Top 100 Companies in the Virtual World space
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence, and richness. In other industries, they hope to help answer critical questions through simulations that could lead to a better functioning world. Their platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. They are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Virtual World
oVice is a Japan-based virtual office platform that offers real-time collaboration solutions for remote teams.
Business Model: unknown
Revenue: 6M
Employees: 83
Industry: Virtual World
Magnopus is a California-based content-focused technology company that designs and builds XR experiences for media-driven conglomerates.
Business Model: unknown
Revenue: 20M
Employees: 170
Industry: Virtual World
GITAI is a robotic firm that designs and develops space robotic arms for moon and mars colonies construction.
Business Model: unknown
Revenue: 0 - 100000
Employees: 35
Industry: Virtual World
BitDegree is a Lithuania-based blockchain-powered online education platform that offers courses such as web development, AI, and data science for individuals.
Business Model: unknown
Revenue: 6M
Employees: 40
Industry: Virtual World
Metadome is a California-based company that provides services such as 3D product configurator and virtual showroom development for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual World
dropp is the industry-leading operating system for shopatainment, which brings together video streaming, mixed reality and experiential commerce - all powered by its Web3 marketplace. droppLabs is a holistic Web3 SaaS solutions provider and platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
allwhere is a New York-based SaaS platform that offers solutions including remote workplace, onboarding, engagement and retention for businesses.
Business Model: unknown
Revenue: 540k
Employees: 20
Industry: Virtual World
Gamerjibe is a world-as-a-service platform for the digital generation. We built a unique platform where brands, influencers, and fans can easily create immersive and engaging 3D experiences with NFT capabilities, accessible from a web browser.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
SoWork is a virtual co-working platform designed to help companies in working remotely. It is a virtual office with video, audio, chat, integrations, and enterprise-grade security, custom maps, and avatars for remote, distributed, and hybrid teams, thereby helping clients make their teams feel connected, energized, and innovative again, all in your own custom virtual office.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Alter is a New York-based AI platform that provides avatar infrastructure SDKs such as motion capture and design tools for creators and brands.
Business Model: unknown
Revenue: 1M
Employees: 6
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
At Edverse, we are revolutionizing the world of education by enabling learning in more natural and realistic virtual spaces in a metaverse. Our platform is the largest and most immersive virtual education platform, designed as the first step toward building an “education metaverse”. It is a decentralized, collaborative, and interoperable platform that offers numerous opportunities for HRs, professors, teachers, and learners. What do we offer? With immersive virtual environments that are deeply social and crafted to level up engagement, we offer comprehensive learning, teamwork, onboarding, training, and development. With features like 3D modeling, visualization, and incentivized opportunities, we are bringing a new level of engagement and interactive learning to our community of 50,000+ Edversites. Launched in 2022, we have already raised $700,000 in seed funding and are backed by leading venture capital firms. We are building our platform on the world&s;s biggest blockchain technologies, Elysium and Polygon, and partnering with top names in web 3.0 as strategic investors. At Edverse, we believe in aligning and uplifting all four key stakeholders in our metaverse: promoters, educators, creators, and learners. We are proud to host virtual presences for numerous schools, universities, and experts in various fields, and are always looking to expand our reach and democratize education.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual World
Gather is a California-based metaverse platform that allows employees to collaborate and communicate with their team members.
Business Model: unknown
Revenue: 1M
Employees: 37
Industry: Virtual World
Tame develops a SaaS-based platform that helps users to plan and organize events.
Business Model: unknown
Revenue: 3.6M
Employees: 25
Industry: Virtual World
Spot is the virtual hub for the organization– bringing the spirit and utility of being in the same physical office to a digital experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Virtway Events develops a virtual 3D space platform for conferences, trade shows and carrier fairs.
Business Model: unknown
Revenue: 100k
Employees: 18
Industry: Virtual World
Stan World is a Fandom Party World where fans can party &a; win rewards for their Stars, 24/7.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
PolyUp is an equitable and accessible web-based, collaborative playground for building 3D visual simulations and bringing to life robotics, computer games, and more - all with the power of K-12 math and storytelling. PolyUp is rapidly scaling, serving students in 70+ countries across a diverse array of educational communities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Fanprime is a SaaS B2B2C blockchain-based white-label solution for Sports &a; Entertainment rights holders (teams, leagues, athletes, artists, event organizations) eager to develop their own fan rewards/loyalty program and significantly increase their marketing revenues by leveraging fan data as a proprietary asset.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
SPACES develops a virtual and mixed-reality platform that provides VR based video conference solutions for businesses.
