Top 100 Companies in the eSports space
ParticleFever is a designer and distributor of sports gloves, track pants and accessories.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Damage is a full service esports agency dedicated to the growth of esports and authentic integrations with brands into the gaming space. They develop, authenticate and take brands to market with intelligent activations that captivate gamer experiences. Agency capabilities include brand strategy, experiential, digital/social, creative, PR and pro team partnerships.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Detonate is the professional gaming, entertainment, and urban lifestyle brand of the South headquartered in the bustling city of Atlanta, GA. Founded in 2020, we signify the cultural impact southern lifestyle gaming has on the industry to bring a fresh new experience by engaging urban and underserved ecosystems to develop them into championship level gamers with global reach!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
KeyStar is a Nevada-based holding company that owns and operates brands in markets including sports betting, E-sports and fintech.
Business Model: unknown
Revenue: 78k
Employees: 15
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
WinZO is an India-based E-sports platform that enables users to play games and win cash rewards.
Business Model: unknown
Revenue: 3.6M
Employees: 30
Industry: eSports
PlayVS is an online esports league platform that allows high school students to compete in the interschool championship tournaments.
Business Model: unknown
Revenue: 20M
Employees: 15
Industry: eSports
FanClash is an India-based Esports platform that enables users to play fantasy games.
Business Model: unknown
Revenue: 1.1M
Employees: 30
Industry: eSports
Rooter is an Indian game streaming platform that organizes multiple esports tournaments and owns many gaming IPs. It focuses on the massive mobile gaming market of more than 350 mn gamers. Conceptualized in 2016, Rooter was initially set up by Piyush and Dipesh Agarwal to build a strong community of sports fans around the world. But soon after the outbreak of COVID-19, Rooter forayed into game streaming to build one of the country’s biggest communities of gamers as well. Rooter has reached out to more than 23 mn users with an average user watching Live game streams daily for 26 mins. Rooter also runs the biggest community program to build the next million game streamers in India. Today Rooter is the biggest streaming platform in India available across Android, iOS, and Desktop.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Skillz is a California-based mobile e-sports platform that enables gamers to view and compete multi-player tournaments.
Business Model: unknown
Revenue: 335.9M
Employees: 650
Industry: eSports
eFuse is an Ohio-based E-sports management platform that allows users to search for scholarships, tournaments, and team openings in the gaming industry.
Business Model: unknown
Revenue: 4M
Employees: 50
Industry: eSports
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
FanCode is a multi-sport aggregator platform for every sports fan, focusing on long trail sports content and contextual commerce. FanCode offers a personalized, curated sports experience across live streaming, news, live match scores, in-depth match analysis, research based insights, fantasy sports statistics, expert fantasy tips.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Overwolf is an Israel-based cross-platform that provides gaming application development solutions for in-game creators and game studios.
Business Model: unknown
Revenue: 10M
Employees: 67
Industry: eSports
G2 Esports is a Germany-based E-sports organization that organizes and competes in leagues and tournaments.
Business Model: unknown
Revenue: 21M
Employees: 175
Industry: eSports
Repeat.gg is a California-based esports tournament platform that enables individuals to play games and earn money and coins.
Business Model: unknown
Revenue: 3.5M
Employees: 32
Industry: eSports
Pocket Aces is an India-based digital entertainment company that creates and distributes written and video content for brands.
Business Model: unknown
Revenue: 6.4M
Employees: 180
Industry: eSports
Cloud9 is an e-sports organization that develops an online broadcasting network for competitive gaming, video streaming, leagues and tournaments.
Business Model: unknown
Revenue: 30M
Employees: 160
Industry: eSports
Genvid is a New York-based digital media platform that enables game developers to monetize live streams through sponsorships and in-stream purchases.
Business Model: unknown
Revenue: 10M
Employees: 55
Industry: eSports
PlayUp is an online-only Sports Betting and Fantasy Sports Company that owns its own proprietary wagering and fantasy platform and operates its in-house risk and trading team. The PlayUp Group offers legal products in Australia, New Zealand, India and the USA. It has many differentiating products such as Horseracing Products (fixed and pari mutual odds), eSports Betting and Fantasy on Horseracing and even eSports. They company serves as a one-stop-shop for sports fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GreenPark Sports is a California-based digital experience platform that develops and publishes E-sports games for smartphones, and tablets.
Business Model: unknown
Revenue: 8M
Employees: 65
Industry: eSports
ICM Partners is a California-based talent and literary agency that offers solutions such as talent representation and branding for artists, content creators and broadcasters.
Business Model: unknown
Revenue: 140M
Employees: 700
Industry: eSports
Anzu is an Israel-based online platform that provides in-game advertising solutions for game developers.
Business Model: unknown
Revenue: 12M
Employees: 45
Industry: eSports
Challengermode is an Esports platform that allows players to find, create and compete in grassroots and pro-level tournaments.
Business Model: unknown
Revenue: 1M
Employees: 40
Industry: eSports
Vindex is an esports infrastructure platform that offers fans engagement solutions for the sports industry.
Business Model: unknown
Revenue: 24.1M
Employees: 100
Industry: eSports
Juked is an esports aggregator platform that allows individuals and gamers to stream online games and tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 12
Industry: eSports
Versus Systems is a California-based fan engagement platform that offers solutions such as web application and sponsorship integration for the gaming industry.
Business Model: unknown
Revenue: 768.6k
Employees: 51
Industry: eSports
Super League Gaming designs, develops, builds and operates as a theater mode gaming platform for gamers and spectators.
Business Model: unknown
Revenue: 18.8M
Employees: 100
Industry: eSports
Mobalytics develops an AI-based analytics platform that provides gaming assistant and player engagement solutions.
Business Model: unknown
Revenue: 3M
Employees: 30
Industry: eSports
Elys Game is a San Francisco-based SaaS platform that provides sports betting and risk management solutions for individuals and enterprises.
Business Model: unknown
Revenue: 41.9M
Employees: 90
Industry: eSports
Rivalry is an online betting platform that provides Esports betting and regulatory gaming licensing solutions.
Business Model: unknown
Revenue: 13.9M
Employees: 51 - 200
Industry: eSports
Lucra is a California-based sports gaming marketplace that offers solutions such as fantasy games, score prediction, and fans engagement for individuals.
Business Model: unknown
Revenue: 1.5M
Employees: 35
Industry: eSports
Nerd Street Gamers (NSG) is a national network of esports facilities and events dedicated to powering competitive opportunities for gamers. The company promotes greater access to the esports industry, laying a national framework for esports talent development and high-quality gaming tournaments. NSG has received early backing from SeventySix Capital, a premier sports tech venture capital firm, Comcast Spectacor and Five Below.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Frameplay is an Intrinsic advertising platform for video games. Frameplay offers a transparent, self-serve, gamer-first experience that encourages creativity whilst delivering sophisticated data and analytics to both advertisers and developers. Frameplay is truly the in-game advertising leader, enabling intrinsic advertising within video game environments.
Business Model: unknown
Revenue: 50k
Employees: 14
Industry: eSports
Esports Technologies is a Nevada-based casino and gambling company that develops and operates platforms focused on esports and competitive gaming.
Business Model: unknown
Revenue: 58.6M
Employees: 60
Industry: eSports
Ampverse is a Singapore-based e-sports platform that provides Play-to-Earn guilds, experiential-driven products and gaming collectibles for gamers.
Business Model: unknown
Revenue: 5M
Employees: 108
Industry: eSports
Maestro provides a white-label platform for enterprise live streamers to own, engage, and monetize their audiences. We focus on engagement tools that drive actions at key moments while capturing user data to be used in analytics and marketing campaigns. Customers include Microsoft, PlayStation, E3, ESL, Capcom, WB Games, ELEAGUE, and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
EVOS is an Indonesia-based E-sports platform that allows users to play games and matches.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GamingMonk is an India-based gaming company that organizes and manages eSports tournaments for individuals.
Business Model: unknown
Revenue: 20M
Employees: 50
Industry: eSports
Panda.tv is a website that provides user submitted videos in categories such as video games, fighting, and singing.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
PlaySight is a cloud-based video analytics platform that captures, measures and analyzes the performance of basketball, volleyball, hockey and tennis players.
Business Model: unknown
Revenue: 6.1M
Employees: 106
Industry: eSports
Team Envy is an E-sports organization that organizes and competes in video game tournaments.
Business Model: unknown
Revenue: 8M
Employees: 50
Industry: eSports
Generation Esports is a California-based E-sports company that organizes and conducts video game tournaments for PC and smartphone gamers.
Business Model: unknown
Revenue: 3.5M
Employees: 59
Industry: eSports
G-Loot is an esports platform that allows players to compete against each other in online tournaments.
Business Model: unknown
Revenue: 5M
Employees: 120
Industry: eSports
TheScore is a Canada-based digital media company that designs and develops sports betting applications for the gaming industry.
Business Model: unknown
Revenue: 18.5M
Employees: 271
Industry: eSports
Game.TV develops an AI-based esports tournament platform that allows gamers to manage and compete in multi-player tournaments.
Business Model: unknown
Revenue: 1M
Employees: 26
Industry: eSports
Botisimo is a Texas-based cross-platform that provides solutions such as chatbot management, audience engagement and monetization for brands.
Business Model: unknown
Revenue: 1.6M
Employees: 8
Industry: eSports
Ignite Tournaments is a Puerto Rico-based mobile E-sports tournament organization and streaming platform that allows users to play games and earn rewards.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: eSports
Lurkit is a Sweden-based content analytics platform that provides market insights and influencer campaign solutions for the gaming industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FanUp is a Pennsylvania-based betting application that allows users to share and bet on Esports gaming events.
Business Model: unknown
Revenue: 100M
Employees: 40
Industry: eSports
BoomTV is an online platform that provides live streaming solutions for the gaming industry.
Business Model: unknown
Revenue: 1.2M
Employees: 24
Industry: eSports
Players' Lounge is an online platform that allows gamers to play multiplayer video games.
Business Model: unknown
Revenue: 3.5M
Employees: 15
Industry: eSports
Novos develops an online platform that allows amateur and professional gamers to develop a training plan.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Redefining competitive gaming with a revolutionary desktop app - League of Legends, TFT, Runeterra, and Valorant. Free download: http://blitz.gg
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Gamurs is an Australia-based entertainment media company that owns and operates a network of Esports, gaming publications, and advertising businesses.
Business Model: unknown
Revenue: 4M
Employees: 250
Industry: eSports
Group ONE Holdings (ONE) is a global sports media platform with a broadcast to 150+ countries around the world. One is a celebration of Asia&s;s greatest cultural phenomena - Martial Arts and Gaming, and the deep-rooted Asian values of integrity, humility, honor, respect, courage, discipline, and compassion through its millennial community and marquee sports properties (ONE Championship and ONE Sports).
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
AcadArena offers scholarships, tournaments, and play to earn opportunities for student-gamers. The company helps students and gamers to develop their academic and gaming skills. AcadArena was founded in 2019 by Ariane Lim, Kevin Hoang, and Justin Banusin.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Esports One is a data analytics company that provides market research, prediction insights and activity tracking services for the E-sports sector.
Business Model: unknown
Revenue: 1.2M
Employees: 35
Industry: eSports
RealFevr is a 100% Portuguese startup - with over 1.2M registered users distributed globally -,based in Lisbon and created in 2015 with the goal of revolutionizing the fantasy Leagues market. For several years the platform has been the market leader in Portugal, being proof of that the more than 150 thousand users and numerous official partnerships with entities such as Liga Portugal, Portuguese Football Federation (FPF), ZeroZero, among others. Besides the five years of experience developing and managing a reference product in the market, RealFevr&s;s team has an extensive background in IT, Gaming, Betting, Blockchain and Customer Support, giving its users and partners extreme confidence in the quality of service. Currently, the company has more than 25 employees spread all over Europe and plans to increase this number in the short term. With the Fantasy Leagues concept proven in national and international territory, RealFevr&s;s next major goals are now to establish as a key player in the global market of sports NFTs and international consolidation.
Business Model: unknown
Revenue: 450.2k
Employees: 8
Industry: eSports
VSPN is an internet sports and cultural media company that focuses its business on e-sports. It provides core marketing and entertainment content operations as its core business, providing brand marketing, artist brokerage, e-sports TV, and e-sports venues. Founded in 2015, Quantum Sports VSPN (Versus Programming Network) and is based in Shanghai, China.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
Banger is a blockchain-powered gaming platform that provides its users with an array of earning possibilities. Banger was founded in 2019 and was headquartered in Madrid, Spain.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
1v1Me is a New York-based esports platform that allows players to compete against each other in online tournaments and win rewards.
Business Model: unknown
Revenue: 0 - 100000
Employees: 12
Industry: eSports
GEMS is an Esports 3.0 aggregator platform within an O2O ecosystem founded in 2022. It propels Esports into 3.0 by integrating Gamefi, Metaverse, and Socialfi elements, and leverages on its founding partners&s; chain of Esports hotels. The core business pillars include NFT rental, DeFi Union, Play-to-Earn Arena, Dao Guild, and FanFi Studio.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Meta is an online platform that provides training solutions for game developers.
Business Model: unknown
Revenue: 1M
Employees: 30
Industry: eSports
Mobile Global Esports Inc. is a mobile esports company with a gaming and social platform that includes proprietary compression technology, as well as holding trademark and IP rights for collegiate esports tournaments and players in India. Esports are the competitive playing of video games by amateur and professional teams for cash and other prizes. Esports typically take the form of organized, multiplayer video games that include real-time strategy and competition, including virtual fights, first-person shooter and multiplayer online battle arena games. Esports are defined as competitive games of skill, timing, knowledge, experience, practice, attention and teamwork, but not games of chance or luck. Mobile esports are defined as esports that are streamed on an electronic esports platform and played by individuals or teams on mobile devices, usually smartphones. Competitors participate at large in-person events, small in-person events and virtually from home or computer cafes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 20
Industry: eSports
Esportal Group has built the fastest growing esports platform in the Nordics with the goal to become the number one go to place for the world’s top esport titles. We combine a digital platform for esports matchmaking and tournaments, Esportal, with physical gaming centres under the iconic brand Inferno online. Our vision is to create state-of-the-art experiences for the world’s esports enthusiasts and gamers. The digital platform Esportal is a web-based competitive arena for the major esport titles. We aim to make gaming in a matchmaking and tournament environment a more engaging experience, removing disruptive influences such as disconnects, cheaters and trolls. Our platform is seamlessly integrated with the games and all players of any skill can find their level, hang out with friends and get instant results with updated statistics. The world’s largest gaming centre, Inferno Online (“IO”), founded in 1999 and consists of multiple gaming and esports centres, was acquired by Esportal Group in 2017. IO has a long history and clear legacy in gaming and is known as an institution throughout the esports world. Esportal and Inferno Online are run separately but operate in symbiosis, creating exceptional gaming experiences both online and in our centres. It uniquely positions Esportal Group in the global esports community by enabling a seamless experience between digital and physical in tournaments and events. The digital platform, Esportal, operates a freemium business model where members can access multiple subscription-based services and features, with high conversion rates on our core markets. We also offer companies to be able to reach the rapidly growing and global esports community with advertising and sponsored tournaments. The physical arena, Inferno Online, has revenue streams from sponsorships, tournaments, computer rentals, food and beverage. The combination of digital and physical is unique and attracts players as well as commercial partners who want to reach those players both online and offline. It is a positive feedback loop where more players attract more commercial partners, which in turn attract more players. Esportal Group is currently engaged in several partnerships with leading multinational brands, offering for example in-game marketing, advertising, and brand building events. Contact us: [email protected] [email protected]
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
inSTREAMLY is a Poland-based technology company that allows streamers, and streaming platforms to connect with brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Immortals is a California-based E-sports organization that organizes and connects gamers for live-stream competitive gaming events.
Business Model: unknown
Revenue: 3.2M
Employees: 60
Industry: eSports
GRID is a Germany-based esports data platform that engages with publishers, tournaments, and teams to provide data services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Streamloots is an online marketplace that allows users to buy and trade interactions with live streamers.
Business Model: unknown
Revenue: 5M
Employees: 4
Industry: eSports
Lowkey is a California-based mobile application that allows users to record, edit and share gaming videos on social media.
Business Model: unknown
Revenue: 1M
Employees: 8
Industry: eSports
Welcome to next-gen fantasy sports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Digitap is a hyper casual mobile-based eSports platform that develops revolutionary game publishing solutions for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Pittsburgh Knights are a global esports organization with players from popular teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
100 Thieves is an organization that specializes in lifestyle, apparel, and esports brand.
Business Model: unknown
Revenue: 82.5M
Employees: 51 - 200
Industry: eSports
GamerJi is an India-based Esports tournament platform that enables users to play fantasy games and win cash rewards.
Business Model: unknown
Revenue: 2.1M
Employees: 20
Industry: eSports
Gameflip is an innovation focused technology company creating the commerce engine for the gaming Metaverse enabling all ecosystem participants including gamers, creators, brands, and developers to connect, safely conduct commerce and mutually share the benefits. Led by serial entrepreneurs and veterans in the technology and gaming industries, the team specializes in building safe, secure and highly scalable platforms for transacting digital assets (NFTs), digital goods and services. Since launching in 2015, its 6 million loyal community members have safely transacted over $120M on the Gameflip Platform. By combining its simple and intuitive platform with blockchain technology that delivers transparent ownership and playable NFTs, Gameflip is making NFTs accessible and safe for the mainstream. The Gameflip Platform utilizes environmentally friendly and sustainable technology that captures the benefits of blockchain technology without all of its complexities. Transactions within the Gameflip Platform are fully secure using fiat or cryptocurrencies, do not require mining or gas fees and have built-in regulatory compliance. Gameflip is located in the San Jose Bay Area and is backed by savvy gaming investors including Bullpen Capital, GoAhead Ventures, Lightbank and PlayNext.
Business Model: unknown
Revenue: 2M
Employees: 25
Industry: eSports
PandaScore develops an AI-based platform that offers real-time data analytics solutions for the esports industry.
Business Model: unknown
Revenue: 1M
Employees: 35
Industry: eSports
Strafe is a mobile-based application that enables users to follow favorite teams and players.
Business Model: unknown
Revenue: 6.9M
Employees: 13
Industry: eSports
ProGuides is a California-based E-sports training platform that offers solutions such as online courses and coaching videos for gamers.
Business Model: unknown
Revenue: 7.1M
Employees: 80
Industry: eSports
Dignitas is a provider of E-sports event management solutions for the gaming industry.
Business Model: unknown
Revenue: 3M
Employees: 68
Industry: eSports
Gfinity is an England-based entertainment company that publishes esports tournaments, real-time gaming, and related solutions for gamers.
Business Model: unknown
Revenue: 7.9M
Employees: 38
Industry: eSports
Unikrn is a Washington-based online betting platform that allows users to place bets on eSports matches.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: eSports
Powerspike is a New York-based media and technology company that offers solutions including automated influencer marketing, reporting and analytics for brands.
Business Model: unknown
Revenue: 4M
Employees: 30
Industry: eSports
GamerzClass is a Denmark-based E-sports training platform that offers on-demand video materials and coaching videos for gamers.
Business Model: unknown
Revenue: 2M
Employees: 35
Industry: eSports
Gamer Sensei is an esports coaching platform that offers on-demand training and skill development lessons for gamers.
Business Model: unknown
Revenue: 5M
Employees: 55
Industry: eSports
Bayes is a non-operative holding company that offers analytical tools for esports teams and tournaments.
Business Model: unknown
Revenue: 4.2M
Employees: 25
Industry: eSports
VENN is a post-cable network that broadcasts and distributes gaming, esports and entertainment programs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 34
Industry: eSports
DreamTeam - Infrastructure Platform and Payment Gateway for Esports and Gaming. DreamTeam is the ultimate teambuilding and skill-growing platform that solves problems for hundreds of millions of gamers who want to find teammates, improve skills, manage teams, and earn money. And with the unlocking of blockchain and smart contract technologies, DreamTeam is building a one-of-a-kind payment gateway for players, teams, tournaments, and sponsors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
FanAI is a California-based artificial intelligence company that offers proprietary purchase data streams and audience data for sports and entertainment sectors.
Business Model: unknown
Revenue: 1M
Employees: 30
Industry: eSports
Opera Event is a SaaS-based platform that provides influence management and optimization solutions for individuals and businesses.
Business Model: unknown
Revenue: 1.8M
Employees: 30
Industry: eSports
TLM Partners develops cross play platform technologies for Unreal, Unity, and Custom Game Engines. We are a game developer and digital publisher of Crossplay games for Console and PC. We partner with industry leading developers and AAA publishers to create immersive cross play gaming experiences. Setting the bar for best-in-class gaming utilizing our Crossplay platform stack built in the cloud for minimum latency and broadest accessibility. Our team of technologist, creative thinkers, and dreamers are pushing the boundaries of game experiences. Delivering consistent games for gamers to play Anytime, anywhere, any device.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
Fando Network uses a De-Fi solution to monetize creators in sports and eSports through creator tokenization, allowing fans to get rewards and control the creator&s;s actions. Through increased fan involvement and rewards, it provides creators with additive monetization opportunities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
OverActive is a Canada-based company that provides team ownership and audience engagement service for entertainment and esports industries.
