

QUEsocial develops an online platform for recruiters and employers to reach, engage and convert talent through social media.

Business Model: unknown

Revenue: 1M

Employees: 37

Industry: Gamification

508

Red Button Digital

Red Button Digital is the online activation agency for optimal conversion with gamification. They work for creative agencies and innovative advertisers and take care of the entire process for online activation, from concept, design, and production to hosting and data management. They aim to increase the conversion of campaigns with online activation.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

509

Skeleton Hand

Skeleton Hand is a development studio developing and making games for gamers.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

510

Engaging Heroes

Engaging Heroes is a community of Heroes armed with the right skills and tools in human behavior and motivation striving for a more engaging and prosperous world. "At Engaging Heroes, we transform the way we create business value through the science of people." Everything is built for people. So, when you master the art of people, you are able to create products and services customers want and organizations where talent wants to work &a; perform. Our instructors are dedicated to teaching you the right skills and tools you need to fully understand your target audience and improve your results in acquisition, retention, and engagement. You will be inspired by user-friendly, one-stop-shop frameworks developed by our R&a;D heroes and backed by +100 years of people science that will increase the speed and quality of your day-to-day work without needing a background in psychology or neuroscience. Be part of a community already trusted by +5000 heroes. How? You can like the Facebook-page (Engaging Heroes) and follow the online course (Link) if you want. Let&s;s strive together for a more engaging and prosperous world. Website: www.engagingheroes.com

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

511

Dark Pyre

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

512

Smart Balloon

Smart Balloon is a games company.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

513

Connectcubed

ConnectCubed helps Fortune 1000 companies identify and assess huge quantities of applicants based on the metrics that matter - relevant skills and personality. We&s;ve designed a series of online games that are highly effective at sourcing and selecting top candidates, allowing firms to make better hires, every time, for less.

Business Model: unknown

Revenue: 2.2M

Employees: 31

Industry: Gamification

514

Arcade Bow

Arcade Bow is a game based learning and assessment platform which aims to bring esports tournament into education segment.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

515

Jammoo

Jammoo is a digital studio that provides e-learning solutions and gamification for children. Jammoo was founded in 2017 and was headquartered in Kenilworth, Warwickshire.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

516

Сamomileq

Interactive activities for those who want to succeed in life by developing their emotional intelligence (EI) and social competence (Sc). Enjoy games developed by a team of leading and accredited psychologists. Real-world simulations and exercises that are customized just for you.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

517

FATpick

FATpick is a "rhythm game" that helps aspiring musicians master their instrument by providing real-time feedback on their pitch and rhythm accuracy while they play along to any song with a real guitar.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

518

Jazzdaq

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

519

Amodo Technologies LLC

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

520

Gamification Wiki

Gamification.org is a wiki created to push the concept of Gamification to the next level with open discussion and collaboration. Our goal is for Gamification.org to be the leading resource for Gamification &a; Game Mechanics. Gamification.org was acquired by Badgeville(http://badgeville.com) from Gamify Inc.(http://gamify.com) in 2012.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

521

Leftrightlabel

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

522

Legu Games

Legu Games is a game brand that engages in the research and development, operation, and distribution of games. The company is based on the global market, takes the promotion of traditional Chinese culture as its own responsibility, and focuses on product development and operation services for vertical market segments. Legu Games has a number of professional and dedicated game industry elite teams. Most of the team members are from well-known domestic game companies and Internet companies.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

523

Zhuhai Xinyou

As an online game company with deep research and development capabilities and rich operating experience, Xinyou Technology fully utilizes its unique advantages in the industry, adheres to the strategy of opening up and cooperation, and uses products as the link to invite friends from all walks of life to cooperate with them. Whether you are engaged in software, hardware, online game promotion sales, fast moving consumer goods or traditional industry distributors, as long as you are interested in the company&s;s products, as long as you think there is product, promotion, or sales of resources, you can contact us. The company hopes to establish a promotion cooperation with Xinyou Science and Technology Co. with powerful partners and achieve a win-win goal.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Gamification

524

Broccol-e-games

Broccol-e-games Pty Ltd is a mobile educational games company specialising in maths learning games for children aged 4-6 years old, on the iOS platform. Broccol-e-games focuses on creating fun, educational and convenient games that can be played anywhere. Broccol-e-games was formed in Melbourne in late November 2011, and officially became a company in April 2012. After being accepted into the acclaimed Melbourne accelerator program, AngelCube, Broccol-e-games quietly released their first product on the App Store in April 2012. After much feedback, advice and iteration, Maths with Springbird was officially launched on 19th July 2012. Maths with Springbird was subsequently featured by Apple and became the #1 educational iPad app in the Australian and New Zealand App Stores, reaching 10,000 downloads within a week of launch.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

525

Clientretention

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Gamification

526

SPARKPLUG

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

527

Hypersurge Interactive

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

528

Bodog India

BodogIndia is part of Bodog, the number one source for online gaming entertainment. Bodog is a leader in providing world-class online games. Bodog has been providing online players with unparalleled gaming experience since 1994.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