Business Model: unknown
Revenue: 1.3M
Employees: 50
Industry: Virtual World
A Singapore based SaaS company that delivers an innovative VSP™ (Virtual Sales Platform) to luxury/premium brands empowering them to harness the potential of the digital world while strengthening their traditional brand values.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Imverse is a 3D graphics software company deploying volumetric technology for Location Based Entertainment (LBE). Imverse Inc. is a subsidiary of Imverse SA, the Swiss company headquarter.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Virtual World
Spree Interactive is a pioneer in the field of virtual reality developing technologies and products for location based virtual reality systems for children from 6 years on. Spree Interactive is using a tracking technology, which enables the user to experience a fully immersive virtual world. Not only is it possible to walk freely within the virtual world but also to interact with it in a fun, exciting and mind-blowing way. Spree Interactive reveals the possibility to present the users a completely unique form of entertainment. Up to 20 people at the same time can enjoy the VR experience. Spree Interactive is teaming up with best-in-class partners for bringing its tech to market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Ember Sword is a multiplayer online role-playing game with a social component that takes place in a player-created environment. It is a blockchain-enabled PvP and PVE game that was created by creative artists, engineers, and game designers, and delivers a different community-led and frictionless PvP and PVE player experience. It gives clients the chance to step into a setting where their clients could be anybody or anything.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Teleporter is the World of Gamers in VR that brings us together in one digital place for all the ways gamers get together. Focused on gamers, inspired by the world’s best MMORPGs, and amplified by video-gaming enthusiasts, we dream of building a universe for gamers using technology, artistry, and magic. Our players in Teleporter can play many built-in games, watch game streams, find like-minded others, and hang out together in fantastic 3D environments. Teleporter: WoG universe feels like and works like a game, but it also allows players to do many different things they usually love to do with other gamers. Our dream is to shape the future of gamers getting together digitally.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Morfyus League’s ecosystem enables millions across the globe to unlock income and learning opportunities within the Metaverse and blockchain based economies. At the end of the road lies a new workforce that is well equipped to power future society and create value for organisations in Web3 and the metaverse.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
ST (System Terminal) is a UGC virtual world platform that lowers the cost of producing 3D content. We developed an AI-compatible 3D game engine that will enable unprecedented 3D+AI applications like AIGC and AI-personalized 3D worlds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
DoubleMe is a California-based volumetric capture company that provides solutions such as image based rendering, streaming and 3D reconstruction.
Business Model: unknown
Revenue: 5.5M
Employees: 25
Industry: Virtual World
Sound Particles develops a 3D audio design software for the production of movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Trezi is an India-based SaaS platform that offers passive and static design visualization solutions for the construction sector.
Business Model: unknown
Revenue: 2M
Employees: 10
Industry: Virtual World
SpaceVR is a virtual reality platform that offers space exploration experience on any mobile, desktop using a cinematic 360° cameras.
Business Model: unknown
Revenue: 2M
Employees: 166
Industry: Virtual World
GoTouchVR is a haptic design company that provides its clients with haptics interfaces for augmented and virtual reality systems. It aims to introduce better haptic rendering in the virtual reality market to enhance the user experience. The company was founded in 2016 by Thomas Sednaoui, Eric Vezzoli, Vidrih Zlatko, and Vincenzo Giamundo. It is headquartered in Lille, Nord-Pas-de-Calais.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Sine Wave Entertainment Limited develops software and creates content for immersive environments. The company specializes in creative design, content, and software development for immersive virtual environments. It offers animation and content creation services, such as virtual environments, games, TV programming, and advertising; motion capture services, including producing motion capture animations for online games, virtual worlds, TV animations, and advertising in various virtual platforms; and software development, and strategy and consulting services. The company enables its clients to create virtual environments, including creative design and content development for virtual worlds, and software development to integrate new and existing applications with existing virtual worlds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
The Drop is a manufacturer and online retailer of custom clothing for men.