Business Model: unknown
Revenue: 11.1M
Employees: 11 - 50
Industry: eSports
Talon Esports is a Hong Kong-based entertainment company that owns and operates esports teams.
Business Model: unknown
Revenue: 1.6M
Employees: 30
Industry: eSports
Dexerto is a multi-award winning, world leading esports and gaming lifestyle publisher and a major voice in digital culture for tens of millions of Millennial and Gen Z fans. Dexerto is the world’s largest esports and gaming news hub, with over 75 members of staff spread across 8 countries. As the leading voice in major North American and European markets, we supply editorial and video content to an enthusiastic, fast-growing audience of 16 million unique website users and 5.5 million social media fans every month. Our blend of sports and lifestyle coverage provides complete insight into the journeys of professional players and influencers, bringing fans and newcomers closer to their heroes and icons.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Clubforce is the only all-in-one sports club management platform that allows club volunteers to efficiently manage all aspects of their club from a single interface, significantly reducing paperwork and clerical errors, improving data integrity, and saving precious volunteering time in the process.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Hitbox is the favorite online community for millions of gamers around the world and home to the highest quality videogame live streaming (up to 4K 60fps), the most advanced chat and interactive platform, and the most engaged community for streaming and talking about all-things-gaming, from competitive eSports, to the latest triple-A release, to new indie hits. Hitbox is the web’s virtual gameroom where gamers go to hangout. We’re building the most vibrant and innovative online community for gamers by pioneering technology to keep gamers connected and engaged. Users have more fun on Hitbox because it’s easier to be expressive and social, and there are more opportunities to participate in the broadcasts.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Azubu provides an online video streaming platform that streams live eSports action, programming, news and analysis.
Business Model: unknown
Revenue: 10M
Employees: 231
Industry: eSports
Oddin is a B2B esports odds feed and risk management provider. It delivers the most engaging esports betting experience with industry-leading uptime and number of live markets. The solution boosts engagement, drives volume, increases margin, and thus accelerates profitability. This is only achievable by a combination of state-of-the-art technologies, advanced data science and machine learning algorithms, experienced traders, and official data. The team has more than 50 years of combined experience in betting and esports, successfully doing business with the most complex platforms globally, including Betfair Exchange in the past.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ESforce Holding is an e-sports organization, covering key industry areas from the organization of international competitions and creation of professional content to publishing, advertising, and retail and merchandising. ESforce Holding is best known to the e-sports world for its work with the likes of Natus Vincere, Virtus.pro, and SK Gaming.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Leagues are an international esports platform enabling grassroots esport on a national level to make the daily task easier for organizers, teams, and players to grow. Our goal is to make esport as structured, well driven, and acknowledged as traditional sports, and we want to be the go-to platform for everyone who wants to compete at a national level.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Product analytics service showing up to 50 customer metrics for game publishers and game marketing agencies. Analytical B2B platform for effective sales management through gaming influencers and bloggers. We are increasing LTV and Retention in mobile, PC, console and Nintendo games. Over 210 cases. Clients from 47 countries. Over 650
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Organization.GG is a California-based online platform that allows fans to play side-by-side with their esports PROs and streamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
LavLabs Inc. is an American human-experience technology company. The company specializes in software and consumer internet-related products, services, platforms and technologies. These include digital streaming music, video on-demand, social-taste technology, social networking, media &a; entertainment, cloud computing, mobile commerce, search, marketplaces, ad software, crypto &a; blockchain, VR/AR/MR/XR/RR/3D technologies and hardware. LavLabs mission is to inspire creativity with innovative-ideas that help build community and advance human experiences. LavLabs vision is to harness the power of unity to better the planet and improve human life. LavLabs values statement: Learn to adventure and voice your ideas so that you can Liberate humanity, adapt brave ways of being and support the world. LavLabs virtues statement: Listening shows great aptitude for achieving victory and is a legitimate way to practice accepting others, while bridging the gap of solidarity. LavLabs purpose is to empower people with better tools to experience, learn and enjoy the world together. LavLabs philosophy is that every person on the planet can reach their full-potential to thrive greatly. LavLabs passion is to place people on the pathway to progress. The company’s goal is to actively promote sustainable practices, while encouraging their teams to be creative across all elements of their family of brands. Since its founding, it has been their intention to develop and manage their activities in a manner that aims to protect the environment, reduce their ecological footprint and support the transition to a sustainable-powered internet, workplace and society. As such, they have issued their initiatives 1% of non-diluting shares and have committed to building stakeholder impact by being a 1-1-1 pledge company. Participating in Pledge 1%, LavLabs will donate 1% of net-proceeds, 1% of people-resources and 1% of its PSPT-focus to their in-house impact fund LiftHumankind.org and LavLabs.org, their 501(c)(3) charitable non-profit that provides support to sustainable tech initiatives like green tech and S.T.E.A.M. (Science, Tech, Engineering, Arts and Math), also offering student education, scholarship and college readiness programs to communities that are under-served. Some of the communities and economies LavLabs is pioneering include: The Social-Taste Super App: Yuhmmy App (currently invitation-only beta), The Super Money App: iLodCa$h App (expected late 2022), The Super Music App: iLodRadio App (expected 2023) and The Productivity Cloud: Workbatch (expected 2023).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ITG is an AI-Powered video engagement and monetization platform for VOD &a; Live video content. Viewer interaction is dramatically enhanced with clickable, intuitive modules, creating a unique and exciting viewing experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
The GIST is a Canada-based media company that publishes e-newsletters about sports for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SportsIcon lets users connect with sportspeople through NFT’s and masterclasses.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: eSports
Betty Labs is a California-based audio streaming platform that allows writers, musicians, songwriters and podcasters to make discussions, debates and ask me anything sessions.
Business Model: unknown
Revenue: 6M
Employees: 40
Industry: eSports
Matcherino is a crowdfunding platform that allows the eSports community to connect, organize, stream and distribute funds for tournaments.
Business Model: unknown
Revenue: 1.3M
Employees: 20
Industry: eSports
Shotcall is an interactive gaming platform that allows content creators to engage with fans via community events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 14
Industry: eSports
Play One Up is an online gaming platform that allows users to compete and win rewards.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Streann Media is a SaaS platform that provides content distribution, engagement and monetization tools.
Business Model: unknown
Revenue: 3.5M
Employees: 45
Industry: eSports
Playfull is an online platform that offers rewards and coupons for esports gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 12
Industry: eSports
Zoomph is a social analytics platform that transforms digital marketing with real-time streaming analytics data.
Business Model: unknown
Revenue: 3.5M
Employees: 22
Industry: eSports
Brag House is the premier esports platform for the casual college gamer that brings the excitement of college sports rivalries to the gaming world. Their mission is to empower people to interact and create a community in which all gamers, streamers, fans, and friends can play games, talk trash, and win prizes. The company has quickly become the No.1 home for casual gamers in college across the nation and has signed partnerships with McDonald’s and Coca-Cola.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Mineski Global operates as an esports and gaming organization.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
SenpAI.gg (YC S21) is a gaming coach for the 1.4 billion PC gamers globally. SenpAI.gg’s desktop application makes personalized recommendations in the game and provides post-game feedback to help gamers improve faster. It is the most comprehensive assistant that supports gamers before and during the game via Voice Assistant, or an overlay that uses computer vision.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
PlayBrain is a company built to help brands reach gamers and game fans with esports, targeted communication, and content marketing. With creative roots and a gamer core, PlayBrain creates experiences that matter to gamers and game fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Vanta is a Massachusetts-based youth esports development platform that provides club esports leagues, camps, and coaching for schools and community organizations.
Business Model: unknown
Revenue: 0 - 100000
Employees: 22
Industry: eSports
TuringSense develops and offers wearable multi-sensor motion capture and analysis systems that provide instant biomechanical feedback for players.
Business Model: unknown
Revenue: 2M
Employees: 51
Industry: eSports
Crown League owns and operates football teams to play in sports events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Ryu Games is a California-based online gaming SDK developing platform that allows developers to add cash tournaments for smartphone and console games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 25
Industry: eSports
GamerSafer offers multiplayer games and Esports platforms an identity management software to defeat fraud, crimes and toxicity. Our Gaming ID verifies and authenticates players in less than one second using computer vision and AI. With this solution, games can reduce user churn, increase lifetime value, comply with data privacy regulations, and reduce operational costs. The company was founded in 2019 by Rodrigo Tamellini and Maria Tamellini and is based in San Jose, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Esports Xo is an India-based SaaS platform that enables game publishers and brands to design and launch online gaming competitions.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: eSports
TEAM DAO is a Singapore-based Web3 platform that allows investors to participate in metaverse and cryptocurrency-focused gaming projects.
Business Model: unknown
Revenue: 1.2M
Employees: 6
Industry: eSports
Stream Sage produces interactive data-driven solutions for individual and enterprise video live streamers (massive interactive live events, esport, gaming, online music events etc.). Stream Sage’s tools enhance engagement and monetization by providing streamers with interactive overlays for video content, real-time insights, AI-based predictive recommendations, and instant shopping (live commerce).
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Bitspawn is a leader in esports software innovation. Bitspawn provides cutting edge esports tournament curation, player development tools, and analytics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Take everything you love about gaming, the emotions, the fun, the spirit of community and splash some cash on top. Visit Gamin.gg gaming platform. Gamin.gg went live on 11 Nov 2022 and is a new to the category gaming ecosystem including instant tournaments for competitive skills games with a unique cash reward model.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
QLASH is an Esports organization that aims to promote and bring innovation to the Esports industry. QLASH manages professional Esports teams, organizes community and competitive events, and manages a network of streamers and content creators.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Upcomer is a Canada-based online platform that offers Esports news, match schedules, tournament standings and scores.
Business Model: unknown
Revenue: 6.9M
Employees: 30
Industry: eSports
The latest news from across the e-sports industry covering interviews, event coverage, opinion pieces, reviews and much more from the e-sports world. E-sports is a booming global industry where skilled video gamers play competitively.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
DRX is an online platform that offers clothing and lifestyle brands products to individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Scoutium is a technology company that provides a unique motivation for all players, clubs and federations around the world. Scoutium has ten thousands of analyses of football players from Germany, Poland and Turkey in its database. With tens of partner clubs, Scoutium is able to access hundreds of cities, towns, and villages in the countries with more than hundreds video experts and scouts. We aim to democratise football by opening up young players&s; horizons and giving opportunities to players to be discovered. With Scoutium, licensed football players can improve themselves with exclusively created overview videos, analyses from professional scouts, and special training programs, and can be discovered by clubs with regards to these videos &a; analyses. Football fans can earn money by recording 90-minute videos or making player analyses and have the chance to pursue a professional scouting career. Thanks to our technology, clubs can access to our database formed by match recordings and scouting analyses. Until today, Scoutium has raised 2.5M$. With projects in Machine Learning and Data Science, Scoutium has become an ITU Teknokent company in 2018. With the mission of enabling all players around the world to be discovered, Scoutium’s goal is to change the game forever. For more, please visit scoutium.com or download our app from Google Play &a; App Store.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Omnicoach is the ultimate esport coaching system, built to help gamers become a better player. Omnicoach automatically detects every key event of a game-play video, resulting in a detailed and accurate in-game performance analysis. Then provides personalized tips, practice exercises, specific statistics on game-to-game bases in order to become a real athlete.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 1.5M
Employees: 17
Industry: eSports
Readyup is an online gaming platform that allows esports players to manage and communicate with their teammates.
Business Model: unknown
Revenue: 2M
Employees: 15
Industry: eSports
Beastcoast is a New York-based esports organization that conducts and competes in gaming tournaments.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: eSports
Drop-In Gaming is a gaming platform designed to bring gamers of all ability and skill levels together. The platform permits a chance to enter and play in the mega tournaments and compete for big cash payouts, enabling gamers to win large cash prizes through bracket play, matches, and tournaments. Founded in 2020, Drop-In Gaming is based in West Linn, Oregon, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10
Industry: eSports
kaikoo is an All-In-One software made 100% for esports coaches. Our platform is based in three main pilars: · A real time tracker where you are able to see all your teammate&s;s stats. · A dashboard where you are able to send tasks to your players and see how they are completing then automatically by synchronization with the API. · A calendar where you will be able to schedule trainings, talks and official matches. · A video analyst tool where all the team will be able to see synchronously. The platform is also ready to do automated coaching for lonely players with the data collected of all worldwide games played. A player without a coach is able to use kaikoo and improve his performance with the tasks proposed by the platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SciSports is a Netherland-based SaaS platform that provides solutions including recruitment, performance and opponent analysis for sports professionals.
Business Model: unknown
Revenue: 4.1M
Employees: 41
Industry: eSports
Lidoma is a gaming platform that brings communities together, organizes tournaments and leagues, and broadcasts online/offline events in some of the most popular mobile and PC game titles. Lidoma is headquartered in Dubai, United Arab Emirates and was founded in 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Zengaming is an eSports discovery network, enabling players to connect with teams, sponsors and other eSports enthusiasts, create their professional profile, compete and get discovered. The company was founded in 2015.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Mainline is an esports platform that allows colleges and brands to manage and monetize esports programs and tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Learn 2 Play develops eSports projects with educational, technological and marketing dimensions.
Business Model: unknown
Revenue: 3.1M
Employees: 25
Industry: eSports
MegaFans is an entertainment company that develops and publishes games for mobiles.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Blocksport supports Esports and Sports clubs, streamers, influencers, federation and leagues with a dedicated white-label mobile app to access new revenue sources, to engage their fan community and to analyze the brand visibility and interaction of their sponsoring brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Statespace is a New York-based SaaS platform that offers solutions such as AI-driven performance analytics and esports training for individuals.
Business Model: unknown
Revenue: 7.5M
Employees: 100
Industry: eSports
Hearo.Live is a mobile-based application that allows users to create online groups and watch esports games and videos.
Business Model: unknown
Revenue: 750k
Employees: 9
Industry: eSports
WTFast is a gamer private network that enables transmission and delivery of MMO and MOBA game data.
Business Model: unknown
Revenue: 6M
Employees: 50
Industry: eSports
GGPredict is an AI coaching platform for esports players. We have created the most advanced data extraction tool in esports that allows us to efficiently get hundreds of metrics describing players&s; performance and use AI tools to provide anyone with tailor-made training plans that answer specific weaknesses and play styles. GGPredict also programs and runs training-specific game servers that allow players to get the whole training environment in one place. Having the best data and training tech that already has brought tens of thousands of players onto the platform they are focusing on building a community around development in esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
BitSport is a blockchain driven, competitive gaming ecosystem reinventing the Gaming, eSport, &a; NFT space by creating mass market adoption via Incentivisation &a; onboarding of traditional gamers playing their favorite games to the MetaVerse.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
PLAYR is a promotional giveaway platform that provides marketing and branding services for the gaming sector.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Josudo is a complete end to end learning solution, designed specifically for gamers. It is a 360 degree e-learning platform that helps gamers of all kinds to get better. They use tech to match up players with the coach best suited to their skill level and desired improvement areas.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
RSG is a Singapore-based online platform that allows sells esports apparel, keychain, mug, led flask bottles and masks for users.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Esports Players League is a global esports tournament and media network that is developing an integrated and open ecosystem for tournaments, media, brands, publishers, teams and players with a focus on community and digital interactivity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Pogr is a unique customizable profile system with centralized video game statistics. They are building the statistical foundation for the future of gaming; ie, &s;the metaverse&s;.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Rogue is an esports organization that offers apparels and gears for players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Vulcun is an online platform that allows the users to assemble teams of their favorite e-sports and bet real money.
Business Model: unknown
Revenue: 0 - 100000
Employees: 23
Industry: eSports
GBarena is an Egypt-based e-sports platform that enables gamers to participate in gaming tournaments and connect with other gamers.
Business Model: unknown
Revenue: 2M
Employees: 18
Industry: eSports
MCES is a French esports organization. Their MCES Gaming Center spaces are equipped with a dedicated fiber, many PC gamers and consoles to come practice your passion alone or in groups.With the experience in sports training and esport of their professional team MCES (coaches recognized on the professional esport scene and former sports titled like Yannick Agnel or Guy Demel), thy provide MCES Academy with a high-level approach to training. competitive practice of video games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Riot Squad Esports is a professional esports organization building the next generation of future professional esports for gamers. It maintains teams in CS:GO, Fortnite, Rainbow Six: Siege, Apex Legends, and PUBG, and also has a two-person "Twitch Squad. They believe in putting their players first, competing at the highest level, and never compromising their values. Riot Squad Esports was founded in March 2019 and is headquartered in Chicago, IL, USA.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
GGWP is an Australia-based E-learning platform that offers influencer marketing courses for gamers.
Business Model: unknown
Revenue: 1.5M
Employees: 10
Industry: eSports
Oomba creates an interactive social network for tournaments, leagues and teams.
Business Model: unknown
Revenue: 10.8M
Employees: 87
Industry: eSports
Esports Mogul is an ASX listed (ASX: ESH) esports media &a; software business leading the innovation of competitive gaming online Strategic relationships with world leading gaming companies such as Razer, Twitch &a; Mineksi delivers esports for everyone.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GameBuddy creates a whole new way to watch and play competitive games by adding interactive challenges that guarantee fun to players &a; viewers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
NAG Studios is a video game development studio that designs and develops competitive games and streaming platforms for players and broadcasters.
Business Model: unknown
Revenue: 0 - 100000
Employees: 15
Industry: eSports
Youmai Sports is a sports event operator engaged in the promotion &a; operation of marathon events, e-sports, basketball, volleyball, etc.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Quarterback is a fan engagement platform that allows esports players and teams to engage with their fans during streaming downtimes.
Business Model: unknown
Revenue: 2M
Employees: 45
Industry: eSports
Champions Round is a California-based online sports platform that allows users to play fantasy games and win cash prizes.
Business Model: unknown
Revenue: 3.2M
Employees: 43
Industry: eSports
Allied Esports is a California-based entertainment company that owns and operates a chain of E-sports venues that organizes and conducts video game tournaments for gamers.
Business Model: unknown
Revenue: 7.1M
Employees: 88
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Kronte offers the best technology in the market for creating and organizing eSports tournaments. In the world, around 50 Million Amateur Tournaments are created...MONTHLY! But these tournaments are using old technology, and it is actually slowing the growth of the whole industry. We offer the best solution: automatic results, anti-cheat, anti-hackers, and a crazy cool ranking algorithm!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Make every Game count. Gamerpro connects mobile gamers by unique matchmaking to play a wide range of competitive mobile games for real money and handling the payments of users safely. Our mobile app has already achieved global traction by having app installs and paying users from 166 countries. The platform is compatible with any skill-based multiplayer mobile game and currently supports most of the largest mobile games in the world. We are filling a need on the mobile games market and running a competitive business model by allowing gamers to earn money based upon their skills.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
EXCEL ESPORTS is a competitive gaming culture brand that uses its platform to have a positive impact on the gaming and esports community. It was founded in 2014 by brothers Joel and Kieran Holmes-Darby and is headquartered in London.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Plays.Tv develops a software platform that enables players to record, replay and relive their games.
Business Model: unknown
Revenue: 5.5M
Employees: 130
Industry: eSports
ESPORTS is a analytics firm that offers interface usage pattern, cognitive test performance and momentary ecologic assessment services to businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Skibre (www.skibre.com) is a social and mobile-based competitive Multiplayer Mobile Esports platform that hosts skill-based casual Mobile Gaming Tournaments for players across genres like arcade, puzzle, action, strategy, quiz, AR/VR and more. Skibre helps amateur mobile gamers compete professionally on its platform and get recognized for their talent, earn prizes, and become famous. Leveraging Amazon’s cloud-based technology architecture and robust payments platform, Skibre can host millions of real-time casual esports tournaments securely daily for mobile players worldwide and distribute prizes in cash and in kind. Skibre partners with local and international game developers by enabling social competition in their games and hosting it on Skibre’s super app available on Android &a; IOS.
Business Model: unknown
Revenue: 0 - 100000
Employees: 8
Industry: eSports
B2Digital is a Florida-based live event sports company that schedules, organizes, develops, markets and broadcasts MMA leagues and tournaments.
Business Model: unknown
Revenue: 2.2M
Employees: 28
Industry: eSports
Uconnect Esports is a sponsorship marketplace connecting some of the biggest brands in esports with collegiate and regional esports communities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Glytch is a location-based entertainment company that provides gaming and esports management services for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
DingIt broadcasts live video gaming streaming, daily eSport events and much more.
