Top 100 Companies in the Virtual Reality space
Thay are a producer of Augmented Reality and Virtual Reality. Thay develop immersive stories and create solutions for new communication challenges for your business. The world will change more in the next two decades than in the last three centuries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Gym Class is a California-based VR application that allows users to play basketball across the globe.
Business Model: unknown
Revenue: 34k
Employees: 12
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Mind Palace provides an opportunity for long-stay residents in the nursing home who may be immobile to experience the world in virtual reality technology, keeping their minds active and slowing the effects of dementia. Using customized VR technology, we immerse dementia patients in places familiar to them such as their old homes or neighborhoods. By incorporating family members in the VR scenes of the patients, it helps them to remember their loved ones, and also relieves their social isolation and expand their physical boundaries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
IREAL is shaping the future of video production. Our vision to interpolate all existing virtual production and hybrid digital technologies into one easy solution, enables a combination of stunning video production with real-time, cutting-edge tracking ability.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Giraffe Visual, formerly known as SkatSkat in Latvia, provides the highest quality interactive visualization as a 360 ° virtual tour, 3D, aerial virtual tour, 360 ° video, product 360 ° tour, and interactive presentation technology as a touch surface and virtual reality service. From a small youth company that creates the first virtual tours for Latvian guest houses, they have grown into an industry leader in Europe with clients in 27 countries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
HomeyDays provides a virtual reality platform for real estate solutions. It has its headquarters in Singapore.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Indie game studio. We create beautiful games immersing you in fairy-tale world of virtual reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
CM Games is an independent game developer and publisher of mobile games, VR, and NFT projects. The company was founded in 2010 and is based in Tallinn, Harjumaa.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Brandspace is a sales enablement platform that leverages on spatial computing technologies such as AR and VR to empower sales &a; marketing teams with 3D product demonstrations at scale.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
A virtual &a; augmented reality physics educational experience where players go hands on to discover gravity, special relativity, time dilation, quantum entanglement, gravitational waves, black holes, neutrinos, and the expansion of the Universe from the perspectives of the physicists who first made the discoveries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Technisync provides camera arrays, control software, and processing solutions. The company is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
WE ARE VISUAL BEINGS AND OUR WORLD EXISTS IN 3D. QReal lifts your digital brand into the "real" world. QReal, formerly Kabaq.io – established its beachhead within the AR industry by creating the most lifelike models of cuisine. For years we perfected our modeling process to present dishes that look completely real, are platform agnostic, and optimized for AR. We knew the same process would work for a whole myriad of brands and items – and thus QReal was born. Now we work in many different verticals, including fashion, luxury, automotive, and more. We want to make rad experiences. We want to expand the medium of AR. We want people to see our work. On July 1st 2021, Glimpse Group(QReal parent company) got listed on Nasdaq as the first pure AR/VR/3D software and services company. Oh, and we are really really nice and good people.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
NVIDIA is a designer and producer of graphics processors and related technologies for computers and mobile devices.
Business Model: unknown
Revenue: 28.6B
Employees: 22.5k
Industry: Virtual Reality
Meta is a California-based social networking company that develops technologies and hardware products helping individuals to connect, find communities, and grow businesses.
Business Model: unknown
Revenue: 116.6B
Employees: 79.6k
Industry: Virtual Reality
Decentraland is a virtual reality platform that allows users to create and monetize 3D contents and applications.
Business Model: unknown
Revenue: 0 - 100000
Employees: 35
Industry: Virtual Reality
VRChat is a virtual reality social platform that allows users to easily build social virtual reality content. Any virtual world built with the VRChat platform instantly becomes a social VR world. This means VRChat users can explore and play in these worlds together, in a social setting. Using VRChat, content creators can take their 3D worlds and be walking around those worlds in VR, with friends, in under an hour. Users can then sell their content to other users using the VRChat market place. It was founded in 2014 and is based in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
FundamentalVR is an England-based medical simulation platform that offers VR/MR-based surgical training and education services for the healthcare sector.
Business Model: unknown
Revenue: 7.5M
Employees: 46
Industry: Virtual Reality
Nearpod is an educational technology company that provides video-based courses and digital learning solutions for students and teachers.
Business Model: unknown
Revenue: 65M
Employees: 300
Industry: Virtual Reality
Inworld AI is a Califonia-based AI platform that offers no-code virtual character development solutions for the gaming industry.
Business Model: unknown
Revenue: 1.5M
Employees: 30
Industry: Virtual Reality
XR Games is an England-based entertainment studio that develops and publishes virtual reality video games for PCs and smartphones.
Business Model: unknown
Revenue: 4.2M
Employees: 85
Industry: Virtual Reality
From the mind of author George R.R. Martin, Meow Wolf creates immersive & interactive experiences that transport audiences into fantastic realms of story & exploration.
Business Model: unknown
Revenue: 15M
Employees: 400
Industry: Virtual Reality
TRIPP is a California-based digital healthcare platform that provides VR-based psychedelic visuals and targeted sounds to treat individuals with mental disorders.
Business Model: unknown
Revenue: 3.2M
Employees: 18
Industry: Virtual Reality
TRANSFR VR’s core technology is a dialogue system between the trainee and our virtual coach. This unique VR apprenticeship model lets trainees move at their own pace and provides strategic, specific feedback to help them learn from their mistakes and master the skills they need to successfully perform their job.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 1M
Employees: 25
Industry: Virtual Reality
The Wild is an Oregon-based virtual reality company that provides solutions such as workspace design, presentations and collaboration for enterprises.
Business Model: unknown
Revenue: 1.5M
Employees: 17
Industry: Virtual Reality
CEEK is a mobile VR App for connecting with bands in the ultimate virtual reality experience. It creates, curates, and distributes VR content for world-class partners on the CEEK Virtual Reality Platform and patented headsets. CEEK provides several channels of VR content (both originally created and professionally licensed) over CEEK VR’s experience distribution platform, which can be viewed from ANY VR headset. With the launch of a NEW Smart VR Token called CEEK, Token holders (CEEKERS) will be able to participate in immersive virtual reality (VR) experiences that grant CEEKERS special access to a tokenized rewards exchange inside exclusive CEEK enabled, virtual reality venues around the globe.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
90% of communication between humans is visual. Imagine if we could convert data into visual solutions We began our journey in 2015 with a vision to simplify the way that people can access, understand and communicate information about the world around them Through use of immersive technology, we identified an incredible opportunity to collect spatial intelligence, leveraging virtual, augmented and mixed reality as a vehicle for data collection and making the outputs of this simple, visual and accessible for all. Today, our technology provides an innovative approach to gaining information from our environment and understanding and empowering the people that work within it. From mapping a physical asset to a digital platform with images or sensors and using this data to analyse its efficiency, condition and status remotely, or measuring the way stakeholders respond to virtual environments and situations generating information about human behaviour in that environment, our tools put people at the heart of the process. The power for businesses lies not in just capturing data from the world around us, but by transforming it, through vision, into meaningful actionable information Spinview have made it reality and created a platform for data visualisation, collaboration and business intelligence through immersive technology. By delivering the seamless integration of technology through the connection of our real and digital worlds, we make it simple and easy for people to gain and communicate knowledge from their surroundings. Providing a bridge between the physical and digital worlds, we provide easy to understand and access information for clearer, faster, smarter decision making. With an interface as easy to use as a smartphone information is available everywhere it’s needed, regardless of physical presence, data can be understood, shared, analysed, manipulated, or optimized, seamlessly connecting departments and empowering users - understand customers, - enhance operational efficiency, and - create highly personalized products and services. Data capture is made simple from start to finish, our unique IP includes an end to end SaaS based platform and scanning solution&s;s that any member of an organisation can use in the real world without the need for engineering or tech teams Data that is made simple to capture, simple to use and simple to communicate at all stages. We are changing the future of work by visually empowering users, representing a better way for people to connect and build relationships with one another and the world around them. Enhancing communication and delivering business efficiency – especially today in a post Covid world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Oculus is a California-based entertainment company that develops and manufactures VR headsets and equipment to the gaming industry.
Business Model: unknown
Revenue: 100M
Employees: 1k
Industry: Virtual Reality
Soul Machines is a California-based digital people firm that offers solutions such as AI-driven customer experience and data integration to sectors including retail and media.
Business Model: unknown
Revenue: 12M
Employees: 250
Industry: Virtual Reality
Nreal is a China-based technology hardware company that designs and distributes augmented reality glasses for smartphone applications.
Business Model: unknown
Revenue: 23M
Employees: 400
Industry: Virtual Reality
Sandbox VR is a California-based entertainment company that provides virtual reality gaming spaces and products for individuals.
Business Model: unknown
Revenue: 4.2M
Employees: 35
Industry: Virtual Reality
XRHealth is a Massachusetts-based telehealth platform that offers VR therapeutic solutions including pain management, physiotherapy and cognitive training for individuals.
Business Model: unknown
Revenue: 2M
Employees: 70
Industry: Virtual Reality
Spatial is a New York-based digital platform that offers solutions such as virtual reality event creation and collaboration for NFT creators, artists and collectors.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
We’re the home of 3D NFTs—from architecture to vehicles, and everything in-between. We’re empowering 3D creators and enabling collectors to discover, buy, mint and sell metaverse-ready 3D NFTs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Dreamscape Learn is an edtech company focusing on cinematic story-telling, cutting-edge immersive technologies, and advanced pedagogy. They believe that the best educational designs combine multiple pedagogical modalities. Students study; they apply knowledge and concepts; they learn by doing and do in order to learn; they learn through text, lecture, visual and audio media, hands-on experience, and from one another. They create programs and products that connect all of these modes of engagement.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Avataar is shaping consumers’ online buying/ browsing behaviour by creating immersive, interactive shopping experiences and reimagining the visual discovery journey. It uses a globally first-of-its-kind XR+AR technology platform, taking a deep learning AI-driven approach to scaling commerce. With 10+ US patents and strategic partnership with Facebook and Google, Avataar is deeply committed to re-shaping the digital commerce industry through delivering life-size 3D and XR+AR first experiences across all consumer touchpoints (web, in-app and social channels), using their proprietary platform. Avataar.me works behind the scenes, powering some of the world&s;s largest automobile, retail and e-commerce brands across US, Asia and Europe in delivering delightful, new age experiences for end-consumers, and re-imagining business RoI in the course. Avataar is a Tiger Global and Sequoia Capital backed deep-tech 3D Computer Vision &a; AI company - that powers full-funnel commerce outcomes for brands
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Virtual Reality
STRIVR is a California-based educational technology platform that provides interpersonal skills training for sectors including retail and logistics.
Business Model: unknown
Revenue: 20M
Employees: 140
Industry: Virtual Reality
Survios is an entertainment company that designs, develops and publishes AR games.
Business Model: unknown
Revenue: 25M
Employees: 100
Industry: Virtual Reality
Osso VR is a California-based VR surgical training platform that provides image visualization, surgical guiding, and related solutions for the healthcare sector.
Business Model: unknown
Revenue: 8.1M
Employees: 110
Industry: Virtual Reality
Varjo is a Finland-based designer and manufacturer of head-mountable mixed reality retinal glasses and headphones for the commercial market.
Business Model: unknown
Revenue: 5.8M
Employees: 150
Industry: Virtual Reality
We bring haptics into your life from Head to Toe with Full-Body Haptic Suit! Tactsuit™ creates a new way to experience virtual reality, a physical interface between the virtual world and a user’s skin. bHaptics brings a ‘sense of touch’ to virtual reality more closely than ever before imaginable. Most elaborate haptic feedback brings gaming, entertainment, and other interactive content to the next level by bringing the most profound emotional connections between the artificial world and users. Tactsuit™ is a wireless full-body haptic solution consisting of a face cushion for HMDs, vest, wristband, and hand and foot covers. 70 individually controllable vibration actuators thorughout the Tactsuit will deliver a sensation to every part of your body. No wires, No latency, Freedom of movement. BLE connection provides freedom of wireless technology to users without any detectable latency. Long battery life of 10 hours after 4.5 hours charging. TactSuit™ allows you to - Play Natively integrated VR content (oculus store &a; steam) - Play Every interactive media using PC using the "Audio-to-haptic" function for 7.1 sound channel - Customize your 7.1 sound channel audio-to-haptic features * SDKs for all engine are available for native integration www.bhaptics.com/download * What are Audio-to-Haptic features? Audio-to-haptic for 7.1 sound channel delivers precise ‘positional’ haptic feedbacks in real-time with 40 tactile actuators surrounding your torso. You can immediately feel and detect direction of the dangers surrounding you. Feel the powerful recoil of rifles, direction of gunshots and explosions, trembling helicopter rides. Tactsuit™ makes your gameplay most vivid than you ever imagined. Also, users can customize and share all parameters such as frequency bands to convert into haptic feedback.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
oVice is a Japan-based virtual office platform that offers real-time collaboration solutions for remote teams.
Business Model: unknown
Revenue: 6M
Employees: 83
Industry: Virtual Reality
Insta360 is a manufacturer and online retailer of 360-degree cameras and related accessories.
Business Model: unknown
Revenue: 12.5M
Employees: 500
Industry: Virtual Reality
Wolf3D is a developer of 3D printing and scanning platform for virtual reality and games. Its platform offers 3D printing of human sculptures using ultrasound data and creates models of bones and organs for surgical planning and for use in games and virtual reality helping developers to integrate 3D models into existing games, game engines, or VR applications.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
MindMaze is a Switzerland-based digital neuro-therapeutics platform that offers solutions such as virtual reality-enabled brain health and recovery for neurological diseases.
Business Model: unknown
Revenue: 5M
Employees: 110
Industry: Virtual Reality
WIN Reality optimizes mental performance and prepares athletes for competition. WIN Reality software is used by Professional, Collegiate, and High School organizations worldwide to quantify performance potential, and transfer training improvements into competition.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Admix is an advertising platform that offers programmatic brand placement solutions for mobile gamers.
Business Model: unknown
Revenue: 5.4M
Employees: 80
Industry: Virtual Reality
Matterport is a California-based 3D imaging platform that allows users to create interior space virtual tours for industries such as real estate and facilities management.
Business Model: unknown
Revenue: 122.1M
Employees: 480
Industry: Virtual Reality
DigiLens is a California-based company that designs and develops head worn holographic displays for industries such as automobile, consumer, avionics and military.
Business Model: unknown
Revenue: 12.8M
Employees: 100
Industry: Virtual Reality
Gravity Sketch is an England-based design platform that allows designers, engineers and stakeholders to create, collaborate and review 3D models and artworks.
Business Model: unknown
Revenue: 3.2M
Employees: 40
Industry: Virtual Reality
WaveXR is a California-based entertainment technology company that develops a multi-channel virtual platform for live events and concerts.
Business Model: unknown
Revenue: 7.6M
Employees: 60
Industry: Virtual Reality
Marxent develops a Virtual Reality platform that offers 3D product visualization solutions for the retail sector.