Business Model: unknown
Revenue: 1.5M
Employees: 5
Industry: Virtual World
Sólfar Studios engages in creating and publishing virtual realty games and videos.
Business Model: unknown
Revenue: 8.4M
Employees: 22
Industry: Virtual World
Scatter brings human likeness into the metaverse. Our first software product, Depthkit, is the most widely used solution for creating volumetric video human holograms. We put real people inside any virtual environment. Our customers include leading interactive media and entertainment companies . Our customers choose Depthkit because it is the easiest and most affordable way to produce high quality volumetric video content and livestreams with self-serve software and minimal off-the-shelf hardware. Our team of Emmy-award winning creators and technologists have pioneered holographic technology since 2010, with backgrounds from Microsoft Research and Carnegie Mellon. We are backed by Eniac and Lux Capital.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
trooVRS, an immersive media platform for men to engage with practical knowledge of self-care-focused content across virtual editorial environments, experiences, and eCommerce/NFTs. Inspired by the endless possibilities VR, Web3, and blockchain technology create, trooVRS hopes to reinvigorate and transform the world of men&s;s editorial and share a new way to experience content in the metaverse.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
The Map-Based Company Directory Imagine if global companies could see their employees on a map! With RootLo it is possible. RootLo is a lean software solution lowering the barriers to workplace communication with our dynamic Location-Based Employee Directory. It’s simple - we integrate employee contact information and gather employee (city-level) location data, to populate employee profiles on a map! The results are big - employees find co-workers in their area to meet up with, HR can visualize location-trends for their teams, and intelligent search capabilities make it quick to find the best contact in your organization. Quick demo: https://youtu.be/zYL3SZDNF_g
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
VirBELA is a provider of virtual reality platform that allows users to connect with avatars, voice and text chat and embedded learning simulations and games.
Business Model: unknown
Revenue: 4M
Employees: 150
Industry: Virtual World
Linden Lab develops 3D virtual world solutions.
Business Model: unknown
Revenue: 42.7M
Employees: 215
Industry: Virtual World
PlatformaVR is an information technology company that specializes in the fields of virtual reality, entertainment, location-based entertainment. The main features of the PlatformaVR experience are its original AAA game content 100% developed in-house and full-body tracking system delivering maximum immersion. The company was founded in 2017 and headquartered in Moscow City, Russian Federation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
VRCHIVE empowers people with the ability to share and relive their memories by taking photo-sharing into the virtual reality (VR) space via 360 degree screenshots. 360 degree virtual world photos are becoming a new standard for the VR industry, which is predicted to grow to over $15B in the next 5 years. VRCHIVE is the "Imgur for VR!". Devs check out our free Unity Asset! https://www.assetstore.unity3d.com/en/#!/content/38755
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Dimension provides world-leading volumetric production studios that are elevating and shaping the future of virtual entertainment and content. Based in London and Newcastle, and able to bring XR, digital humans, and virtual production solutions directly to brands and studios around the world, Dimension is the first Microsoft Mixed Reality Capture studio partner.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual World
Highrise is a creative mobile community where people create avatars, express themselves, and make friends. Its platform includes built-in user-generated avatars that let its users engage in real-time virtual chats, read reviews, surf across the latest news feed and keep in touch with their friends to customize and self-designed games, enabling users to make new friends, host real-time games and create fun contents for publicizing. It was founded in 2018 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Disney Interactive develops and distributes multi-platform video games. The company offers mobile, social, and console games; online virtual worlds; online entertainment; and parenting websites from Disney Interactive Games and Disney Interactive Media. Disney Interactive&s;s suite of properties includes Disney.com, Family.com, Movies.com, and mobile entertainment. The company creates online virtual worlds for kids and families with various offerings, including Disney&s;s Club Penguin and Disney Fairies Pixie Hollow. Disney Interactive, Inc. was formerly known as Disney Interactive Media Group, Inc. The company was founded in 1995 and is headquartered in Glendale, California. Disney Interactive, Inc. operates as a subsidiary of [The Walt Disney Company](http://www.crunchbase.com/organization/the-walt-disney-company).
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Virtual World
Rixty is an alternative payment system that lets domestic and international users spend cash and coins for online games and virtual worlds.