529

Causa Creations

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

530

Tictapps

Tictapps is the innovative agency that provides tailor made solutions for mobile engagement and monetization. We offer a wide array of services like consulting, research, discovery, strategy and MVP’s &a; product development, among others. We also have mobile proprietary B2B &a; B2C products: some are offered as SaaS and others directly by us. Our latest registered product is TTSPRTS: The Entertainment Mobile Platform for the Sports Industry. Tictapps developed mobile proprietary technology modules: TTPush (push console), TTFun (gamification), TTAds (ad server), TTGeo (geofencing), TTBeacons (beacons) and TTSocial (news multi-feed). Those modules are included in our products and can be licensed to third parties as SaaS. The unique mix and expertise of our team allow Tictapps to think, design, create, launch and monetize third-party and proprietary products in the mobile arena. www.tictapps.com &a; www.ttsprts.com

Business Model: unknown

Revenue: 8.1M

Employees: 35

Industry: Gamification

531

All You Can Arcade

Whether you want to rent arcade games for your home, restaurant or office, All You Can Arcade has you covered. Rent your games by the month! Keep your games as long as you want or pick a different one each month. No pick up or delivery fees and all of the games are set to free play.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

532

Challenkers

Challenkers develops a collaboration and gamification platform specifically adapted to the management of innovative team projects.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

533

ChunkyBones Studio

Hand drawn apps. Meticulously developed. Beautifully delivered. By using industry leading technology such as Unity, UnReal Engine, and Marmalade, our games and applications look and perform beautifully. We hope to build apps that accommodate and entertain all walks of life by pushing inclusive experiences. ChunkyBones makes it a mission to keep our games relaxing &a; mentally stimulating by adding in fun challenges and puzzles. We put as much time into our design as we do our code, if not more! Pixel perfection and usability are very important to us.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

534

Engaginglab

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

535

Fyreball

Fyreball is stealthy start-up founded by former members of the Halo development team and says it is planning on bringing a gaming element to email. Few details have come out, but founder and former general manager at Bungie Studios Parsons stated that that the email alternative "allows users to track messages and discussions as they circulate around the Web," according to the Seattle P-I.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

536

Intergalactic Education

Intergalactic Education their apps are inspired by creativity and provide educators and parents with data.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

537

Visualife AR

Visualife AR is a provider of augmented reality solutions for agencies and companies enabling them to gamify their brand and brand campaigns for enhanced customer engagement. The company&s;s product ARStudio helps users make still images more dynamic by adding sound, motion, and interactivity to their images and bringing them to life using the emotionsAR app.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

538

Adaptive Immersion Technologies

Adaptive Immersion Technologies develops personnel staffing and training technology innovations that improve workplace performance and provide a predictive, engaging, and fair assessment experience.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

539

Lobstersoft

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

540

GrandPic

Introducing Grandpic: Discover a new social sharing photo game. Daily missions, achievements, badges, leaderboards, power-ups and real awards. Challenge your friends and show who&s;s the best photographer! Capture &a; Play: Shoot, apply new filters and frames and compete with friends to score high rankings in order to get locked items and win real awards! Grandpic is the first social sharing photo game. You can complete daily missions, earn points, badges, level up and show your skills as a photographer. Daily Missions: Not inspired today? Don&s;t worry, Grandpic has a lot of ideas for you! Everyday we release new missions to take pictures with differents moods or topics. Read the descriptions, complete goals and earn your rewards. Daily missions are optional, but completing them you will earn points and level up faster. Also most missions unlock power-ups!. Points Leaderboards &a; Badges: Every action in Grandpic produces points. Upload pictures, use filters and frames, complete missions, receive feedback from your friends, etc. Get points to level up and smash the ranking. We delivery real awards every week. Oh! And a lot of badges are waiting for you. Discover them tagging pictures!

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

541

Luckyprice

LUCKYPRICE.NET is an online service that offers sellers a new approach to price-forming and social promotion. Let your customers to choose their price and get social promotion and higher conversion rate instead! They help businesses to sell more and increase their customer base by solving major commerce problems: 1) Low e-commerce conversion rate (1-3%) 2) Price-forming 3) Expensive leads (LAC ~$10) and customers (CAC ~$100) 4) Ineffective discounts 5) Coupon processing They don&s;t have any per sale commission and chose freemium business model with optional paid monthly subscription plans from $19 to $99. Monetisation model also includes data-providing and CPA-networks partnerships.

Business Model: unknown

Revenue: 372.3k

Employees: 4

Industry: Gamification

542

Stoop &a; Simon

"The Internet will transform into Web as a Service (W.a.a.S.) for the sole purpose of Augmented Me."