Business Model: unknown
Revenue: 10.6M
Employees: 100
Industry: Virtual Reality
Founded in 2009, CLO Virtual Fashion is committed to innovating the way we communicate fashion through our true-to-life 3D garment simulation technology. Our virtual garment solutions and services connect all teams involved in the digital product lifecycle, enabling more direct collaboration and reduced lead time, whilst maintaining the intricacies of garment design. We envision our garment simulation technology to become not only the tool to create virtual garments, but also the platform to provide valuable data about garments, designs, and trend by virtualizing every garment on Earth. Our products ranging from CLO (3D design software for apparel designers and brands), Marvelous Designer (3D design software for character artists in gaming and animation companies), Benefit by CLO (virtual fitting platform), CLO-SET (Communications and Archiving platform for virtual garments), to Marvelous SDK (Real time draping engine for games) create a new ecosystem for virtual garments. Through these services and our continuing research and development in 3D and garment design, we are transforming the way we produce and consume garments - both tangible (actual garments from brands) and intangible (virtual garments in games and movies), for ones we wear and what our virtual characters wear. For more information, visit www.clo3d.com, www.marvelousdesigner.com.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Pico is a California-based developer and manufacturer of VR headsets for sectors such as healthcare, education and marketing.
Business Model: unknown
Revenue: 4.5M
Employees: 300
Industry: Virtual Reality
Ultiverse is working on connecting web3 with a VR-compatible virtual world that will be home to the first AAA blockchain game.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Resolution Games is a Sweden-based entertainment studio that develops and publishes virtual reality games for PCs and smartphones.
Business Model: unknown
Revenue: 10M
Employees: 61
Industry: Virtual Reality
AppliedVR is a California-based VR therapeutic platform that offers breath training and pain education for acute and chronic health conditions.
Business Model: unknown
Revenue: 10.5M
Employees: 30
Industry: Virtual Reality
ForeVR is a California-based entertainment studio that designs, develops and publishes VR games.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: Virtual Reality
Amelia Virtual Care, mental health technology company with offices in Barcelona and Mountain View, has developed the largest and most complete virtual reality platform in mental health, allowing professionals to treat a wide range of mental health disorders from common phobias to anxiety and depression. With over 60 employees and more than 200,000 VR sessions delivered, Amelia is present worldwide being the United States its main market. The new financing and management team will boost the company’s growth in this market, strengthening its commercial activity and clinical evidence.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Emperia is an England-based SaaS platform that allows brands to manage metaverse storefronts.
Business Model: unknown
Revenue: 1.1M
Employees: 40
Industry: Virtual Reality
NextVR is a virtual reality platform that provides live streaming videos for sports, events, concerts and cinematic productions.
Business Model: unknown
Revenue: 9M
Employees: 50
Industry: Virtual Reality
Tobii is a Sweden-based developer and manufacturer of eye control and tracking products for sectors including education, healthcare and automotive.
Business Model: unknown
Revenue: 31M
Employees: 508
Industry: Virtual Reality
Ultraleap is an England-based hardware technology firm that designs and develops hand haptic and tracking sensor devices for industrial applications.
Business Model: unknown
Revenue: 2.3M
Employees: 150
Industry: Virtual Reality
AmazeVR is a virtual concert platform for the highest quality VR content creation and mass distribution. We&s;re providing an end-to-end solution for a radical new way to experience immersive music content with our proprietary technologies—from ultra-high-resolution custom cameras to cloud-based creation tools, to intuitive social interactions with friends as avatars. As we vertically integrate distribution channels, artists will reach a broad audience with AmazeVR through offline distribution (Amaze Tour) complying the COVID-19 safety measures and online distribution (Amaze Music app and other media including YouTube, TikTok, and Twitch). AmazeVR was founded in 2015 by the founders and former executives of Kakao, a $27B market cap mobile platform company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Emerge is a social virtual connection company that develops a device where users can take virtual gatherings with tactile effects and interactions. Emerge Home™ is a virtual gathering space to physically feel, connect, and play with loved ones through visuals, audio, and touch with bare hands - enabled by a new category of a consumer device. Founded in 2015 and originally sponsored by Google X and NASA in Silicon Valley, Emerge is backed by M13 (Ring, Snap, Lyft), Microsoft co-founder Paul Allen&s;s Vulcan Capital (Epic Games, Rec Room, CTRL labs), and other value-added investors including Matthew Ball (metaverse thought leader), Kevin Lin (Twitch co-founder) and Marc Merrill (Riot Games co-founder). Emerge is empowering people to build more meaningful bonds across distance and time by bringing touch and emotion to the metaverse.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Magnopus is a California-based content-focused technology company that designs and builds XR experiences for media-driven conglomerates.
Business Model: unknown
Revenue: 20M
Employees: 170
Industry: Virtual Reality
YellowHeart is a ticketing blockchain that has full transparency for the fans and also the artists. It ensures purchases of authentic digital tickets. The artist has full control over how tickets are consumed and resold. They can also verify fan identities and analyze event attendee data.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Spectra7 is a California-based semiconductor company that manufactures and distributes analog integrated chips and modules for data center facilities.
Business Model: unknown
Revenue: 7M
Employees: 30
Industry: Virtual Reality
TouchCast is an AI-based collaboration platform that provides virtual conferencing solutions for businesses.
Business Model: unknown
Revenue: 7M
Employees: 60
Industry: Virtual Reality
Ramen VR is a game development studio focusing on multiplayer cross-platform VR games. Ramen VR designs and develops software that allows users to create virtual societies that enable citizens of virtual worlds to discover themselves. Ramen VR&s;s vision is to create connected virtual worlds that empower people to be their best, most authentic selves.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Anzu is an Israel-based online platform that provides in-game advertising solutions for game developers.
Business Model: unknown
Revenue: 12M
Employees: 45
Industry: Virtual Reality
GITAI is a robotic firm that designs and develops space robotic arms for moon and mars colonies construction.
Business Model: unknown
Revenue: 0 - 100000
Employees: 35
Industry: Virtual Reality
Virtualitics develops an artificial intelligence and virtual reality tool that helps users to analyze data and present and discuss insights.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Cupix is a cloud-based software company founded in late 2015. It develops and markets a state-of-the-art photogrammetry solution that can create a 3D scene automatically using 360-degree photos as a primary user input. Two main areas it is focusing on are the construction site 3D documentation and the real estate virtual tour authoring tool.
Business Model: unknown
Revenue: 0 - 100000
Employees: 67
Industry: Virtual Reality
TetaVi is an Israel-based AI volumetric technology platform that provides video capture and 3D hologram development solutions for industries such as gaming and entertainment.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
Vantage Point eradicates sexual assault and harassment with VR and immersive education.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Within is a California-based virtual and augmented reality company that develops storytelling solutions for kids.
Business Model: unknown
Revenue: 3M
Employees: 47
Industry: Virtual Reality
MelodyVR develops a virtual reality-based music platform that allows music fans to view, host and record real-time performances and shows.
Business Model: unknown
Revenue: 1.3M
Employees: 78
Industry: Virtual Reality
AjnaLens designs and distributes AI-based AR and MR headsets for gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Mursion is a California-based AI-powered platform that provides immersive simulated employee training solutions for industries such as healthcare, hospitality and finance.
Business Model: unknown
Revenue: 50M
Employees: 750
Industry: Virtual Reality
ZSpace develops and offers virtual reality products for the education sector.
Business Model: unknown
Revenue: 8M
Employees: 115
Industry: Virtual Reality
Glimpse owns and operates a chain of augmented reality companies that provides VR co-working spaces and data visualization services for businesses.
Business Model: unknown
Revenue: 10.2M
Employees: 200
Industry: Virtual Reality
Neurable develops an AI-based platform that translates brain signals into practical insights.
Business Model: unknown
Revenue: 90M
Employees: 60
Industry: Virtual Reality
Alta creates online universes in VR, where players can co-operate or compete to achieve goals across different settings. (Fantasy, medieval.) These are designed specifically for VR, using physical interactions and exploring a vast landscape. The first universe is A Township Tale, a multiplayer experience for high-end VR devices, like the HTC Vive and Oculus Rift. Players discover a magical, medieval town in the mountains, and can fill the town&s;s many roles to survive. Become the blacksmith, miner, fisherman and lumberjack to collect and turn resources into tools and weapons.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Virtuix is a Texas-based designer and manufacturer of a virtual reality treadmill that enables users to walk, run and jump within a 360-degree virtual environment.
Business Model: unknown
Revenue: 4M
Employees: 35
Industry: Virtual Reality
OTHERWORLD is a virtual island paradise in the cloud, home to VR’s best experiences across entertainment, arts, education and wellness, reached through unique, multi-sensory ‘immersion pods’ in its growing network of city centre venues. Since opening its first site in Shoreditch, East London in 2019, over 50,000 people have experienced OTHERWORLD, including celebrities Adele, Skepta, Jonathan Ross, KSI and Fnatic. The team have won plaudits at the FRAME Awards 2020 and a nomination for the VR Awards 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Metadome is a California-based company that provides services such as 3D product configurator and virtual showroom development for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
Interplay Learning is a VR-based E-learning platform that provides training for HVAC, plumbing, electrical and facility management professionals.
Business Model: unknown
Revenue: 10M
Employees: 110
Industry: Virtual Reality
Leap Motion is a software and hardware company that develops 3D motion-control technology for virtual reality and additional platforms. The company&s;s mission is to remove the barriers between people and technology. Leap Motion&s;s unprecedented hand tracking lets users reach into virtual and augmented reality to interact with new worlds. The company is currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR or AR headsets. The company&s;s technology makes it possible to play, create, and explore in more natural and dynamic ways. It was founded on 2010 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
FitXR is a virtual reality company that designs and develops fitness-based boxing workout games and training sessions for individuals.
Business Model: unknown
Revenue: 750k
Employees: 25
Industry: Virtual Reality
Photon Server provides game server and network engine for multiplayer games.
Business Model: unknown
Revenue: 3.8M
Employees: 40
Industry: Virtual Reality
LIV is a California-based entertainment company that designs, develops and publishes VR-based games.
Business Model: unknown
Revenue: 2M
Employees: 13
Industry: Virtual Reality
Fyusion is a computer vision company that designs and develops 3D image processing tools to capture people, objects and scenes.
Business Model: unknown
Revenue: 12.5M
Employees: 60
Industry: Virtual Reality
Praxis Labs is a New York-based virtual reality platform that offers solutions such as academic and technical training programs for individuals and employees.
Business Model: unknown
Revenue: 1.2M
Employees: 22
Industry: Virtual Reality
Heru Inc. (www.SeeHeru.com) has developed patented autonomous AI-powered vision diagnostics and augmentation software for use on commercially available AR/VR devices. This technology exceeds traditional standards of care in clinical equivalence, usability, cost, size, and portability. Heru is the only cross-platform solution that can autonomously diagnose vision defects and customize individual vision augmentation based on the user’s unique vision defects. Heru originated as a spinout from Bascom Palmer Eye Institute. In December 2020, Heru announced FDA registration and a seed round led by Fred Drasner, Maurice R. Ferre, M.D., Fred H. Moll, M.D., and a consortium of investors with extensive experience developing, launching, and scaling cutting-edge medical technologies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Dreamscape Immersive develops a virtual reality studio that offers location-based entertainment services.
Business Model: unknown
Revenue: 5M
Employees: 130
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
DRL is a sports and media company that holds and organizes drone meet-ups and races.
Business Model: unknown
Revenue: 10M
Employees: 41
Industry: Virtual Reality
Logitech is engaged in the development and marketing of personal computer and tablet accessories.
Business Model: unknown
Revenue: 4.8B
Employees: 8.2k
Industry: Virtual Reality
8th Wall is a California-based WebAR development platform that offers solutions including lighting estimation and 3D tracking for sectors such as fashion and automotive.
Business Model: unknown
Revenue: 5M
Employees: 39
Industry: Virtual Reality
Prisms VR is a California-based spatial learning platform that develops and markets VR-based mathematics and science courses for middle and high schools.
Business Model: unknown
Revenue: 2.8M
Employees: 15
Industry: Virtual Reality
Rad is a New York-based cloud platform that offers solutions such as content distribution and NFT streaming for content creators.
Business Model: unknown
Revenue: 6.3M
Employees: 22
Industry: Virtual Reality
GIFTO is an online protocol that allows users to create and customize virtual gifts for content creators.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Jaunt XR develops technology that uses artificial intelligence and machine learning to create volumetric video for the immersive industry.
Business Model: unknown
Revenue: 8M
Employees: 100
Industry: Virtual Reality
Woojer is a transformative wearable audio system that converts sound into high fidelity vibrations.
Business Model: unknown
Revenue: 30M
Employees: 35
Industry: Virtual Reality
dropp is the industry-leading operating system for shopatainment, which brings together video streaming, mixed reality and experiential commerce - all powered by its Web3 marketplace. droppLabs is a holistic Web3 SaaS solutions provider and platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Stream Unreal Engine to any device. For free.
Business Model: unknown
Revenue: 300k
Employees: 8
Industry: Virtual Reality
Avegant is a California-based designer and manufacturer of LED light engines for augmented reality applications.
Business Model: unknown
Revenue: 1.7M
Employees: 40
Industry: Virtual Reality
Niio - The world’s leading Digital Art Distribution Network: (SAAS Enabled Marketplace) A purpose built collaborative ecosystem/platform connecting all those involved with safeguarding, showcasing and monetising digital art: - The most significant catalog of premium video &a; media art available on demand - The broadest community of leading international artists, curators and galleries - A premium, art and lifestyle brand, setting the standards for the medium - A comprehensive technology infrastructure, underpinned by a blockchain enabled commerce engine and a stack of professional software tools for supporting the entire lifecycle of a digitally created work - from storage and self-publishing, through rights-managed distribution and finally the playback of multi-format art on any type of display We believe digital art is giving way to a new visual culture which can inspire and connect people in today’s noisy digital world. We created Niio to become the go-to-platform for this medium and to become the standard for reaching people everywhere
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
ByondVR is a New York-based extended reality platform that offers solutions such as 3D visualization and brand management for the fashion, beauty, and home decor industries.
Business Model: unknown
Revenue: 4.8M
Employees: 50
Industry: Virtual Reality
We are unleashing the full potential of Augmented and Virtual Reality (XR) in the enterprise market. By creating an Industrial Metaverse, we are closing the gap between the virtual and the real world. Empowering people to seamlessly create, build and operate in the digital space. We listen carefully to what the industry needs. And create unique, industry-ready AR/VR technology: highly innovative and tailored precisely for scalable use cases and business models. Our team unites passionate developers and experienced business experts. Founded in 2015, we are a global AR/VR tech leader.
Business Model: unknown
Revenue: 6M
Employees: 32
Industry: Virtual Reality
Holoride is a Germany-based entertainment company that develops in-car VR systems for the automotive industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Illumix is a developer and publisher of augmented reality-based mobile games.