Business Model: unknown
Revenue: 6.5M
Employees: 98
Industry: Virtual World
We are a young startup company from Berlin specializing in VR technologies. Now we are looking for Seed / Early-Stage investor and cooperation possibilities to establish a joint venture for our ready-to-market product, merging our hardware know-how and right application at the right time. We develop technologies to produce innovative VR-Headsets and periphery devices.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.
Business Model: unknown
Revenue: 19.2M
Employees: 65
Industry: Virtual World
M-XR is an England-based company that offers 3D product modeling for brands, studios, and creators.
Business Model: unknown
Revenue: 1.9M
Employees: 4
Industry: Virtual World
Since in 2013, we develop high-quality visual solutions supported with augmented reality (AR), virtual reality (VR), mixed reality (MR), internet of things and artificial intelligence (AI), as well as providing exclusive software and hardware products for our national and international customers. We define our company as a “content factory”, able to develop various visual contents to almost all technological platforms. We pride on having a strong high-performance computing farm, announced as a success story in the USA Silicon Channel in 2014. Being familiar to all new technological concepts and research, we offer our customers our high level of know-how to add value into their business. We offer various services related with our production pipeline, composed of competent CGI, advanced technology development and visual design specialsits, artists and developers. We offer innovative solutions for the following titles: *Education and Training *Industry and Defense *AI *Marketing *Entertainment *Software *Hardware We undertake numerous projects for the needs of the sectors below: *Industry *Defense Industry *Entertainment *Sales and Marketing *Education/ Occupational Training *Media We are proud to be the partners, solution providers and distributor of the leading technology companies of the world: Microsoft, NVIDIA, Samsung, Epson, One Stop Systems, Magic Leap, Vuforia THE FUTURE IS OURS, LET&s;S DESIGN IT TOGETHER!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Reslash is a virtual space company that reimagines how we spend time and interact in the virtual-first world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
[SmallWorlds](https://www.smallworlds.com/), started in New Zealand, is a virtual world online r game that runs inside your web browser. There&s;s no need to download or install any other software. It combines media, web content, and casual games and hope to bring Virtual Worlds into the mainstream. Users can create and customize their own rooms and worlds, and fill them with a wide variety of items and activities. With their online friends and acquaintances, they can play games, watch YouTube videos, listen to bands, browse photo galleries and more. The game is focused on the users creating their own world with Web 2.0 heavily utilized. The game allows users to create their own alter ego world living the way they want to.
Business Model: unknown
Revenue: 468.9k
Employees: 9
Industry: Virtual World
The company provides software development solutions and helps transform business ecosystems by using innovative technologies; mainly focused on but not limited to Blockchain and Internet of Things (IoT) technology for startups as well as enterprises. TARGET INDUSTRIES: Banking &a; Finance, E-commerce &a; Retail, Education &a; E-Learning, Government &a; Semi-Government, Healthcare, Insurance, IT &a; Consulting, Manufacturing, Media &a; Entertainment, News &a; Publication, Supply Chain &a; Logistics, Telecom. OUR KEY SERVICES: Blockchain Technology Development &a; Implementation, IoT (Internet of Things), End-to-End Project Engineering, Enterprise Digital Transformation, Mobile Applications, Web Development, Cloud Computing, AI &a; ML Data Science, Devops, QA &a; Testing, SAP, UX / UI, Design Software Consulting, Internet Marketing, Team Augmentation (Resource as a Service - Offshore, Onsite &a; Hybrid - ODC / BOT).
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual World
Would you like to reduce the heavy workload on your shoulder? Than vaeveryday.com is the secret weapon for you to succeed, both at work and at home. Think of us as your own personal assistant to accomplish time-consuming tasks such as Administrative Services, Office Management, Graphic Design Services, Email Management, Lead Generation, Data Entry and Reporting, Web Design, SEO Services or finding the best deal on your travel. We have a group of people with top-notch skills and experienced working with clients around the world that makes us outstanding in the crowd. You just throw your tasks to our VA and they will get it done for you which allows you to stay on target.
Business Model: unknown
Revenue: 227.5k
Employees: 32
Industry: Virtual World
BlessingWhite is a provider of leadership development and employee engagement solutions that translate business strategies.