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

543

Da Viking Code

Da Viking Code is a software programming company offering its services in the programming of games, serious games, mobile applications, business applications, games, and serious games. They help with the technical design of a project, popularization of new uses and technologies.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

544

Steffen Itterheim Softwareentwicklung

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

545

Wheeldo

Founded in 2012, Wheeldo is set to revolutionize the way that businesses engage and convert their traffic. Content marketing is a well-established method to attract traffic and generate interest. While the web is full of all kinds of content ranging from serious bloggers to SEO sites, there isn&s;t any sure way to convert that content into leads and sales. In the past, content was delivered by the traditional press industry. Today, the platforms for sharing content are evolving rapidly and new ways of sharing content like photos, videos and games are constantly emerging. As a response to this challenge of converting content into leads, Wheeldo offers the perfect solution by sharing your content through games in an innovative, fun, and engaging way. By using a customizable CTA at the end of each game you can reach any of your online goals, whether it&s;s driving sales to a brick and mortar store or capturing leads for a professional service.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

546

Reward Process

Business Model: unknown

Revenue: 430.5k

Employees: 4

Industry: Gamification

547

TOPSIM

TOPSIM is a Germany-based computer software that designs engaging learning experiences for businesses.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

548

Glueper

A fun rewarding mobile platform utilizing the optimal mix of game-based marketing &a; advertising to engage shoppers with brands &a; products.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

549

Kwestr

Kwestr enables people and companies to accomplish goals, solve problems and get stuff done by breaking large problems into a gamified and manageable step by step tasks that can be shared with friends and contacts via social networks and media in a fun and engaging way. Kwestr can also help companies and brands to unify their online and offline marketing campaigns, engage their customer communities, push customers down the CRM funnel of conversion hurdles and receive metrics and analysis of the activities of their users and prospects. Kwestr acts as a digital sandbox for constructing social experiences for groups and individuals both online and offline.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

550

CivicMob

Crowd source conservation project to build a new Citizen Conservation Corps to identify conservation opportunities in large institutions, such as universities, public schools, big box stores, and large corporations. The primary focus will be on "low hanging fruit" opportunities that can simultaneously reduce enterprise utility costs and environmental impact.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

551

Cygnecode Ltd.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

552

Cloudriven

Cloudriven delivers consulting services and gamified software solutions for managing behaviors within organizations. Over 15 000 users and 50 customer organizations use our Microsoft CRM-, SharePoint- and Azure-based solutions daily. We are a certified Microsoft Gold Partner in Application Development.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

553

Unicorn Simulations

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

554

Minicorestudios

Minicore Studios is a game development company focused on digital distribution platforms such as PC, XBLA, and PSN. Its games include Murder At Mystery Manor, Captain Wheelie &a; The Weenie Warriors, The Sun At Night, and Tumblewords. Minicore Studios was founded in 2011 by [John Warren](https://www.crunchbase.com/person/john-warren-5) and is based in Austin, Texas.

Business Model: unknown

Revenue: 5M

Employees: 60

Industry: Gamification

555

Brand2Play

Brand2Play is french company funded in 2014 by Vincent Guilloux which offer services in the field of branded entertainment for mobile and web contents. Thanks to our expertise and long experience with major video games stakeholders , we help to design their product with gamified mechanisms.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

556

TwoChop

Our vision is to gamify the internet. TwoChop is a content gamification platform that enables partners to turn any content (text, images, music, videos, and data) into games. With TwoChop, partners can alert their users when new gaming content is available, drive them back to their sites, and reward them for their participation.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

557

Mathemagenesis

Business Model: unknown

Revenue: 369.1k

Employees: 8

Industry: Gamification

558

Footrace

Launched early 2014, FootRace plans to make running and other sports more engaging and social by implementing more game mechanics in their apps than other running and sport apps currently on the market. The FootRace application will be the first application to be launched by FootRace LLC with an ETA of early summer 2014. First available on Android and iOS soon after. The team at FootRace has seen a need to make running more social through technology we can access through our fingertips. The FootRace application will use game mechanics like scorekeeping, avatars and racing to make running more fun and engaging.

Business Model: unknown

Revenue: 195k

Employees: 4

Industry: Gamification

559

reFit Systems

ReFit Systems develops cutting-edge digital solutions for healthcare. With the support of strong partners and a diversified and experienced team of physicians, therapists, game developers, and software engineers, they are dedicated to the digitization of medical processes and gamification.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

560

Clogout

Clogout creates time tracking software for smaller to larger teams. Clogout&s;s mission is to make time tracking easy, fun and valuable for everyone. It is doing so by simplifying the whole process, a well thought through user interface and different mechanics, that creates a value for everyone single one, whether it&s;s deep analytics or new achievements.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

561

Blume

Blume is a social discovery app where people meet through selfies. It&s;s real, fun and safe. Blume app is available for iOS in Denmark, Sweden and Norway.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

562

Fit+ App

Fit+ develops a mobile application that allows people finding the best gyms near and get discounts by a gamefication for regularly attend the establishment and disclose the gym through posts on social networks.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

563

ACENSI esport

ACENSI esport is an international group of consulting and digital services. They are involved in the most ambitious IT projects. Digital transformation, digital, big data, mobility, cloud, security. They provide the opportunity for students to make themselves known the eSport.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

564

Riptide Academy

Riptide Academy develops Gameful learning business programs for secondary level students. We are based in Dublin, Ireland. Our programs are available online for delivery worldwide, in schools and summer camps.