Business Model: unknown
Revenue: 366.4k
Employees: 17
Industry: eSports
Gamr is an online subscription platform that allows gamers to interact with each other and enables tournament organizers to host events.Gamr is building eSports infrastructure for every gamer in Africa. Our mission is to advance gaming culture and eSports by powering competitive tournaments and investing in tomorrow’s pro players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Just imagine, young football players would be trained by Cristiano Ronaldo, Lionel Messi or Kilian Mbappé - or even better: by all of them at the same time - based on Artificial Intelligence. eCoach Football - Play. Learn. Be a Pro.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Hitmarker is an HR management platform that allows candidates to find a new job in the esports and gambling industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Revenant Esports is an India-based company that partners with the best esports athletes across the globe.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Wangjing Network Technology is a Hangzhou-based eSports service provider. Wangyudashi, which operates wangyuhudong.com, is a specialized platform for internet cafe payment and eSports registry developed by Zhejiang Wangjing Network Technology Co., Ltd.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FortniteINTEL is the source for Fortnite news, leaks, images, videos and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
GameWisp is a video content platform and marketplace for gaming video creators and viewers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fenworks delivers varsity level esports and drone racing programs to middle and high schools students. Through the combination of esports curriculum, competition, and coaching, the company aims to create a meaningful community that gets students involved and engaged.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Pluck is building a headless micro-services PaaS for the esports industry, giving it away for free to thousands of teams globally, thus enabling a billion gamers to achieve their full potential.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
PointsBet is a cutting-edge sportsbook that provides the quickest and most user-friendly app (iOS and Android) while also providing the best content and experience for sports bettors – a company staple that, in conjunction with internal culture and values, has primed PointsBet for success as they look to continue to take the world of sports betting by storm! PointsBet is the only U.S. online operator to offer PointsBetting – a unique and innovative way to bet – and has also introduced a slew of well-received, bettor-first initiatives. PointsBet offers the most markets on all four major U.S. sports (NFL, NBA, MLB, NHL) and PointsBetting in the world, including up to 1,000 markets per NBA game. The company was founded in Australia and launched in New Jersey in January 2019, following PASPA repeal. PointsBet quickly expanded operations to Iowa and extended their footprint to Colorado, making Denver their second headquarters. By way of PointsBet’s noteworthy agreement with Penn National Gaming, the company has earned the license to operate in 10 states, pending legislation. As the bookmaker continues to grow, they recently secured $80 million in funding to bolster U.S. expansion efforts. PointsBet will continue to bring its proprietary and best-in-market technology, expert trading practices and proven growth marketing to emerging sports-betting markets. Proudly fueled by technology, analytics and a data driven approach, PointsBet will continue to revolutionize sports gaming. PointsBet employees pride themselves on teamwork, adaptability and always finding creative solutions to provide users with the best experience possible. PointsBet will continue to be a disruptive force willing to break the mold. Website: www.pointsbet.com Twitter page: @pointsbetusa;@pointsbet_au Headquarters: Denver, Colorado (US) &a; Melbourne (Australia) Other offices: New Jersey &a; Iowa
Business Model: unknown
Revenue: 34M
Employees: 51 - 500
Industry: eSports
Platform for players of most popular games like League of Legends and Fortnite. We offer casual cash challenges as well as AI powered recommendations to help players improve their skills. Our unique selling point are casual challenges - new form of esports tournaments, designed for casual players. Challenger Project is a natural partner of streamers and youtubers, as we help them engage their audience and increase revenue as well. We cooperate with partners like media publishers and esports pubs/clubs. Our business model is based on fees from buy-ins to cash challenges.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SteelSeries is a Denmark-based manufacturer and online retailer of gaming peripherals and accessories including headsets, keyboards, mice and controllers.
Business Model: unknown
Revenue: 359M
Employees: 350
Industry: eSports
Gwoop is an online gaming platform, engineered by machine learning and science. Our mission is to help our users get better at gaming. Gaming is a $160b industry, and more people watch esports than they do the NHL, MLB, or NBA. Gwoop is a technology company that is helping improve gamer performance across the FPS, MOBA, Racing, Sports, and Strategy genres, by blending cognitive, physical and digital feedback into a comprehensive platform. Powered by machine learning and artificial intelligence, Gwoop Inc. works closely with neuropsychologists and top gamers to bring forth a fun and competitive environment. By providing these mini-games, we are helping our users achieve their gaming goals no matter what level they are today.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Esports and Gaming Ad Network connects your brand directly to millions of gamers with impact and engagement. Thece is revolutionizing the way brands enter into the Esports and Gaming Media landscape. The only thing people love as much as playing video games is watching people play video games. In 2020, gaming video content (GVC) enjoyed an audience size of 1.2 billion viewers and continued a five-year trend of annual double-digit growth.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Battlefy operates as an eSports management platform that enables organizers to create and manage tournaments and leagues.
Business Model: unknown
Revenue: 8M
Employees: 50
Industry: eSports
Plair develops and operates a video game focused blockchain platform that helps gamers to connect and engage with each other on events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Znipe organizes and orchestrates digital events for its clientele and client base.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Galactech is a UAE-based e-sports platform that provides solutions such as content monetization and tournament management for gamers.
Business Model: unknown
Revenue: 1.7M
Employees: 32
Industry: eSports
Playerhunter is the fastest growing sports social network for finding a professional contract and connecting with scouts, agents, managers and clubs.Creating a professional CV allows you to be seen and recruited by the world’s best scouts and clubs. Playerhunter helps you to improve your career by providing jobs, camps, scholarships and trial offers worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
The Unikrn team is made up of long time gamers, esports nuts, punters, and cryptocurrency maniacs. They live eat breathe sleep esports, gaming, and betting, and they are literally spread out all over the world. Their culture is amazing, and the team dynamic is sometimes hilarious as they have people in Berlin, Croatia, Dehli, Las Vegas, Seattle, Singapore, and Sydney. You&s;ll sometimes find them playing games late into the night or coding in the wee hours of the morning working on the most beautiful products for their community. they&s;re online all the time, and you can learn more about them on the Unikrn website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
PLAYERTEK develops Global Positioning System Tracking devices for football and rugby players.
Business Model: unknown
Revenue: 1M
Employees: 43
Industry: eSports
INTRODUCTION Today&s;s Web 3 games are not good enough for mainstream gamers. It&s;s evident in the market gap where there are only 3 million play-to-earn players and over 234 million esports gamers. As a Web 3 launchpad company that has assisted over 130+ NFT projects launch and a loyal gamer of titles such as FIFA and Forza since the 90s, we decided to do something to bridge this gap! THE NEXT STEP INTO WEB 3 We will use a proven sports growth formula coupled with Web 3 technological advantages of the blockchain to deliver an immersive game experience unlike any other. We&s;ve simplified the tokenomics and allow users to bring their own tokens and NFTs to form their own game, completely challenging the current norm of play-to-earns to solve the new player adoption and retention issues faced by all the competitors in the space. RACE-AND-EARN WITH RACER CLUB Introducing Racer Club, the first Web 3 racing game that brings the nostalgia of &s;Mario Kart&s;, story captions of &s;Forza&s; and easy to build tracks of &s;Hot Wheels&s;. Built in Unreal Engine and with a step-by-step roadmap set to revolutionise the Web 3 gaming space, the final goal is to cater for Club Managers, Players and Fans to become one with Esports connecting both worlds to be able to compete in the same level playing &s;metaverse&s; of the future. WHY YOU SHOULD ENTRUST US The core team is led by CEO and co-founder, Matthew Ng, a startup entrepreneur with over 20 years experience in building, scaling and exiting businesses, and have previously done this successfully in the ecommerce, motorsports and energy sectors. Roman Granovskyi, the company&s;s CTO and co-founder has over 15 years in the technology development space and has worked on various projects for brands such as Energizer, AWS and Atlassian. Vince Naselli, the company&s;s CFO and co-founder has over 25 years and 7.7 billion in trade sales experience in M&a;As and business strategy. Together, the team&s;s recent success include selling out 3 NFT projects under the brand ToastPunk and Irish Oracle amassing a community of over 75,000 loyal members and 130+ collaborative and strategic partners. EARLY STAGE INVESTOR Although there will be later on opportunities to become an investor for this project, we invite you to join Racer Club early in our current funding round. This will suit VCs and angels that are critical on using their investments to make the Web 3 space a better one as this is our main mission of this project alongside being the go to platform for Web 3 Esports and GameFi.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Harena Data is an Indiana-based SaaS platform that offers data analytics solutions for the esports industry.
Business Model: unknown
Revenue: 4M
Employees: 28
Industry: eSports
Eon Media is a Canada-based information technology and services company that provides user-personalized experiences using advanced AI/machine-learning methods for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Arcadous is an online platform that allows eSports gamers to monetize their gaming experience by playing, competing, and challenging other players through skill-based free or microtransaction-entry scrims while bridging the gap between fun and reward. Furthermore, Arcadous focuses on empowering the esports community, allowing every skill level gamer to be rewarded through their experience on the platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Scoutli is a data analytics, scouting and team management platform for esports organizations. Think of it as a Moneyball approach to esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ggCircuit is a game development firm that offers cloud-based management solutions for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gamerabble is the gamified esports coaching, training, &a; development platform for gamers who want to improve in a fun, inclusive, &a; toxicity-free environment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Wombo is helping esports content creators to live of their passion by providing live classes, tournaments and exclusive content to their community. In Wombo creators are generating 50% more revenue than other platforms. In 2021 became active in 9 LatAm countries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Bet4Fun is the new Competitive Mobile Gaming App allowing players to challenge each other and earn rewards by instantly playing against other players or their friends around the world, in 1v1 or in Tournaments, for Free or in Real Money, on a variety of partner games, in intense matches !
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GameValues is a Next-Generation P2P Trading Platform for gamers, where they make virtual assets real! We are creating a global marketplace that allows players to exchange their in-game assets securely and transparently in just one click. Our solution provides new sustainable revenue streams for large and small game development companies. Every day, more than 2.3 billion people play games across multiple platforms and devices. In 2017, the gaming industry reached $107 billion in revenue and is still booming, and in 2022, more than $200 billion. However, only about 4,000 professional gamers profit from their time spending by playing games. Today, just a couple of games with 6% of the audience already have a turnover close to $4 billion by trading in-game items. At the same time, 94% of gamers do not participate in global trading at all. Players can sell in-game items, accounts, characters, skins, in-game currency and train other players. Our functionality gives users the opportunity to sell absolutely everything related to the games and thus they can monetize their time invested in games or save a lot of time on mining items by buying everything they need on our platform. In this way, GameValues is creating a new economy in the gaming industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Barracks is an online gaming website that allows users to register and play games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Big Cash is India&s;s one of the best skill based E-Sports platform. In Big Cash you can play Rummy, Poker, Call Break, Cricket, Car race, Soccer, BasketBall and many more mobile games and win real cash instantly.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Sports Flashes is a digital platform that publishes sports-related news, live scores, statistics, reviews and streaming videos.
Business Model: unknown
Revenue: 1M
Employees: 51 - 200
Industry: eSports
Pole Position is one of the region&s;s leading motorsports consultancy firms. The CEO moved to the United Arab Emirates in 1981 and have been involved in regional motorsports as a competitor winning titles in karting, rallying and circuit racing since he was 11 years old. His business portfolio includes several automotive startups. He has been a circuit director and has the honour to be on the local ASN&s;s committee for motorsports development and building grassroots motorsports. He brings a wealth of background and experience to motorsports destination development, circuit operational and commercial management, creating bespoke events in addition to sourcing funding for large scale automotive or motorsports projects. Pole Position also establishes itself as a leading automotive events agency with many top car brands as their clients. Providing operational management for events (on and off-road), along with race circuit experiences and car launches with a team of professional driving talent. It offers bespoke corporate track day`s around the Middle East with its circuit partners including luxury VIP trips to some of the world most amazing racing circuits and driving tours. Through covid19 lockdown, Pole Position has invested in Esports racing and created Virtual Motorsports Ltd, partnering with RaceRoom GmbH to become the region&s;s leading online and onsite Esports solutions provider. The professionalism and expertise in production and operations management on delivering turnkey Esports has resulted in thousands of competitors around the region with the ability to reach millions worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Daily E-Sports forms an e-sports event operation, e-sport terminal customization, e-sport big data service, e-sport education and training, e-sport town planning, and operations in business sectors by creating a cross-border integration of multi-resource scenarios and the e-sport industry. For CMEG and mobile e-sports tournaments, they produce equipment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
EBET is a technology company that develops and operates platforms focusing on eSports and competitive gaming. The company operates a licensed online gambling platform that also offers real money betting on eSports events from around the world in a secure environment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Smash.gg is an esports tournament and event organization platform that helps organizers to create and manage tournaments and leagues.
Business Model: unknown
Revenue: 6.1M
Employees: 37
Industry: eSports
Experts in designing Innovative, Interactive, and Immersive experiences (EDIIIE), we are one of the largest companies offering emerging technology solutions. Our unparalleled services and industry solutions are powered by cutting-edge technology that spans the following services: AR/VR/MR/XR, Blockchain Development, NFT Design and Development, Metaverse Design and Development, Game Development, Animations and VFX, and more. Our team includes some of the top Technology Enthusiasts, Game Developers, AR/VR Specialists, Designers, Artists, Animators, and an Intelligent lot of Subject Matter Experts in the domain of Engineering, Medical, etc. We have delivered solutions to ventures in eCommerce, Training &a; Development, Retail, Real Estate, Entertainment, Manufacturing, FMCG, and various other domains. We have successfully delivered 150+ projects to businesses from The United States, Canada, Europe, India, and other parts of the world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 250
Industry: eSports
Jump Clear operates as a daily fantasy sports platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
CAPSL is redefining competing online. Create and promote tournaments, play and show off your gaming skillz, support your favourite players and streamers. CAPSL is the online place to organize, watch and compete in your favourite and new esports games!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
We are designing and manufacturing the first truly ergonomic wrist support glove called "Grindclaw" for professional e-sports players to help them avoid wrist injuries while playing PC games in contents/events or while training and improving their skills.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Doing Now provides sports training services for young teenagers aged from 4 to 17. It allows teenagers to achieve better physical abilities and develop their conscious for team spirit and teamwork, building positive, tough, optimistic and healthy personality. Since its establishment in 2011, Doing Now has served nearly one million students and parents. It also has nearly 3,000 coaches and has already operated 18 first-tier and second-tier cities including Beijing, Shanghai, Guangzhou, and Shenzhen. Doing Now is headquartered in Beijing.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: eSports
pwnwin is a free-to-win eSports competition platform for the most popular games that benefits both players &a; publishers and developers. Most of pwnwin’s services are free for everybody, giving its players the chance to win cash &a; prizes everyday, giving its players the chance to win cash &a; prizes everyday. Pwnwin also created Streaker, an extension which allows your viewers to vote whether different in-game events occur or not, e.g. they can vote YES or NO if you win the next game, finish in the top 10 &a; a lot more!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Checkmate is an esports-first competitive chess firm focused on producing and broadcasting linear and online tournaments for a new generation of players. At its heart is an XR-led, international esports series and a skills-based web3 platform that provides the opportunity to compete for glory, cash, credits, and in-game assets. A key feature of the platform is its proprietary AI and computer vision-based Chess Anti-Cheat, which utilises a player’s web camera to monitor online match integrity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Esportz Network is an online platform that publishes news on sports.
Business Model: unknown
Revenue: 8M
Employees: 90
Industry: eSports
PatronGG is a tech startup built by esports veterans with the goal of changing the way fans follow esports by providing them with a central place to track their favourite teams and players, take part in discussions &a; compete to be the #1 fan. Join our journey and build amazing fan experiences with us! Our first app “Fnatic Nation” was built as the official fan app for Fnatic to help them grow, retain and monetize their fanbase. Now, we&s;re scaling our mission across all teams by building one central app that unites all fans and teams in one place.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
POW Gaming’s esports platform connects players that compete for real money in tournaments to test their skills. POW offers globally popular, skill-based games, with traditional mechanics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
OneAvenue is the best way for content creators and celebrities to support their career by offering fans premium content, virtual goods, and patronage. All types of Creators (music artists, internet sensations, celebrities in eSports, Sports, gamers, models, actors, comedians) need to make a sustainable living beyond YouTube ad payouts. Creators get their dedicated OneAvenue Access™ channel so fans never miss out on their social posts, new content, releases, and performances. OneAvenue gives creators new ways to engage with fans and to make money when fans become their patron or pay for access to premium content. –––– GROWTH –––– Over 100K OneAvenue users since launch of iOS App (Dec ’16), web version (May &s;17). It took Snapchat 2 years to reach the same amount of users.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Prodigy Agency is a France-based esports representation agency that offers services including career management, contract negotiation and partnership development.
Business Model: unknown
Revenue: 0 - 100000
Employees: 30
Industry: eSports
Gunslinger Studios designs, develops, builds, markets and delivers desktop and mobile based games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fighting Esports Group is a China-based online gaming network working to grow mobile esports worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
SKILLCORE is the perfect platform for gaming communities (Streamers, Esports Tournaments) who want to turn the audience into superfans adding creative revenue streams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Trading Players is a cross between a fantasy sports league and a stock exchange where users can buy and sell shares of real athletes with real money. Just like real stocks, the trading value of shares is determined by public demand. Each athlete also has a real monetary value and book value that rises or falls game after game based entirely on quantifiable measures of performance.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Anubis Gaming develops an Esports gaming platform that offers tournaments for players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Splyce is a professional esports team that competes in several leagues such as Counter-Strike: Global Offensive and Starcraft 2.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Beijing-based Cikers Sports is a football competition management platform. Its services include event service, social networking and sports equipment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Winstrike is a group of companies performing on e-sports market. Our key business is e-sport’s expansion through establishment of cyber-sports chain of arenas, mobile apps development, supporting teams and organizations and distributing marketing activities among gaming audience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
People-Sports was created due to the founders love of sports and the excitement of watching live matches in packed stadiums. Unfortunately, live match attendance is down due to rising ticket prices, with some teams even moving to smaller venues. Never Empty, is an innovative online platform developed by People Sports, which allows clubs to auction or sell off unsold tickets, giving sport fans the chance of bidding or purchasing tickets for reduced prices, risk-free, allowing everyone to express and enjoy their love of sports. Our breakthrough user facing apps, combined with sophisticated management tools for ticketing managers, allow for optimal utilisation of stadium capacity.
Business Model: unknown
Revenue: 631.7k
Employees: 7
Industry: eSports
Seemba makes gaming better for everyone with a proprietary, highly scalable software platform that transforms offline-solo mobile games into online multiplayer esports ready platforms through a 10-minute integration only, with nearly no code at all, therefore enabling game developers to monetize their products through commissions on transactions, making ground for the next million-dollar hit by enabling in-game social competitions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gameleap empowers eSports gamers to learn from the top one percent professional gamers. GameLeap is a Dota2 improvement platform for in-depth instructional guides by the best players in the world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10
Industry: eSports
Gamelynx develops and publishes multiplayer video games for mobile phones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
StreamCards is the world&s;s first fully progressive engagement ecosystem for esports and sports broadcasts, powered by real time data.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
WHO IS SPORT.GURU? SPORT.Guru was born to show the world that sports fans and fanatics around the globe have one thing in common – we are all managers and coaches and we can do it better than the pros. Put your strategy to the test and let YOUR dream team win big! Who is SPORT.Guru? You tell us – may the best team win. SPORT.Guru brings you new and exciting games where your sports expertise gives you an edge over the competition. Excitement, entertainment, bragging rights, and last but not least real cash prizes await! You can enter free contests for fun or raise the stakes and put your money where your mouth is. Fantasy sports are the latest trend in iGaming and sports entertainment. American Football fans in the US have been playing fantasy sports for a few years with prize pools growing above a quarter million and even $1 Million. SPORT.Guru is finally bringing fantasy sports for European Football to you and thousands of other fans! In fantasy sports contests, you create a team of real players who you think will perform best. Choose players from professional teams. Their real-life performance earns you points (for example: goals scored, assists, saves, etc.) If your fantasy team earns the most points in the contest, you are the winner! Contests are played daily or for the length of a matchday. In the coming months, more game formats, leagues and sports will be added to SPORT.Guru to give you even more ways of competing and winning. We hope you enjoy our contests. Should you have any questions, please don’t hesitate to contact us below. Until then – best of luck in the lobby!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Stact is a mobile app that allows you to find, follow and watch action/alternative sports competitions while following and engaging with your favorite athlete. Users can browse event schedules, information, media content, detailed results, in-depth stats and rankings. In addition to event data, users have access to all athlete profiles participating in these events. Athlete’s stats and rankings are automatically generated from competition results. And fans can engage through the Stact CS crowd scoring technology. The data is coming from a suite of tools provided to event organizers called Stact EM(Event Manager) App: an archive importer for past events, an event management timing/scoring solution for live events and video technology. The scoring solution offers online registration for athletes, a scoring platform for the judges, a video replay system, tools to generate scores and information graphics for a live video broadcast and automatic generation of leaderboards. Stact is bridging the gap between organizers and fans while ultimately giving the athlete a social media platform to create a seamless experience and an ability to communicate on both ends. Stact is an end to end, cloud-based technology transforming the way you way you will follow events and athletes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GEEIQ gives you a complete overview of the esports and gaming industry. Gain full access to sponsorship and demographic data on esports teams, tournaments and streamers. Identify lucrative opportunities and optimise your strategy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Minkonet is engaged in developing 3D replay technology system for gaming and streaming content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
LiveDuel is a sports and esports prediction market protocol built on Ethereum and Polygon. Web3 allows us to create a decentralised sports betting protocol that will put users first, overcoming problems created by legacy companies. DeFi allows us to take advantage of potential yield in staked USDC and tokens, as well as assets in our treasury. The company operates primarily from Cork City, Ireland with partnerships in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Elo.Pub is an advanced competitive Gaming &a; eSports platform for a wide scale of players. Actual main focuses are CS:GO discipline and European market growth. New games and regions will be launched later in 2022. Platform provides a new level of CS:GO activities and is actively developing right now. Fast fully automated and very entertaining formats and mechanics with unique approaches for any skill and gaming taste. With a great dedication to our customer service DISCORD players community and competitive advantages development. Have CS:GO Fun &a; Profit RIGHT NOW. 24x7. Check it out!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
The Game Haus is an online platform that publishes news on sports and esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Influencer partnerships in gaming made simple. Hypest hive brings partnerships like the one between george clooney and nespresso into the digital age with gaming content creators on platforms like twitch and youTube. Hypest hive makes the whole influencer pipeline from finding partners to contracting/invoicing them as easy as possible by makeing it easy to find partners, as well as taking care of the whole pipeline from the contract over the invoice up to the management of the partnership.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
AOE Creative is a marketing and advertising company that offers brand management servicers for sports companies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Newzoo is a Netherlands-based analytics firm that provides solutions such as data feeds, custom research and market intelligence for gaming, finance and telecom sectors.