Business Model: unknown
Revenue: 538.3k
Employees: 5
Industry: Virtual World
Institute of Digital Fashion is a pioneering new era Institute, offering world-class strategies and innovation through the digitalisation of garments, accessories, humans, and environments. Specialists in XR: AR/VR as well as NFTs, IoDF are bringing disruptive change to the fashion industry, building a more inclusive, sustainable, and diverse fashion future.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
X Rush is a shooting gamefi project powered by Unity 3D engine and compatible with most web3 wallets.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
DOTNOVAAI is a Web3-Metaverse fintech founded in the year 2021.Aligned to it’s vision of building technology for peace and harmony DotnovaAI is building a product that will help in greasing family friction. The idea is to provide an easy way of sharing common assets, funds and any other resource for easy functioning of a group of people connected through a common trust. The vision is to build this platform in a way such that it provides an easy transition of the all families from the current world to the virtual world of metaverse seamlessly. Using deep technology like AI, Blockchain and Digital banking platforms we intend to build systems and solutions that help you improve your relationship with common assets and funds and how it flows in your daily transactions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Bubble Gum Interactive is an independent game and entertainment development studio that develops online games for children.
Business Model: unknown
Revenue: 33M
Employees: 461
Industry: Virtual World
Hallpass Media develops and distributes online gaming contents.
Business Model: unknown
Revenue: 70.8M
Employees: 662
Industry: Virtual World
Shroud of the Avatar develops fantasy role-playing video games.
Business Model: unknown
Revenue: 7.9M
Employees: 51
Industry: Virtual World
Animax Entertainment is a creative technology studio that produces original games and virtual worlds on social networks like Facebook and MySpace. Developers of original platforms and engines, Animax produces original titles and branded experiences.
Business Model: unknown
Revenue: 4.5M
Employees: 39
Industry: Virtual World
ProtonMedia develops SaaS-based social learning and business collaboration software solutions.
Business Model: unknown
Revenue: 5.9M
Employees: 61
Industry: Virtual World
Chapatiz is a French company that specializes in creating virtual worlds for teens. Chapatiz is a free online community where you&s;ll be able to chat, meet people and you make lots of friends. If you want your own avatar tuner ...
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Almond enables brands/enterprises power and scale their channel and customer engagements with its mobile first and metaverse ready, award winning digital experiences platform - Almond Virtex. Almond caters to the $91Bn opportunity of turning physical engagements into digital and metaverse in the next couple of years. Almond&s;s key clients include The World Bank, Coca-Cola, Nestle, GPI, L&a;T, Loreal among many others.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual World
Alife Virtual Is A 3D Full Interactive World!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
VR Motion Learning the system determines the ideal movement pattern. Each action of the body is meticulously observed and recorded. Visualizations are made of any deviations in the pertinent parameters, such as body posture, legwork, arm position, stroke, etc. Training in virtual reality improves a players posture, mobility, ball striking technique, team tactics, and much more. The software provides immediate input on that to enhance every significant variable, which soon results in a faultless approach. The trimming platform transforms the motion training approach and serves as the framework for live esports competitions. Users will learn to move their body based on a method that has been scientifically validated, enhanced by the mobility training archive and virtual vibration study methodology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Icarus Studios is a leading provider of white-label massively multi-player online games, virtual worlds, and serious games for major entertainment, corporate, and government clients. Icarus Studios provides its partners a total solution that includes design and content production, monetization, customer support, hosting, and a tightly integrated technology platform. The Icarus technology platform was built from the ground-up on industry standards to accelerate time to market, reduce development and running costs, and enable new revenue streams through 3D, Web, Flashâ„¢, and mobile user experiences.