Business Model: unknown
Revenue: 1M
Employees: 11 - 50
Industry: Virtual Reality
Eatron develops an AI-based platform that offers battery management and ADAS solutions to the electric vehicle sector.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
PlusOne is a mixed reality platform that helps enterprises train their employees to better interact with their clients and business partners in different business context.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Vertical Bridge is a Florida-based infrastructure company that owns and operates wireless tower sites for the telecommunication industry.
Business Model: unknown
Revenue: 46.8M
Employees: 200
Industry: Virtual Reality
OVR develops evidence-based automated VR therapy products for the treatment of behavioral health problems.
Business Model: unknown
Revenue: 3M
Employees: 29
Industry: Virtual Reality
THE VOID is an immersive entertainment company that offers virtual reality-based experiences for films.
Business Model: unknown
Revenue: 48M
Employees: 350
Industry: Virtual Reality
Bigscreen provides a desktop virtual reality tool that brings people into a shared virtual space to work, play games and watch movies together.
Business Model: unknown
Revenue: 2M
Employees: 8
Industry: Virtual Reality
Luma is a California-based SaaS platform that provides 3D product representation solutions for businesses.
Business Model: unknown
Revenue: 1M
Employees: 4
Industry: Virtual Reality
Arthur develops an augmented reality collaboration platform that allows business teams to collaborate remotely.
Business Model: unknown
Revenue: 1M
Employees: 34
Industry: Virtual Reality
Immersive is an Ireland-based virtual communications platform that offers solutions such as distance learning, corporate training and virtual conferences.
Business Model: unknown
Revenue: 1.7M
Employees: 37
Industry: Virtual Reality
Wrap is an Arizona-based manufacturer and distributor of public safety equipment for the commercial market.
Business Model: unknown
Revenue: 6.9M
Employees: 70
Industry: Virtual Reality
Ubiquity6 is a California-based augmented reality company that develops VR multiplayer technology and infrastructure for shared experiences.
Business Model: unknown
Revenue: 7M
Employees: 65
Industry: Virtual Reality
XRSPACE provides a virtual reality-based social networking solution. Offers XRSpace Manova which is a social platform &a; a 5G-enabled VR headset which allows users to generate their true-presence avatar with one selfie and enables them to connect, socialize, and collaborate in virtual worlds. Also, XRSpace Mova offers computer-based. vision technology and is an end-to-end social VR platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Anduril is a California-based company that manufactures and supplies counter-UAS and surveillance towers for the defense industry.
Business Model: unknown
Revenue: 34.5M
Employees: 950
Industry: Virtual Reality
CREAL designs and develops light-field display eye wears to view AR and VR content.
Business Model: unknown
Revenue: 3.8M
Employees: 18
Industry: Virtual Reality
Surgical Theater, the market leader in virtual and augmented reality-based healthcare services, is the first to combine cutting-edge fighter jet flight simulation technology with a patient’s own anatomy scans, using medical imaging such as MRI, CT and DTI, to create a 360°-3D virtual reality reconstruction of the patient’s own anatomy and pathology. Precision VR revolutionizes patient engagement opportunities in the clinic while providing cutting-edge surgical planning and navigation capabilities in the operating room, as well as powerful tools for medical education and collaboration Surgical Theater 360°-3D XR platform is the only proven XR system in the market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SideQuest is an England-based sideloading platform that develops and publishes virtual reality games and applications for smartphones.
Business Model: unknown
Revenue: 2.3M
Employees: 16
Industry: Virtual Reality
Zappar develops augmented reality applications for smartphones and tablets.
Business Model: unknown
Revenue: 6.1M
Employees: 47
Industry: Virtual Reality
NEKCOM is a video game developer. It is developing uniquely distinctive, creative, and captivating console and pc games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Lytro develops and manufactures light-field cameras used in photography, cinematography, mixed reality, scientific and industrial applications.
Business Model: unknown
Revenue: 35M
Employees: 106
Industry: Virtual Reality
Sympatient is a VR company that provides psychotherapy treatment solutions for anxiety disorder patients.
Business Model: unknown
Revenue: 5M
Employees: 15
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Reality Gaming Group develop games that utilize digital collectibles (NFT’s) and blockchain technology. Founded in early 2017 RGG has developed two platforms and launched a games studio; The DAT Platform – A digital asset transfer and trading platform that creates tokenized digital items &a; collectibles (NFT’s) logged on the blockchain. A platform to create online stores and trading marketplaces for NFT’s. Reality Studios – a games studio focused on AR, mobile and PC based blockchain games. Games include Doctor Who : Worlds Apart, Reality Clash, Emojibles and Smighties.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
EFAS is a California-based entertainment company that develops and publishes video games for smartphones and PCs.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Virtual Reality
Oben develops an artificial intelligence based technology that builds personalized and realistic virtual identity.
Business Model: unknown
Revenue: 2M
Employees: 23
Industry: Virtual Reality
DeCurret is a Japan-based blockchain platform that provides services such as bitcoin trading and cryptocurrency exchange for businesses.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Virtual Reality
LiveLike is a next-gen OTT sports technology company delivering the live sports experience to fans on any platform solving the linear live sports streaming paradigm. The company&s;s white-label platform integrates the latest innovations in VR, AR, and MR to revolutionize sports viewing around the world. It also allows broadcasters to stream regular or interactive content to their end-users under their own brand on mobile and VR. LiveLike key clients and events include Fox Sports VR, French Open, UEFA Champions League, Manchester City, BT, France Television, Sky Germany, NASCAR, Super Bowl LI, Huawei, and many more. LiveLike reinvents the user experience around four pillars: social, interactivity, content, and immersive.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Booming Tech is a cloud-based game and virtual reality platform that enables creators to innovate.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
3vjia.com is committed to the centralized and transparent informationization of the home improvement industry and realizes the “technology-driven industry transformation”. At present, the 3D home has created a material model and home improvement material library covering the market, launched a smart design software service, and led the transformation of the Internet home improvement industry with true online 3D panorama technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Virtual Reality
Finger Food designs and develops AR, VR, IoT, robotics and blockchain software solutions to businesses.
Business Model: unknown
Revenue: 15M
Employees: 200
Industry: Virtual Reality
Immerse is a California-based VR platform that provides language teaching and learning solutions for schools.
Business Model: unknown
Revenue: 10M
Employees: 50
Industry: Virtual Reality
V-Nova is an England-based SaaS platform that offers data and video compression solutions for the media industry.
Business Model: unknown
Revenue: 1.2M
Employees: 70
Industry: Virtual Reality
AEXLAB is a Florida-based virtual reality technology studio for gaming, training and simulations.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Adverty is a Sweden-based advertising platform that offers in-game brand advertising and marketing solutions for advertisers, agencies, and game developers.
Business Model: unknown
Revenue: 587.1k
Employees: 25
Industry: Virtual Reality
Making sense of sound. insoundz is a leading audio innovation company, reinventing how sound is captured, produced, and consumed. Using cutting-edge AI combined with signal processing, insoundz enables to capture and separate sound in real-time, delivering immersive audio experience to anyone, anywhere.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Refract is a game and technology company with expertise in extended reality (XR) and artificial intelligence (AI) for interactive entertainment and enterprise applications. AXIS, Refract’s man-machine interface, allows real-time full-body motion tracking for XR and game applications. Powered by proprietary software, the game controller requires fewer nodes, no external base stations for positioning, and is priced to be more accessible to the masses. Refract is also an Official Global Partner of the Global Esports Federation and works with international sports federations such as World Taekwondo and World Archery.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Virti is an award-winning, immersive, enterprise learning solution for healthcare and beyond. Virti allows for creation and cross-platform distribution of interactive, immersive (VR, AR and MR) educational content and provides analytics that intelligently predict how a user will perform under pressure before entering a real environment. Virti uses research into cognitive decision-making under pressure and an immersive video platform combined with augmented reality to help professionals prepare for real-life high-pressure environments including surgery, sports, emergency response and military training.
Business Model: unknown
Revenue: 3M
Employees: 35
Industry: Virtual Reality
Baobab Studios is a California-based entertainment company that creates and distributes virtual reality animation stories and characters.
Business Model: unknown
Revenue: 5.5M
Employees: 36
Industry: Virtual Reality
2D meetings are all over the world. We are stuck with the small windows of video conferencing. The lessons of COVID are accelerating ’new work’ practices that broadly encourage minimized travel and remote collaboration. It&s;s time to deliver a sense of presence and connection for people. We have the solution now. The most realistic holographic communication on the planet. MATSUKO is a B2B software company that revolutionizes the way organizations and people communicate remotely today. It brings people closer and improves collaboration. It creates the holographic communication that fills in the missing element in video conferences, the essence of communication, their presence. It delivers the most realistic experience of being physically anywhere while zeroing down the environmental impact by just using a single camera and a pair of mixed reality glasses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
WEVR is an open virtual realty technology platform that enables storytellers to create, present and publish projects on all virtual reality headsets.
Business Model: unknown
Revenue: 1M
Employees: 40
Industry: Virtual Reality
Tribe XR is a software company that makes it easy for anyone to learn real-world skills in VR and AR. The company harnesses VR and AR to enable people to learn real-world skills. Learning by doing is scientifically proven to cement knowledge better than watching videos, reading, or sitting in class. Their first vertical is Music production and DJing. The company&s;s virtual mentor explains the basics of DJing, teaches techniques on realistically-rendered virtual decks, and then leaves users free to practice and perform to the world. Well-known DJs, such as Kryoman, provide masterclasses. Tribe VR&s;s learning program is being developed in partnership with industry experts, electronic music schools, and Top DJs. Beyond music, Tribe VR is developing the self-serve immersive learning platform and toolset, enabling any organization or individual to create and broadcast VR and AR lessons, and monetize through their platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Immertec develops VR headsets and cameras that allow remote viewers to access and interact with operating room procedures.
Business Model: unknown
Revenue: 0 - 100000
Employees: 23
Industry: Virtual Reality
Revolutionizing digital communication and online human interactions with user-generated and personalized 3D virtual avatars.
Business Model: unknown
Revenue: 4.1M
Employees: 18
Industry: Virtual Reality
Vive Studios is a South Korea-based media company that provides virtual content production, filmmaking, pre-visualization and related services for the entertainment sector.
Business Model: unknown
Revenue: 5M
Employees: 60
Industry: Virtual Reality
Lynx is a first standalone Mixed Reality headset which is Outstanding Optics,incredible Compute Power and Compact Form Factor.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Vū builds technologies for creatives to create at the speed of thought. Vū&s;s mission is to transform the economics of film and video by building the world&s;s first Virtual Studio Network.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Mindshow is a California-based 3D animation production company that provides virtual, augmented and mixed reality content creation solutions for the entertainment industry.
Business Model: unknown
Revenue: 2.5M
Employees: 25
Industry: Virtual Reality
VividQ is powering a display revolution with computer-generated holography. Our software and IP enables realistic and immersive visual experiences in next-generation digital displays. Holography is no longer just science fiction. VividQ’s products enable our customers to integrate true holographic display into augmented reality (AR) wearables, automotive head-up displays (HUDs) and consumer electronics. For the first time, computer-generated holography is available as a viable commercial display solution. VividQ software computes complex patterns that allow us to directly engineer light, creating three-dimensional holographic projections. These projections possess the same visual depth cues as real objects, so they integrate seamlessly into the real world. VividQ’s extensive R&a;D has led to cutting-edge developments that achieve the highest image quality and lowest power requirements in real-time computer-generated holography. Our products are used by global technology companies at different stages of their device development process. The VividQ Partner Ecosystem brings together essential providers of components, hardware and content to bring true holographic display to consumer and enterprise audiences. Our team consists of world-class engineers, scientists and commercial minds with strong links to the University of Cambridge Photonics Department and University of Tokyo. Together we are committed to leading the future of the display industry with computer-generated holography.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Nanome is a VR-based software company that provides molecular structure analysis and drug discovery solutions for medical research centers.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Virtual Reality
Baum provides electronic design automation (EDA) software and solutions that enable engineering groups in the automotive, internet of things (IoT), mobile, networking and server markets to fully optimize the energy efficiency of their semiconductor designs. Founded in 2016 by seasoned semiconductor professionals with technical, R&a;D and business development expertise, Baum is privately held and funded.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Luminopia is a Massachusetts-based biotechnology company that researches and develops digital therapies for the treatment of neuro visual disorders.
Business Model: unknown
Revenue: 1M
Employees: 7
Industry: Virtual Reality
Mantis Vision develops 3D enabled imaging solutions for application developers and content creators.
Business Model: unknown
Revenue: 8M
Employees: 140
Industry: Virtual Reality
Didimo is a Portugal-based cloud platform that allows users to create 3D avatars.
Business Model: unknown
Revenue: 1.1M
Employees: 24
Industry: Virtual Reality
8i develops a Virtual Reality software that allows filmmakers to create photo-realistic human holograms.
Business Model: unknown
Revenue: 1.1M
Employees: 40
Industry: Virtual Reality
Nifty League is a California-based blockchain gaming platform that allows users to earn cryptocurrencies by playing games.
Business Model: unknown
Revenue: 1M
Employees: 10
Industry: Virtual Reality
Iskra is a Singapore-based Web3 gaming platform that acquires next-generation blockchain game content for players and developers.
Business Model: unknown
Revenue: 2.1M
Employees: 25
Industry: Virtual Reality
DGene is a China-based content creation company that provides solutions including 3D reconstruction and AI restoration for the entertainment and gaming industries.
Business Model: unknown
Revenue: 2M
Employees: 10
Industry: Virtual Reality
Zero Latency is an Australia-based entertainment company that develops and publishes virtual reality video games.
Business Model: unknown
Revenue: 9.1M
Employees: 100
Industry: Virtual Reality
Inspirit is an ed-tech firm that provides VR simulations and live lectures on STEM programs for students.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Virtual Reality
Welcome to next-gen fantasy sports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Placeholder is a space value creation company that provides people with inspiring and exciting experiences by fusing digital technology and real space.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Docttocare is a healthcare solutions provider that enables users to schedule an appointment with doctors, clinics, hospitals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Hyperverse is a New York-based company that offers a virtual reality experience distribution platform. It was founded by Roman Mikailov and Arsen Avdalyan in January 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
HIKKY is a company that organizes expos and conferences using VR technology.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Parfait is a brand-new wig customization platform aimed at disrupting the category by integrating facial recognition and artificial intelligence to provide buyers with customizable wig products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
The Moon Hub is an England-based VR-enabled training platform that provides solutions such as security and dementia care training for individuals.
Business Model: unknown
Revenue: 2M
Employees: 40
Industry: Virtual Reality
Rendever is overcoming social isolation through the power of virtual reality and shared experiences. From senior living communities to hospitals, their platform is being used to reduce depression and loneliness by fostering personal connections amongst populations where life has become limited. Participants in group sessions can check off bucket list items together, revisit meaningful places and share stories, stay engaged with family members, and more. Rendever is being used by high-profile senior living operators including Revera, Benchmark, and SRG, healthcare systems such as UCHealth and Cleveland Clinic, has research funded by the NIH and NIA, and has commercial partnerships with major organizations like AARP and Verizon.