Business Model: unknown
Revenue: 5M
Employees: 100
Industry: eSports
Gaming Frog is platform that connects the largest video gaming communities in single and multiplayer tournaments around the world. Our mission is to bring esports and competitive vide gaming to all video gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
JetFuel has over 40 professional and collegiate sports teams currently using our suite of products. Epsom Salts, Wearable compression garments, biometric cooling products. With a full range of products, we are currently generating revenues and seeking an investor as we have grown.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fanvester provides a platform to bring your favorite events to your city through crowdfunding. Fanvester can be used to source concerts, shows, and live entertainment events through crowdfunding.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
We are an esports venture and are creating a Sustainable ecosystem in and around esports. Our Mission Create an Exceptional &a; Sustainable esports eco-System in India by raising levels of Professionalism; Build stepping stones to Greater Achievements for Players, Teams, Organizers, Brands, Publishers, Companies and Media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
TrinityVR builds high-fidelity, data-driven virtual simulations to train, evaluate and identify human performance. Our mission is to become the global leader in virtual training simulations, leveraging technology, AI and data to help athletes, both professional and amateur, reach their full potential while identifying the very best talent worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FieldWiz is the first standalone performance and strategy tracking system.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Sport Quantum is a developer of a digital technology designed to locate an impact by measuring the seismic waves generated by the projectile. The company&s;s connected interactive target gives in real time the result of the shoot and the performance, enabling amateur athletes and competitors to analyse all aspects of performance, to follow it in time and to have training methods to progress.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Gaming Stadium is an entertainment company that develops games for desktops and mobiles.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Rangersverse revolutionising the blockchain gaming industry, to create an ecosystem that truly could give the gamers and fans what they deserve through our two products the play-to-earn Rangersvers game, and the ESport tournament creator platform “Battle House”.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Competize professionalizes tournaments and amateur leagues in 17 sport. Join our community of organizers from around the world, we work in English, Spanish and Portuguese. - We save time in the management of competitions with automatic brackets, tables and standings. We eliminate manual workload that consumes resources and allows organisers to focus on the growth of their events. - We multiply the visibility of tournaments with real-time results online, on the web and mobile apps. To get more followers and simplify communication, tournaments can create their website with Competize or integrate our system into an external website. - We improve the profitability of tournaments through increased sponsor exposure and merchandising of photos, t-shirts or equipment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
AfkVR is an e-sports entertainment platform designed to offer social games. The company&s;s platform offers virtual reality social games that enable game enthusiasts to play games and enjoy themselves. Sumit Gupta established the Mountain View, California-based gaming company in 2015.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Yorozuya Gaming owns &a; operates businesses in gaming, esports, blockchain, nft, virtual reality and metaverse industries that create innovative, engaging products and experiences for millenials across the world, with a strong focus on India, Thailand, Indonesia and Middle-east markets. We run gaming gatherings, gaming expos, esports leagues and tournaments, collegiate gaming programs, esports teams and content creators, play-to-earn student scholarships, brand activations, content creation, game publishing, blockchain events, blockchain expos, gaming solutions, nft gaming marketplace and run gaming focussed venture capital fund for Indian gaming and blockchain startups. We are confident on disrupting the current landscape of gaming, esports, blockchain and entertainment industry worldwide and are focussed towards creating India as the Global leader in these industries ..
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
eMasters is software that organizes online matches of several highly competitive games. It was launched running in two highly popular titles: League of Legends and Dota 2. The tool is responsible for automatically organizing customizable matches in an external environment, providing an independent progression system and rewards in cash for players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
H4X Clothing is an online retailer of hats, apparel and accessories.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
LEVERADE Real Play is an automated tournament management platform used by thousand of leagues and tournaments worldwide. From professional Sport Federations to youth sports, eSports, local leagues, Universities, Governments and Companies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Deep video monetization platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
JUDI BOLA88 dan $ SBOBET88 $ dari Judi Online Terpercaya #LIONBOLA adalah #Agen Bola88 dan #Bandar Sbobet88 2023 : judi bola88, judi sbobet terpercaya, judi online slot gacor, judi sbobet88 terpercaya, judi slot88, judi sbobet88, dan judi bola. #DAFTAR BOLA88 2023 LIONBOLA
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Score is an e-sports star and anchor information community.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Gamefuly’s mission is to facilitate and promote video game skill development, through a peer-to-peer marketplace that connects gamers who have the desire to learn with gamers who want to teach and earn.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
AirFit is a sports platform that is connected to a mobile sports coaching application. The company offers a sports platform where users can customized motor-skills application. Six workshop can be develop in the platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
eStragy is a web platform, available for any browser and mobile device, where Gamers have the posibility to train their cognitive and technical skills through personalized training plans. Within eStragy, we provide our users with dedicated High Intensity training rooms to challenge their capabilities and take them to their highest level. We have an exclusive partnership with Cognifit (https://cognifit.com) to provide its cognitive trainings to esports players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
We are creating a real economy, centred around gamers, by gamers, for gamers. GeeGee’s focus is on the monetization of gaming and the gamification of money. The platform will be a web-based subscription service that connects and monetizes all users’ and content across all social media and content hosting platforms. We aim to offer an alternative solution to the current industry models.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Esports Tickets is a free-to-use event platform for gaming and esports events, and esports tickets.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Level Up Media is a technology providing video publishers with state of the art tools and technology required to succeed in the modern landscape. Our EvoPlayer™ technology utilizes the latest protocols, such as QUIC, to ensure quality audience experiences while minimizing overheads for your business
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
After some 30-plus years in the golf business, a retired Greg Hopkins sat down to dinner one night with family and friends. The discussion soon turned to the evolution of the golf industry. Specifically, the group chatted about golf&s;s changing retail landscape, true customization that only Tour pros experience, and the advent of direct "manufacturer to consumer" distribution that offers a better value to end users. Not your typical table topics. But from that conversation, the seeds of Hopkins Golf were sowed.
Business Model: unknown
Revenue: 5.4M
Employees: 45
Industry: eSports
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames &a; novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Business Model: unknown
Revenue: 398.2k
Employees: 10
Industry: eSports
A virtual space to raise your esports skills by learning from champions and start playing like a professional.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Join The Players is a tech company that brings the sports experience to the next level by providing automatic video, highlights, and statistics of mini-football games.
Business Model: unknown
Revenue: 6M
Employees: 44
Industry: eSports
Amuka Esports is an esports company that develops and publishes games for mobiles and desktops.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Zhangyu TV is a television channel that covers live sports streaming services and other entertainments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Cayke is advancing the creation and distribution of media by making media modular, instant and automatic. Our first product is an instant internet video editor that lets people go from idea to sharing an edited video 10 times faster than any other video editing solution by leveraging the user’s browser. Traditional video editing requires expensive hardware to render the media and is painfully slow. Cloud video editing is faster, but even more expensive because it just distributes the load across many servers. Cayke is instant, modular, platform-independent, and significantly cheaper than current solutions. A software solution to a hardware problem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
OpTic Gaming is a professional American eSports organization.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Developer of a hyper-improvement training platform designed to help esports players analyze and quantify their gaming skills. The company&s;s platfrom specializes in providing educational video tutorials featuring world&s;s elite players, statistical analysis on player data and live tournament, enabling esports players to improve their gaming skills.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
BeatMe is an eSports mobile app that gives the players the opportunity to be rewarded for winning after a 1v1 match on their console, mobile or PC. BeatMe was founded in 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
They believe that esports is of the future of the entertainment industry. A huge audience that is also unique and isolated from other channels is ready to get acquainted with the brands that share their passion. Together they will build the esports industry and win the love and devotion of tens of millions of fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Lauf Forks makes ultra lightweight suspension forks for gravel bikes, cyclocross bikes, XC hardtails, and fatbikes.
Business Model: unknown
Revenue: 101.3k
Employees: 11
Industry: eSports
StreamRecap is a California-based artificial intelligence platform that provides esports video content solutions for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Nexplay manages professional esports teams, top gaming personalities and builds large and engaged communities around them to attract commercial brand partners and sell our own merchandise and digital products to fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Sportube is an online and mobile-based television platform that telecasts volleyball, basketball and motorsports.
Business Model: unknown
Revenue: 32.7k
Employees: 8
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
ePickG is an interactive platform dedicated solely and exclusively to eSports where followers of the fastest growing sport of the 21st century will be able to share, compete and enjoy their passion.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
They are bringing competitive gaming to everyone! You can create and manage tournaments or just tap into one, no matter what your game is. You don’t have to pay huge entrance fee, you can find a tournament for just $1 or create one for free! Win a tournament or create a good one and make some cash!
Business Model: unknown
Revenue: 2.2M
Employees: 40
Industry: eSports
Sportfive is a Germany-based marketing company that provides services such as media distribution strategy and digital fan experience for sectors including sports and media.
Business Model: unknown
Revenue: 150M
Employees: 1.6k
Industry: eSports
Tokensquare is a beta deployment of BFF FEED which is a modular, aggregation, curation and data insights platform. The platform is designed to be modular for deployment across other verticals that are high growth industries with significant social publication and activity such as biotech, eSports, augmented and virtual reality, cannabis, etc. Tokensquare is a curated blockchain and cryptocurrency news, media, jobs and opportunity community portal. We presently curate 1000s of publications, research articles, youtube channels and twitter posts with behind the scenes expert and machine scoring and filtering. The goal is to curate the most relevant and high quality content so that professionals can have a better, faster and more focused way to stay on top of the latest developments and specific use cases of interest. --- Vision --- Where professionals start their day. .: BFF: A Better, Faster and more Focused experience for professionals staying up to date. .: Data Insights: Leverage natural language processing, data science and social activity to provide industry data insights. .: Top of Mind Awareness: Allows for an influencer, brand or agency to maintain user attention and to gather insights via curation. The &s;host&s; of an exclusive license must have a large audience and expertise in their vertical to effectively curate quality content and engagement. .: Consumer Revenue Model: &s;Freemium&s; subscription revenue model. Options for integrating microtransactions for tipping, specific publisher or add-on subscriptions, and dedicated media channels. .: Data Revenue Model: Insights from analysis of content and social activity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SPEEDBALL the movie is an action packed sports drama. It&s;s "Fast and Furious" meets the sport of paintball. It caters to action movie lovers and the worldwide competitive sport of paintball. The sport of Paintball is played in tournament, event, and circuit settings worldwide by over 12 Million people every weekend.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Sky Bet is a gambling company that operates an online casino, bingo and poker games.
Business Model: unknown
Revenue: 696.1M
Employees: 1.6k
Industry: eSports
Team Genji is a professional esports organization.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Sidelines is a social network for sports fans that lets users follow their favorite teams and share opinions, photos, videos and articles with their friends and other fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Betcha is a New York-based fantasy sports platform that allows individuals to play games and win cash rewards.
Business Model: unknown
Revenue: 4.7M
Employees: 25
Industry: eSports
View your teams data at any date range. If your team is running a special promotion with one of your sponsors you can select the date range of that promotion and easily report out watch hours and unique impressions. Easily report out monthly team data to investors, ongoing sponsors, and potential new sponsors. Manage your players streaming goals. Set goals for each of your players and easily track their goals on our dashboard. At a glance you will be able to determine who reached their hours streamed goal this month, even with a 100 person team.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
DotaProHub is an analysis tool for professional players and casting studios to perform in-depth statistics of dota 2 gaming.
Business Model: unknown
Revenue: 1.1M
Employees: 78
Industry: eSports
DLive is a live streaming platform that broadcasts online games, entertainment, and sports events.
Business Model: unknown
Revenue: 43M
Employees: 80
Industry: eSports
PrizeBuff is an online esports tournament platform that allows players from around the globe to compete against one another to earn real cash! We are also a turn-key solution for online tournament organizers and brands giving them the opportunity to host their own tournaments in minutes!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
INOV8 has developed a platform of live fantasy challenges, social contests, mobile apps and news/blog pages that leverage partnerships with charities and sponsors to acquire new audiences and engage existing fans for their brand.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ESG creates sports data for esports, globally and across multiple titles. This allows the company to drive the creation of sports analytics, consumer content and related products for the esports industry
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
WARD is a fantasy sport game, where fans can watch their favourite eSports matches and predict what will happen in real time. WARD is a startup out of Berlin which has created a “pick and predict” real-time prediction smartphone game, where players can win real prizes. People love to watch e-sports. We believe on these occasions they still want to be able to participate. However, until now no product has offered anything other than the ability to watch. There’s been no way for fans to spectate, participate, analyse and predict the outcomes of their favourite games.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
El botola is an online platform for sports news, information and updates.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ARENA is a discovery platform for streamers and their fans, allowing them to play together live on stream. With Arena, streamers can battle vs other streamers together with their fans to grow in viewership and engagement.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
MasterCraft designs, manufactures and markets wake surfing sport boats.
Business Model: unknown
Revenue: 761.5M
Employees: 1.8k
Industry: eSports
Stalwart Esports is a professional Esports organization, headquartered in India. The organization has scaled up in a very short time to become the most successful Esports organization in the country. With a vision to boost Esports ecosystem and to uplift talents, Stalwart Esports has structured teams in PUBGM, FreeFire, CODM, Clash Royale, PES. Stalwart Esports became one among india’s premier esports organisation in a short span of time, this organisation focused on uplifting and curating gamers from india and participating in competitive gaming, he later moved overseas by introducing and collaborating with gamers from south asian countries) After massive success of Stalwart Esports he started Stalwart Events(An Esports Event management organisation which focused on hosting esports/competitive gaming tournaments in india and globally)
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Skyesports is an India-based entertainment company that organizes esports tournaments.
Business Model: unknown
Revenue: 2M
Employees: 10
Industry: eSports
Superdata is a market intelligence platform that offers quantitative and qualitative insights on streaming media and gaming video contents.
Business Model: unknown
Revenue: 5M
Employees: 26
Industry: eSports
Tradable Bits is a marketing platform that offers social media campaigns, promotions and event management services for the entertainment industry.
Business Model: unknown
Revenue: 216.3k
Employees: 18
Industry: eSports
Major League Gaming is a digital network to promote eSports globally through premier competition and to deliver premium gaming content to viewers anytime, anywhere through its global streaming platform. It operates MLG.tv, an online broadcast network for professional level competitive gaming; the MLG Pro Circuit, the longest-running eSports league in North America; and GameBattles, the largest cross platform online gaming tournament system with 9 million registered users across the globe. Each month, Major League Gaming reaches millions of fans via web, mobile, connected TVs, and gaming consoles. It was launched in 2002 by Sundance DiGiovanni and Michael Sepso. The network is based in New York, N.Y.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Founded in 2007, SEAGM had a singular goal in mind: to develop the best online games digital goods marketplace in e-commerce that could eventually help pave the way for gamers to make a living through their hobby of gaming. To achieve this, we needed a team defined by specific core values to deliver the best experience to our users. These values are Integrity, Communication, Care, and Excellence in all things. The SEAGM of today is a behemoth of its past, having achieved several recognitions and milestones. It is now an MSC status company with four offices worldwide situated in Malaysia, China, and Thailand. As a global brand, SEAGM has already begun its evolution to create a comprehensive gaming ecosystem with the addition of Kaleoz and Gladax. SEAGM distributes digital goods and services while creating a digital goods marketplace on Kaleoz and distributes gaming hardware as Gladax.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Stadium is a multi-platform sports network that brings together exclusive live game and event coverage, extensive highlights, classic games, original programming, and daily live studio programming. Stadium includes a 24/7 linear feed distributed across both digital and broadcast platforms, as well as a comprehensive array of on demand content including additional live events and VOD highlights accessible via owned and operated Stadium platforms and select distribution partners. Stadium was formed when Campus Insiders, 120 Sports and The American Sports Network combined forces to take advantage of a combined collection of professional and collegiate rights and unique access to both digital and television distribution opportunities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
AFK Creators is a full-service influencer management and marketing agency, with expertise in the esports and gaming industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
"FirstSportz is a sports news website. We provide the latest news, articles, and updates for all major global sports such as Tennis, NFL, UFC, NBA, eSports, Formula 1, WWE, Boxing, Cricket, Football, Athletics, and Golf. We are dedicated to our aim in providing the most significant moments in sports to all the passionate fans and enhancing their experience. FirstSportz is the first choice for audiences from over 100 countries including the US, UK, Canada, France, and Australia.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
PlayersOnly is a social network focused on athletes — where athletes around the world come build professional profiles, connect and promote themselves to recruits, schools, and teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Electronicstars is a competitive eSports platform with automated tournaments and cash prizes. At the present, Electronicstars integrate CSGO but thanks to their API and artificial intelligence capabilities they can integrate any game independently of the platform on which it is published. Electronicstars have thought deeply about the technical architecture behind the system to create an independent and scalable platform using the latest web technologies and server management capabilities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Tech Storm is a media and broadcasting company that telecasts technology related contents for entrepreneurs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
The Checkup app connects gamers looking to compete head to head in their favorite games with money on the line. Checkup serves as a safe place to play wager matches in the esports industry. After connecting gamers within seconds, money is held in escrow until a match result is validated. Checkup also host leagues, tournaments, and other gaming events
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Betmate is a social betting platform allowing users to place bets against one another through a modern fantasy football game where someone always wins
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FTNBets is a one-stop shop for all things fantasy sports and sports betting. It provides content that features deep-dive analytical features using the company&s;s analytical tools.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Snaitech, which is listed on the Milan Stock Exchange, is a gambling and sports betting platform. The Snaitech retail betting network is comprised of over 1600 points of sale located throughout Italy. The Group also operates 60,000 new slot and more than 10,000 Videolottery. It also offers a vast range of gaming and entertaining services including online products: sport and horse racing betting, poker cash and poker tournament, sport pari-mutuel, bingo, lotteries and number games, virtual sports. Betting and casino apps are also available from website using a technology that adapts to all devices. Founded through the integration between Snai Spa and the Cogemat group companies in late 2015, has headquarters in Milan, Porcari (Lu) and Rome.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: eSports
Immersiv.io is a startup working in the field of augmented reality to enhance the fan experience. They rely on the latest innovations (like machine learning, computer vision, real-time data) to design new ways for teams and leagues to engage their audience by sharing immersive and interactive experiences with their fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
eSports Arena is an eSports facility that hosts events, tournaments, leagues, video game competitions, broadcasts, game launches, and more. It hosts local, regional, and national events alongside organizations in the video game and eSports industry. eSports Arena offers the video game and eSports industry with a facility to reach their customer base for promotions, events, and broadcasts. It produces digital content and offers space and equipment for rent. eSports Arena was founded in 2012 and is based in Orange County, California.
Business Model: unknown
Revenue: 6.8M
Employees: 42
Industry: eSports
Is a collection of selective Highly Entertaining Real Money Casual Gaming Platform for Premium Players. Launched 8 Ball Pool App in July 2018 which has been a success and is growing fast. The App is India&s;s first skilled-based Online Real Money Mobile Live Interactive Poker, 3D Poker, 8 Ball Pool, 3D Callbreak which offers a unique engaging experience to the users. Our main focus is to develop, publish and distribute highly Premium Casual gaming, social, and other online platform audience across India &a; worldwide for the masses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Pin Vision is the most updated GPS database in the Italian Golf Industry. Thanks to our unique data, we are becoming the leader startup for digitizing the Golf Market. We developed the first app in the world which allows both Golf Clubs and Golf Players a completely brand new experience. For the player, we provide a native iOS and Android app through which they can always be updated on pin positions and know the actual distance to the flag. Through the algorithm developed, we guarantee an accuracy equivalent to that of a rangefinder. In addition, Pin Vision is available for free on Apple Watch, in order to guarantee to the player a unique user experience on the course. For the Golf Club, we provide an innovative SaaS on subscription through which they can: provide to players sustainable pin positions, send unlimited messages to players, supply statistics of golf players on course and increase Golf Club visibility within our community. In addition, for those companies interested in having visibility among our community we do offer in-app marketing , adopting a top-demand side platform model. In this way we guarantee a free service for the players but at the same time a revenue stream to our company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Exeter Swim &a; Racquet Club is designed as a private club combining swim, tennis and social amenities in a laid-back atmosphere. The club will provide a tight-knit community environment for families, couples, and individuals to enjoy year-round recreational activities, casual dining, and more. Exeter Swim &a; Racquet Club will sit on a 21-acre wooded property adjacent to the Little River Conservation Area in Exeter, NH. – The Mission – Exeter SRC aims to foster strong ties and lifelong friendships within a relaxed yet upscale setting appropriate for members of all ages. Complemented by a fitness center, locker rooms, and a welcoming clubhouse, the club will fulfill the needs of families searching for a private feel without the expense of traditional country clubs.