Business Model: unknown

Revenue: 87.8k

Employees: 4

Industry: Gamification

565

Goalcat

Goalcat is a gaming platform that helps people to accomplish real life goals. Games are customized to goals to give motivation, and inspiration.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

566

Glyphiti

Glyphiti is an augmented reality development company that develops augmented reality applications and experiences that revolutionize how people communicate and interact with their surroundings. Glyphiti is headquartered in Toronto, Ontario and was founded in 2016.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

567

James Bang

James Bang is specialized in creating playful experiences for mobile and web platforms. Relevant references and records: Louis Vuitton, Disney, Cartoon Network, French National lottery, Mondelez, etc

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

568

Fractal Mind

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

569

DiscovAR

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

570

Gr8er Good Games

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

571

Dokogeo

Dokogeo, Inc. was incorporated in 2010 and is based in San Francisco, California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

572

Grand Casino Basel

Asino Basel AG offers its guests 300 slot machines, 15 jackpots, 14 gaming tables, various event offers, sophisticated gastronomy in the middle of the border triangle Switzerland ,France ,Germany, games, fun and good entertainment under the brand name Grand Casino Basel

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Gamification

573

PlayNovation

PlayNovation is the first company in the world uniquely dedicated to using the new transdisciplinary Science of Play to identify and harness the powers of intrinsic motivation. PlayNovation uses play, a newly discovered survival drive, as the foundation of biologically-inspired, personalized human-centered design to identify and scaffold upon the intrinsic motivators found within authentic free play. PlayNovation’s data can be used for predictive analysis.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

574

Fund Duel

Fund Duel is a fundraising platform that promotes charities and raises funds through digital/viral and social media. It is an end-to-end platform solution for fundraising through a gamified online dashboard wherein participants are encouraged to post their own challenge video or image for the campaign they are supporting. Fund Duel streamlines campaigns in a dueling/contest and prize-winning environment, allowing the spirit of gamification and social media to generate huge awareness, raise funds, and achieve success to any charity no matter what the point of entry. Companies and individuals can compete to raise funds for one charity or challenge each other to raise funds for different charities. It targets existing fundraising programs, events, and activities that a celebrity, charity, corporation, church/school group, community initiative is working on. Linda Hansen and Jasmine Hansen Toomalatai launched the platform in Prescott, Arizona in 2018.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

575

ENINSIGHT

ENINSIGHT - Innovative Investment, Research &a; Solutions for Growing Companies &a; Pan-entertainment Practice.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

576

IsaaCloud

IsaaCloud offers a five-minute engagement cloud API which enables rapid enterprise and marketing engagement. Its engagement database is automated, fully customizable, and reactive in real time, helping businesses build lasting customer loyalty. IsaaCloud was founded by Jerry Filipiak in August 2013 and is based in Brooklyn, New York.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

577

Cross Shock

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

578

Icon Platforms

Icon Platforms is a loyalty and relationship management firm that offering technologies focused on enterprise gamification solutions. It was founded in 2012 and is headquartered in Peania.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

579

Fvrther

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

580

Cardiolegend

Cardio Legend is a rewards-based activity tracking program. The users can use different wearables such as Fitbit and Jawbone to sync their activity with the app. They make setting health and fitness goals fun and engaging, helping to transform short-term achievements into long-term healthy habits.

Business Model: unknown

Revenue: 62.6k

Employees: 8

Industry: Gamification

581

Denpa No Mori

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

582

Spark Authors

Spark Authors helps slef-pub ebook authors get discovered using gamification. We are building the best gamification experience for writers and readers wishing to collaborate on self-published ebooks. Whether on mobile or the web, you can discover, connect and collaborate with the next best selling author. Our gamification experience lets users share stories to earn points, rewards, badges and achievements. Users can use points towards their next eBook purchase! We’re on a mission to inspire authors, reward readers and make ebook discovery better using analytical data. Join us!

Business Model: unknown

Revenue: 2.5M

Employees: 25

Industry: Gamification

583

All-in Translations

All-in Global organization was delicately crafted with a specific mission in mind to help game developers, platform providers, operators, affiliates and esports clubs make the most of emerging markets in the world. They offer localization and content writing specifically to the gaming industry.

Business Model: unknown

Revenue: 68.8k

Employees: 5

Industry: Gamification

584

Immersionone

ImmersionOne provides immersive training solutions. We harness the power of gaming and AI to help you hire, train and retain employees.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

585

Gamefica.me

Gamefica.me is a promotion software that uses gamification to attract, convert, relate, and retain customers. The gamification strategy uses the logic of games in the pursuit of engagement, through motive strategies and rewards, which can be scores, medals, badges, and even physical rewards. Company owner are able to manage points, levels, and benefits for customers, creating recurrence in sales, loyalty, and generating fans for the business. Gamefica.me was founded on 2016 and is headquartered in Brasilia, Brazil.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

586

HelpBox.Me

HelpBox.Me is a social feedback game when we help others with feedbacks and we earn $500 for that.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

587

Love For Gaming

Love for Gaming is a social network for gamers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

588

Deathroad

Deathroad is a gamification platform that offers a play-to-earn feature. Deathroad specializes in the fields of cryptocurrency, gamification, and blockchain.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

589

Smashboards

Smashboards,is the Super Smash Brothers community. The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

590

Furukuru

Furukuru is a gamification platform where anyone can play to earn NFTs.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

591

Experiences Unlimited

Experiences unlimited has the skills to put gamification to work for business, whether it&s;s to improve an existing initiative or to create a new game based experience. They aim to bring the most interesting and quality projects to their clients. They are gamification pioneers that have been at the forefront of the business for over the years, with game based projects that have reached millions of people. They lead to the success of every project because they know their games generate meaningful information engagement. In an always connected age, they use the lens to improve user experience, increase engagement, broaden learning, and improve the organizational performance. They employ this lens to improve the engagement and effectiveness of the content.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

592

Health Month

Health Month is a social game around improving health habits. It&s;s a new game that takes place every month, and players set their own rules, and then try to follow them. They place bets with themselves, encourage others who are doing similar rules as themselves, and receive daily and monthly analytic reports on how actual behavior lives up to desired behavior.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

593

Hi.Stories

Hi.Stories offers digital for museums and territories, consultancy for cultural use, virtual tour and augmented reality, and gamification for museums and cultural places. They provides consultancy for the integration of digital in cultural fruition. They create customized applications for the needs of individual, group, or school users, developing interactive dynamics that enhance the cultural heritage of the site or museum, with attention to small and medium-sized realities.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

594

EngageDino

At EngageDino, they are developing an ad technology product to help brands and agencies engage the intended target audience at scale.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

595

Eschatch

Business Model: unknown

Revenue: 30.3M

Employees: 220

Industry: Gamification

596

Wonnova Gamification

Wonnova specializes in digital innovation company that has developed a technology solution that will easily implemented gamification may help your company to retain, motivate and build engagement with customers and employees. Learn with and from your customers. We put ourselves in the shoes of your employees to understand their priorities and concerns. We listen carefully to your goals and needs. And with all this, prepare concrete actions to align the results and come and link positions between all those involved in the equation. In addition, we offer you our gamification platform that in just over two weeks you have running on your website. Maybe you can get everything you set out in a more proactive and efficient manner? Wonnova is a digital innovation company; info we have developed a technology solution gamification in Place That Will Easily Within your company. Our goal is to help your company Retain, motivate and engage with your customers and employees. By Learning with and from your customers, we put ourselves in the shoes of your customers to understand Their Priorities and Concerns. We Listen Carefully to your Concerns and needs, and With All This, to prepare concrete actions to align the results and move closer towards reaching your goals. In Addition, we offer you our gamification platform, That in just over two weeks, You have running on your website.

Business Model: unknown

Revenue: 5.9M

Employees: 35

Industry: Gamification

597

Gamygame

Gamygame is a gamification platform with Social Capa, Telemetry, Social BI, and SDK development for iOS, Android, and JavaScript. It also offers training, consulting, and development services. Gamygame was founded in January 2012 and is based in Barcelona, Spain.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

598

Itemz

Itemz is a motivational task &a; project management app that boosts your productivity. By completing tasks on time, before time, working after hours and so on, you collect points and trophies. It’s not that easy though – you loose points when you close the task after it’s due or even by moving it forward in time. You can compare yourself to others and, if you’re good, own your tag in your country or even the world for example: “become the Yoda of Design in Silicon Valley“. Although you’re not sharing your work or tasks, you can show your friends or headhunters how much you have done lately by publishing your trophies wall. Having in mind, that you wouldn’t want to show them how much deadlines you have missed – that’s the ultimate motivation for you. App itself has the most important time saving functions: - Create a task with delegation, start date, deadline, priority, tag, or recurring task using only your keyboard and shortcuts. You don&s;t have to click a million times to make it real. - Use folders with your files. And most of all - upload them by dragging and dropping. You can also see how much space is left at one glance. - Add comments and attachments to your or others&s; tasks. - Itemz has it&s;s built-in trophies which you can collect by finishing tasks, doing it before the deadline, reading the tutorial, inviting people, having many tasks in a specific tag and for the million other reasons. But if you&s;re the manager of your team - you can create additional trophies for sitting at work after 6 PM or winning the company&s;s Call of Duty tournament - it&s;s your call.

Business Model: unknown

Revenue: 184.7k

Employees: 4

Industry: Gamification

599

Movielang

Movielang (Movie Languages​​) is an application of e-learning practice and facilitating language learning, allowing the viewer to interact with the TV, and listen to movies and in their preferred language.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

600

Instituto Inforpeople

Inforpeople helps social activists advance their cause. It began operation on July 4, 2014, with its headquarters in Florianópolis in Brazil.

Business Model: unknown

Revenue: 4M

Employees: 49

Industry: Gamification

601

Smart Hands-on

Smart Hands-on is a gaming learning platform that develops performance and increases learner engagement.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

602

NESTOSS

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

603

Motion Arts

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

604

Azukki

Azukki is a game mechanics platform that powers web &a; mobile games, peer productivity and customer loyalty.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

605

TickHIve

The worlds largest sports and music Virtual Ticket Fan Game with features that engage and excite fans to compete for SuperFan status and earn prizes on a global level SCAN IT, LIVE IT, RELIVE IT

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

606

BLUEgg

BLUEgg (블루에그) is a game development platform that creates advanced brain games for kids. It was launched on February 10, 2013.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

607

Box of Words

IP acquired by Capeesh in 2018.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

608

Goodbit

Goodbit is a learning platform that bridges knowledge gaps by gamifying engagement in complex subjects. Goodbit&s;s platform is designed to allow users to utilize it without disclosing any personally identifiable information. Goodbit is headquartered in Ottawa, Ontario.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

609

Gamemick

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

610

Entertainment Cruises International

Entertainment Cruises is a Day Cruise Gaming company that relocated its corporate offices from Las Vegas, Nevada, to Madeira Beach, Florida, in December of 2002. In January 2003, the Company announced a change of name from Encounter.com, Inc. along with a change of focus from internet to gaming interests.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

611

Inhale Digital

Inhale Digital is the first social retail site for online games, offering players daily “flash” deals on the best new games and enabling game publishers to quickly grow their player base. Through a deep integration with Facebook, Inhale Digital allows users to easily discover the best new games, share daily deals with friends, and buy games as gifts for others across their social graphs. The founders of Inhale Digital are serial entrepreneurs with deep experience in the retail and games industries, including founding Betfair US, the largest legal betting business in the U.S., and Kaboodle, one of the world’s most successful social shopping sites. Inhale Digital is a privately-held company backed by leading venture capital firm Canaan Partners, and is based in San Francisco, California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

612

Freebal Entertainment

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

613

ViralSteroids

ViralSteroids tracks and analyze social sharing and conversions, resulted from sharing. Based on clicks and conversions the campaign owner can provide priority access or other rewards to influential users.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

614

Ginger Gene

Ginger Gene is a computer software company that offers a hands-on support &a; training platform for capital equipment manufacturers and users. Its platform features complete control of information for admin and users.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

615

YourExtraLife

YourExtraLife is a mobile app and a social game where people complete real-life challenges. The game begins when a person completes a real-life challenge that falls under one of these five categories: culture, nightlife, altruism, romance, and gourmet. The person submits pictures as proof that the challenge objectives were completed. The community then votes on the proofs, which enable the user to unlock harder challenges, level up, and earn titles and badges. The app allows users to share the fun with their friends on other social networks. YourExtraLife was founded by Gheorghita Catalin Bordianu, Philip Barclay, Samuel Chenard and Samuel Dion-Girardeau in 2011 in Wilmington, United States.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

616

Flying Chappal Studios

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

617

Console World

Console world provides online cheap console bundles, preowned Xbox one bundle and online console request with free delivery.

Business Model: unknown

Revenue: 1.8M

Employees: 39

Industry: Gamification

618

FunBills

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

619

Blitzly

With Blitzly, small to medium businesses can reward every purchase with loyalty points and create rewards that are purchased using those points + money. Rewards are similar in style to daily deals, but are sustainable because they are used to reinforce loyal behavior and get customers to refer their friends. Businesses don&s;t need any new equipment to participate, and customers don&s;t need a smart phone or plastic loyalty card. Blitzly takes a commission on reward sales, everything else is free.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

620

Engament

Engament design works that combine high levels of creativity, dynamism and entertainment. Their games are based on a stable online platform, easy to use and always available to raise the profile of daily work.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

621

I-Gamify

I-Gamify.net is a company that provides gamified solutions and services, workshops, events, and gamified hiring solutions using technical tools. The mission is to spread the power of gamification by applying services in 1 million companies to reach the work-life balance. They work closely to enhance: Work environment issues (Turnover, Politics, Employee dissatisfaction); Events and workshops (Learning, Engagement, Participating, certifications); Training Teams (Gamified trainer certifications how to be a professional trainer applying gamification techniques); Hiring Issues (Lack of profiles, wrong selections, High turnover); Sales Issues (Target Load, Target achievement, Creating Leads). They work to increase: Employee satisfaction; Employee loyalty; Employee Engagements; Trainees/Attendees engagements and satisfactions; Performance increment; Work-life balance.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

622

Innopinion

People2Join is a service to engage people to send thoughts and to automatically manage the evaluation process for making better decisions. People2Join is used to understand what a targeted group of people thinks and values. Use cases range from internal innovation to market research. People2Join can scale from tens of participants to even millions as it automatically distributes the work of evaluating and prioritizing the thoughts to the people. You can involve various stakeholder groups to the one and same evaluation process. The thoughts and opinions are gathered in a campaign format, which normally lasts from two to eight weeks.

Business Model: unknown

Revenue: 7.7M

Employees: 48

Industry: Gamification

623

Epunchit

ePunchit is putting together the first ever exclusive network to locally owned eateries. FINALLY a tool for Americans to find local eats without being distracted by those annoying giant chain restaurants.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

624

Analytics Egg

Analytics Egg develops innovative digital analytics and marketing applications. Analytics Egg specialise in digital analytics &a; optimisation, remarketing, retention marketing and digital strategy. One of the first products developed by Analytics Egg include Analytics URL Builder. Analytics URL Builder (http://AnalyticsURLBuilder.com) gives companies and agencies the ability to automatically track campaigns within Google Analytics and other analytics packages across thousands of landing pages with consistency and accuracy.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

625

Gappin

Geospatial life logging network with gaming dynamics where user keeps real time tracking his skateboarding cultural activities, gets self-coaching and multi-timescale statistical feedback with scientific methods, compare and challenge his friends, discovers distant crews and follow them live while they are expressing art, revealing new spots or tricks, influencing the whole movement filling the gaps out of home through a systematic recording of events, measurements and observations of global skateboarding culture lifestyle and evolution. Sharing an unique open source organic “Atlas”, users can connect to similar people moved by passion of showing, perceiving, challenging and feeling the nature visually translated with computational fidelity framed in space and time. Gappin mission is to record cultural activity deep inside specific metrics in various fields including physical sciences, in order to provide a visual experiment that aims to reveal patterns and offer a new perception of this artististic movement, such as different styles or amplitude and frequency of tricks execution in the chaotic environment which skateboard is embedded and skateboarders use to defy while they are abstracting pure sense of the situation. Read more: http://www.crunchbase.com/organization/gappin

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

626

LineGuru

LineGuru, LLC. was first released to the general public on August 21, 2011 with the goal of being the premier destination for sports entertainment on the web. With integration into the world&s;s largest online social network, LineGuru allows people all over the world to compete with their friends to accurately predict the outcome of sporting events, and then brag about the results online for the world to see. LineGuru is based in Atlanta, Georgia.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

627

Acheev.it

Acheev.it is building software that uses gamification, social feedback and analytics to help people to be more motivated and successful at work. Their first product is focused on sales teams and is currently in private beta.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

628

livecube

Listmee is an online marketplace, allowing startups to find co-founders, professionals, and entrepreneurs and professional people to find the right startup or project match for their long-term career aspirations. Listmee is a free, easy to use, and specifically designed for busy people with a career mission. Its users are only being contacted by people or projects they approve and want to know more about. It is based in Brisbane, Australia.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

629

Ideoide

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

630

Archade - Premium Arcade Systems

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

631

Gallantcloud Games

GallantCloud is a studio consisting of team members dedicated to creating exciting games. The studio consists of five team players with skills in areas of Design, Artists and Developers. Ben Cooper, Artist Paul Rayment, Developer Wayne Campbell, Developer Mantas Versulis, Artist Richard Hoffmann, Designer

Business Model: unknown

Revenue: 74.2k

Employees: 4

Industry: Gamification

632

EvenBetterHalf

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

633

Iran gamification Assocciation

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

634

Compartia

Compartia is focused on developing technologies to promote and expand the reuse of open data/open content through gamified utilities in professional/work environments. At this moment we are launching our first own-develoment CiteumArs, an Open-content Open-app, meaning that the administration user can create their own apps and make any kind of content changes or updatings which could be immediately seen by the users on a mobile device.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Gamification

635

Geosocials

GeoSocials is a real-time, location based, social game played around oneâ€:tm:s location - players win virtual and sometimes real rewards. The game doubles as a powerful social networking tool that facilitates players to make instant and real connections with others around. Simply put, GeoSocials is a virtual geocaching game with a hyper-local social twist. The broad theme of GeoSocials is - Play, Win &a; Socialize. User&s;s play a virtual game of geocaching, solve interesting challenges and win points for solving treasures which other&s;s have left behind. User&s;s win virtual (for most of it) and real rewards by finding and solving treasures. GeoSocials is driven by the people who play it and doesn&s;t require you to be in a famous city, restaurant or museum. While in the game, players can discover new people around their vicinity, make instant connections with people in their neighborhood, office or literally anywhere they are. GeoSocials facilitates instant communal discovery and encourages people to be more social in real life with people who they cross path with everyday but never got a chance to interact or know about. GeoSocials will be made available on the iPhone followed by other platforms.

Business Model: unknown

Revenue: 389.8k

Employees: 5

Industry: Gamification

636

ipsofacto labs

ipsofacto labs is the new startup behind a ipsofacto. We wan&s;t to engage people and consumers in a gaming experience that makes it fun to consume services or products by third parties.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

637

Small Island Studio

Small Island Studio is a creative animation company which makes digital, advertising, mobile &a; gamification solutions. We’re made up of award-winning artists, graphic designers, directors, technologists and writers with experienced account managers and marketing experts. We specialize in marketing, business, advertising and FAQ videos. Small Island Studio provides end-to-end productions, from original story boarding, illustration, writing and animation, through to professional voice-over, sound design, and cutting-edge interactivity.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

638

8BitFit

Play games, get fit, have fun! 8BitFit helps people reach their fitness goals with smartphone-based games that make tracking exercise less boring and way more fun. All games are built around a framework of social connections, motivational cues, coaching, metrics, and lighthearted competition among friends.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

639

Anywhere Outside

The Pokémon Go for Outdoor Sports. With the help from AR, avatars and gamification we will inspire kids and families to an active lifestyle through outdoor sports and encourage both digital and real-life interactions between our users world-wide.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

640

Istanbay

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

641

CashTrivia

CashTrivia is a software development company that offers a mobile application platform that features a multiplayer trivia game. Its platform features an online multiplayer trivia game that allows its users to participate in games in real-time.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

642

FanDunk

College sports is a $12b a year business, yet only 7 athletic programs make money. Leaving 4365 colleges across the US struggling to get by. It&s;s all about fans, fans buy tickets, merchandise, attract big sponsorship dollar. Division 1 football for example has no problem generating a massive fan base. But what about the rest. This is where FanDunk steps in. We help college athletic departments connect with their students and increase interest across all sports in their program. FanDunk is based on rewards, then we add a game layer and reward social activity. The result is a more engaged student, spreading their new found sports love to their friends.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

643

Immergo

What we&s;re making We&s;re making a game that teaches you Spanish while you play a story based, first-person noir thriller, set in 1943 Spain. You play as an American spy infiltrating the fascist Franco regime. Use your mic and your keyboard to control the character&s;s decisions to navigate the nest of spies in Madrid. The key goal of the game is to engage your emotions and your sense of adventure so you can start to think fluently. How it works Learning to speak Spanish in Spain is fun, exciting and easy.  The game provides a vehicle for immersive language learning by mimicking the natural and exciting process of learning a language in its native country. By playing a game rather than memorizing cards you use the parts of your brain that record experience and attach emotion to them. This allows you to better understand the language with less effort. Think in Spanish don&s;t translate. La Martina is going to blend the action of a Spy thriller with immersive language learning for an unprecedented interactive experience.   Build your vocabulary walking through cobblestone alleys and elegant Haciendas. Practice speaking by choosing who to trust and who to interrogate. Improve your knowledge of Spanish with an OSS training program that takes you from complete beginner to native fluency.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

644

Gamer Trials

GamerTrials is a platform of connection between the independent developer and the player. We are a space where the player helps the developer to transform his dream into a complete game. Collaboration and rewards are our reality. In order to turn dreams into games, GamerTrials offers the ideal tools for this. Use our Quests system to give your feedback on the game. Make it possible to have a more complete game through the Ideas Marketplace. GamerTrials, where players can be heroes and where dreams can take shape.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

645

Cashcrunchgames

Cashcrunch Games help the kids by teaching them the value of money and how to manage it through games. They believe that by playing games, experiences will be plentiful.

Business Model: unknown

Revenue: 83.2k

Employees: 6

Industry: Gamification

646

GreenGoWeb

GreenGoWeb is the pioneer in applying gamification principles in the field of sustainable development. The company fosters innovative climate-mitigation solutions by engaging individuals, non-state and subnational actors. This unique “pledge-and-review” system allows for network creation and dynamic collaboration amongst participants. GreenGoWeb provides a set of comprehensive measures to reach out and engage individuals in efficient, yet feasible, bottom-up actions. They create a virtuous circle, whereby they generate metrics that they convert into tangible performances, which in turn are monitored and certified. In so doing, they help organizations contribute to the SDGs.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

647

yorAPI

YorApi is a platform and service that allows developers to create REST APIs. It creates Back-End Infrastructure, Services, and API&s;s with all the features of apps like Foursquare in 60 seconds or less.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

648

FitIRL

A social, game driven, way to get fit!

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification

649

skooBi

skooBi is a gamification company that features a new game genre for mobile entertainment. The company was founded in 2017 by Adi Peleg and is headquartered in Yerushalayim, Israel.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Gamification

650

LazRfit

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Gamification