Business Model: unknown
Revenue: 0 - 100000
Employees: 27
Industry: Virtual Reality
Pesto is a virtual office platform for remote teams with a virtual water cooler, avatars, and fast conversations. Their product enables remote workers to frictionlessly dive into impromptu conversations with audio channels and direct conversations, similar to a walkie-talkie. The product also allows you to feel more present with your team by helping you craft a unique digital identity with live avatars. Pesto&s;s inspiration for the product was their own experience working remotely. Although they loved the flexibility that remote work enabled, they often struggled to build meaningful bonds with their teammates while working remotely - and Slack + Zoom was simply not cutting it. After spending months iterating with select remote teams to build the beta version, they believe that Pragli is ready to tackle the daily video collaboration problems of remote teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Beyeonics Surgical technologies began operating in 2012, led by a team of Elbit Systems senior engineers with a mission to revolutionize the visualization and information presented during surgery. Future products include visualization systems for other surgical applications as well as solutions for spine surgery, minimal invasive procedures, robotic surgery and use in cardiovascular catheterization labs. Operating from Israel, Beyeonics is working in collaboration with Prof. Anat Lowenstein the Head of Ophthalmic Department and Prof. Adiel Barak the Head of the Retina Department in Tel Aviv Sourasky Medical Center and with Dr. Pravin Dugel managing partner at Retinal Consultants of Arizona.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
nDreams is an England-based gaming studio that develops and publishes web and mobile-based virtual reality games for individuals.
Business Model: unknown
Revenue: 7M
Employees: 200
Industry: Virtual Reality
Illuminarium is a digital entertainment brand that produces entertainment spectacles using traditional motion pictures and virtual reality. The company was founded by Alan Greenberg in 2019 and is based in Atlanta, Georgia, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
LocalBini is the go-to platform for cultural, fun and unique City Experiences across Europe with Locals. It is like "UBER" but for tours with verified locals. From a secret boutique shopping Experience with a gemologist to wine-tasting with an expert sommelier, LocalBini.com features authentic city Experiences that people can book based on their interests (eg. architecture, foodie, nightlife, history etc.). All Experiences offered on the platform are one-of-a-kind. They are created by private Locals who are selected through an extensive recruitment process. Locals are free to create any kind of Experience they want, based on their interests and passion.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Spacejoy is a California-based E-commerce platform that allows individuals to discover and visualize furniture and home decoration products.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
Secure-IC delivers an analysis platform and security IP cores to help semiconductor companies achieve the levels of security on any embedded system.
Business Model: unknown
Revenue: 310k
Employees: 3
Industry: Virtual Reality
Remio is a California-based VR platform that provides solutions such as remote team engagement and collaboration for businesses.
Business Model: unknown
Revenue: 780k
Employees: 18
Industry: Virtual Reality
Cluster is a social virtual reality platform that helps enterprises to organize meetings and corporate events.
Business Model: unknown
Revenue: 1.5M
Employees: 251
Industry: Virtual Reality
AltspaceVR allows users across headset and web platforms to join 3D chat rooms to play games, watch videos and attend events.
Business Model: unknown
Revenue: 2.5M
Employees: 8
Industry: Virtual Reality
Labster is a Denmark-based digital platform that offers solutions such as VR-powered lab simulations with 3D storytelling for educational institutions.
Business Model: unknown
Revenue: 5.3M
Employees: 90
Industry: Virtual Reality
4ARTechnologies is setting a new digital standard for the art world. The Swiss Art &a; Tech specialist combines blockchain with its patented technology and offers more transparency, security, and efficiency to all participants in the art world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Lia 27 Inc.’s flagship technology is Lia, a virtual person created by artificial intelligence. Lia’s mission statement is “More intelligence, More reality, Emotional connect”. Lia has a loyal and expansive social media community, and she interacts with her audience one-on-one.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Tap Systems is a developer of a wearable Bluetooth keyboard designed to help users type by tapping fingers on any surface. The company&s;s keyboard turns anything the users can touch into a typing surface, a table, a chair, or even a body that can be interfaced with any Bluetooth-enabled device, allowing users to enter text and control their device just by tapping their fingers on any surface. Tap Systems was established in 2015 and is based in Pasadena, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Augmented Pixels is a California-based SaaS platform that provides 3D maps crowdsourcing, cloud localization and AR navigation solutions for businesses.
Business Model: unknown
Revenue: 3.2M
Employees: 50
Industry: Virtual Reality
Pimax develops and manufactures VR equipment, headsets and accessories for the entertainment industry.
Business Model: unknown
Revenue: 3.5M
Employees: 70
Industry: Virtual Reality
Gather is a California-based metaverse platform that allows employees to collaborate and communicate with their team members.
Business Model: unknown
Revenue: 1M
Employees: 37
Industry: Virtual Reality
LifeVoxel has developed an Interactive Streaming and AI Platform for medical imaging using GPU clusters cloud computing. It is a leap in cloud technology platform in medical imaging that encompasses use cases in visualization, AI, image management, and workflow. Its approach is unique in that it has been granted 12 International patents. The AI-based solutions offered by LifeVoxel.AI in the field of healthcare prove to be radically different in this respect.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
WorldViz develops and provides a virtual reality software that offers three-dimensional visualization solutions for businesses and enterprises.
Business Model: unknown
Revenue: 8M
Employees: 35
Industry: Virtual Reality
Street Smarts VR is a veteran-owned virtual reality (VR) training platform that provides distributed, immersive training to law enforcement departments. Their mission is to enhance officer-citizen interactions in moments of high stress or crisis scenarios. They believe that by leveraging the power of virtual reality, Street Smarts VR can create ultra realistic scenarios designed to simulate real life interactions that law enforcement encounter every day. By using this platform, they give officers enhanced training to make split-second decisions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Thirdverse is a Japan-based game development studio that develops and publishes Web3 and virtual reality games for smartphones.
Business Model: unknown
Revenue: 1.3M
Employees: 120
Industry: Virtual Reality
Perfect Gym designs, develops, builds and provides fitness club management software for fitness clubs.
Business Model: unknown
Revenue: 12M
Employees: 100
Industry: Virtual Reality
ManoMotion is developing software for real time 3D gesture analysis that allows the user to interact with technology through finger and hand gestures.
Business Model: unknown
Revenue: 4.2M
Employees: 20
Industry: Virtual Reality
Archilogic is a Switzerland-based spatial data platform that provides cloud infrastructure development solutions for product managers and software developers.
Business Model: unknown
Revenue: 4.1M
Employees: 42
Industry: Virtual Reality
Lochn is an optoelectronic company that manufactures and distributes virtual display modules for the healthcare and tourism industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
InContext is a cloud-based Virtual Reality platform that offers store simulations and shopper insights for manufacturers and retailers.
Business Model: unknown
Revenue: 7.1M
Employees: 66
Industry: Virtual Reality
Genies is a California-based mobile application that allows users to create cartoon versions of themselves and interact with friends.
Business Model: unknown
Revenue: 2M
Employees: 60
Industry: Virtual Reality
DreamVu develops a camera hardware and software platform that capture and stream 360 degree omni-stereo videos in real-time.
Business Model: unknown
Revenue: 1.5M
Employees: 25
Industry: Virtual Reality
Bublar Group brings the magic digital world into your reality. We now develop the next generation of mobile gaming by combining smartphone technology with augmented- and virtual reality. We enable smartphone users to create personal real-time moving 3D-objects seamlessly deployed in the real world in a fun and engaging way. Our team is based in Stockholm, Sweden, with deep experience in real-time 3D graphics, simulation systems, eye-tracking, location based services and VR/AR combined with mobile games and applications.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Rec Room is a Washington-based VR game development company that develops and publishes online video games for smartphones, consoles, and computers.
Business Model: unknown
Revenue: 15M
Employees: 200
Industry: Virtual Reality
1sec is a virtual influencers in Japan,develop in-house and management. IMPACT to CEKAI in 1 second. Based on the concept of making CEKAI happy in one second, US based in Los Angeles and Japan, based in Tokyo, virtual influencers × AI, fashion &a; music &a; The company will develop a number of CEKAI&s;s first and first projects in Japan in the field of enter teignment.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Gazillion is a developer and publisher of free-to-play mobile and console games.
Business Model: unknown
Revenue: 50M
Employees: 300
Industry: Virtual Reality
Inception is fast becoming the leading 360 &a; VR destination of choice for premium content for millennials. Inception launched in October 2016, and has apps for Oculus Rift, Samsung Gear, iOS, Android, Google Daydream, HTC Vive, with Sony PS coming soon. It has already become one of the top 5 Entertainment VR apps. Inception utilizes a unique combination of proprietary technology, a distribution platform and exclusive content formats and rights, to deliver the most engaging VR experiences via our best-in-class app, cost effectively and to the very highest standards. By partnering with top publishers, musicians, artists and creative talent, Inception is serving major brands and agencies worldwide, by engaging consumers with compelling content experiences - incorporating interactivity, CGI and gaming concepts together into entertainment for the first time.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Solace Vision automates metaverse development in just a few sentences of input, giving you the power to turn a few words into vast virtual worlds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Luxexcel is a Belgium-based company that develops and commercializes 3D-printed ophthalmic specialty lenses for eyeglasses and Virtual Reality products.
Business Model: unknown
Revenue: 2.5M
Employees: 40
Industry: Virtual Reality
Volta is an England-based live streaming platform that allows artists to use any audio source to automate various visual effects with their music in real-time.
Business Model: unknown
Revenue: 1.7M
Employees: 12
Industry: Virtual Reality
Health Scholars is a Colorado-based educational firm that offers virtual reality medical training and programs for clinicians.
Business Model: unknown
Revenue: 6M
Employees: 42
Industry: Virtual Reality
We use augmented reality to make healthcare better.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Vivid Vision is a medical technology company that focuses on applying virtual reality to treat binocular vision problems such as lazy and crossed eyes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Sync-Think is a neurotechnology company that engages in developing proprietary eye-tracking metrics and devices.
Business Model: unknown
Revenue: 6M
Employees: 12
Industry: Virtual Reality
Bodyswaps is a platform that empowers organizations of all sizes to upskill their workforce for the new world of work, rapidly, cost-effectively and at scale. The solution leverages VR, AI and Behavioral Science to combine the effectiveness of roleplay with the scalability of digital solutions. It simulates realistic workplace scenarios to let learners practice their soft skills with virtual characters using their own voice, and provides them with automated personalised recommendations. Bodyswaps was founded in 2019 and is headquartered in London, England (UK).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Healium is a drugless solution for the self-management of anxiety and sleep and the technology that connects biometric data to the metaverse. It&s;s the world&s;s first immersive media channel powered by the user&s;s brainwaves and heart rate via wearables they already have in their homes. In five peer-reviewed journals, Healium has been shown to quickly reduce anxiety, improve mood, and increase feelings of positivity in as little as four minutes. These data-driven VR and AR escapes are controlled by the user&s;s emotions displayed on the screen via their wearables.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SENSE ARENA is headquartered in Prague, Czech Republic, and has North American offices in Woburn, Mass, and Whitby, Ontario. The company is the world leader in Virtual Reality training for Hockey with over 10,000 installations in 42 countries. The platform contains a module for skaters and a module for goalies, both created by hockey professionals and configurable for all ages and levels. Sport number two will be launched in the second half of 2022 together with a unique community world connecting active athletes and fans in metavrese.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Synamon is VR company in Japan. It is aiming to build the best solution for realizing ideal space with VR technology. The main solution of Synamon is called "NEUTRANS". (http://neutrans.space/) NEUTRANS is a solution service that provides an ideal VR space. It can be active in every situation using a base system that realized various functions with intuitive UI/UX with online multiplayer. ・Connecting to the same space, sharing materials and information, you can discuss and make decisions as if they were together. ・Viewing and touching of 3D data, you can review design even for details in the space. ・Building a space that can instantly optimize the environment and items according to the usage situation. ・Providing completely new experiences, presentations, and expressions which can be archived only in a virtual space. We will start consulting from the planning part and respond one-stop to development and delivery. We will continue to make improvements based on feedback, advance system upgrading and pursue an ideal space.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Owlchemy Labs operates as a game studio that designs, develops, builds and deploys desktop-based Virtual Reality video games.
Business Model: unknown
Revenue: 5M
Employees: 30
Industry: Virtual Reality
Medisim VR is a Massachusetts-based med-tech company that offers services such as VR-based surgical and procedural simulation training programs for healthcare organizations.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: Virtual Reality
Pretia is a Internet service planning, development and operation business.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
They live in an increasingly connected world. With video-conferencing, social media, and online gaming, They can communicate and play with others like never before. However, talking into a phone, sharing a video, or looking at a webcam aren’t natural ways of communicating and don’t come close to what it is like to sit across the table from someone and share an experience. With augmented and virtual reality technology it is now possible to feel a sense of presence with other people, allowing you to communicate, collaborate, and connect from anywhere in the world, as if you were there in person.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Noitom provides motion capture technology that integrates MEMS sensors, pattern recognition, human kinetics and wireless transmission.
Business Model: unknown
Revenue: 4.4M
Employees: 212
Industry: Virtual Reality
VirtaMed is a Switzerland-based developer and manufacturer of surgical simulators for surgeons.
Business Model: unknown
Revenue: 21.6M
Employees: 100
Industry: Virtual Reality
Orbit-ed for Enterprise: We help organizations upskill employees through an automated immersive training platform. At Orbit-ed, we have developed this VR technology to help employees practice the soft skills in a safe virtual environment. Our cloud platform enhances this experience further through interactive learning games on onboarding, compliance, health and safety and other modules. We help enterprises: 1. Save time and money with an efficient, effective learning tool 2. Get training for difficult situations and be empowered to navigate them 3. Learn any skill in record time with the help of artificial intelligence, virtual reality and gamification. 4. Break down barriers to communication and knowledge sharing with technology that unifies rather than isolates. 5. Be more collaborative, inclusive, and productive by design. 6. Increase your company&s;s competitiveness in a global economy with the help of Orbit-Ed. 7. Orbit-Ed’s enterprise training platform makes learning 275% more effective than traditional methods. 8. It is more affordable, scalable, and measurable than other options. Orbit-ed for K-12: We help students understand complex STEAM topics by playing interactive games on web and AR. Our intuitive and highly interactive games ensure: 1. Increased engagement 2. Enhanced creativity 3. Improved grades 4. Fun and addictive learning games that kills boredom
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Lucid Sight develops VR games and applications for the next generation of virtual reality devices.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
EVR STUDIO is a VR content development company based in Seoul, Korea. To create virtual worlds where various real life experiences meet endless imagination, professionals from game development, Hollywood VFX graphics, engineering, fashion, writing and photography gathered at EVR STUDIO. They are currently focused on VR game development, mobile VR streaming solutions, and creative VR media production.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
RapidCompact by DGG is the leading solution to make 3D content fit all target platforms, freeing up each creative team&s;s&s; time by automating the creation of high-quality, optimized 3D assets for Web, mobile, AR and XR use. Customers include retailers, public institutions, tech companies, XR studios, and more.
Business Model: unknown
Revenue: 2.5M
Employees: 14
Industry: Virtual Reality
Matrix Labs is a passionate group of blockchain enthusiasts who are working to build the metaverse and expand the influence of blockchain technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Human-centric metaverse
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Challau is an online 3D meeting platform where users create their own virtual worlds for social meetups, team collaboration, and online learning and can get together as virtual avatars. Each Users have the ability to build a 3D avatar and own a 3D virtual house with a unique dedicated web address. The virtual houses created by Challau are totally interactive and customisable. Users may play games, view movies, read e-books, and listen to music while inviting their friends. Challau is headquartered in London, England and was founded in 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
LetinAR is a designer, manufacturer and distributor of AR-based optical modules and related accessories for smartphone displays.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Virtual Reality
Assemblr helps users to visualize information better in the form of 3D and Augmented Reality. We believe that the way people accessing information in the future will be through Augmented Reality, so we empower the users to create or access Augmented Reality experiences easily and accessible from any device
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Sky Engine AI is an England-based AI platform that provides deep learning, UAV navigation and crowd analytics solutions for developers, data scientists and reseachers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 15
Industry: Virtual Reality
Nomadic is a developer of virtual reality and location based entertainment games.
Business Model: unknown
Revenue: 4.5M
Employees: 25
Industry: Virtual Reality
GeniusX is a provider of virtual reality technology solutions for video and audio platforms. The company also provides services and tools that enhance coaching sessions, distance learning, zoom meetings, and retreats. GeniusX was founded by Joe Polish, Nick Janicki, and Lyle Maxson in 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
CG Hero is an England-based CGI marketplace platform that provides services such as on-demand 3D development and CGI production for businesses.
Business Model: unknown
Revenue: 4M
Employees: 30
Industry: Virtual Reality
AMPAworks is a team of doctors, nurses, and engineers who have built an IoT system leveraging computer vision deep learning to monitor and re-order inventory in hospitals. We provide real-time data that saves the average hospital $10million annually by automating manual inventory enumeration tasks.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Precision OS develops a system software that provides orthopedic surgical education in virtual reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Immerse is a developer of VR platform to create and distribute digital contents for enterprise and education sectors.
Business Model: unknown
Revenue: 1.9M
Employees: 30
Industry: Virtual Reality
Ximmerse provides mobile visual computing and inertial tracking research and development solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
NeuroTrainer enables athletes - and eventually anyone - to train a different way. Our virtual reality software platform immerses the athlete in skill practice that integrates both physical and mental exercises. Proven neurocognitive exercises target specific areas of the brain for both assessment and training use cases. The result is improved focus, vision, decision making, multi-tasking, coordination and reaction times during intense athletic performance.
Business Model: unknown
Revenue: 7.4M
Employees: 32
Industry: Virtual Reality
Tsunami XR offers 3D rendering, animation, simulation and visualization solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 30
Industry: Virtual Reality
NCTech offers virtual reality imaging platform that allows businesses to automate and streamline the process of 3D data collection.
Business Model: unknown
Revenue: 1.7M
Employees: 52
Industry: Virtual Reality
WRLD is a 3D mapping technology company that provides the tools to create geospatial applications for connected buildings, smart cities and games.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: Virtual Reality
FractalUp helps content creators and companies reduce their Customer Acquisition Cost (CAC) with a comprehensive solution, which covers from the discovery of their products/services to the closing of the sale. We save them money on advertising by helping them generate organic traffic via active communities (no developers required). With personalized experiences. All in one place. FractalUp is: Engagement as a Service (EaaS) with a market of 1.3 trillion USD (TAM). We empower your teams to test and scale solutions faster with out-of-the-box services (No-Code). We reduce your CAC by creating communities to: retain, understand and sell more. 1.- Autonomy for all your teams to test &a; scale solutions faster 2.- Reduce your CAC with multiple ready-to-use services. 3.- See your RoI in real-time with personalized Dashboards. 4.- No ownership risk when launching new services and clients.
Business Model: unknown
Revenue: 301.6k
Employees: 7
Industry: Virtual Reality
OQmented is a Germany-based manufacturer and supplier of laser beam steering systems and MEMS mirrors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 55
Industry: Virtual Reality
Moth + Flame VR is the leading provider of immersive learning experiences for enterprise scale customers across a range of verticals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Streamroot is a provider of WebRTC-based distributed video CDN solutions for live streaming platforms.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
NOLO develops and commercializes VR tracking and interactive devices that fuses optic, acoustic and radio signals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Deep Optics is an Israel-based company that designs and manufactures technology-integrated electrochromic smart sunglasses for individuals.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
Gleechi have developed the first commercial software solution to create hand motion that can interact in real-time. The software enables free and natural hand interaction games and virtual reality and makes real-time interaction for robot hands possible. The core competences and technologies are centered around advanced computer vision and machine learning algorithms. Gleechi AB has been awarded Super Startup of year by Veckans Affärer and ALMI Invest, won the european competition EIT Digital Idea Challenge, and been awarded the startup of the year by STING (Stockholm Innovation &a; Growth).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
SUBPAC is the global leader in high-fidelity tactile audio technology, with applications in music, gaming, VR, cinema, and automotive. Beyond haptics, SUBPAC’s powerful hardware and software platform enables creators and licensing partners to unlock the power of bass frequencies, and optimize the audio experience for a deeper audience connection. With offices in LA, San Francisco, Montreal and London, SUBPAC is powered by an all-star team of investors including Timbaland, Kyrie Irving, Carmelo Anthony and other notable venture and strategic partners.
Business Model: unknown
Revenue: 21M
Employees: 10
Industry: Virtual Reality
Antilatency is a Russia-based developer and manufacturer of positional tracking devices for VR/AR, motion capture and virtual production.
Business Model: unknown
Revenue: 0 - 100000
Employees: 89
Industry: Virtual Reality
Black Box VR brings together the latest in fitness, technology, gaming, to create the world’s first virtual reality gym experience. The company was founded by fitness fanatics Ryan DeLuca &a; Preston Lewis. The team spent years building Bodybuilding.com into the largest online supplement retailer in the world (with nearly $500m in annual sales). With the collaboration of many talented individuals, they created some of the world’s most recognized supplement brands, chart-topping fitness mobile applications, were honored with award-winning health &a; fitness campaigns, and created the world’s largest online fitness social network (with over 3m members), while always holding true to the mission of changing people’s lives. In 2016 Preston and Ryan decided to start their new venture, Black Box VR, with a mission to disrupt the fitness industry once again by creating innovative products and experiences that create lasting change in people’s lives. After trying virtual reality for the first time, Ryan and Preston knew they were experiencing a magically immersive technology that, if paired with resistance training, gaming principles and high intensity cardio, will be the winning combination for people trying to reach their health &a; fitness goals. Black Box VR is redefining fitness as we know it.
Business Model: unknown
Revenue: 0 - 100000
Employees: 25
Industry: Virtual Reality
Wisear develops electrodes that detect the bioelectrical activity of the head and face. It manufactures technology that integrates with wireless headphones and virtual reality headsets that allow users to control music.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Glue develops a cloud-based virtual collaboration platform that allows business teams to collaborate remotely.
Business Model: unknown
Revenue: 1.5M
Employees: 30
Industry: Virtual Reality
Oncomfort is a digital therapy platform that provides evidence-based anxiety and pain self-management solutions.
Business Model: unknown
Revenue: 5M
Employees: 25
Industry: Virtual Reality
ARuVR (previously VRtuoso) is the world&s;s first enterprise-level XR (Extended Reality) training platform. Using VR and AR ARuVR enables companies to build, distribute, and manage immersive training experiences themselves for both on-demand and real-time training. Currently used by over 1 million users, we help teams collaborate better and develop new skills across the workforce. ARuVR integrates with any existing platforms, LMS or intranet. Use your existing training content or draw on our library of over 1M+ assets. The ARuVR solution seamlessly brings together our XR platform, content, hardware and implementation services. More info about us and our solution can be found at: https://aruvr.com/solutions/
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Igloo Vision is an England-based immersive space company that provides VR-based simulation, visualization, collaboration and related solutions to various industries.
Business Model: unknown
Revenue: 12.2M
Employees: 48
Industry: Virtual Reality
VRgineers Inc. is a leader in delivering next-generation virtual and mixed reality pilot training systems (Synthetic Training Environment, STE) for professional and military clients. The company developed and manufactures the XTAL, a virtual and mixed reality headset with the highest fidelity, resolution, and the widest field of view available. The latest XTAL 8K headset won the prestigious Red Dot Product Design Award in 2020. Vrgineers’ simulator portfolio includes portable trainers ready to be packed and taken on mission; reconfigurable classroom simulators that support almost all platforms, from the T6 Texan to the F35; and custom 1:1 simulators that are built specifically for any type of helicopter, jet-fighter, or airliner, including a fully-functional cockpit replica. All simulators employ the XTAL headset featuring a market-leading 180° field of view at 8K resolution with the option of a mixed-reality module. All these simulators were developed in close cooperation with professionals, including airline, military, and acrobatic pilots. Extended simulation capabilities improve the pilot experience. The system delivers the highest level of situational awareness, increases first-time pass rates, reduces re-flights, and diminishes expensive repeat events. It can be used for all rotary and fixed-wing training requirements from front-line aircraft conversion units. The pilot training system leverages the option of complex mission training with joint communication for multiple users. VRgineers actively improves the training experience for clients like the U.S. Air Force, U.S Navy, the Royal Air Force, Lockheed Martin, Gulfstream, BAE Systems, NASA, and other technological pioneers. VRgineers has proven expertise in designing and integrating cost-efficient, scalable, customizable, and wide-ranging synthetic training solutions. Recognized as a technological leader, VRgineers was selected by the Small Business Innovative Research (SBIR) program within the U.S. Naval Air Systems Command (NAVAIR) to develop a next-generation mixed reality pilot training solution, and by the U.S. Air Force to deliver multi-purpose reconfigurable simulators. Besides the aerospace industry, VRgineers’ technologies are being used to design revolutionary products and remotely control heavy machinery. For example, VRgineers delivered virtual reality solutions for brands such as Audi, Skoda, Lamborghini, McLaren, RedBull, and Westfield. VRgineers was co-founded in 2017 by CEO Marek Polcak and currently employs an international team of 50 professionals that combine a high level of technical skills (mostly Ph.D. and Engineer graduates in R&a;D) with industry professionals. VRgineers will continue to innovate and dedicate itself to providing simulations that are as true to life as technology makes possible.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
uSens Inc develops inside-out hand and position tracking technology for augmented/virtual reality. Based on computer vision and deep learning algorithms, uSens 26DOF hand tracking and 6DOF position tracking software is the industry&s;s most robust path to highly interactive user experiences on both mobile and tethered ARVR platforms. uSens software can be integrated into ARVR systems at scale based on stereo vision reference designs. uSens&s; first publicly available developer kiti, Fingo will be available in late Q1 2017 to allow developers to add full hand tracking, custom gestures, and position tracking for projects built using Unity3D, Java or C#/C++. Currently, uSens solutions are compatible with a wide range of devices, including Google Cardboard, Google Daydream, Samsung GearVR, Epson Moverio, HTC Vive and Oculus Rift. uSens was founded in late 2013 in Silicon Valley by three experienced technical and business leaders. In addition to core R&a;D/engineering and management teams in San Jose, uSens also has teams in Beijing, Hangzhou, and Shenzhen.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
YBVR develops a cloud-based VR platform that offers video distribution solutions for sport and music event organizers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 28
Industry: Virtual Reality
Reulay is a new (B2B) mental performance and therapeutic platform that addresses gaps in today’s mental health offerings by delivering on-demand video experiences that are directly personalized to users and seamlessly fit into their busy lives. At the heart of their solution is a proprietary AI engine — based on research developed by founding team of Psychiatrists and Computer Scientists from Harvard, MIT, &a; Princeton — that fuses together key indicators about a user’s mental state and video signals to deliver the intervention
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SubVRsive is a Virtual Reality company that specializes in the creation of video content for events and boxing matches.
Business Model: unknown
Revenue: 2.5M
Employees: 37
Industry: Virtual Reality
Embodied Labs is a VR immersive learning platform that provides training for healthcare trainees and professionals.
Business Model: unknown
Revenue: 2M
Employees: 19
Industry: Virtual Reality
They creates machine vision technology that enables Augmented Reality beyond the range of depth sensors. Virtually every Augmented Reality device (Hololens, Magic Leap, Meta, Google&s;s Tango) relies on IR depth sensors for scene understanding before it can augment the environment. The IR sensors, however, can only estimate depth information in a limited range, practically making these devices unusable in outdoor scenarios. At Ingrain, they use their years of bleeding edge vision research experience to create technology that relies solely on sensors available on a typical smartphone to do long range Augmented Reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Most of the mixed reality (XR) content that exists today has been developed by teams of highly talented and technical individuals with experience using professional 3D engine or with a background in programming. The steep learning curve and difficulty of building XR has limited the amount of available content. StellarX powered by OVA is the best sandbox available for non-programmers to develop their own XR environments, and it enables them to build through simple drag-and-drop creation. Just like Minecraft enabled 70 million people to become 3D content creators, we think that there will be hundreds of millions of computer content creators and XR makes this incredibly accessible to people. Actually, StellarX is the path to fully accessible XR content creation for enterprise. Nowadays, the trend of more accessible tools continues, as does the amount of 3D data we are collecting. StellarX is making it easier than ever to leverage these assets. At OVA we have built over the past eight years a world-class sandbox that helps 3D content creators to build easily virtual worlds. Further pushing this trend is the growth of mixed reality where 3D is a necessity. As we increasingly spend time in the digital world, our digital “stuff” will rival the importance of our physical “stuff”. Amazon is the destination for physical goods, but the destination for digital goods represents a substantial opportunity. This is why we think it&s;s crucial to democratize the 3D content creation. Creating a mixed reality environment is a creative process that includes a lot of challenging steps including defining the interaction and logic, building the world with assets and animations, adding some avatars and, finally, testing the virtual world with real users. Moreover, at OVA we believe that machine learning can be used across the entire creation process. We are building the best artificial intelligence that works together with our sandbox users. It can co-create with them in the process of building virtual worlds, help creative problem solving by suggesting ideas and can take out all the non-creative work so our users can work on what’s important.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Virtex is an England-based company that develops virtual stadiums for the esports sector.
Business Model: unknown
Revenue: 5.5M
Employees: 25
Industry: Virtual Reality
Igotopia is the holding company with wholly owned subsidiaries Gecko Digital Global Limited and Igotrip Sdn Bhd (operating as Igoroom) Gecko Digital is Asia’s leading virtual reality agency and in only 6 years has grown to be the leading player in the world of VR marketing for luxury tourism Gecko Digital has 500 + clients using their software and services over 6 regions and 4 offices Igoroom uses that library of VR content created by Gecko Digital and empowers end-users with a revolutionary UI and UX platform that seeks to disrupt the booking process in the hospitality industry Igoroom’s model focuses on offering customized luxury travel experiences across the world, at distinguished venues by leveraging Augmented Realities and Artificial Intelligence Igoroom is a next-generation Discovery + Booking engine for Millennial Travellers – disrupting a market that is ‘ripe for this kind of innovation’
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Voovio’s patented technology enables process industry leaders to increase ROI, enhancing asset availability by influencing workforce readiness and capacity. Voovio’s simulation software makes it easy for the process industry workforce to become productive faster, making SMEs expertise and the plant available 24/7 and standardizing knowledge during the entire operator lifecycle. Trusted by Suncor, Total, Chevron Phillips, DuPont and BASF - Voovio is saving plants across the globe millions of dollars per year in avoided incidents.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
The Virtual Reality is a content studio dedicated to the creation of memorable stories for virtual reality platforms.
Business Model: unknown
Revenue: 1.6M
Employees: 81
Industry: Virtual Reality
Dark Slope creates games, educational content and narrative experiences for venues, cultural institutions and brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Polyarc is an entertainment company that develops and publishes Virtual Reality games for smartphones and PCs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 23
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
RSTLSS is an England-based digital fashion platform that allows artists to create and monetize wearables for the metaverse community.
Business Model: unknown
Revenue: 1M
Employees: 8
Industry: Virtual Reality
Virtway Events develops a virtual 3D space platform for conferences, trade shows and carrier fairs.
Business Model: unknown
Revenue: 100k
Employees: 18
Industry: Virtual Reality
Steel Wool is a Virtual Reality development studio that provides span games, simulation and narrative-based projects.
Business Model: unknown
Revenue: 2M
Employees: 59
Industry: Virtual Reality
concept3D is a Colorado-based SaaS platform that provides solutions such as interactive map development and 360-degree tour for enterprises.
Business Model: unknown
Revenue: 5.6M
Employees: 55
Industry: Virtual Reality
TimeLooper provides 360-degree, location-based virtual reality mobile app.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Floreo is a District of Columbia-based company that develops clinically designed VR behavioral therapy lessons for children with autism and neurodevelopmental disorders.
Business Model: unknown
Revenue: 3M
Employees: 100
Industry: Virtual Reality
TuringSense develops and offers wearable multi-sensor motion capture and analysis systems that provide instant biomechanical feedback for players.
Business Model: unknown
Revenue: 2M
Employees: 51
Industry: Virtual Reality
Fractal is a California-based online marketplace that allows video game players to discover, buy and sell gaming NFTs.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Virtual Reality
Serious Labs designs and develops Virtual Reality simulators for the game-based workforce training in construction, energy and defense sectors.
Business Model: unknown
Revenue: 10M
Employees: 53
Industry: Virtual Reality
Legion M is an entertainment company that partners with filmmakers and Hollywood studios to produce original movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
The Nemesis is a virtual reality metaverse platform, live now. Simple and direct access via Desktop Brower or mobile app (iOS and Android), no special hardware needed! Explore suggestive metaverses with your avatar and participate in amazing experiences: live events, concerts, parties, fun challenges with your friends. The Nemesis is free to use and you can play as a guest or by signing in with social login. Have a crypto wallet? Sync it for an even more engaging experience!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
HYPNO VR is a software platform that uses virtual reality headsets to perform anesthesia under hypnosis to reduce stress.
Business Model: unknown
Revenue: 3M
Employees: 20
Industry: Virtual Reality
Talari Networks provides an SD-WAN platform that optimizes access for hybrid-cloud IT infrastructures and next-generation applications.
Business Model: unknown
Revenue: 15.8M
Employees: 112
Industry: Virtual Reality
VRJAM is an England-based multiverse platform that offers solutions such as live virtual reality and interactive content for for the entertainment industry.
Business Model: unknown
Revenue: 3M
Employees: 25
Industry: Virtual Reality
UPYO is the First and largest Arabic NFT marketplace.. It is a reliable canvas for digital creators to buy and sell NFTs. Uncover the crypto-collectibles and trade your favorite NFT today!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
ARVORE is an immersive storytelling company that creates, designs, produces, and develops interactive experiences and games. It is for all current and future high-end immersive platforms, including virtual reality, augmented reality, and mixed reality. It envisions a future where technology becomes a magical gateway into living story worlds, and they want to bring forth this new era by creating innovative immersive stories that profoundly connect people to these worlds. ARVORE is based in São Paulo, Brazil.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Penrose Studio focuses on developing and providing virtual and augmented reality storytelling entertainment content to media companies.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: Virtual Reality
Teleportal is a spatial computing company building 3D creator tools and dynamic object technology. Our mission is to bring creators together. We envision a future where people interact with computers and each other in a more natural way: via dynamic 3D objects that blend art and logic. Currently, our flagship product is Movieoke, a mobile app that lets you do karaoke with movies by performing lines from your favorite films, TV shows, and memes. It’s a fun new way to create 3D animation, making the world of 3D content creation accessible to the TikTok generation. At its core, Movieoke revolves around people designing and playing a new genre of dynamic, performance-based media. We architect accessible, collaborative, and secure spatial computing technologies that rethink the way applications and creator tools function, enabling people to bring their dreams to life via interactive 3D experiences. We believe strongly in data privacy and security practices, the democratization of tools, and robust software engineering. Ultimately, we are building the future of computing that we are proud to be a part of.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Multiverse is a California-based entertainment company that develops and publishes video games for PCs, consoles and smartphones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
YUR develops a fitness tracking software that allows users to track calories burnt on playing VR games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 15
Industry: Virtual Reality
Inuitive is a semiconductor company that manufactures and markets 3d sensors and processors for the electronic sector.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
MyndVR is on a mission to improve the lives of older adults through virtual reality recreation and therapy. MyndVR provides virtual reality solutions to senior living communities, veterans homes, home health care agencies, and directly to older adult consumers. The company has curated a vast library of VR content and created its own MyndVR Originals, produced specifically for older adults. MyndVR offers a promising future of cognitive health and wellness for the dynamic aging population - helping older adults break free from isolation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SPACES develops a virtual and mixed-reality platform that provides VR based video conference solutions for businesses.
Business Model: unknown
Revenue: 1.3M
Employees: 50
Industry: Virtual Reality
roOomy’s patented technology is paving the way for Real Estate professionals, Home Furnishings retailers, and anyone interested in Interior Design to better visualize their space and products through our ability to convert simple 2D imagery into assets that can be leveraged across 3D, augmented and virtual reality platforms at a scale and efficiency unavailable until now. Finding a new home is a big decision, and each day more prospective buyers and renters are using digital tools to help with their decision, thus making nimble visualization tools a fundamental part of the process. For home furnishings retailers with any online presence, giving customers and those interested in interior design the invaluable ability to “try before you buy” with the ease of shopping online has made roOomy’s services a critical part of each partners’ content and e-commerce strategy. Every day, we strive to make our technology the next best thing to real life paired with turn-key, scalable, cost effective services. We’ve grown our modeling and rendering capacity capabilities in a way that allows businesses to easily transform not tens, but thousands of products and rooms, in addition to partnering with cutting edge AR technologies like Google Tango and soon Apple ARKit.
Business Model: unknown
Revenue: 2.5M
Employees: 61
Industry: Virtual Reality
Tyffon is a Delaware-based immersive entertainment company that develops and markets location-based MR content and operates XR theme park facilities.
Business Model: unknown
Revenue: 3M
Employees: 20
Industry: Virtual Reality
Looxid develops emotion recognition systems using VR-embeddable eye-tracking cameras and EEG sensors.
Business Model: unknown
Revenue: 5M
Employees: 20
Industry: Virtual Reality
GameDriver provides tooling to introduce scalable and repeatable quality assurance to the massive video game, AR and VR industry. GameDriver lets development studios reduce their reliance on expensive and inconsistent manual testing methods, to improve time to market, test coverage, and the overall quality and revenue generating potential of their finished product.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
UploadVR is an online portal that publishes technology news and event happenings.
Business Model: unknown
Revenue: 2.1M
Employees: 52
Industry: Virtual Reality
GBuilder is a BIM-based collaboration platform that offers 3D visualization, material choices and customer communication management solutions for the construction industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 46
Industry: Virtual Reality
Circle Optics, Inc. they provide aerospace, autonomous systems and entertainment verticals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Specular Theory is an award-winning immersive technology and content company based in Venice Beach, CA., that creates and distributes industry-leading immersive VR/AR/MR technologies and tools for the U.S. military and commercial enterprises.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Virtual Reality
A Singapore based SaaS company that delivers an innovative VSP™ (Virtual Sales Platform) to luxury/premium brands empowering them to harness the potential of the digital world while strengthening their traditional brand values.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Arctop provides neural interface technology that analyzes brain signals and produces an accurate measure of the mind in real-time. Arctop&s;s patented technology Neuos™ is used by biometric authentication, gaming, neurological health, education and entertainment applications that connect consumers and enterprise customers daily to their own brain activity and enable them to unlock its potential. Based on deep R&a;D and patented A.I. data processing methods that enrich and classify faint brain signals, Arctop technology provides natural authentication methods for remote work, AR/VR. APIs offered by the company enable adaptive gaming, music, education, productivity, well-being and the future of automotive.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Neo Auvra is a digital holistic health, digital medicine, and well-being technologies company. Neo Auvra&s;s philosophy is based on all-in-one health, where health must be considered a state of integrative cognitive, emotional and physical well-being. Emphasizing a personalized, adaptive, preventive and one-size-does-not-fit-all approach, Neo Auvra&s;s technology platform offers people roadmaps, lifestyles, and life-long assistance and companionship to improve and boost their cognitive, emotional, and physical states. It addresses these three -intrinsically intertwined and interdependent-, states with the following phases of operations: 1) Cognitive, Socio-Emotional and Physio-Physical Assessments; 2) Reporting and 3) Training and Exercises.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Cover Co is a Japan-based media company that provides services such as Vtube model production and content management for businesses.
Business Model: unknown
Revenue: 3.2M
Employees: 63
Industry: Virtual Reality
KAUEL is a company that delivers unique solutions for different Industries, (Oil &a; Gas, electric, mining, manufacturing, etc.), Education, Retail and Health sectors, through technology based on informatics and electronic engineering. They are accelerating the introduction of Artificial Intelligence in Latin America by having the ability to develop solutions from their own mathematic algorithms. This solutions take many forms such as software and hardware based on artificial intelligence, internet of things (IoT), image method, big data, SLAM, augmented reality, virtual reality, electronic interaction devices and design of 3D worlds. They hold to this date 72 Authors Rights and 4 Patents in Chile and the U.S. and are present in Chile, U.S.A and Germany.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Positron is a virtual reality studio that offers full-motion cinematic VR for filmmakers and audiences.
Business Model: unknown
Revenue: 2.3M
Employees: 19
Industry: Virtual Reality
Designhubz empowers eCommerce websites and apps with 3D &a; Try-On Augmented Reality visualization, and an AI Recommendation engine that enables a hyper-personalized shopping experience. Our AI recommendation engine, an integral part of our Try-On experience, extracts data from live users, their behavior and overall platform analytics to formulate a comprehensive profile, and recommend hyper-personalized products that would fit them and match their style. We bring the in-store shopping experience to online retail by creating the next generation eCommerce interface for today&s;s consumers and brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Futurism is a subscription-based online platform that publishes daily stories on healthcare, robotics and virtuality.
Business Model: unknown
Revenue: 6M
Employees: 56
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Fast Travel Games is a VR studio that designs, develops, builds, deploys and supplies virtual reality based games.
Business Model: unknown
Revenue: 3.1M
Employees: 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
Habiteo is a provider of 3D and virtual reality-based digital solutions that help real estate developers and agents to sell their properties.
Business Model: unknown
Revenue: 7.5M
Employees: 70
Industry: Virtual Reality
iStaging is a leading provider of out-of-the-box augmented and virtual reality solutions. Headquartered in Taipei, Taiwan, we also have satellite offices in San Francisco, Shanghai and Paris. Our goal is to help people transcend space by crafting immersive visualization products that empower the world interact with distant places or objects.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Virzoom provides a VR fitness content platform for consumer and commercial applications.
Business Model: unknown
Revenue: 1.5M
Employees: 10
Industry: Virtual Reality
6D.ai develops a 3D mapping platform that provides spatial computing solutions for AR developers.
Business Model: unknown
Revenue: 2.1M
Employees: 16
Industry: Virtual Reality
VirTra is an Arizona-based VR platform that offers simulation training programs for law enforcement and military sectors.
Business Model: unknown
Revenue: 28.3M
Employees: 120
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Lyfta is a platform where teachers can find a wealth of beautiful, engaging and immersive content to capture the hearts and minds of their students, making their jobs easier to introduce and delve into complex topics. Children love exploring Lyfta&s;s real-life stories in interactive 360° worlds, built using 360°, VR &a; AR technology, high-quality film content and rich media articles. Lyfta&s;s immersive resources are an ideal tool for teaching 21st Century skills and fostering values such as empathy and tolerance. Our platform is cross-curricular, covering topics such as literacy, social studies, citizenship, geography, philosophy, art, music, religious education and global education.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Flowly is a mobile application developed to manage pain and anxiety. Flowly allows users to explore interactive experiences that teach them how to regulate their nervous system through relaxation training. Users can keep track of their progress, and share it all with a supportive community. All content can be experienced on a phone, or in a VR headset that comes with a subscription. Flowly creates a safe and supportive space where members can share and engage with one another through positive and information-based forums.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Vicarious Surgical is a Massachusetts-based medical device company that manufactures and supplies surgical robotic systems for the healthcare industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 130
Industry: Virtual Reality
ORamaVR (www.oramavr.com) is a deep technology, spatial computing startup, innovating the field of med-ed-tech Virtual Reality (VR) training simulation authoring platforms. Our technologies are based on state-of-the-art research by world-renowned scientists team members. This research is turned into a novel, symbiotic VR authoring and simulation platform by our top engineers, medical professionals and business developers. ORamaVR was founded in 2016 and received initial €575K pre-seed financing from the VC PJ TECH CATALYST FUND in Greece. The company has moved its HQ to Geneva, Switzerland upon strategic partners&s; demand. ORamaVR is adopted by the USC Keck School of Medicine, Los Angeles, NYU Langone Medical centre in New York, the University of Geneva and the Inselspital Hospital system in Switzerland, FORTH and the University of Athens in Greece and recently Western Governors University, Fayetteville State University and the University of Michigan in USA. Medacta International, a leading Swiss medical implant manufacturer expressed high interest to collaborate intensively with ORamaVR. ORamaVR has been awarded in 2020 an Epic Games Mega-Grant, in 2019 the Augmented World Expo (AWE) Auggie award for "Best Societal Impact” and the prestigious FARE award, from the American Association of Hip and Knee Surgeons (AAHKS) in 2018. ORamaVR has attracted more than €1.3M in R&a;D grants and awards up to date. In 2020 ORamaVR concluded a €370K bridge round led by HTC Vive, a leader in enterprise virtual reality.
Business Model: unknown
Revenue: 310k
Employees: 22
Industry: Virtual Reality
The Dream VR is a digital tech startup with registered office in Miami and subsidiary in Barcelona; it is in development of Dream Life, a virtual real life metaverse made up of 12 real cities + Mars. Each city will be composed of 12 avenues that represent a real neighbourhood. In each city Dream Life offers +300 experiences (concerts, music, sports, etc), virtual shopping, NFT market, gaming and real estate. Furthermore, Dream Life is creating Burning Mars; a virtual exhibition of free creation about Art, Culture, Music and entertainment for 10,000 members.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Virtual Reality is a potential multi-billion dollar market worldwide, and India is one of the emerging markets. Its applications span across sectors like gaming, education, healthcare, real estate, architecture, online shopping etc.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
We are the future of indoor cardio fitness, bringing fully immersive biking, rowing and running to users around the world through our VR Fitness platform, HOLOFIT. HOLOFIT uses proprietary VR technology that combines unique VR training content developed by our in-house design studio. HOLOFIT reinvents fitness by using effort gamification, adaptive training programs and AI based virtual coaching. HOLOFIT offers amazing virtual worlds that turn workouts into fun, motivating fitness experiences, virtual coaching with dozens of workout programs, and vSport competitions that are location or online based-through our HOLOFIT community.
Business Model: unknown
Revenue: 107.4k
Employees: 10
Industry: Virtual Reality
UX3D is a Belgium-based SaaS platform that provides solutions such as 3D model development and data integration for individuals and businesses.
Business Model: unknown
Revenue: 3.2M
Employees: 10
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
"Wix for 3D" Agora World is the world’s most powerful immersive experiences platform for businesses. We’ve created a downloadable app for Windows and Mac which allows anyone to create their own custom social experience with no code or technical expertise needed. Users can simply choose a template environment; add their own images, videos, links, descriptions and more to media slots in the environment; and can publish the experience for others to join. We also have an SDK which enables us to upload 3D spaces from Unity into Agora World, including digital twins of physical locations, for enterprise clients. Our tools have been used by customers for a variety of use cases, from immersive events (art galleries, job fairs, networking events, conferences) to meeting spaces (company HQ, learning centers) to film festivals, retail experiences and more. We also have deals to build custom experiences with enterprise clients ranging from interactive learning centers to digital replicas of entire cities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Are you looking for a meaningful way to remember the special people in your life? Have you ever thought about how you want your legacy to be told? At Memory Gardens, we understand the importance of commemorating and preserving the memories of the people we love. We offer a unique soDo you ever wonder what will happen to your precious memories after you are gone? How will future generations be able to access and experience them? Memory Gardens is here to change that. We are the ultimate digital storage solution for preserving life&s;s most precious moments, including photos, videos, and important files, ensuring they remain accessible for generations. Our platform combines the best of both worlds, bridging the gap between web2 and web3. Our unalterable and undeletable storage solution gives users the peace of mind that their memories will never be lost or deleted. Store your memories once and experience them for a lifetime with Memory Gardens. Our innovative approach to digital legacy preservation makes it easy for consumers to store and access their valuable memories. With customizable 3D galleries, interactive design options, and an email log-in process, users can personalize their memories and invite others to view and contribute. Memory Gardens is a secure, reliable solution for preserving memories and legacies. We cater to various customer personas, from bereaved families to business owners, from newlyweds to senior citizens, and from pet owners to sports enthusiasts. Our pricing model is flexible, offering subscriptions, pay-as-you-go, and micro-transactions options to suit different preferences. Preserving memories is important, and with Memory Gardens, you can ensure that your memories will be preserved for long-term access and sharing. Our platform offers a range of design options and interactive features for users to enhance and personalize their memory galleries. Don&s;t let your memories fade away. Store them with Memory Gardens and experience them for a lifetime."
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
BadVR is a California-based online platform that offers solutions such as data visualization and analytics for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 19
Industry: Virtual Reality
Jido is a provider of augmented reality-based software that allows developers to build persistent life in the real world.
Business Model: unknown
Revenue: 1M
Employees: 1 - 10
Industry: Virtual Reality
Aldin designs and develops a video game with virtual reality experiences of the Rift Drifter, Asunder and Earthbound.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
WTFast is a gamer private network that enables transmission and delivery of MMO and MOBA game data.
Business Model: unknown
Revenue: 6M
Employees: 50
Industry: Virtual Reality
First and foremost, they are a content creation company specialising in virtual reality production. They are visual storytellers embracing this new medium as a way of creating immersive, engaging content. Their pioneering methodology takes elements from our diverse background. We use techniques from narrative cinema, from visual effects, from exhibition design, from gaming, from brand management and combine them in new exciting ways to help you tell your story.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
VRize develops end-to-end Virtual Reality enterprise solutions that includes content management system and monetization.
Business Model: unknown
Revenue: 1M
Employees: 62
Industry: Virtual Reality
Rezzil is the world’s leading platform for developing elite footballers. used all over the world, from academies to European league and world cup championsRezzil builds resilience in athletes when it is needed most: during the last minutes of a high-pressure game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
EVR Holdings develops and provides virtual reality content creation solutions for artists and musicians.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SO REAL enables global access to immersive experiences through mass-producing cinematic-quality, XR- game-ready 3D objects using their patented scanning &a; conversion technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Imverse is a 3D graphics software company deploying volumetric technology for Location Based Entertainment (LBE). Imverse Inc. is a subsidiary of Imverse SA, the Swiss company headquarter.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Virtual Reality
HoloEyes plans to use the funds raised this round to build the system and business base for HoloEyes VR and expand its staff.Collecting the data from CT scans, forming 3D human body models, and accumulating it creates a so-called medical VR database.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Spree Interactive is a pioneer in the field of virtual reality developing technologies and products for location based virtual reality systems for children from 6 years on. Spree Interactive is using a tracking technology, which enables the user to experience a fully immersive virtual world. Not only is it possible to walk freely within the virtual world but also to interact with it in a fun, exciting and mind-blowing way. Spree Interactive reveals the possibility to present the users a completely unique form of entertainment. Up to 20 people at the same time can enjoy the VR experience. Spree Interactive is teaming up with best-in-class partners for bringing its tech to market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Pixvana is a Seattle-based software startup building a Virtual Reality (VR) and Augmented Reality (AR) video processing and delivery platform for media and entertainment applications. Pixvana’s founders have proven startup success in media technology and hail from senior product and engineering leadership positions at Apple, Adobe, Microsoft, and Lucasfilm.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
HEX exists to launch epic careers and unlock captive talent. We&s;re creating a generation of leaders who take action to create the world they want to live in. The rate of change in tech is exponential, but the rate of change in traditional education models is kinda flat... So we hang out at the intersection of employability and innovation, delivering a new kind of learning. We&s;re all about experiences that are immersive, up-to-date, and based in the real world. 5000+ students have loved our seriously fun virtual programs, study abroad experiences and hackathon-style events. And they leave HEX with amazing confidence, skills and networks — as well as university accreditation. HEX is proud to be driving economic growth through seriously fun innovation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Being a perfect bridge between two cutting-edge technologies: Blockchain and Mixed Reality, Tiluf is building the first decentralized mixed reality using its own blockchain network with native cryptocurrency and AR/VR/XR. Tiluf has created a peer-to-peer social connect technology in the mixed reality space where users can connect with others through mixed reality audio and video channel to generate value in the closed ecosystem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
inVRsion is a software company that offers enterprise virtual reality solutions for the retail industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Roomle develops a digital platform that provides 3D visualization of home decor products.
Business Model: unknown
Revenue: 1M
Employees: 47
Industry: Virtual Reality
Teleporter is the World of Gamers in VR that brings us together in one digital place for all the ways gamers get together. Focused on gamers, inspired by the world’s best MMORPGs, and amplified by video-gaming enthusiasts, we dream of building a universe for gamers using technology, artistry, and magic. Our players in Teleporter can play many built-in games, watch game streams, find like-minded others, and hang out together in fantastic 3D environments. Teleporter: WoG universe feels like and works like a game, but it also allows players to do many different things they usually love to do with other gamers. Our dream is to shape the future of gamers getting together digitally.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Balus provides motion capture, Unity systems, and AR live permanent venues. The company provides character content infrastructure using real-time animation, we also support the production of original content. Balus provides the necessary technology for event planning, casting, VR events, recording and creation of production images, real-time motion capture during live events, real-time transmission, event management, and systems that allow users to participate in the production.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
From a simple photo capture, we automatically generate virtual content. Such as: 3D virtual tour, bounded floor plan , an interactive 3D render (doll house), an integrated virtual call "1 to 1" or "1 to N" (Virtual open house mode), HD pictures, a commercial video, points of interest and even multi-language descriptions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Rocket VR Health is developing virtual reality digital therapeutics to address unmet mental health needs in cancer patients and survivors. Our digital interventions take clinically validated treatments and transform them into on-demand VR programs that make psychosocial care for cancer more effective, accessible, and data-driven. Rocket VR Health is partnered with multiple large cancer-focused health systems in the US and is dedicated to conducting cutting-edge research in order to enable the broad adoption of virtual reality in cancer care.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
ROOBO is a global platform for the incubation and distribution of intelligent hardware.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Virtual Reality
VR ALL ART sets the foundation for an unprecedented evolution of art exhibitions, art spaces and art trading. It is unlimited space in a new reality – a metaverse of galleries and museum spaces with no borders and no physical boundaries. It enables everyone to explore artworks and discover artists from all over the world wherever they are, at any time. It also gives new power to artists, as they are no longer constrained by the physical limits of real-world space and time. To fuel and empower art market transformation VR-All-Art introduces a new blockchain-based protocol, based on international CIDOC-CRM standard, to handle the arts &a; culture space. Blockchain-based registry of art brings immutability, decentralization and digital provenance, which creates an essential structure necessary for the birth of a new art market, previously inconceivable. Trading physical, real-world art and purely digital artworks on a blockchain-based marketplace allows art to become a liquid asset and enables an entirely new type of art investments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
CUREosity designs and develops virtual reality, biosensors and neuro-monitors for scientists and medical institutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Nibiru is a technology innovation corporation that offers one-stop service of interactive technology, software and hardware product solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
IKONA works at the intersection of storytelling, healthcare and technology to create immersive content that is designed to transform patient education and train the next generation of healthcare providers. IKONA&s;s virtual reality application features interactive modules that generate unique, immersive data sets, which are turned into real-time actionable insights for providers and care teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
ReadySet is the first immersive 3D VR software designed for product manufacturers, retailers and researchers to autonomously design, test, and implement retail solutions. Learn how CPGs are using virtual reality to innovate amid inventory shortages. This white paper explores how companies are using virtual reality as a collaborative space for in-store planning and market research. It includes information on 3D product libraries, digital store planning, VR market research, and the case study "Does Life-Size VR Replicate Real-World Testing".
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Golf Scope is an application that uses a phone camera to understand the topography and speed of a putting green. Golf Scope utilizes technology, such as AR, VR, and ML to help golfers of all skill levels improve their game. Golf Scope is headquartered in Austin, Texas.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Viro is a technology company that helps mobile developers to integrate virtual reality into their applications using tools and codes.
Business Model: unknown
Revenue: 6M
Employees: 30
Industry: Virtual Reality
Telepathic is a mobile based storytelling application that engages in redefining fiction for the snapchat generation.
Business Model: unknown
Revenue: 1.6M
Employees: 15
Industry: Virtual Reality
Futurefly is an online platform that provides video game and application development.
Business Model: unknown
Revenue: 2.5M
Employees: 68
Industry: Virtual Reality
At SenseGlove we see virtual and augmented reality as an enabler for real world applications. We believe that providing interactions with objects and persons equal to those in the real world is the only way to utilize VR and AR&s;s potential fully. The SenseGlove offers the most natural interaction in virtual and augmented reality. With the SenseGlove, virtual objects are brought to life, you can feel, touch, and interact with them as if they are real.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
ImagineX develops a SaaS-based platform that offers VR and AR technology solutions for construction and finishing commercialization industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Stereolabs designs and develops 3D cameras for depth Sensing and motion tracking.
Business Model: unknown
Revenue: 8.5M
Employees: 26
Industry: Virtual Reality
moBack develops, builds and delivers augmented reality platform that enables content creators to upload and distribute their 3D models.
Business Model: unknown
Revenue: 2M
Employees: 64
Industry: Virtual Reality
Talespin is a California-based spatial computing platform that provides solutions including workforce talent development and skills mobility for businesses.
Business Model: unknown
Revenue: 20M
Employees: 110
Industry: Virtual Reality
ANTVR is a startup based in Beijing that produces virtual reality and augmented reality wearable devices. Our first product is the ANTVR KIT – the first all-in-one universally compatible gaming and personal movie viewing kit.
Business Model: unknown
Revenue: 5.3M
Employees: 89
Industry: Virtual Reality
Volume is a technology-focused digital agency for large brands looking to break through the clutter. The agency has consolidated its broad experience to become the creative partner brands trust to deliver relevant campaigns and projects that return tangible results and value, from the commercialization of the world wide web to true digital content marketing. It provides a mechanism for participants to be better understood, and this valuable insight helps shape future communications and engagement.
Business Model: unknown
Revenue: 35M
Employees: 168
Industry: Virtual Reality
Dimension10 is a platform that enables instant virtual prototyping and collaboration in virtual reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Virtual Reality
WightFibre is a network infrastructure company that provides commercial and residential cable television, telephony and broadband services.
Business Model: unknown
Revenue: 19.6M
Employees: 68
Industry: Virtual Reality
MODit provides smart, automated quality control for manufacturing. MODit&s;s mass-deployable 3D scanning systems and cloud platform increase yields and streamline quality communication across the supply chain.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Legend3D, is a digital media and visual effects company.
Business Model: unknown
Revenue: 112M
Employees: 600
Industry: Virtual Reality
VREAL develops a live stream virtual reality gaming platform for game developers, streamers and players.
Business Model: unknown
Revenue: 1M
Employees: 38
Industry: Virtual Reality
SkyLights offers a cinematic VR on planes as passenger inflight entertainment. It enables passengers to tune out of their environment and escape their flight by enjoying premium cinematic entertainment using VR headsets. Skylights integrate content licensing deals, develops software and headsets, and integrates ground operations. All four are sold to airlines as a subscription service. The company is incorporated in the US, with headquarters in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Immersv is a provider of VR based interactive digital advertising solutions for businesses.
Business Model: unknown
Revenue: 1.9M
Employees: 380
Industry: Virtual Reality
VOKE is a technology company that develops virtual reality based viewing products for live streams of sports, music events and on demand media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 69
Industry: Virtual Reality
Mechu operates a fan club called “Mechu and debuts and produces 100 virtual YouTubers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
InsiteVR develops a VR platform that helps architects and designers to create virtual reality visualizations with models from 3-Dimensional spaces.
Business Model: unknown
Revenue: 3M
Employees: 33
Industry: Virtual Reality
DoubleMe is a California-based volumetric capture company that provides solutions such as image based rendering, streaming and 3D reconstruction.
Business Model: unknown
Revenue: 5.5M
Employees: 25
Industry: Virtual Reality
Meograph develops an augmented reality application that makes 3D people from 2D video. It brings users into AR or VR games with their micro-expressions using devices they already have. With just an average smartphone or webcam it literally converts video into 3D locally on the device. The company was founded in 2012 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Virtual Reality
Leonar3Do is an integrated software and hardware 3D platform to create, demonstrate and visualize virtual 3D objects in real space.
Business Model: unknown
Revenue: 1.3M
Employees: 92
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
InstaVR is an online platform that provides tools and services for users to create mobile and desktop virtual reality applications.
Business Model: unknown
Revenue: 6M
Employees: 90
Industry: Virtual Reality
Museum of Future Experiences (MoFE) is a media company that publishes high end immersive experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
WeAre enable faster digital prototyping for global teams in engineering, manufacturing and architecture. The Virtual Reality conferencing system allows teams to conduct remote meetings easily and cost-effectively to collaborate on digital prototypes (digital twins such as CAD files).
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Kai XR develops inclusive mixed reality spaces allowing children to explore, dream, and create. Its educational resources provide educators, parents, and life-long learners a path to become early adopters of mixed reality. Kai XR&s;s videos send children on a field trip to a museum without the price of admission and never having to leave the classroom. The company will launch it’s new kid-friendly virtual reality platform to the public in Spring 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Nimble Collective is a cloud animation platform that provides a virtual, collaborative workspace for creating animation.
Business Model: unknown
Revenue: 5M
Employees: 25
Industry: Virtual Reality
Inflight VR develops a platform that integrates VR contents into WIFI-enabled inflight entertainment systems.
Business Model: unknown
Revenue: 2.5M
Employees: 11 - 50
Industry: Virtual Reality
GeoCV is a New York-based SaaS platform that provides solutions such as virtual reality development and optimization for sectors including real estate and construction.
Business Model: unknown
Revenue: 3M
Employees: 18
Industry: Virtual Reality
Altoura is a no-code spatial computing platform for remote collaboration. It is the most flexible, complete, and photorealistic spatial computing platform on the market. Using Altoura, users connect, collaborate, and interact with each other, their surroundings, and their equipment from anywhere at any time using any device.
Business Model: unknown
Revenue: 2.9M
Employees: 28
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Sky Limit Entertainment Group is committed to creating the ultimate immersive social entertainment experience with VR.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Virtual Reality
Hiverlab is an award winning technology company offering digital transformation solutions such as Augmented Reality, Virtual Reality, Mixed Reality, Cloud Computing, System Integrations, and Data Visualisation. Founded in 2014, Hiverlab has grown to be one of Singapore’s most prominent digital transformation enabler. Having worked with over 150 clients across 14 industries and 10 countries, including fortune 500 companies and government agencies.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Virtual Reality
Emteq is an AI-based platform that provides cloud data analytics and management solutions for businesses.
Business Model: unknown
Revenue: 1.2M
Employees: 15
Industry: Virtual Reality
QuaQua is a virtual travel platform that allows users to share travel experiences and book tour packages, hotel and flight tickets.
Business Model: unknown
Revenue: 5M
Employees: 65
Industry: Virtual Reality
3DRudder develops and markets a device that enables its users to play video games in virtual reality and 3D environments. The device is controlled by the feet and enables players to move through virtual reality and 3D platforms. 3DRudder’s foot-powered motion controller is able to provide remote control solutions for industrial purposes and create 3D models. 3DRudder is headquartered in Marseille, France. And it was founded in October 2014 by Valerio Bonora.
Business Model: unknown
Revenue: 377k
Employees: 12
Industry: Virtual Reality
Software development teams are only as good as their ability to rapidly comprehend and integrate the work of many different authors. Primitive believes that collaboration and immersive visualization are the future of software development. The arrival of virtual reality has provided a tremendous new platform to visualize data and collaborate in advanced ways. The Primitive programming interface is taking advantage of everything that VR can offer while applying the best practices of software analysis tools. Primitive turns the output of software analyses into interactive 3D structures that are displayed in immersive VR.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
PlayCanvas provides an open source three-dimensional game development platform that allows game developers to build 3D games.
Business Model: unknown
Revenue: 1M
Employees: 56
Industry: Virtual Reality
HouseLens is a visual marketing platform that provides 3D interior scanning solutions for residential and commercial buildings.
Business Model: unknown
Revenue: 7.3M
Employees: 152
Industry: Virtual Reality
Arraiy is a digital content production studio that allows users to create VR and MR videos for the media and entertainment sector.
Business Model: unknown
Revenue: 1M
Employees: 24
Industry: Virtual Reality
Gaize is building the first real-time cannabis impairment detection product that&s;s field deployable.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Victoria VR is a blockchain-based VR metaverse that offers a multiplayer-online role-playing game, entertainment, and other activities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
LUDUS is a 30-employees company based in Bilbao, Madrid and with 4 commercial delegations in 2 additional countries. We are a technology-driven company dedicated exclusively to the development of Virtual Reality (VR) solutions for the emergency and industry sectors. We are specialized in the virtualization of multinationals’ critical protocols with high stress levels, achieving the best quality standards in Europe and Latam markets. We have developed more than 100 customized VR projects for more than 30 industry and emergency SMEs and large companies such as Volkswagen, Naturgy, UBE, Ford, BP, ThyssenKrupp or BASF.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
triMirror has developed the first real-time solution in the world that allows the try-on of real clothes on highly customizable avatar bodies, and which allows the user to see where the garment is tight or loose, where it juts out or sags down, and how it behaves when they move around in various ways. It was most recently featured in Forbes, USA Today, TIME, and BBC. It can be implemented on the web and streamed in real-time from the cloud, on tablets and phones, in-store (even with gesture control and with facial scanning), as well as to streamline the entire supply chain using our 3D CAD design solution. An ecommerce showcase increased conversion rates by 35x and decreased returns by 30%. Here are some videos showcasing the capabilities, which can be expanded and customized as needed: For ecommerce: Jean Shop integration: https://youtu.be/4s9dpUmHmz0 Real-time website (older version): http://youtu.be/74s-ri8w7yI For in-store: Mobile application: http://youtu.be/k5UQl47d0Wk In-store system with Kinect (in Microsoft 5th Ave NYC store, with Jean Shop): https://youtu.be/lhqEIQKNVzM In-store system with Kinect (in Walden Galleria, with Microsoft, Guess, Gap): https://youtu.be/pMladTwgHoI And for 3D design: Gown: https://youtu.be/drZt75ORF00 Sport outfit: https://youtu.be/6UY7hZT_Vhc Suit: https://youtu.be/aqwXpQo2duw
Business Model: unknown
Revenue: 2.3M
Employees: 10
Industry: Virtual Reality
Lisy is the new generation commercial real estate marketing &a; brokerage platform
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Trezi is an India-based SaaS platform that offers passive and static design visualization solutions for the construction sector.
Business Model: unknown
Revenue: 2M
Employees: 10
Industry: Virtual Reality
We build digital twins for businesses using Virtual-, Augmented- and Mixed-Reality platforms. We approach this using Design Thinking and are greatly inspired by computer games. The field of digital services is changing rapidly and we believe that the only way to make sense of this change is to keep an open mind, while investing in, and experimenting with, new emerging technologies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
3dverse is on a mission to future-proof the 3D content creation and deployment process by delivering new experiences for creators and end users to connect like never before. Our device-agnostic platform empowers developers, teams and end users to work collaboratively and focus on their business value in a secure, simple, and streamlined approach.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
The Infinadeck is the world&s;s first commercially available omnidirectional treadmill designed to be integrated with virtual reality. This revolutionary device provides the missing link making it now possible to have a true Holodeck experience.
Business Model: unknown
Revenue: 3M
Employees: 35
Industry: Virtual Reality
Founded in June 2014 by four virtual reality enthusiasts. Believing virtual reality is finally reaching its potential to be used in practical use cases, they decided to dive in. Companies have replaced old cubicles with open offices. But the benefits of an open collaborative workspace are paid with concentration difficulty and less privacy as well as increased level of stress. This is the problem they aim to solve. With the principles of environmental psychology and the help of virtual reality goggles, such as the Oculus Rift, they are creating a stress reducing, fully functional workplace environment tailored to your specific needs and aesthetics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Nahimic designs and develops virtual reality audio technologies for gaming applications.
Business Model: unknown
Revenue: 8M
Employees: 35
Industry: Virtual Reality
Miraisens researches and develops a 3DHaptics system that offers gesture feedback solutions for enterprises.
Business Model: unknown
Revenue: 3.2M
Employees: 25
Industry: Virtual Reality
Devs United Games previously known as Miragesoft specializes in creating immersive and realistic VR content. The company&s;s mission is to create and provide high-quality, realistic immersive VR content that anyone can resonate with.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Content. Data. XR. Ranking.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
We are working on building an ultimate resource library for education using 3D, AR and VR technology for education and training. We are currently present across 400+ schools globally with more than 250,000 users from 161 countries. 2019: Launched the Hologo App on IOS Launched the Hologo App on Android 2020: Crossed 100,000 users Partnered with global educators to create the teacher training platform EduSpark Inc 2021: Launched the Hologo 3D learning platform on the web with multiple products Introduced our content across multiple languages including - Spanish, Italian, Tamil, Bahasa Malay, Indonesian, Sinhalese, Basque, Portuguese and Vietnamese. Launched the EduSpark Inc teacher training platform Crossed 1,000+ 3D/AR/VR lessons on our platform (and growing by 30-50 new lessons every month) 2022 and beyond: Metaverse for education!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
EKTO VR is a developer of virtual reality products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Maze Theory is a virtual reality developer. Maze Theory believe in pushing and redrawing the boundaries of player imagination and bringing to life immersive entertainment experiences that will engage and blow the senses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
EEVO develops and provides Virtual Reality video hosting platform for publishers and content creators.
Business Model: unknown
Revenue: 3M
Employees: 54
Industry: Virtual Reality
Nerdalize is a technology company that offers sustainable energy solutions to power computers and generate heat. The company offers The Nerdalize heater, an innovative e-radiator drawing its power from large computer cooling systems to be an affordable heating solution for residential and commercial customers, putting excess heat to good use. Nerdalize was founded by Boaz Leupe, Mathijs de Meijer, and Florian Schneider in 2013.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Virtual Reality
Hegias designs and develops content management systems to the construction industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Stuccco is an architecture firm that offers interior design and decoration services for residential and commercial sectors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 3
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
TacSense develops pressure sensing technology. Tingrui Pan founded it in 2016, with its headquarters in Woodland in California.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Virtual Reality
Team 21 Studio is a developer of multiplayer online role-playing games for all virtual reality platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
AccessVR develops and delivers VR experiences in minutes through an immersive learning platform. Its mission is to provide the leadership, knowledge, and innovation that will allow individuals and organizations to adopt immersive learning at scale.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
V-Labs S is a provider of AR-based geolocated data for surveyors and contractors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality
Holos is an AR/VR education and training platform that gives people the ability to create, organize, and learn in full 3D. Holos is making it easy for both teachers and students to create their own immersive learning experiences so that they can learn by doing, rather than simply reading or listening. It was founded in 2016 and is headquartered in Madison, Wisconsin.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
NURVE is a technology that artificially creates reality by combining computer graphics and sound effects.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
DeepScience is an extended reality content technology company providing AI digital human-driven engines and technical art platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
SpaceVR is a virtual reality platform that offers space exploration experience on any mobile, desktop using a cinematic 360° cameras.
Business Model: unknown
Revenue: 2M
Employees: 166
Industry: Virtual Reality
Cultiva is a Nevada-based food-grade biofilm company that develops microbiome-based crop protection products for the agriculture industry.
Business Model: unknown
Revenue: 3M
Employees: 11
Industry: Virtual Reality
Kenesto is a cloud based platform offering document and file management products for automatic file synchronization, sharing and collaboration.
Business Model: unknown
Revenue: 1.2M
Employees: 36
Industry: Virtual Reality
Reality Reflection develops an augmented reality game that allows users to identify nearby real properties, acquire and trade them in the game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
"3spin Learning" is an EdTech company and the Virtual &a; Augmented Reality learning platform enabling *anyone* to create immersive training experiences. 3spin Learning is among "the world&s;s most advanced mixed reality practinioners" (Microsoft) and multi-time winner of the "eLearning Award" (eLearning Journal), including "project of the year 2020". Among their clients are Lufthansa, Merck &a; DEKRA. Until now, learning with 360°, VR and AR were costly because learning content usually had to be programmed, manually distributed and maintained at great expense. This is now changing. Through the "3spin Learning" cloud platform, companies and e-learning agencies can configure content cheaply using an authoring tool *without* programming and make it available to learners via cloud on VR &a; AR headsets or the PC (without headset). In addition, integration into an existing LMS is easily possible and learner success can be measured.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
Shenzhen VR Group, short for 3Glasses, the leader in China VR and Windows Mixed Reality, and a national hi-tech enterprise with more than 15 years of VR experience, are among the earliest companies in China to engage in VR and hybrid The reality of the company, the largest domestic virtual reality core patent applications for start-up companies, is also the first batch of Microsoft&s;s head of VR partners. 3Glasses launched China&s;s first (the world&s;s second paragraph) virtual reality helmet (3Glasses D1) and China&s;s first mixed reality helmet (3Glasses Blue Perot S1 Microsoft development machine), the establishment of the VR content service platform VRSHOW, the first was recognized as the industry The first successful virtual reality business model, the VR Line Experience Point model, has grown into a technology company that integrates VR / MR hardware and software, development tools, content platforms and industry solutions. As an innovative technology company, 3Glasses has a full range of product and service capabilities such as R &a; D, production, sales and value-added services in terms of virtual reality and hybrid reality. While maintaining the technology leadership of hardware products such as VR Head, 3Glasses actively expands VR content services and industry applications . At present, 3Glasses owns 256 VR autonomous core patents (as of January 4, 2018), 1000+ global developer partners, 10000+ VR applications, 400+ signed VR games and more than 200 success stories in the VR industry covering entertainment, Education, tourism, exhibitions, architecture, design, medical care, film and television, security and other 12 areas. The products cover 5000+ VR offline experience points and are directly distributed in 33 countries and are the most famous Chinese VR brands overseas.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
Xbox complete virtual care solution for healthcare providers across the country they help clinics increase income by combining technology, software, and patient engagement services. is a cloud-based, artificial intelligence-driven, intuitive platform encircled by a care concierge service focused on plan adherence and enhanced outcomes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Virtual Reality
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Virtual Reality
FLAIM Systems develops leading multi-sensory immersive learning solutions for training in hazardous and emergency situations. They intersect technology and science to create real-world immersive learning solutions in safe virtual environments, for training in hazardous and emergency situations. Their extinguisher is the immersive learning solution for the fire and safety industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Virtual Reality