Business Model: unknown
Revenue: 12.5M
Employees: 54
Industry: eSports
60 of the worlds best billiard players playing a new cue sport that took almost 20 years to develop. Played first year 2013/2014 with Minnesota Outlaws winning championship. Sold 2matches to GMA out of the Philippines and they have played them on their network. Have a tentative deal with Satellite Internet Services to broadcast our 2015 season and playoffs to their 20-30 million online betting viewers for betting. Need investor to partner with us with capital. We own rights and trademarks as well as patents to professional and amateur leagues globally.
Business Model: unknown
Revenue: 6.9M
Employees: 51
Industry: eSports
Sport/Life is a sports crowdfunding platform based in Chile. We aim to support a wide range of sports around the world in a variety of ways. Currently in the Start-Up Chile program.
Business Model: unknown
Revenue: 7.2M
Employees: 23
Industry: eSports
Infinite owns and operates an esports and entertainment media platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
CheckMate Gaming is an online eSports platform offering competitive ladders, tournaments, and challenges. The company aims to provide users with the best and fairest gaming experience possible with its experience, knowledge, and understanding of the gaming industry that allows it to meet users&s; needs, ensuring premium gaming content delivered in a safe and reliable environment. The platform offers gamers the chance to compete in daily Call of Duty battles against thousands of players in different tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ESM is a global platform that shows you the reality of esports. Four interconnected services that make understanding and getting involved in the industry easy as pie. Whether you’re a gamer, businessman, streamer or advertiser — ESM is your competitive advantage, the nerve center of esports. All the necessary tools in one place!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Subnation Media is a gaming and esports media holding company that develops, produces and manages lifestyle content, immersive experiences, and original properties that influence today’s culture. With a diverse team of industry experts, marketing professionals and innovative creators, we build engaging programming that appeals to over 3 billion gamers worldwide while collaborating with clients to establish an authentic voice and purposeful presence within the gaming community.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Your SEO and Link Building Agency based in Europe. SEO and Digital Marketing is a part of our DNA. Achieve higher rankings, more visibility, and greater traffic with our specialized SEO Agency. We got great expertise working within the iGaming, Gaming and Cyber Security space. Contact us to learn more how we can help you grow.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ZeroForce Is An Indian Mobile Esports Organisation Founded In january 2020. We Organise Events For Underdog And Elite Teams Of Mobile Esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Forest Interactive connects mobile operators, content providers, and game publishers with their subscribers. We bridge the gap for our partners to maximize the power of mobile technology in more than 38 countries. Servicing more than 90 mobile operators globally, we bring connectivity to more than 1.4 billion subscribers since 2006. We develop scalable mobile platforms, delivering content subscription services, digital voucher and e-commerce platforms, as well as mobile apps for all ages. We also organize esports events and CSR initiatives that create opportunities for communities in a connected world. With over 250 talents of 30 nationalities in 17 offices, we speak over 26 languages and constantly learn from each other in a multicultural and diverse environment. We take pride in creating a workplace where they can thrive, fostering a culture of inclusion and innovation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
Florham Park Sports Dome and Event Center is an indoor sports complex that provides indoor youth sports facilities. It offers sports court for basketball, volleyball, and all court sports, e-sports area, golf instruction/play, yoga/dance area, pro shop, study areas, and team rooms. Birthday parties are the talk of the town creating memories to last a lifetime. This all-inclusive sports complex hosts youth and adult leagues, camps, clinics, and tournaments. Its summer camp offers an outdoor swimming pool for campers and their teams to enjoy all summer long. Additionally, there will be a building with an NHL size ice hockey rink hosting one of the premier hockey clubs in NJ. FPSD ice rink will be home to high school hockey teams, youth, adult, and private hockey training and games. The indoor sports complex is located in Florham Park, New Jersey.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
SportsCastr is a live video platform for sports that provides real-time score-bugs, broadcast quality motion graphics and augmented reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gaming In Turkey | MENA | EU Gaming Agency | Esports Agency New Generation Game Publisher Games Marketing | Metaverse Gamification | Esports We are a gaming and esports agency and game publisher serving 3 regions, Turkey, the Middle East, and Europe. We call ourselves “Guardians of Games and Brands” for short! As Gaming in Turkey Gaming and Esports Agency; We build bridges between games, game companies, players, brands, and the world of esports, and provide 360-degree services from a single center with our projects, online and offline marketing, and esports services. From marketing to esports, from social media management to influencer projects, we always try to offer our partners the most accurate, best, and up-to-the-level service. It is our biggest duty to protect the rights of our partners and take them one step further! GAME MARKETING - 360 Degree Local Strategy Dev. For Games - Influencer Campaigns / Strategy / Moderation - Playable Ads - Media Planning - Media Buying - Video Production - Digital Marketing / CPI, CPM, CPA - User Acquisition - Social Media Management - Community Management - Content Marketing - Creative Designs - Digital PR &a; PR - Viral Content Management ESPORTS and EVENTS - Esports Organizations - Event Management and Production - Live Broadcast Management and Organization - Online Tournaments / E-League Management - Offline Tournaments - Sponsorships - Tournament Management &a; Marketing - Internet Cafe Events - GIT Esports Tournament Platform LOCALIZATION - Game Translation / Localization - Voice Over and Music - Local Concept Design - Local Character Design - Illustration - Animation and 2D / 3D Modeling - In-Game Local Event Strategies - Game Customer Support - Game Management - In-Game Moderation - Game Monitoring (7 / 24) - QA BUSINESS DEVELOPMENT - Local Payment and EPIN Systems - Brand Collaborations - Sponsorships - Game Merchandise Licensing GAME PUBLISHING - Turkey Market - Middle East Market - Different Publishing Models BRANDS - A to Z Gaming and Esports Consulting - Digital PR in Gaming and Esports Vertical - Social Media Management in Gaming Vertical - Special Influencer Projects - Metaverse and Blockchain-Based Projects - Playable Brand Ads - Mobile Game Development - Game – CODE Projects - In-Games Brand-Specific Product Placement - In-Game Programmatic Ad Models – CPM - Online and Offline Tournaments – Sponsorships - Brand-Specific Licensed Game Products
Business Model: unknown
Revenue: 5.6M
Employees: 20
Industry: eSports
HITRIUM is a skill-based gaming platform that allows users to compete in sports performance against each other for CASH or sponsor prizes. They have a solution for Leagues, Teams &a; Athletes to directly monetize from their fans. Fans engage in ACTUAL &a; VIRTUAL digital competition against their rivals, before, during and after they watch teams compete at the stadium. Their technology also capture user&s;s personalized content videos and provides an amount of data not readily available in professional, collegiate and amateur sports markets.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Easton is a manufacturer and distributor of baseball and softball equipment including bats, bags, batting gloves, helmets and related accessories.
Business Model: unknown
Revenue: 500M
Employees: 1.5k
Industry: eSports
EazeGames is Europe’s fastest-growing Real Money Skill Gaming platform that aims to redefine entertainment by providing fair, fun and engaging gaming competitions to Europe’s 465 million gamers. With over 10 skill games and 500K players, the Dutch-based scale-up is at the forefront of the competitive gaming industry. With state-of-the-art proprietary technology in a multi-billion-dollar industry, EazeGames is building a new generation of entertainment for everyone. Interested to join us in becoming the world’s leading eSports company? Contact us: [email protected]. We would love to meet you :)
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Elevat is an Esports academy that trains players to improve their game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Virtual Regatta is the world leader in e-sailing with over one million players per year. Headquarters are located in Paris /France. The company was founded in 2002 by Philippe Guigné, former pro sailor and serial entrepreneur. Our two games covers the two main sailing disciplines, OFFSHORE (long distance/duration, Permanent world and Massive) and INSHORE (5&s; of intensive racing, realtime multiplayers). We partner, exclusively, with best sailing events in the world, including: Vendée Globe, Volvo Ocean Race, America’s Cup, Star Sailors League, Transat Jacques Vabre, Tour de France à la Voile, Fastnet Race, Sydney-Hobart, Jules Verne (about 50 races per year). Virtual Regatta is now an ESPORT company, organising worldwide competition involving hundreds of thousands of competitors from all over the world. Since 2018, we exclusively partner with the International Sailing Federation to deliver the title of "e-Sailor of the Year" in Arena, closing the very official "eSailing World Championship". Virtual Regatta also produces high value B2B solutions for sponsors and racing teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Delement is a startup born to dispute the monopoly of mechanical keyboard sales, solving the main problems of design, customization and quality/price ratio, listening to the community and its demands. Our goal is to offer complete new in-person shopping experiences allowing customers to assemble their own custom keyboards in top esports/gaming events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Build your own team with real players from the main esports games.You can follow the champion in a fun way by competing with your friends and other players to see who understands the most and chooses the best players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Esports Observer is an online portal that allows users to buy sports and business magazines.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Bet IT Best is an online sports betting platform that delivers news on sports matches from around the world. The platform allows sports enthusiast to make a bet on their favorite teams during a live match.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Turn fans into superfans with Boon. A video community for stars and fans with engagement on a whole new level. Allowing you to reward your most passionate fans, the dearest and most valuable ones out there.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Mogul is an online tournament platform that allows users to play games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gaming Live is a live-streaming platform with the elements of an online networking service. Game industry is huge, estimated to be worth $83bn by 2016 and there are already more than 1 billion active gamers worldwide. eSports is the fastest growing segment of gaming market and also one of the fastest growing sports disciplines of all times. This is what we are focusing on. Gaming Live aims to become the most important medium of information and entertainment for millions of gaming enthusiasts, who prefer to find everything they need in one place. The content producers will find various tools to monetize their activities and reach massive audiences. Gaming Live’s users will be able to interact with the video content in a completely new dimension and the content producers will directly reach their fans and potential clients. Gaming Live is connected with various Social Media networks which makes it easier, faster and more precise than most of the platforms available to gaming fans at the moment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Augment helps esports coaches save time and gain insights by processing vast amounts of match data for them.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ICAROS fuses health-science and gaming-technology to enhance body and mind performance.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
NativeWaves is a provider of movie language and esport solutions to businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GameChampions offers a social gaming site that connects gamers who want to compete in their favorite video games for real cash prizes. It targets 18 and older gamers to sign up to play in 1vs1 or weekly tournament leagues with cash and prizes. The players can agree on how much they want to bet for any given game, and then GameChampions facilitates the action. The company&s;s proprietary patent-pending AI technology is used to match gamers of equal skill level to ensure fair and fun competitions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Machaao is a smart messenger that caters your mood. Machaao has been conceptualize to cater dynamic groups that stay updated on what’s currently trending. The use of ‘#’ allows you to leverage the power of internet within your conversations. Machaao camera enables you to edit pictures before you post them and share on social media. To sum up, it caters the fun element in you.
Business Model: unknown
Revenue: 5.7M
Employees: 75
Industry: eSports
BrainBit&s;s mission is to empower individuals to understand their brain and behavioral health in a way that motivates individuals to make better lifestyle choices.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fantasy Labs is a platform for daily fantasy sports providing tools and analytics for MLB, NFL and NBA focused contests.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
LeagueSpot is an esports platform and service solution that takes the guesswork out of creating and managing esports programs. Whether you’re a youth/academic director creating a program in your organization, a marketer creating a 50,000-person competitive event, or even just a group of friends, LeagueSpot will work for you.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
E-stadium is a social gaming startup founded in Montevideo Uruguay. Their mission is to increase the e-sports experience of Latin-American gamers with a platform to play e-sports against others for prizes. E-stadium was founded in September 2018 by Juan Ortiz, Leandro Burgos, and Liber Azambuya. It is headquartered in Montevideo, Uruguay.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Hero Entertainment develops mobile e-sports games.
Business Model: unknown
Revenue: 19.9M
Employees: 96
Industry: eSports
InStadium is a fan engagement platform that provides sports marketing and scoreboard advertising solutions for sports and entertainment companies.
Business Model: unknown
Revenue: 6.8M
Employees: 24
Industry: eSports
KemperLesnik delivers Public Relations, sports marketing and event management products and services.
Business Model: unknown
Revenue: 3.8M
Employees: 42
Industry: eSports
Yalla is an esports organization that provides training and events for local gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
LPL is a media company that produces and conducts e-sports events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gaming Panda is India’s biggest e-sports community where game creators from platforms like YouTube, Facebook, Instagram and Twitch can engage and socialize with their followers by playing with them and host exclusive e-sports events. Organisers can create live gaming videos and watch the gaming community including top gamers in the country come together to play their favourite games. Live stream most popular games, including Ludo King, PUBG Mobile, Free Fire, Call of Duty, Chota Bheem and many more in Hindi, Tamil, Telugu or any vernacular language. The best platform for existing and upcoming Indian e-sports fans where users can consume and create sports content in their preferred language.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
GamersRdy is a platform that helps players get better at the video games they love through courses, coaching, and community. It was founded in 2018 and is headquartered in London, England, United Kingdom.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Infofed develops a SaaS-based platform that offers e-sports management solutions for game providers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
BallStreet is a New York-based peer-to-peer prediction platform that allows users to compete in skill-based trading of live events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Omnislash is developing a data powered platform for gamers to share their experiences with each other and tools to amplify stories told by content creators. With meaningful statistics and metrics Omnislash will not only change the way people play games, but also how they watch esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Hedge is a daily fantasy sports platform that uses fintech application to enhance user experience. Hedge features different socially responsible capabilities that help users budget as well as create value.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Coach Now is a digital coaching platform that helps coaches and is designed to manage, motivate, and train athletes. With CoachNow, there’s better communication that drives more accurate expectations, faster results, better decision making, and winning outcomes. Servicing over 60 sports in over 140 different countries, CoachNow has been making an impact with over 30,000 Coaches and 200,000 members in Club, Collegiate and Professional Teams, Academies, Businesses and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Tips.gg is a perfect source of information for anyone who goes in for esports. While aiming to make it easier for users to understand esports, we have been collecting data about teams, matches and tournaments. Also we have real-time streams and matches’s analysis with lot of stats. Hope you’ll enjoy Tips.gg!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
MultiBall offers a mixed reality sports and gaming platform built for the interaction between physical activity and digital games. The MultiBall system can be installed on any wall. It consists of a gaming console, integrated speakers, an impact-proof sensor frame. All hardware components are designed for maximum durability and 24/7 use, developed, engineered, and produced in Germany.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Developing AAA title with codename "DOTA2D" - a f2p native MOBA for mobile devices. Prepare yourself! E-Sports is coming to mobile!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ELCIES has developed an Award-winning B2B ALGORITHM that Personalized the Fitness and lifestyle-related data sets by predicting the best “Fitness Routine” for each person in less than 2 seconds. ELCIES’s mission is to transform any digital fitness platform into highly personalized experiences by following the science!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Onic Esports is an e-sports organization that specializes in offline and online games such as mobile, pc, and more. They manage competitive esports division teams in Mobile Legends: Bang Bang, PUBG Mobile, Valorant, and Free Fire. Onic Esports was founded by Rob Clinton Kardinal in 2018 in Jakarta, Indonesia.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Asuna is an analytics company built to help gamers play their games better. Headquartered in Austin, Asuna is the company behind the popular League of Legends statistics website Legends.ai.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Players Platform. Hype Gamer is committed to providing the best gamer experience for all participants. With our vetting system we hold everyone accountable to make sure all events are fair and balanced for participants of all skill levels along with automated score tracking, real time and live scoreboards and overlays for all event participants to follow their standings through out each event.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Businesses that don&s;t leverage technology will be left behind, those that capitalize on it will create an advantage for themselves. We’re making unified digital experiences accessible to the medium business by mapping the customer experience and optimizing it through technology. Services include: Business consulting, branding, customer experience design, CRM marketing, web development, digital marketing content and campaigns.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Edward Gaming is an esports organization that operates sports teams in multiplayer battles.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
We’re not a tournament platform, we’re a Dojo Dojo is a platform that allows communities to engage with their audience further by organizing events from start to finish using our proprietary technology and experience. The platform showcases your own personal space that is fast, inexpensive, and transparent. What are you waiting for? Creating your own Dojo today!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Pointstreak Sports offers real-time scoring, advanced league administration and statistical system solutions for league-based sports organizations.
Business Model: unknown
Revenue: 7.5M
Employees: 24
Industry: eSports
All Star Gaming is the parent company that will deliver multiple gaming / Esports brands. Our 1st brand WBT can be found at www.wbt.gg this is an automated Call of Duty Warzone tournament platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fusion Esports is a premier esports club founded by Jhoulys Chacin, a Major League Baseball player. Jhoulys is the owner and founder of the club, which currently includes professional teams in Fortnite and VALORANT.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ArtForge Ltd. is a gaming studio from Bulgaria. We are at the early stages of the development of our debut game - Realms of Eternity. This is a PvP, action, DeFi video game that aims to become an eSport from day 1 and enable its users to earn money by participating in competitions. The company went through several incubators and now we have joined forces with @FasterCapital for the creation of the project. With our first funding now being realized, we are now hiring and expanding our team, looking for talents all over the world to join us.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Acxyn aims to eradicate the economic dilemma for games by delivering tangible means to access the true economic potential of Web3 – creating the flywheel potential of sustained economic viability and long term impact in the way games are designed and valued. In a nutshell, we are building critical economic infrastructure for games entering into Web3 that will not only ease adoption of the decentralised web but also unlock the true economic potential of games, where they have complete ownership of their revenue streams and game communities. Powered by an underlying value economics designed to bootstrap game devs with a highly-adaptive and robust rewards system, and coupled with no-code tools that deliver vital insights, Acxyn will help game devs enhance the visibility and value of their IPs and as a result, their investability.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
360 Sports, Inc (360) creates family office style back-office solutions for active and retired professional athletes. 360 is one of the first companies qualified by the SEC, and possibly the first, as a Tier 1 Reg A company. 360 is a vertically integrated company that provides advisory, capital, and family office style back-office services for active and retired professional athletes. 360&s;s vertically integrated real estate division is dedicated to protecting athlete investments by acting as a construction manager or owner&s;s rep on each major real estate development. Our mission is to maximize the business and impact opportunities professional athletes are passionate about while at the same time transform the current inefficient, fragmented, costly, and often predatory retainer and debt services commonly offered to athletes prior to receiving their first paycheck. 360 first engages with athletes in the form of a pro athlete business accelerator in 3 phases of growth. The founders round, Seed Round and Reg A public offering to help acquire and scale the target business within qualified opportunity zones. 360 Sports, Inc. is described in greater detail in “Description of Business” of its Regulation A registration statement filed with the SEC. We are projected to file up to 20 Reg A offerings in 2021 for up to $75 million each. Each fund is dedicated to expanding capital formation to help entrepreneurs that live within opportunity zones to bring new ideas to market. By creating a dedicated qualified exchange for Reg A IPOs, retail investors can share the same upside as institutional investors within their own communities. Each athlete company is structured to accelerate economic growth and spur job creation by encouraging more companies to become publicly traded, improving the market for private capital, and enhancing retail investor access to investment opportunities Our Objectives: -Pave the way for athlete owned companies to be publicly traded -Streamline access to private capital -Simplify retail investor access to investment opportunities within their communities; -Impact on economic growth while maximizing investor protection Please go to 360&s;s investor portal at 360SportsX,com to see active Reg D and Reg A offerings.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
We are fighting childhood obesity and bad habits. Esports is suffering from an image of kids glued to the screen and not exercising, eating, or sleeping properly. Parents are terrified. Teams have a substantial risk of burnouts. A segment of sponsors are not investing in the sport due to the image. With our app, hesitant sponsors can enter the market with a positive purpose. Teams will have improved performance and display responsibility towards their fans. Teams have new income. We enable teams to sell a white labeled app to their fans, the kids.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Heroic is a newly founded and player-owned Counter-Strike: Global Offensive team® that competes among the very best globally.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ESPORTS4G is a G-commerce platform where gamers can trade their in game coins, items at best prices and sell their gaming stuff to other gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Heroum, a Blockchain Game Publisher that aims to standardize the new generation of blockchain games with a sustainable business model in order to establish the ultimate community environment. Our goals are: 1. Standardize Gamefi&s;s financialization in order to solve the zero-sum trap with our new business model 2. Create high-quality, appealing games to engage with our valued players 3. Increase the value of digital goods in the ecosystem by adding more utilities to NFT within Heroum 4. Enable NFT interoperability among Heroum games, allowing players to seamlessly transfer NFT and enhancing gameplay 5. Develop a solid network of talented game developers to fulfill the new generation of blockchain games
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ZypZap is an online platform for creating, broadcasting and hosting online videos. It is the first platform for creating online courses for gamers, the tools and features are designed for this purpose. The service integrates advanced user interaction features. Our will is to guarantee the relevance and quality of the videos put online. We make it a point of honor to respect our philosophy. According to us, monetization must be transparent and diversified, and content creation must be free and accessible to all.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Hashtag Sports® explores the many ways in which digital media and technology are disrupting the status quo across sponsorship, content &a; distribution, advertising, fan experience, and culture. We provide a year-round platform for entrepreneurs, athletes, influencers, and executives to deliver inspirational and actionable thought leadership via our newsletters, Innovate publication, LIVE series, and annual global conference.
Business Model: unknown
Revenue: 3.6M
Employees: 51
Industry: eSports
Banana Culture is a China-based company that provides game marketing and E-sports event management solutions for the entertainment industry.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Play Labs is a startup accelerator that invests in Virtual Reality and Augmented Reality, Artificial Intelligence, and esports technology companies.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Build A Rocket is a digital marketing agency that provides content and campaign management services for businesses.
Business Model: unknown
Revenue: 5.2M
Employees: 40
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Online video game coaching with esports pro players ! This is the solution to progress on your favorite game by booking online coaching with eSport professional players. Boost your talent ! Today there is no solution to help video game enthusiasts improve their game level. GamerCoach proposes to all video game lovers to become better by taking online courses with pro players. Learn to be the best. Video game first global leisure ! First cultural industry ! 1st hobby for the 13/25 Yo ! Our Market : 180 Millions regular players / 6.1 billions € turn over. + 15 % growth per year.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
• ONTOP is made of a team with +4 years experience in Augmented Reality Gaming for Smartphones and AR Glasses. • Winners of Google AR competition 2019, partners of Magic Leap through Independent Creator Program and elected Vodafone Startup of the year. • Creators of PuzzlAR: World Tour, the best AR Mobile Game of 2017, featured on the App Store, Google Play, Microsoft Hololens and praised by the press. • ONTOP upcoming mobile game brings great AR fun with well-crafted PVP mechanics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Framerate is an e-sports organization that develops an online broadcasting network for competitive gaming and live video streaming.
Business Model: unknown
Revenue: 1M
Employees: 2
Industry: eSports
Play Magnus is a Norway-based E-sports company that offers solutions such as chess game training and entertainment programs for individuals.
Business Model: unknown
Revenue: 23.8M
Employees: 100
Industry: eSports
ENDLESS is a North American esports, lifestyle, and apparel brand first realized in 2020 as vsBANDITS. We have since rebranded to mirror our brand&s;s vision that opportunities are endless. We are currently located in Toronto, Canada.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fanspole is an online platform that allows individuals to play and earn cash by cricket and football games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Women in Games International (WIGI) is a 501(c)(3) organization with a mission to cultivate resources to advance economic equality and diversity in the global games industry. By developing and promoting such resources as advanced knowledge sharing, access to technology, professional development skills, and actionable mentorship programs, WIGI works to normalize women in the global gaming industry by eliminating barriers and increasing access and opportunities for all. For more information, please visit https://www.getwigi.com/ To keep up-to-date with WIGI’s upcoming events and initiatives, subscribe to our newsletter at www.getwigi.com, connect with us on LinkedIn, like us on Facebook, and follow us on Twitter and Instagram.
Business Model: unknown
Revenue: 6.3M
Employees: 38
Industry: eSports
Playbookx is a gaming social networking app that provides an all-in-one experience for gaming enthusiasts to supercharge their gaming experience as they seamlessly connect to play games online, learn online education, chat with friends, watch tournaments, access scores, receive the news, follow game Vloggers &a; fan clubs, as well as build their personal profile.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Product Solicitations to our contact email will be reported to SpamAssassin. Please do not contact us for anything other than investment interest. We are currently looking for investors. Please view our current overview at https://studiowayfinder.com/StudioWayfinderOverview.pdf Wayfinder Studios, Inc is a new Game Development Studio looking to redefine the MOBA genre. We are developing from the ground up a new online MOBA that will be deployed PC first, Mobile and Console second.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Centric Gaming is an esports and lifestyle brand organization that focuses on tournaments as well as apparel and clothing. The organization rolls out a merchandise collection named ‘ALL IN’ this November. The company was founded by Kyree Ware in 2016 and is based in Miami, Florida.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Data Sports Group (DSG) is a provider of sports data content &a; services to media organizations, digital publishers and sports entertainment agencies. DSG’s sports catalogue consists of 18 sports and over 2500+ competitions worldwide with real-time game information, in-depth match statistics &a; multiple data points covered per game. The content is delivered via API, Widgets, Hosted Solutions &a; Microsites. DSG’s technology is flexible offering easy integration, greater level of customization on content &a; minimal overheads for clients. DSG is based in Berlin with satellite and production offices located in 4 countries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Rush App is the social media platform for gamers and eSports enthusiast. With the help of our young &a; passionate team, we are aiming to bring gamers together, and help them build their own gaming network.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
VY Esports is a California-based esports organization that provides event activations, production and content creation services.
Business Model: unknown
Revenue: 2.5M
Employees: 20
Industry: eSports
Splits.io is how speedrunners improve through data. It gives a split-by-split analysis of individual runs, viewed through a lens of all runs. On Splits.io, speedrunners share more than their time -- they share their entire history of attempts, successful or not, and get feedback on how to improve long-term through statistics and comparisons with themselves and other runners in their weight class. The company was founded in 2019 and based in Seattle, Washington.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Oreka is dedicated to the design and marketing of bicycle training systems. A new training roller concept that allows you to feel the road at home with unique sensations of pedaling, avoiding static systems that generate muscle loads and damage bicycle frames.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
WHAT IS GAMER GOO? AND HOW DOES IT WORK? Gamer Goo is a hand lotion created for gamers. It keeps your hands dry and cool while you hold the controller, keeps you energized with 3 distinct scents: peppermint, cinnamon, and orange; and will keep you focused during intense gaming sessions. We want Gamer Goo to become a regular staple at your side table or gaming desk, to be the hand lotion you reach for when you turn on your console, and to be your teammate during long hours of epic boss fights. HOW LONG DOES GG TAKE TO WORK? AND HOW LONG DOES IT LAST? Gamer Goo starts to work immediately, the chosen scent immediately recognizable upon opening the bottle. After application, Gamer Goo quickly dries on your palms, leaving a powdery film that blocks any sweat or moisture. Make sure to wait until Gamer Goo is completely dry before touching anything, as the wet form of Gamer Goo tends to dry on any surface it comes in contact with until it’s removed (just ask my coffee table lol). After experimenting, we’ve found that Gamer Goo lasts anywhere between 3-5 hours depending on the gamer (if it’s not washed off, of course.)
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
DashFight is an all-in-one fighting game hub that contains the most recent and complete information about four popular fighting disciplines: Street Fighter V, Super Smash Bros. Ultimate, Tekken 7, and Mortal Kombat 11. Since 2020, DashFight helps fighters focus on upgrading their fighting skills, get fun, and useful information. We have created a unique infrastructure with pro-tips, VODs, character guides, tournament schedules, world rankings, and everything else desired by FGC to aid players on their path. The mission of DashFight is to empower the fighting community, popularize fighting games, and offer their fans a unique experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
We&s;re creating a hub for every service in the esports and gaming industries, from game developers to esports teams, marketing, agencies, tournament organisers and much more. Our platform lists every major institution in the esports industry, allowing companies and organisations to find and connect with each other, and providing a simple way to find the services you need. Want to run your own esports tournament? We have organisers, venues, talent agencies and everything else you could need in our catalog. Want to move into esports sponsorship? You can find big teams, major tournaments and top-tier agencies to connect with. We&s;re not just stopping at a catalog though. We&s;re working on building up a wide range of features and extras to help grow esports and the people and groups who make it.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Instant Sponsor is a blockchain-powered global sponsorship marketplace seamlessly connecting brands and the rights holders (teams, athletes and events) across sports, esports and entertainment. Between 5-50 percent of a professional sports team’s sponsorship inventory goes unsold each season, resulting in billions of dollars of lost revenue across the industry. Instant Sponsor lowers the barrier of entry for brands to buy that unsold inventory on short-term contracts.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Helix is an online betting platform that allows users to place bets on eSports matches.
Business Model: unknown
Revenue: 20M
Employees: 60
Industry: eSports
Hong Kong Esports focuses on content creation, event production and also manages its own teams. While the platforms already have some three million monthly unique visitors, they aim to grow that to 10 million within 12 months. The company is a Hong Kong-based gaming organization founded by a group of passionate and dedicated professionals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
In recent years, RFO began a portfolio diversification strategy borne out of Roberto&s;s strong interest for early stage investment in technologies (especially cloud-based) in media, entertainment, telecoms, health &a; well-being, green, and logistics. Montreal boasts a deep talent pool in technology (gaming and AI in particular), and also offers enticing tax advantages. In addition to angel and early stage investment, we provide advisory services through our Ramos Ventures Advisory unit. We are a seasoned and highly nimble group of executives and venture advisors and our deal flow is considerable by virtue of our worldwide network of connections and our active participation in various investor groups, including our senior roles in the World Business Angel Investment Forum. We have a strong expertise in LATAM focused businesses. We like to dig deep in understanding the workings of novel and disruptive technologies and are poised to take minority equity positions in companies with stellar teams already on board. We are currently focused especially on everything cloud based entertainment. Our sweet spot for investments is generally between USD$100k and $200k initially, with disbursements based on the achievement of performance milestones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
123on is creating a new industry standard for mobile video using a unique combination of short-form videos and techniques to automatically play videos. Their services include monetization, video, mobile, engagement, conversion, and online.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Reality Rift (RR) is a gaming &a; esports startup company based in Singapore and established by two founders with the background in strategy consulting and investment banking (both passionate gamers &a; esports enthusiasts). RR business model is focused on bringing online and offline worlds together through two main lines of business: 1. Building and operating gaming and esports arenas – a place for gamers and esports enthusiasts to play, compete and watch together. Arenas are designed to become a “temple of gaming” and act as a community gathering point. Despite huge popularity of gaming, gamers have very limited number of high-quality places where they can spend their time in offline world. All other major entertainment industries have such places. 2. Esports. Running own esports teams with the key focus on achieving results. Founders are using their experience in professional sports, solid corporate background and passion for gaming to utilize the most advanced ways of training teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
CLG is an e-sports team that operates a web portal offering live game streaming, videos, match information and gaming products.
Business Model: unknown
Revenue: 3M
Employees: 117
Industry: eSports
ddrobotec by Dynamic Devices is a transformational sports and health tech company that create, builds and markets smart robotic personal trainers and cloud-based data analytics services. Its solutions provide cost-effective, personalized performance enhancement and healthcare for everyone.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Baash is an industry-leading mobile experience that allows users to create esports tournaments, participate in thousands of competitions, and discover a community of like-minded gaming fans.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
PiiK is an esports platform that allows gamers to discover and reserve events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Prize Payments is an elegant and frictionless end-to-end automated payment system. Designed from the ground up around risk mitigation, privacy, and tax compliance, Prize Payments is the easiest way to make global payments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Wanplus is an online platform that offers esports event data, news and information.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
WunzoGames is a one-stop PvP Casino that unites thousands of pvp games from tens of popular game developers into a single product, allowing gamers to play and compete in countless of games on cash while collecting incentives that go beyond recreational play. Its dynamic heart core ecosystem offer users the best gaming experiences that is led by earning vehicles ranging from earning native tokens, collecting digital goods that can be sold on secondary markets, competing against other players for prizes, crafting items, breeding, trading, and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Futaa is an online platform that allows users to discover information related to football.
Business Model: unknown
Revenue: 2.3M
Employees: 47
Industry: eSports
ESL is a Germany-based esports and gaming company that produces and organizes video game competitions across the globe.
Business Model: unknown
Revenue: 302.6M
Employees: 500
Industry: eSports
Eclypsia is an online media for e-sport and influential brands of the French video in the game industry. It was launched to the general public in April 2012.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Villager Esports was founded in February 2019 with the objective to make players aware of the unique opportunity that esports provides to reach a highly engaged audience. Authenticity and transparency are one of the important guiding principles for Villager Esports. It consists of sensible and committed guys who are capable of organizing online and offline tournaments. WHAT WE DO Online Mobile Gaming Events - Organized online gaming has spread worldwide to encompass an ever-growing number of games, leagues, tournaments, and conventions. Villager esports is intimately familiar with all aspects of the gaming ecosystem. Each project, whether it&s;s online, offline, or somewhere in between, presents its own challenges—and Villager esports has the power and flexibility to handle them all while securing fair-play between players. Player Management - India is a storehouse of talent. So many deserving players who go unnoticed.But not now. We at Villager Esports are creating a massive pool of players along with their data from which organisations can choose and make their teams. We have promised to give a stage to all the deserving players to showcase their talent and earn what they deserve. Players of a team are like the pillars of a building. Even if one of them is weak, the building will collapse. Keeping this in mind Villager Esports showcases only the best of the best talent in front of you. Esports News - Your one-stop for all the mobile esports news. With so many things happening in esports at a time, it might be hard to keep up with everything. But don&s;t worry we have got you covered. Villager Esports aims at providing up to date news and high-quality esports coverage at your fingertips. Our team at Villager Esports makes sure that you get to read the latest and most exciting esports news first. Content Creation - Amazing content only works when it’s seen by the right people. With both high-level and day-to-day management of your distribution plan, we use our network of international partners like Facebook, Expedia, and YouTube to make sense of every new platform, trend, and technology. Then, we build a strategy tailored to your brand with one constant: we go where the audience is. Because it’s no longer about scheduling time with a network. It’s about engaging in real-time. Media and Entertainment - Media and entertainment go hand in hand. We at Villager Esports believe that having fun is an integral part of our ecosystem. Be it fun events and streams to engage with our audience, after movies that give you a different perspective, or interviews with your favorite players. We have it all covered. We at Villager esports aim to become a platform that covers everything an esports enthusiast needs. Influencer Managemen - The social media handle of the competitive players is the first thing people take notice of. We have vivid experience in social media management in the gaming ecosystem. We at Villager Esports help competitive players become the future influencers of the gaming community because we believe they have a huge impact on the community and for them being the right influencer and having the right influence is very necessary to bring forward the gaming community of India.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Dusk Wave Arts, a small independent multi-media entertainment company involved in comics and video games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
MetLife Stadium hosts the events, on the stage. The events hosted at the stadium include super bowl XLVIII, wrestlemania, CONCACAF gold cup quarterfinals, U2, bruce springsteen, and the e street band, bon jovi, kenny chesney, taylor swift, the copa america centenario, and the army-navy Game.
Business Model: unknown
Revenue: 22M
Employees: 117
Industry: eSports
Mobile solution for the most secure and convenient way for gamers to initiate a friendly one on one wager with peers. We allow gamers to challenge one another to a game, secure players’ funds, seamlessly monitor the gaming environment to determine the final score and execute settlement immediately after the game. No need to report the final score, take screenshots of the game, worry about the opponent dropping off before the game is finished. Play with confidence. We are your eyes, ears, and much more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gamzo is a video game and esports news blog. We majorly cover news about relevant organizations, teams, athletes, leagues, and other esports stakeholders in India. Apart from news, we also publish reviews, guides, walkthroughs, and other relevant content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Waypoint Media develops a cloud-based platform that offers audience engagement and data analytics solutions for e-sports companies.
Business Model: unknown
Revenue: 4.4M
Employees: 45
Industry: eSports
Game One currently is NO.1 Global Esports Turnkey Solutions in South-East Asia. They provide E2E turnkey solutions for all esports organization in order for them to be success ranging from Esports Food &a; Beverage Solution, Esports Interior Design, Esports Consultancy, Esports Website Services, Esports IT Management, Esports Product Design and Esports Hotel.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
IGL is an India-based entertainment company that hosts and organizes online gaming tournaments.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: eSports
Gaming for Kenya popularly known as G4K, is digital entertainment company that holds gaming eSports and casual gaming events, gaming media journalism and retail
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Our company’s name is ESTNN: Esports News Network. We are dedicated to providing esports news, live streams, tournament coverage, event details and all aspects of esports to our users in a fast &a; friendly environment. We write breaking news articles, we provide tournament coverage, we share popular Twitch streams and aggregate esports news from the top publications at lightning speed. We hope to be your main source for everything esports, by giving an all-in-one solution for news, streams and tournament coverage.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Looking for a team is a platform for esports players, team managers and coaches. Users can manage teams, calendars, trainings, find other people to connect with and organise events and tournaments for multiple competitive games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Inside Edge is a sports services and solutions company that charts every pitch of every MLB game and produces tools and analytics. Inside Edge scouting services are used by Major League baseball teams and media. Our scouting reports were used extensively by 6 consecutive World Champions. Inside Edge is revolutionizing player development, coaching, and scouting at all levels of play.
Business Model: unknown
Revenue: 5.2M
Employees: 25
Industry: eSports
Stuffistry is an Internet-of-Things (IoT) business platform provider. Stuffistry offers OEMS, service providers, sponsors and brokers a way to build consumer-centric solutions. Stuffistry represents a quantum leap forward because it offers consumers a way to own their connected-asset data. Stuffistry monetizes business transactions instead of data. Consumers leverage their data to access business transactions in better terms. The underlying theory is: that by giving consumers the control of the mobility records and a mechanism to exchange their data/reputation into tangible rewards, creates a powerful incentive towards interacting with mobility assets in a responsible manner. This in return foster asset utilization which leads to an increase of asset transactions. Stuffistry powers the RevdApp platform which focus on mobility assets. RevdApp revolutionizes how telematics and other mobility data is managed. RevdApp coined the term Driver Passport™ to designate the mechanism that allows consumers to store and leverage their mobility records.
Business Model: unknown
Revenue: 1.4M
Employees: 37
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Indie Esports League is an exciting new opportunity for indie developers and gamers of all levels seeking a place and reward in esports. The IEL provides the first true multi-game league system allowing users of any level to compete in, create, manage and monetize leagues for games they love. Our technology puts users in control of the future of competitive gaming - indie esports. The Indie Esports League has developed proprietary API technology to create, manage and monetize esports leagues for any game on any platform. We provide infrastructure and tools to transform access and scaleability of esports for all gamers and developers globally. As gamers and entrepreneurs we have strategically positioned the IEL to provide long term sustainable growth for all in esports. The Indie Esports League is an innovative player generated / player directed league system. Leagues performing at higher levels are fostered into a ‘Premier League’ model for scaleability and higher revenue generation. We designed the IEL to be a fully inclusive platform for casual gamers to the pro-esports athletes and developers of tomorrow. Giving all a real opportunity to rise and succeed.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Vyper Gaming is an entertainment &a; gaming organization with competitive teams in CounterStrike: Global Offensive, Rocket League, Apex Legends, and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SymGym is a revolutionary exergaming system combining a resistance-based workout with fun, interactive, competitive games; a new way to exercise. Our patented, fully independent controller allows you to dodge, fly, kick, punch, and blast your way to a leveled up you. Our subscription model delivers a constantly updated library of new engaging ways to play your way to fitness. Challenge yourself with leaderboards and team up with friends online. Level up your health while leveling up your game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gametosa is an Ultimate Solution to all your eSports Games. Gametosa is an Online Portal which Offers Rewards and Unlimited Entertainment for Participating and Playing Games Online. Users can play online multiple games like COD Mobile, Free Fire, etc. and Earn Rewards and Prizes based on their in-game performance.. You might be addicted to Online Games but just think what if you can start making money or living by Playing Mobile Games? Well, this is what Gametosa Offers. Users can participate in the upcoming eSports games and Win Amazing Prizes and Rewards. Participate in the Tournaments of Games like COD Mobile, Free Fire, Fortnite, etc. and Earn Huge Rewards Daily. Users can join Custom Rooms, and Get Rewards for Chicken Dinner and also for each Kill they Score. Sounds cool, huh?? Give it a try!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
1 Health Providence is a team of healthcare and performance professionals on a mission to keep the gaming community as healthy as possible. The company was founded by Matthew Hwu and is headquartered in Arcadia, California, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Dream Esports India is an Indian esports club founded by Ankush Kharwal, a former professional player of Valorant. Ankush is the Chief Executive Officer of the club, which currently includes professional teams in Apex Legends, BGMI, Valorant, etc. We have a B2B2C merchandise business model with a total of 80+ outlets in India. We were the only Indian team representing India At International Level in Apex Legends in 2021 and had multiple achievements in other competitive games. The club was built with the desire to bring new innovation into esports team management and business whilst upholding core values of professionalism.
Business Model: unknown
Revenue: 50k
Employees: 4
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Player Epic is in developments to be a global gaming platform for aspiring gamers and esport enthusiasts.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Global Investment and Management Associates (GIMA Group), established in 2014, is an business development consulting group and investor partner network. GIMA Group is a boutique consulting company, providing innovative investment opportunities to investors and business owners, expanding their portfolios and businesses into untapped markets and elevating operation potentials. GIMA Group has development strategies for businesses looking toward expansion, franchising, licensing and new product development. Working closely with operations and management teams, GIMA tailors services based on growth strategies to take your business to the next level.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
RUMI X LIMITED is an activewear brand that sources sustainable fibers to make luxurious, technical, and comfortable sports apparel. The company observes that sustainable manufacturing methods including recycled plastic bottles, upcycled coffee grounds, and water-based ink dyes allow them to have a positive impact on our planet, changing waste into recycled goods that would otherwise contribute to landfill. Its mission is to enable consumers to feel good in motion by helping our environment while in the pursuit of beauty in sportswear.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
LeagueRepublic is an online and mobile app platform for league administrators and team administrators to manage their sports leagues. The platform caters for all team v team and player v player sports with a focus on soccer, pool, darts, snooker and e-sports gaming leagues. Audience is worldwide with translation in Spanish and Portuguese. Primary countries are UK, US and Ireland. The service is provided free for leagues with advertising. There is a subscription model for use of advanced features including advert removal.
Business Model: unknown
Revenue: 555.5k
Employees: 5
Industry: eSports
Business Model: unknown
Revenue: 937.1k
Employees: 48
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Nova is a mobile-focused esports organization hails from a variety of different backgrounds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 32.9M
Employees: 85
Industry: eSports
SPORTSWURLZ is an online sports entertainment and social media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gimsak is a platform that can be used by gamers to share information, socialize, compete, and do whatever gamers want.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Contender eSports is a franchise company that provides eSports retail spaces for the gaming community. Contender Esports makes it simple and pleasurable for guests to have a remarkable experience. Their stores offer extraordinary retail products, remarkable gaming stations, and an atmosphere that is worth sharing a story about.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Mkers specializes in a number of games, including fifa, valorant, nba 2k, and many others. They sell pro jerseys, t-shirts, and hoodies. They sell t-shirt products such as t-shirt mker5, dolly noire x mkers, mkers street, mkers box logo, and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Founded in January of 2015, Gankstars is a multi-platform competitive esports organization and media company. A 3-time world champion, Gankstars managed to dominate in every title they entered. 8 out of 9 teams they fielded have performed in the top 1 to top 4 worldwide. Having started in mobile games, the company now fields some of the better Fortnite PC players and is looking to become a household name in Fortnite. Gankstars&s; mission is not to just to win, however - it is to inspire young adults all over the world with the message that anything is possible, no matter how timid your beginnings or how big your dreams are. Weaving positive storylines is at the core of the organization. Recently, Gankstars began organizing charity drives to give back to the community.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Our project “eForce Esports” helps people wherever they are to be up to date with the latest events in the world of e-sports and achievements of favorite teams and players, not to miss online events and watch streamings directly in the mobile application.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Today, experiences are only rated by individuals and their unique feedback. With HypeRate, we create a reliable measurement of excitement as our feedback source is the individual&s;s heart rate. Whether watching a thriller, playing a horror game, fearing the stage, or driving a rollercoaster. Your heart rate always translates your emotions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Championship Management Simplified
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Barcraft United brings competitive gaming broadcasts to venues all around the globe. During eSport tournaments, public venues all over the world hold our exciting and successful viewing events. Join friends and fellow eSport fans at any BCU viewing event in over 235 cities worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
By allowing manipulation of data in ways that is important to you, finding the right influencers has never been easier. Access to data surrounding particular games and influencers gives customers a powerful arsenal of tools that can assist in making important business decisions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Deciplus provides software for gyms and wellness centers, direct debit, online sales and reservations, planning, emailing, mobile apps, and much more. This software allows you to manage your activities more easily and optimize the management of your club by handling repetitive, time-consuming, and low-value tasks for you.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Kimura Performance is an organization that manages projects and acquires sports and esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Game Transactionz is one of Europe’s first solution that transforms any mobile game into an eSports platform. It is redefining the mobile game industry by creating a win-win scenario for both players and game publishers. By distributing the underlying mechanics, game developers benefit from the best monetization method in the gaming industry and enable competitive tournaments in their game for small stakes. This while players enjoy playing their favorite skill-driven games in a competitive environment. With a free and easy to integrate SDK, games can make use of eSports monetization in a copy of their original game. This way they keep their original monetization methods and will generate an additional revenue stream with head-to-head competition which increases their engagement, retention and ARPDAU. Game Transactionz provides a complete customizable UI, takes care of tournament management, payment and withdrawal methods, fair player matching, but also fraud &a; cheat prevention and game skill-determining algorithms. If you have a mobile game and are curious to tap into the emerging eSports industry, Game Transactionz is your best partner.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
ScienceTraining is a completely online, cloud-based, personalized coaching platform. The Services help coaches design training programs, monitor training programs, and progress made by each athlete, and analyze data for each athlete.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gambit Stream is a software development company specialized in eGames and eSports. Gambit Stream creates distributed Gambling and Betting systems including blockchain.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Stage Esports provides centralizing, aggregating and delivering all esports content and statistics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
RumbleMonkey is a game developer that offers a wide range of poker puzzle games.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Daily Number is daily fantasy sports made fast, fun, and fair.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Master.gg provides engagement tools for live streamers, including AR and video based donation/e-gift methods and community website to communicate with their fans. Through gwabba the company also provides development and consulting services for early stage startups as well as twitch extension and web based development projects for major gaming companies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
A Nordic eSports powerhouse with prominent teams in CS:GO, Dota 2, League of Legends, Rainbow Six:Sienge and Hearthstone.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GamingSmart is a US-based gaming content publisher which specializes in providing useful gaming tools and information.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Jacfit offers athletic video games and traditional exercises. Jacfit finds ways of making exercise a digital and social experience all the time. Their products are intended for people to use exercise as an opportunity to connect with friends and family.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Emerging Insider Communications is a boutique public relations and marketing firm that is hyper-focused within the emerging media and technology fields. We work with innovators to garner worldwide press, media, awards, speakerships, partnerships, influencers and investors. We have launched unicorn startups, participated in internationally acclaimed exits and assisted some of then world’s most revolutionary brands and executives. The practice areas we represent across our North American and Asian offices include: Martech, Fintech/ Blockchain, AI, VR, Gaming, Finance, and Cannatech.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: eSports
Bluesq offers sporting chat, football tips, and insight.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Collegiate Starleague is a collegiate gaming organization that conducts gaming tournaments.
Business Model: unknown
Revenue: 2.2M
Employees: 38
Industry: eSports
Frenzy is a European e-sports media and production infrastructure company focused on the vide game industry. Frenzy creates and executes esports and gaming events, broadcasts, and media content. It also operates professional mobile, automated TV equipment, allowing it to produce reality shows from every part of the globe. Its main revenue streams include TV production, events and league organizations, and advertising campaigns.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Inven Global is an esports journalism site that offers esports consultation, event planning, and game promotions. Located and operated in Los Angeles, California, Inven Global is the bridge that connects esports leaders and organizations from all over the world.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Win Daily Sports offers sports betting data that provides all the up to date live odds across all sports books. They provide strategy, analyze games and provide a chat room for each and every sport and topic.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Clout Fantasy offers an “all-in-one” experience through contests and live in-app streaming of professional match-ups.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Esports team where Dogecoin lovers will meet together. for quick communication, please write on telegram. Looking for an investor.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Accelerating &a; Elevating Indie Games to mainstream esports. An automated SaaS eSports tournament hosting platform &a; infrastructure exclusively for indie games, developers and players. Games as a Service (GaaS) subscription model providing sustainable revenue generation &a; game-life extension for indie developers. Bringing developers and gamers together as an energized, collaborative community driving indie esports to a mainstream ecosystem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Fusing powerful data-driven processes to results-powered marketing and management, Firld is a sports company that specializes in helping athletes, teams and organizations maximize their potential
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Vie is a social competition platform and events company that engages people to connect, compete, and contribute through sport and voting challenges for fun, prizes and to benefit charitable giving. It was founded by Steven Schwartz in Incline Village, Nevada in 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Streax Games is a gaming platform developing casual games with brands. The company was founded in 2021 and is headquartered in Zürich, Switzerland.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Adrift is the most popular and respected adventure operator in Uganda comprising of an expert local and international team that guide you on the Nile.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Brain Racers is creating awesome inter school brain championships. Our mission is to blend EdTech with eSports to celebrate brain performance like never before. At the core is the world&s;s first massive multiplayer cognitive race, challenging racers to use their knowledge and cognitive skills in a variety of ways. We use gaming and digital entertainment to motivate students to focus, learn and sharpen their minds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
PlaySquad, the freelance platform for gamers. SOMBRA, the data analysis platform for gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Philly Esports operate to showcase and embolden competitive gaming talents of all varying backgrounds and build an all-inclusive community, through education, online tournaments, and local events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GG Media Network manages GG Studios, which provides specialized production on a wide range of hand-picked projects related to the eSports industry and its players. This division creates non-scripted content for television and digital platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Insurninja offers the first gaming-insurance. Providing tailor-made services for gamers, esport-organisations and streamers. From hardware insurance in DIY-building to epic insurance bundles - fully modifiable, professional and easy to handle.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
GamesMY Esports is an esports organization committed towards establishing a healthy sustainable esports ecosystem in university by expanding GamesMY Studio to all universities in Malaysia. We care as much as the government in terms of the development of our nation’s esports team and achievements. It is our belief if we can start early with our grass roots, we can create more professionals in the industry at international level.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Polestar Studios is a media platform that focuses on local, asian and global esports trends. They also follow industry movements, as well as features that are happening on the international esports stage. It is committed to creating e-sports that belongs to the media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
La Source is an eSport arena of 700m square in the center of Lyon, France. La Source offers both B2B and H2H solutions. H2H: Anyone can come and play on La Source&s;s computers. We aim to offer every tool for beginners, casters, streamers, pro players and teams. While playing, your progression is updated in our app and you can follow your achievement and progress in real time. The app is role-playing based with a character, quests, achievement, levels, gear etc. You create a real online resume. B2B: La Source offers a real talent scouting service. We track the progression of every player. We also organize tournaments, conferences and have Gaming Houses for rent. Distinctions: - Laureate Tremplin Paris, 3rd promotion - May 2017 - Favorite project JEA by Beelys - March 2017 - Lyon Startup by The Foundation of Lyon&s;s University - September 2016 - Laureate Global Media Connect by Imaginove - June 2016 - 1st Price Entrepreneurs Dans La Ville by EM Lyon Business School and Sport dans la Ville - March 2016
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
League of Legends is an esports company that organizes, manages and hosts tournaments for gamers.
Business Model: unknown
Revenue: 4M
Employees: 1 - 10
Industry: eSports
GGIntel is a gaming portal that publishes news and analysis on PC games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Funway Esports focuses on entertainment content and communities based around games. The company was founded in 2020 and is based in Taipei, Taiwan.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
JAPAN FUDO is a company that develops and manufactures new products related to wind, such as the world&s;s most compact wind tunnel "Aero Optim" series and double propeller wind turbines.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Geek Fam is an esports organization with the mission of professionalizing and rewarding esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
We create the next generation of online events Pipereye allows content organisers to raise the experience of online concerts to the next level. Our technology allows artists to activate their global fan base, allowing each viewer to interact with their favourite artists in real-time. Viewers can also interact with each other and participate in global fan activities. This allows artists to attract a global audience which is much larger than even the biggest of world tours. For the concert organizers, we provide a set of tools that allow concert organisers to create interactive shows with full immersive experience for the audience. Our show format allows viewers to interact with the artist in real-time, affect the show and participate in challenges on the global scale. Viewers can be part of the online audience visible to the artists. Viewers can applause, sing-along and affect the lighting of the stage as if they were right in the front row. Each viewer can choose between several vantage points, allowing to watch lead singer, his band or the audience at any time during the show. Performances can be organised in unique locations such as roof-tops, libraries, small theatres, beach and have millions of people watching the show, offering them a novel and exciting experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Dacheng Network is a provider of digital interactive entertainment activities. The company’s primary businesses include the operation and provision of services operating network games; the development of network games; agent-based sale of single games, platform building and operation of e-sporting and related games; cell phone and TV games; and other digital interactive entertainment forms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Kit Radar is a online sports retailer to focus on innovation and technology from startups and niche brands.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 437.5k
Employees: 43
Industry: eSports
11 Battle Platform is an electronic sports-based platform that provides services for e-sports gamers. It offers many game experiences. The games currently operated on 11 Battle Platform are DotA, Imba, OMG, etc. and Jin Ge Tie Ma, a self-developed game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Rookies is a custom baseball card application where users can create, share, and even professionally print retro-styled baseball cards.
Business Model: unknown
Revenue: 500k
Employees: 15
Industry: eSports
Eloplay connects blockchain to eSports. They introduce Smart Tournaments with decentralized prize pools. They work on the smart contracts technology and allow players and brands to organize eSports tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Gamifly is a community platform for gamer engagement. It develops tools for user engagement for esports and offers a live streaming platform that can be integrated into their existing systems. The tools enable users to live stream on various platforms like Facebook, Twitch, Youtube simultaneously, Twitch extensions for engaging with followers, and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 3.3M
Employees: 37
Industry: eSports
Push innovation and entrepreneurship in sports to fight sedentary lifestyle and obesity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Home of the full-time gamer. Utopeon is an all-access semi-decentralized blockchain eSports platform. Gaming is an acquired skill, so we monetized it! Join millions of gamers and get paid to play! Earn, use, sell or hodl coins.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Team Versus Sports is a Madden Pro esports team that converges gaming, sports, media, technology, entertainment and investment.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 35.2M
Employees: 88
Industry: eSports
We are filtering everyday news content for a modern audience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Blockchain Exchange Platform for the Gaming Market BestMeta is the first decentralized gaming environment. Using Blockchain we boost the market of video games providing direct and transparent access for gamers to support and engage with the projects they like through tokenized ecosystem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Betting Sports is in the business of providing information to the hungry masses of sports bettors out there - odds comparisons, breaking news, scores, and video
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Streamers are offline for 12+ hours a day and any additional time offline like taking a couple days off or going on vacation can directly impact their revenue potential. In short, anytime away from streaming is money lost. It causes a drop in viewership and engagement which leads to a decrease in subscriptions, donations and bit cheers from twitch followers. It can also lead to a drop in advertising revenue from twitch, weaker results for their sponsors, and decreased merchandise and affiliate sales. Our team has developed a platform that enables streamers to host their own gaming tournaments for their fans and viewers to play in. We&s;re making it easy for streamers to find sponsors for their events by automatically providing them with a list of companies willing to sponsor the event and give away prizes like merchandise, digital experiences (for example, playing with the streamer during their stream), free trials, and much more. Our mission is to make esports competitions available to all gamers and we&s;re working with streamers to make that happen. Now, anyone can compete in tournaments with games like Fortnite, League of Legends, PUBG, and CS:GO.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
GamersForte an Esports Company established in Nov 2019 with an ideology to give an online platform to the players compete online in various online games &a; get a chance to win various rewards and prizes. Founded by Deepak Singh with an intention to change the way of how the games are played and to create the winning situation to all the players by providing them the opportunity to win the rewards &a; prizes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Awaken is a brand focused on signing the best and developing the future of artists. They provide esports, content entertainment, and lifestyle culture. Their customers contact them through email, and online applications.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Skillshot Media builds community through esports. Skillshot operates online and offline competitive video game competitions, from grassroots amateur tournaments to professional global leagues and live arena events, supported by industry-leading video production and active community management.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Reciprocity is an esports team franchise and entertainment company that provides joint marketing and content production solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 4.6M
Employees: 29
Industry: eSports
GCN is a California-based media company that design, produce, manage and execute programs for gaming and esports sectors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
DSM is an England-based entertainment agency that provides services such as sports marketing and sponsorship brokerage for brands, rights holders, gamers, and influencers.
Business Model: unknown
Revenue: 8M
Employees: 70
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Brute is a gaming clan and e-sports firm whose mission is to connect, inspire, and positively impact the new generation of gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gimbl is composed of a team of passionate gamers who all want one thing: to push the live stream gaming that brings us together to the next level. They want streamers and their audiences to be able to interact in the same way they do when they gather around a screen together. They aim to change the face of live stream gaming to make it more human and more inclusive.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Founded on 21 Feb 2019, Future Brush Studios is a gaming venture of Witty Idiots that creates hyper-casual mobile games. Our team is an open community that focuses on creating games are can go viral and are hyper-casual at the indie development level. The future of smart gaming starts right here!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Gamer World News delivers eSports and gamer news and original entertainment around the globe. Its channels include the latest stories from eSports, Global Gamer News, Girls of the Game, Mobile, Health &a; Psych, Tech &a; VR Reports, Teams, Leagues &a; Publisher updates, and the latest Gossip Rumors and Reviews.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Aggregated Media, or A8 for short, is an esports media company that is tackling the huge opportunity of organizing disparate esports content creators into a singular monetizable network. This network has grown to 2.5 million engaged esports fans, 15+ shows and a new esports TV channel nested within our partner JungoTV’s app on AppleTV, Amazon and other connected devices (OTT) called A8 Esports which is broadcasting today in 13 countries. On top of the network’s success, A8 will also be producing a 26-episode documentary series to air in the Fall on CBS about the industry. A8 achieved all of this with just two team members and the incredible support of Nations Ventures, We Are Nations and our individual investors. We are ready to scale this company by leveraging our insider access to great content, trusted esports creators and monetization opportunities that break the classic media startup mold.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Arcosoft® Gaming Studios is an independent mobile game development studio and publisher founded in 2019 by Dantani Sports® Group
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
SitNPlay Games is an E-Sports platform that connects players, offering on-demand competitions and real-money tournaments. Co-founded by serious e-sports players Leandro Gabrielzyk, Leonardo Arata and Marcos Abreu, SitNPlay Games provides on demand competitions for real prizes that can be cashed out by all users trough PayPal, Bitcoin, or even Steam Gift Cards. The platform is fully automated, the competitions are hosted on private servers anywhere in the planet and results are automatically controlled.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
OPG was founded by Vincent Nguyen and Tran "Optimus" Van Cuong - the two veterans in Vietnam esports. OPG compete in VCS in League of Legends and provide the large community of esports whereas our content creators connect and share their gaming experience across platforms
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Encom is the first eSports agency in Spain and since 2010 participates and promotes some of the leading projects in the sector in Spain. Company specialized in the development and exploitation of events, competitions, content and audiovisual productions in the field of the videogame industry, hardware and technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
JoyTops creates a joy-stick attachment that both improve performance as well increases comfort for esports gamers. It has engineered a simple, effective accessory that improves gaming precision &a; control by attaching its thumb-grip atop any controller. JoyTops Thumb Grips provides a brand-able &a; smart contact point by utilizing sensors &a; smart materials to improve gaming performance statistics. The company was founded in 2015 and is headquartered in Los Angeles, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
With our unique approach, we are allowing any game integration of automated tournaments and other eSports services in just 15 minutes. We are aiming to unify the eSports market and successfully did a market validation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Game Enders creates a path for aspiring e-sports hopefuls to become professional e-athletes. The company was founded in 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Happy Wishy Nigeria is an e-commerce platform providing gaming , shopping, and mobile gift cards vouchers in Nigeria.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
KritzKast has been covering TF2 since 2008 and stands in a position of trust within this landscape that extends far beyond the game itself.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Star Painters provides game art services. Their services include art styles and development technologies for different game artworks. Their team is committed to providing service to our clients.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
Reply Totem provides sports products such as clothing and accessories. Their products include logo jersies, logo hoodies, shorts, sleeves, sweatpants, t-shirts, logo backbags, logo sports caps, logo lanyards, logo barcelets, and more. The company&s;s contact modes are by mail, phone, and physical address.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Inmotio is a Netherlands-based one-stop-shop that processes and analyzes real-time data for physical performance and sports tracking solutions.
Business Model: unknown
Revenue: 2M
Employees: 35
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Strategic Alternatives is a unique Strategy Consulting &a; Acquisition Advisory firm within the video game industry which has been operating for over 20 years. We work for the CEOs of leading game industry companies to grow their enterprise value ultimately positioning our clients for exits at premium valuations. This is not easy work, nor can it be done quickly. There are many talented developers in our industry, but we all know that truly great companies are few and far between. Our passion is to help transform great developers into great companies and to help Founders and Shareholders maximize the value of their exits. We have a unique, affordable business model. We are selective in who we work with but we are happy to talk and get to know you to see if working together makes sense.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
INSTINCT3 provides gaming, esports, tech, influencer, youtube, twitch, instagram, tiktok, and twitter. They also offer short film productions, marketing product placements, artist management, concept development, campaign management, and project management services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Retül Technology is a cycling specific motion-capture bike fitting system.
Business Model: unknown
Revenue: 1M
Employees: 60
Industry: eSports
Ligazone is a digital platform that specializes in esports, platforms, videogames, entertainment, b2c, and the metaverse. It is founded in the year 2021.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Target Group Inc. operates an online chess site. The company’s chess portal features playing zones, and game broadcasts with software analyses and top analysts&s; commentaries, education, and other chess oriented resources. It operates Chess Stars, an interactive and educational Website that allows chess players to play online, watch broadcasted chess tournaments, learn to play and enhance their skills, and to participate in its contests.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
HER Galaxy is a women&s;s empowerment initiative at the intersection of esports, gaming, and culture.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Golaso is a football manager game available on every platform.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Fatal Ambition, is an esports, lifestyle, and apparel brand located in Long Island, New York. It traces its roots back to 2012, and was established in 2015.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
#1 source for all things related to gaming from product reviews to helpful guides. We research and test so you don&s;t have to.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Esports Ads esports advertising database was launched publicly. It allocates more than 200 creative endemic &a; non-endemic brand’s activations in esports. In esport advertising is the key to high engagement, brand&s;s consideration, and loyalty. The Esports Ads project aims to embrace advertisers, agencies &a; esports teams creativity. To succeed, brands have to be genuinely creative with every piece of communication they make. Especially for such responsive consumers as gamers and esports fans. Creativity is the key for the industry to progress, show exceptional business results, and attract more non-endemic brands. The Esports Ads helps to navigate the industry&s;s state of creativity – find partners and set bars for internal projects.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
PlayDecent is an eSports platform that lets gamers compete with friends and random opponents directly or through tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Midnight Gaming Corporation is a premier esports media and entertainment company that has produced some of the top esports teams and is rapidly expanding in providing some of the top media platforms in the gaming industry, as well as state-of-the-art gaming and media facilities, among other things.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Esports Hub is an esports company and agency that works for the betterment of the gaming community.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Turksportal founded in 2001, which is most visited Turkish based Football Manager Community in Turkey, that the web site address is turksportal.com but know as turksportal.net, which includes Turkish official Head Researchers and all Asistant Researchers of the Football Manager video games since 2000. Hovewer, Turksportal has been working to localize the game since 2000 (as unofficial), 2012 (as official), for Turkish language for all of Turkish FM fans. Also Turksportal have rich content about football and other video games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Passback Football a one of a kind training tool that is thrown like a regulation football but engineered to hit a surface &a; come spiraling back. This will Improve reaction time, hand-eye coordination, situational awareness, and agility while increasing body control, endurance, and stamina.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Adjency gives Creators tools to manage marketing, merchandising, and advertising. Our unified platform allows you to connect your socials, events, and more and you get an optimized SEO website and bio link site to seamlessly publish everywhere.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
eRa Eternity was founded on the 4th of May in 2012 by Alex Arteaga, starting off as a YouTube sniping entertainment organization. Creating popular series like &s;eRaCams&s; and &s;Killcam of the Week,&s; eRa was quick to climb up the ladder in the sniping community. eRa&s;s ownership throughout the years have gotten passed around due to people not being able to dedicate their time to the brand. This has resulted in eRa ending repeatedly throughout the years until early 2017. In January 2017, eRa restarted with new management on board with 50% ownership starting up the eSports side of the sniping team. Months later, the other owners and newer management had a fallout due to the YouTube side not being productive. As of May 2017, Alex Arteaga bought out the other 50% of the organization and rebooted eRa by releasing all sniping members and restarting it under new management.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Galibelum is a platform dedicated to partnerships with players in the world of esport and video games (gaming). We work hand in hand with the communication agencies to submit the best profiles of esport and gaming structures to sponsor for their clients. They can obtain in real time the financing needs and counterparts proposed by the esport structures in order to find the future partners of their customers. And the human side in all this? A Galibelum account manager is dedicated to your agency in order to better understand your challenges and offer you new creative partnerships with the players of the esport &a; gaming (Gaming influencers, gaming events &a; esport competitions, esport teams, game editors &a; training gaming). http://www.galibelum.fr
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Hyncha is a free platform for users (and SaaS for teams) where sports fans can connect, play and participate in decisions of their teams. It provides a fully gamified and entertaining experiencie with trivias, predictions, minigames, challenges between users, chats and prizes for the bests in ranking. In alliance with teams Hyncha posts different polls where fans can vote and decide what the team will do in several topics. Sports teams don&s;t offer an entertaining experience in their apps/websites, they are boring because they just offer information (scores, news). Plus, teams are suffering one of the worst financial crisis in their lifetime due to the COVID-19 post pandemic (no live events) so they urgently need to find new ways of monetizing their fans. Plus, fans has changed and they are no longer passive, they want to be part of the action, they want to have a truly interactive and entertainment experience. So the #1 mission of Hyncha: Help teams to better monetize their fan base while providing a full fledge entertainment experience. Hyncha has its own app where fans can play and participate in different polls (not biding) and also offers a while label solution that it is integratable to the app/web of teams where polls are biding and clubs can offer different custom experience to their fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Auzom is an online tournament platform that hosts and broadcasts ESP Gaming’s esports events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
IUDRO is an events services company. They regulate inter-university drone racing events to propel the sustainable adoption of drone technology and inspire the next generation of intellectuals to aim higher.q
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
WeArena is a digital theme park that provides esports, gaming, music, education, and events for young people, families, and children. They also offer entertainment through activities such as extended reality, endutainment, and more. The company&s;s contact modes are by mail, phone, and physical address.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Libero Sports provides strategic consulting and player management services for the sports industry.
Business Model: unknown
Revenue: 6.3M
Employees: 43
Industry: eSports
Volcanic Gaming is a private British Columbia esports and digital media startup. Volcanic is a leader in esports growth in Canada, running the National Esports Scholastic League, where students compete for post-secondary scholarship funding. Volcanic also acts as a gateway for digital creators, gamers, and media enthusiasts for their future careers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield, and Last of Us. They offer a variety of events for The Gamer and their Clan.
Business Model: unknown
Revenue: 14M
Employees: 91
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Emotional Ideas&s; current focus is to revolutionizing a 60+ year old go-karting industry by combining Gokarting, LaserTag and Gaming to creating a First of a kind combat amusement motorsport that we call BATTLE RACING! Bringing many childhood fantasies to real life by presenting a Nintendo Mario kart or Sony&s;s Crash Team racing game-like racing experience to the PHYSICAL WORLD presenting the Ultimate Laser Tag Raceway. Our Flagship Patent pending product called the GoKart Mobile LaserTag (GMLT) System Interface is an aftermarket plug&a;play gamification retrofit upgrade for commercial electric gokarts. By combing Interactive Gaming and motorsports, we will introduce the new wave of amusement technology sure to enhance the end users experience!!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
WHAM Network is an independent and neutral programming network dedicated to news, information, and original entertainment in the world of Esports.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Digital media and transformation studio with a focus on providing engaging bespoke and global entertainment platforms. Heavy focus on video gaming, esports, and iGaming support technologies, NFT-based game and platform development, web3.0 transformations with decentralized video gaming experiences, media content creation for large brand activations within the esports industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Dilemma Esports is a North American based esports &a; media production organization — positioned on the crossroads of lifestyle, gaming, entertainment &a; culture. Our mission, since day one, has been to deliver a memorable and positive experience, within our esports and gaming communities, for everyone involved in our story. Our goal is to create a lasting impact within the industry of esports and inspire the next generation of leaders, players &a; creators to fearlessly pursue their passions, without ever being afraid of what that will bring.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Our mission is to democratize eSports around the world, including more and more players in competitive. Through our global platform (app), we offer millions of amateur players the ability to compete and earn money by playing every day and just a click away.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
CompuCog is a mental performance company focused on athletic mental preparation for football.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Military Gaming League provides esports competitions for all service members and veterans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Football Insiders provides the latest NFLNews, Rumors, videos, and Insight from the writers and staff of Football Insiders.
Business Model: unknown
Revenue: 3.5M
Employees: 37
Industry: eSports
Barrage Esports is a professional Esports organization and is one of the most recognizable brands in the European scene.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Ithaca Sports is an online platform that sells medicine for the sports person.
Business Model: unknown
Revenue: 19M
Employees: 43
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FunLife provides a new form of sports training using motion sensing.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FAST CIRCLES, LLC was established in 2019 to create compelling marketing material and content for use in the recreation, health and wellness industries, featuring the company’s in-house elite cycling team EVOQ.BIKE p/b Enshored. The team will begin e-racing in Winter of 2019 on Zwift, and then compete in a full complement of gravel races, gran fondos and select other National level events in 2020. The company will be engaging with marketing and content clients by the 2nd quarter of 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SPEX IT services provides IT solution for business and private companies. They provide support for windows, Mac, and iOS. They also provides IT security for the entire network protection against viruses and threats, and provides automated backup solutions, home networking , multimedia, advertising, and corporate design.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
REKT.GG is a social media site that lets users create and share gaming videos. Users compete to post the most highly rated videos, earn points, and level up. Visit our website at www.rekt.gg.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Everyday Influencers is an esports management firm that specializes in brand building, talent development and monetization strategy.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Digital Motorsports is an Irish company that provides infrastructure, technology, and support for esports across the globe particularly in the simulation racing sector working with some of the world’s most recognized brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Unimos empresas y equipos para satisfacer personas y cumplir objetivos. Vinculados a la innovación, nuestro objetivo es complementar distintos proyectos, dando solución a empresas que quieran alcanzar nuevos clientes y a las nativas de los Esports que desean introducirse en nuevos mercados.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Zoned is a privately held marketing agency operating in the sports and esports industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
SoulFrost Company offers marketing, designed, tested, and developed processes. They also provide eSports, entertainment , and technology departments. They entertainment section includes the proCast subdivision. The company&s;s contact modes are by mail, phone, and physical address.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Kyoto eSports is a leading North American eSports Organization that specializes in hosting Hearthstone Tournaments, housing Hearthstone, Super Smash Bros Melee, and Fortnite rosters, and providing the best consumable content for said games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
McFadden’s is one of the few venues in Chicago for parties, Established in New York City in 1977, McFadden&s;s has been a landmark pub for almost 30 years, combining the elements of a bar and restaurant. Sports fans can enjoy all their favorite team’s games.Choose McFadden&s;s Chicago, the best Irish bar to host your charity or fundraising event. McFadden&s;s wants to host it for you. If it&s;s guest bartending or throwing a happy hour. McFadden&s;s staff will be sure to make partying for a great cause, is a good time!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
FESports Games is a global lifestyle company that caters to an underserved market in professional and semi-professional esports environments. It develops esports organizations, both professional and amateur for players and fans.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
J.League is a Japan-based online platform that publishes news articles, blogs and game scores on soccer leagues.
Business Model: unknown
Revenue: 10M
Employees: 80
Industry: eSports
House Of Profiles is building a media group based on companies that have the same set of norms, values, passion and interests. It have an acquisition strategy designed to consolidate companies within music, lifestyle, e-sports and entertainment under one roof.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
JUGOtv is a multi-platform, digital sports network currently reaching over 50 million people a month in the U.S. &a; Mexico. JUGOtv has partnered with top personalities including Rafa Marquez, Luis Garcia and Ramon Ramirez to bring Mexican soccer and its stars closer to the fans. JUGOtv is creating over 50 original videos a week and has a unique, daily conversation with Hispanic soccer fans that few platforms have.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
The ISEFAC Bachelor is a School of Management and Communication present in Paris, Bordeaux, Lille, Lyon, Nantes, Nice and Montpellier. The training provided is aimed at young people who want to succeed more quickly in their integration into business without sacrificing their years of higher education. The particularity of the ISEFAC Bachelor is to allow their students to access the management and communication professions in three years. From the first year, the student chooses a specialization backed by the Bachelor&s;s program.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Valiance is a developer of mobile esports platform that provides professionals to monetize their engagement playing games.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
ScrapSports is the most comprehensive sports scrapbooking platform. Whether you are a parent searching for a one stop shop to find information and safe keep all of your kids sports memories or a old timer who wishes to reminisce on the "good ole days", ScrapSports is the safe place to post, share, and archive all sports memories, achievements, and freeze that place in time when we all just played for the love of the game
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Fancite curates the best, most relevant conversations and news stories from the social web and presents them in a personalized magazine centered around a fan&s;s passions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
A Live Streaming Experience. Bet on your favourite live streams, or earn from hosting bets on your stream!
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
An Esports platform for building brands, centralising esports users&s; activities, highlighting talent, and job marketplace for individuals, teams, organisations, and communities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Hardrock Promotions is engaged in conducting and hosting entertainment events.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 39.8M
Employees: 158
Industry: eSports
cricwizz is a sports website that create and curate cricket content to the users. They offers customer services through email.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
At GG Craft we are developing a powerful engine that allows creating fully automated white-labeled platforms for esports competitions worldwide. Our mission is to build the most comfortable, reliable &a; advanced environment for players while allowing brands to grow loyal audiences — an industry gold-standard tournament engine.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Manufacturer of eco-friendly martial arts apparel. The company specializes in manufacturing and selling eco-friendly martial arts apparel through its online platform.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
A new online bookmaker platform providing best pro eSports tournaments betting odds for Counter Strike GO, Dota 2, League of Legends, StarCraft 2 and many more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Zephyr Workshop is an independent developer and publisher of tabletop games and specializes in putting big fun in small boxes. They believe in building worlds and telling great stories through game mechanics and high-quality components.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Ec Saints provides athletic training, awards, honors, facilities, directions, fitness centers, hall of fame, intramural sports, league affiliations, mission statement, recreational activities, SAAC, and sports information. Women&s;s sports are basketball, cross country, golf, news, indoor track, lacrosse, outdoor track, soccer, and volleyball.
Business Model: unknown
Revenue: 7.1M
Employees: 34
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Enabling the gamers of tomorrow to develop, both as individuals and as team players, so they can achieve their goals in their private and professional lives.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Dijital Sporlar team is a nonprofit project coordination team aimed at bringing together the masses, aiming to produce and serve content across the firm, players, teams and the e-sports community on the electronic sports platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Game Show providing high-quality and unique content about actual gaming and e-sports events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
1337 Esports provides esports and gaming specialized advisory services.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Spearheading the intersection between sports science, machine learning &a; AI, eSports and Videogaming - to create the defacto training platform for all eSports. Developing our GAME:BRAIN AI to support and follow players, increase their skills, structure and methodology around training and leading the global scientific effort to define the performance indicators of the eSport Athlete of tomorrow.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Foresight Academy is an educational platform for content creators to help them start streaming, make their hobby deliver satisfaction and emotions, and in case of success - a fair amount of money.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
GosuNow is a platform built BY GAMERS // FOR GAMERS. We pride ourselves in bringing the best experience for every user. From the event competitor to the event organizer, we are a one-stop-shop for the needs of the Esports consumer.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10
Industry: eSports
AVGL is a producer of collegiate esports events, content and community initiatives.
Business Model: unknown
Revenue: 0 - 100000
Employees: 4
Industry: eSports
True Neutral is a growing alternative sports brand focusing on E-Sports. Strategy is focused on player development and high level support structure for growth.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
We are a gaming and esports-specialist marketing company , providing services such as live-streaming , event management &a; creation , broadcasting and anything that is gaming/esports releated
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Team One Percent was created by former esports players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
IndiaEsportz purpose is to bring its readers a 360° coverage of news and Guides from across all Esports and Games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
eSports is a multiplayer video game played competitively for spectators, typically by professional gamers. Professional gamers form an eSports team in order to compete with other eSports teams and battle for huge cash prizes in front of large audiences. eSports is lacking a “minor league” to foster everyday gamers that want to be a professional eSports gamer. GameSlice.io is creating a minor league that allows anyone to enter and participate while using proprietary match making and skill trees to advance players through the ranks to ultimately compete in our pro-like, in-person finals for cash and prizes enabling professional teams to recruit players. GameSlice.io is in an early access stage which allows the general public to create a tournament, organize player game matches, gather the results and award the prize pool to the winner of each tournament.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Linktree is an Australia-based linking platform that offers solutions such as social media content sharing and management for individuals.
Business Model: unknown
Revenue: 15M
Employees: 220
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
GewdGame is an esports talent marketplace and matching service. We enable competitive gamers to improve their skills, build a winning team, and take the first step on the path to a pro career in esports. GewdGame&s;s concept is based on the monetization of gamers&s; skills and time. By using GewdGame, even players outside of the elite group of pro esports players can start earning money by playing games. Players can use GewdGame to find and hire other players for help with training or to join their team. They can also use GewdGame to post their own offer for collaboration or coaching. GewdGame functions as a marketplace, bringing together supply and demand in a secure and trustworthy environment. In each transaction, both parties agree on the timeframe, scope, and payment for the gameplay service provided. All users can both hire other players and provide gameplay services, and they can join up to form teams. Players can also use GewdGame to find opponents for friendly practice matches (scrim) free of charge. GewdGame provides secure transactions and acts as an independent arbitrator in the event of a conflict between players. Players can join GewdGame, complete their gamer profile, and post offers free of charge, while a transaction fee is charged for each successful transaction. Our vision is to become the world’s leading esports talent marketplace. By offering a comprehensive set of tools, we will serve as the go-to service for all players with professional ambitions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Rectify Esports offers information and broadcasts for various videogame brands currently has teams for smash bros and PUBG. It also has a budding content creation team that comes from troubleshoot gaming, a media source for video games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
WarpMeta is a platform for gamers to compete in tournaments and leagues. We organize these events, host them on our platform, and produce the content on Twitch and Youtube. As of May 11th, we&s;ve run over 10 events, with 20+ teams participating, as well as reach over 1.3 thousand users to the website. We hope to gain interest from sponsors, as well as share game data with our players in the future, and become a search engine for teams and players to find and participate in competitive WarpMeta run leagues and tournaments!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 32M
Employees: 128
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Football, also known as soccer in the US, is by far the #1 sport in the world. To feed this global appetite for everything football, Footbalistic strives to offer the most comprehensive online database about each and every football game, team, league, competition and player in the world, from the origins of this sport to today. In a nutshell, Footbalistic is the IMDb for football (soccer).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Bilanz International is leading OEM manufacturer &a; Exporter of all kinds of Gloves, Protective Wear, Professional Wear, Tactical Wear, Leather Wear, and Sports Accessories etc, according to the standard of international market. Innovative &a; superior quality products are available in assorted custom designs, colors, sizes, materials with your Logo/Label, embroidery/printing &a; sublimation and complete all production processes in house with latest machinery, highly skilled &a; experienced manpower, top pattern designers, masters and strength quality control system. We make “products of professionals by professionals for professionals”. We offer guaranteed quality products, competitive wholesale prices, free designs/mockups, fast turnaround time &a; best delivery services. Furthermore, please visit: www.bilanzint.com select your interested products which can optimize your performance, sales &a; profits and let us know your demand/requirements for mutual trade relations. Samples are available for quality checking. Customer’s satisfaction regarding products quality, prices, services is our core objective.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: eSports
Business Model: unknown
Revenue: 4.5M
Employees: 26
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Beyond Esports teaches you how to become a collegiate e-Athlete. We are the nation’s first collegiate education program, designed specifically for the families of high school students who aspire to use their love of video games as a pathway to finding the best individual college fit on all levels.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
The Cyber Sports Network (CSN) provides eSports content, media coverage and competitive tournaments for all gamers. CSN event services include on-site tournament administration, staffing, marketing, logistics, media coverage and video production. CSN online tournament platform facilitates competitive game play in multiple formats. It has been used to host hundreds of tournaments including high-profile events such as Clash of the Houses and Lone Star Clash. CSN media coverage includes interviews, house tours, event showcases, player and personality profiles, headline investigations and more.
Business Model: unknown
Revenue: 30.2M
Employees: 64
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
5ones is an online action sports destination featuring news, commentary and web applications for core sports such as surfing, skateboarding, and snowboarding.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
We are a startup from European Union, Estonia, that specializes on designing gaming-related wearables and collectibles, using Shapeways as 3D print-on-demand* production partner with production units in US and Netherlands, as well as UPS as logistics partner. Our products are designed to be wearable or be put on display, so dedicated gamers can express their passion for gaming both in public and at home. Customers can add names or short texts on products before the objects are 3D-printed from different steel, bronze, brass, silver or gold. Pitch deck - https://bit.ly/3lc4Kl2 * 3D print-on-demand - product is produced only when is ordered. This is the green way of production.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
#1 Canada Online Store to buy Electronics Products at the best prices. Easy to browse and simple website that let you buy from Canada your Gaming Gear.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Kucheza is an Africa-focused games and esports company for 6 - 18 year olds. We are creating a bridge between games (+esports), career pathways and education to future proof and equip Africa’s next generation with fundamental skills necessary to drive the 21st century creative, digital economy. We develop platforms that power High School esports, showcase career pathways and reimagine, document, and promote African stories through games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Gambit Store offers official uniforms and fan merchandise of Gambit eSports.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Whether you are at home, on vacation, or traveling for business, finding a local golf course is easier when you know where to look. Local Golf Courses Near Me is the best way to find well-managed, well-manicured and well-designed local links.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
Flink works as a virtual coach and smart tracker to track a game that gives a personalized data to improve and conquer the game.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: eSports
NXTAKE is a leader in esports analytics and broadcast augmentation. Our company specializes in advanced analytics, data feeds, and esports prediction models.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Viewers tune in to watch competition like a UFC main event—short, intense, and electric entertainment. Streamers partner with Dool to grow their audience and gain access to our brand sponsors. Dool TV is positioned to attract a large share of the 80 million new esports viewers every year who look for entertaining streams under 30 minutes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
They have taken out the risk of buying products from overseas Manufacturers by using our experienced team on the ground in Asia and other countries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: eSports
Dreamstreet Golf is an online community for golf fans to stay connected.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: eSports