Business Model: unknown
Revenue: 325.4k
Employees: 5
Industry: Virtual World
Evolver enables the social media experience through delivery of personal, transportable avatars across all applications which utilize avatars. Evolver attempts to differentiate in several respects. First, the service is entirely web-based, meaning no downloads, not even flash. It also allows users to design avatars as clones of them themselves with their &s;clone from photo&s; functionality. Lastly, avatars can be transported server to server and dropped straight into existing animations.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Virtual office solution for companies with distributed teams, focusing on enhancing remote cultures and fostering serendipity.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Kitely Market is a virtual goods marketplace that enables content creators to serve avatars from all across the Metaverse from a single online store. Its goal is to create a critical mass of content, merchants and buyers to help the Metaverse evolve from a collection of separate systems to a unified ecosystem. While the Metaverse is still in its infancy, Kitely has already become the biggest commercial provider of OpenSim regions, hosting more than 13,000 regions (as of September 2016). Meanwhile, Kitely Market has become the leading marketplace serving the Hypergrid Metaverse. Kitely virtual worlds have been used for training, education, collaboration, simulations, art exhibitions, machinima creation, theatrical performances, role playing, information centers, book promotions, 3D design, and entertainment activities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Avatar Reality was founded in December of 2006 by interactive entertainment visionaries Henk Rogers and Kazuyuki Hashimoto to create a next-generation virtual world platform dedicated to bringing people together on a massive global scale. Their creation, Blue Mars, offers revolutionary levels of interactivity, fidelity, and scale. Unlike legacy 3D virtual worlds, the Blue Mars platform scales to support thousands of simultaneous users per region along with state of the art graphics, gameplay, and social engagement
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Grandline Studios is a startup game &a; VR development studio. GrandLine Games is developing content to entertain an expanding audience for emerging VR and mobile. They are currently developing a wide range of exciting new products to entertain an expanding audience for emerging VR and mobile.
Business Model: unknown
Revenue: 353.4k
Employees: 4
Industry: Virtual World
Vegfru is an online marketplace that offers packaged, organic, imported and frozen fruits and vegetables for restaurants and hotels.
Business Model: unknown
Revenue: 10M
Employees: 25
Industry: Virtual World
Cutters is engaged in providing post-production, editing and sound mixing services.
Business Model: unknown
Revenue: 3.2M
Employees: 46
Industry: Virtual World
OtherLand provides large-scale interactive multiplayer games, interactive 3d projection mapping shows, immersive 360 projection shows, interactive floor projections, virtual costume fitting displays, green box photo booths, and 3D holograms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Bitoon Games is a software developer that designs mobile advertising gaming.
Business Model: unknown
Revenue: 534.9k
Employees: 5
Industry: Virtual World
Beelya (pronounced "beel-yuh") creates and distributes authentic, licensed sports collectibles across social networks and virtual worlds.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Hairy Entertainment, LLC, a kids&s; entertainment company, provides online eco-adventure games for kids. The company develops virtual world games for its members. It also offers trading card games, toys, collectibles, and official agent gear through its online store. The company was founded in 2009 and is based in Atlanta, Georgia. As of April 30, 2012, Hairy Entertainment, LLC operates as a subsidiary of Oomba, Inc.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Hybrid VR specialises in branded VR content for VR marketing, VR training, and VR activations, and they develop fun and engaging experiences from concept to event presentation. They build VR and AR content and provide on-site VR and AR production for live events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
IT brunch is a networking event for IT-related professionals, users, and vendors. They present current IT topics in a relaxed, informal atmosphere, and participants are given the opportunity to share ideas during the breaks, not only with the speakers but also with each other.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Hanspeter Schlapbach, Sofim Focus is on pragmatic, cooperative methods. The sofim has been in the home office. The focus is on pragmatic, cooperative methods. They provide Server-based Java web application Requirements management AFT Ceneri base tunnel. Alptransit AG, with adesso Schweiz AG .Server-based Java web application fault management TIM for BLS Netz AG.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Tokyo Mystery Circus is the worlds first mystery theme park.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual World
2ndMe is a web-based application that contains a 3D avatar editor and virtual items store. Users can create 3D avatars and publish then on a webpage or export them to Second Life, along with items from the virtual store. 2ndMe was founded by Daniel Zorin, Serg Troepolskii, Andrey Poskonin, Maxim Fedyukov, and Alena Konovalova in January 2011.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual World
Gambo is the board games service in the augmented reality. It helps people to play 3D animated board games anywhere using your device or AR glasses. All your favorite board games in just one app on your device.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
2b3d Studios focuses on immersive concepts and designs, specializing in serious play, virtual worlds development and game design.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World
Discover the world around you, through high-quality virtual reality videos, photos, tours and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual World