Virtual Goods

Top 100 Companies in the Virtual Goods space

1

Alter

Alter is a New York-based AI platform that provides avatar infrastructure SDKs such as motion capture and design tools for creators and brands.

Business Model: unknown

Revenue: 1M

Employees: 6

Industry: Virtual Goods

2

swatchbook

Swatchbook is a cloud platform that revolutionizes the exploration, visualization, and sharing of materials. The company was founded in May 2017 by Yazan Malkosh and is based in Irvine, California, United States.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

3

Twistshake

Twistshake is a manufacturer and online retailer of baby products such as bottles, napparies, bitrings and pacifier clips.

Business Model: unknown

Revenue: 6.1M

Employees: 150

Industry: Virtual Goods

4

Ifeelgoods

Ifeelgoods is a digital reward platform that enables users to engage in Customer Relationship Management, social media and loyalty marketing services.

Business Model: unknown

Revenue: 4.5M

Employees: 20

Industry: Virtual Goods

5

Viceversa

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

6

Breakroom

Founded in June 2014 by four virtual reality enthusiasts. Believing virtual reality is finally reaching its potential to be used in practical use cases, they decided to dive in. Companies have replaced old cubicles with open offices. But the benefits of an open collaborative workspace are paid with concentration difficulty and less privacy as well as increased level of stress. This is the problem they aim to solve. With the principles of environmental psychology and the help of virtual reality goggles, such as the Oculus Rift, they are creating a stress reducing, fully functional workplace environment tailored to your specific needs and aesthetics.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

7

Stuccco

Stuccco is an architecture firm that offers interior design and decoration services for residential and commercial sectors.

Business Model: unknown

Revenue: 0 - 100000

Employees: 3

Industry: Virtual Goods

8

Grand Design

Grand Design is a platform that connects consumers with stores and brands. The company is headquartered in Minato-ku, Tokyo and was founded on November 18, 2014.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

9

Feeligo

Feeligo specializes in messaging, monetization, social networks, online communities, advertising and stickers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

10

OneAvenue

OneAvenue is the best way for content creators and celebrities to support their career by offering fans premium content, virtual goods, and patronage. All types of Creators (music artists, internet sensations, celebrities in eSports, Sports, gamers, models, actors, comedians) need to make a sustainable living beyond YouTube ad payouts. Creators get their dedicated OneAvenue Access™ channel so fans never miss out on their social posts, new content, releases, and performances. OneAvenue gives creators new ways to engage with fans and to make money when fans become their patron or pay for access to premium content. –––– GROWTH –––– Over 100K OneAvenue users since launch of iOS App (Dec ’16), web version (May &s;17). 

It took Snapchat 2 years to reach the same amount of users.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

11

WORLDMARKET

World Market is the best products and services based on our abundant experience and deliver the excitement of riding to everyone.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

12

SurrealVR, Inc

Surreal is a virtual world for the real you.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

13

Gaia My Friend

Piattaforma di fashion contents and e-commerce AI driven che, attraverso un’interazione personalizzata, supporta l’utente nella definizione di un proprio fashion style, integrando in maniera olistica le informazioni sulle tendenze di moda dei brand, le proposte di stilisti emergenti, i mood e i contenuti “gossip” del contesto social.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

14

PlayerAuctions

PlayerAuctions provides online games.

Business Model: unknown

Revenue: 3.5M

Employees: 70

Industry: Virtual Goods

15

Cropsticks

Cropsticks designs and manufactures wooden cropsticks.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

16

Primis

Primis is a customer experience focused enterprise delivering pre- and post-purchase SaaS solutions to online retailers. With the growing popularity of e-commerce and movement towards customer-centricity, Primis emerged as a platform to improve the online customer experience.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

17

Gameyola

Gameyola provides a monetization and distribution platform for casual Flash games on social networks

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

18

Mazooma

Mazooma is a payments technology company on a mission to simplify payments. As a solution in both igaming and sports wagering, our patented technology can be found on the cashier of igaming and sports wagering operators in the U.S. Offering a best-in-class experience, seamless integration, and secure bank connections, Mazooma creates raving fans of both merchants and consumers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Virtual Goods

19

PayLoadz

PayLoadz is an eCommerce platform that provides downloadable digital products including software, music, videos, manuals, articles and templates.

Business Model: unknown

Revenue: 5M

Employees: 6

Industry: Virtual Goods

20

METAV.RS

METAV.RS is a France-based web3 platform that offers no-code content management solutions for brands and retailers.

Business Model: unknown

Revenue: 1M

Employees: 20

Industry: Virtual Goods

21

Embily

Supporting an open financial system is precisely why the Embily payment network offers its crypto-friendly VISA bank card. The card combines the best of crypto and traditional finance: it can be linked to virtually any digital wallet with instant transfers to Euros for subsequent withdrawal at ATMs at zero commissions. With its around-the-clock support and extensive functionality via a convenient mobile banking application, the Embily crypto bank card is the go-to solution for a new breed of players. Embily’s financial infrastructure allows businesses to conduct cryptocurrency transactions in bulk. Individuals can use their crypto-friendly cards to make everyday purchases by buying cryptocurrencies on the go. Embily allows straightforward financial operations and interactions with legacy systems using crypto. Whether it’s online payments or ATM transfers across the globe, the wide range of convenient functions enable users to manage cryptos through a one-stop comprehensive interface. With a connection to the VISA network  and sound security framework based on the PCI DSS 3.2.1 standard, Embily provides a wide range of secure solutions for cryptocurrency operations that users can rely on when traditional international gateways fail. Embily’s host of tailored instruments and proprietary technology are designed to quickly and efficiently adapt to a rapidly changing global economic landscape.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Virtual Goods

22

PlayerUp

PlayerUp is an online marketplace that allows users to buy, sell and trade video game accounts and MMO characters.

Business Model: unknown

Revenue: 3.1M

Employees: 1

Industry: Virtual Goods

23

Fubles Srl, Via Disciplini

Fubles.com is a Social Sport Sharing Platform that more efficiently helps you organize pick-up sport matches of all types. It&s;s one of the most active sport community in Europe: started in 2007 it becomes a company in 2009 now boasting over 150.000 users and more than 15.000 matches already played. Fubles provides typical social networks features like Facebook with sports specific functionalities such as the handling of rosters, game results, feedbacks and statistics. Players see a list of geolocalized matches they can join. Organizers stop chasing people, participants follow their matches. After the match Fubles prompts participants to rate each other. Fubles has an intriguing ranking system and also a virtual currency. Features like awards, virtual goods, odds and players transfer market bring typically online game dynamics to real world matches.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

24

Daopay

DaoPay provides carrier billing payment solutions.

Business Model: unknown

Revenue: 11M

Employees: 30

Industry: Virtual Goods

25

Viximo

Viximo provides a virtual goods platform that connects social app and game developers with numerous social networks across the web.

Business Model: unknown

Revenue: 26M

Employees: 97

Industry: Virtual Goods

26

Lolapps

Entertaining over 100 million users per month, Lolapps provides the largest network of social games and applications on Facebook. Our most recent game Ravenwood Fair is currently in the top 10 games on Facebook with over 11MM monthly unique users. We make social games and applications that are unique, entertaining and make people laugh...out loud. We began with virtual quizzes and gifting, and we&s;ve quickly become one of the most recognizable social developers in the space. Our Quiz and Gift Creator platforms allow hundreds of thousands of users to create and distribute their own social applications without any programming knowledge. Due to an intuitive user interface and a keen understanding of social marketing we have harnessed the creativity of a vast social network. Virtual goods are an integral feature of most social games, and our experience in this arena is second to none. Utilizing easy to learn and engaging features, stunning imagery, and in-depth story lines, these games are quickly being recognized as a standard for what is to come in the social gaming space. Game design is largely driven by user feedback, we are able to stay in step with the demands of our target demographics. Users appreciate this level of care and attentiveness, and we believe this is why enthusiastic players adopt our games early and continue to get behind our newest titles. We&s;re hiring! Downtown SF Soma office, free yoga, fresh organic meals prepared onsite daily, and GAMES

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Virtual Goods

27

Dotnova.Ai

DOTNOVAAI is a Web3-Metaverse fintech founded in the year 2021.Aligned to it’s vision of building technology for peace and harmony DotnovaAI is building a product that will help in greasing family friction. The idea is to provide an easy way of sharing common assets, funds and any other resource for easy functioning of a group of people connected through a common trust. The vision is to build this platform in a way such that it provides an easy transition of the all families from the current world to the virtual world of metaverse seamlessly. Using deep technology like AI, Blockchain and Digital banking platforms we intend to build systems and solutions that help you improve your relationship with common assets and funds and how it flows in your daily transactions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

28

Jambool

Jambool, Inc. operates Social Gold™, an industry-leading virtual monetization platform. Social Gold enables developers to create and manage their own white-labeled virtual currency, to provide a in-app payments experience to their users, and to optimize their virtual economy using analytics. Social Gold powers the virtual currency and payment solutions for thousands of online games and virtual worlds. Jambool is headquartered in San Francisco with offices in Seattle and Singapore. Investors include [Hit Forge](/financial-organization/the-hit-forge), [Charles River Ventures](/financial-organization/charles-river-ventures), [Bay Partners](/financial-organization/bay-partners), and [Madrona Venture Group](/financial-organization/madrona-venture-group).

Business Model: unknown

Revenue: 29.4M

Employees: 130

Industry: Virtual Goods

29

Team Group Inc.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Virtual Goods

30

Arma Bianca

Arma Bianca is a goods company that is consists of designers and engineers that creates anime goods. It aims to be the goods and services that all people in the world can enjoy. Its services include: Planning, management, consulting and license mediation related to digital content of characters and anime; Website, web site related content planning, design, development, production, management, management and consulting; Business related to Internet EC (Electronic Commerce); Outsourced development of computer software, technical support and consulting; Planning, production, and management of the website; Application software planning, production, sales, and rental business; Delivery of content via the Internet (including mobile terminal communications); Business-related to mail-order sales using the Internet; Planning, development, manufacturing, and sales of character goods; and All duties associated with or related to the previous items. It was founded in 2015 and is headquartered in Tokyo, Japan.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

31

Captivate

Captivate is an expert immersive technology consultancy created by Jason Lovell, who&s;s previous positions include managing VR for Samsung UK alongside other cutting edge technologies such as wearables and smart/connected home devices.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

32

Payby.me

PaybyMe is a payment service provider focusing on games, social networks and digital good sellers.

Business Model: unknown

Revenue: 60.6k

Employees: 6

Industry: Virtual Goods

33

vPARK

Good &a; evil have always been the foundation of our life. It shapes our stories, from choosing a place to work, and fleeing dangers, to finding love. We learn from our lives, we adapt, and we choose to change. Building wisdom and experiencing causal relationships take decades, we can&s;t learn these from social media or search engines. What if there is a life simulation in a parallel universe? Where an independent copy of you exists and lives with its own biological body, mind, and activities. Your copy is capable of good and evil and will learn to make choices based on your teaching. Its action affects others in this universe, but no one in real life. We can expedite our learning about life based on active choices we make toward this virtual being, and even financially benefit from the economy that it creates. We call this intelligent copy of us, vHuman. A vHuman lives in a virtual country called vPARK, a replica of our earth. Anyone entering vPARK is given one chance to live, creating a uniqueness of life. Its virtual biology demands it to travel on its own to get food, drink, sleep, and work, but you must first possess &a; teach it where to get them. As the place gets more dangerous, you can migrate your vHuman to a safer location, and build houses &a; farms. As you build your own community, you can work together to stay alive, thus creating jobs among vHumans. vPARK World is split into 3 Trillion tradable land squares with a zoning system. It comes with powerful proprietary technology and subscription-based real estate templates that serve the vHumans to enjoy virtual life. Technology is constantly being developed in partnership with business leaders to ensure this world can benefit various industries. Join us, and be a creator of virtual mankind.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

34

SmsCoin

SMSCOIN is a powerful mobile payments provider which specializes in SMS payments in particular, and provides premium SMS services across more than 90 countries supporting hundreds of mobile carrier networks worldwide. The main goal was to cover as many countries worldwide as possible, and looking back and to this day SmsCoin project was and still is the leading company in regards to global coverage. SmsCoin is a public open-source project with entirely free registration, and provides several unique and innovative features both on Russian and international markets as follows: * extensive coverage across more than 90 countries several of which cannot be found on any other similar service * complete library of ready-to-use modules for various CMS and instant solutions for various ideas As highly-qualified competitor SmsCoin project have captured the attention of various well-known projects such as HeroCraft, Odnoklassniki.ru, Alawar Entertainment, etc.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

35

The Gift App

The Gift App was developed by Los Angeles based re:make LLC, a developer of social applications and virtual goods catalog management, in partnership with Prodege LLC the creator and operator of Swagbucks.com the webs leading reward currency. The Gift App facebook application allows users to send animated virtual gifts to their friends either for free or by purchasing premium gifts with Facebook Credits. The application also offers branded gifts from a variety of entertainment brands including The Doors, KISS, Star Trek and Yanni.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

36

AnotheReality

AnotheReality is a software company specializing in virtual reality and augmented reality solutions, based in Milan. Just as the Internet has done, VR and AR will change the world as They know it, subverting the existing business models and crearndone completely new. AnotheReality is here to help you understand how your business can benefit from these new technologies, and prepare to compete in a new arena. Their services range from the 360-degree video experiences in virtual worlds and fully customized solutions. Their expertise include corporate marketing and sales (communication, branding and trade marketing), as well as stand-alone solutions applied to various sectors: design, architecture, education, gaming, entertainment, tourism, fashion, retail, automotive, shipbuilding.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

37

Fulu Network

Business Model: unknown

Revenue: 0 - 100000

Employees: 453

Industry: Virtual Goods

38

Twitpay, Inc

Twitpay lets you make easy, secure social payments. Simply Retweet an offer you receive from anyone you follow to initiate a transaction. For companies, Twitpay is a marketing and lead generation platform that allows you to create campaigns and transact directly with consumers. Companies can monetize products or offers by accepting payments or donations over Twitter. Twitpay is a leading innovator of social payments with its patent pending on method of initiating a financial transaction by posting a message on any social network.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

39

Bueeno

BUEENO is a full-service entertainment application commercialization, design and development studio specializing in creating innovative interactive gamming experiences. With offices in Buenos Aires, Bueeno was founded in 2009 by a team of internet and mobile gurus, and is made up of highly talented artists, programmers, producers, and game designers. Focus on creating entertainment through games in mobile and social networks.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

40

ODEALO

Odealo is the most secure and enjoyable Player-to-Player Marketplace. It allow Players from all around the world to trade their virtual assets in their favorite online games, including World of Warcraft Gold and Services, Diablo 3 Power Leveling Services, Path of Exile Orbs, Final Fantasy XIV Gil, EVE Online ISKs and much more! Odealo maintains safety of each transaction through seamless implementation of authorization, feedback and transaction systems. Buyers are guaranteed a full refund in case of non-receipt of orders, while Sellers are protected from chargebacks and gain the opportunity to post their offers for FREE on one of the the fastest growing markets. For any questions or inquires please use the contact form available at: https://odealo.com/page/contact-us or email us directly to [email protected]

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

41

AdNectar

AdNectar creates adverting people appreciate. AdNectar is a proprietary virtual goods deployment system, which: - Allows social networking sites and applications to monetize their virtual goods inventory through sponsored virtual items - Increases site traffic and usage - Increases users’ enjoyment of the experience by utilizing free virtual goods - Provides reach, reporting, and optimization to brands who wish to be part of the virtual goods experience

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

42

Techcomm Wireless Dominicana

Business Model: unknown

Revenue: 148.2k

Employees: 6

Industry: Virtual Goods

43

Anshe Chung

Virtual world content, services and investment

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Virtual Goods

44

Lewt

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Virtual Goods

45

SnipClip

SnipClip is a social collecting game on Facebook, MySpace and other social networks. Users collect picture and video snippets (so called Snips) of their favorite movies, music bands, or sports teams and clip them into a personal Fanbook on their profile pages. They gift and trade duplicates with their friends and compete with other fans for completing their collection. SnipClip promotes and monetizes consumer brands and entertainment content in online communities via branded virtual goods and virtual collectibles. SnipClip is free-to-use for companies and free-to-play for users.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

46

Maestrus

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

47

Ocutech

Business Model: unknown

Revenue: 12.2M

Employees: 58

Industry: Virtual Goods

48

Conata

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

49

RubyCoins

RubyCoins provides a cross-platform monetization-as-a-service for the desktop and mobile gaming space. The RubyCoins billing solution supports subscriptions and micropayments, and is fine-tuned to offer developers higher conversion through in-game payment integration (in-Flash, Android, and downloadable games), broader reach across multiple platforms, and deeper insight into game economies with comprehensive analytics tools. RubyCoins was founded in October 2009 and is based in Palo Alto, CA.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

50

CLDXR

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

51

Spellarena

Spellarena creates and develops various content for computer and fantasy games. It provides designing services for virtual content on online roleplaying games.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

52

Surfpin

Surfpin is a payment method enabling secure transactions for virtual goods and services via mobile phones and home phones. Surfpin is currently live in 43 countries with access to over 3 billion consumers. It has offices in London and San Francisco.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

53

InnoDesk

InnoDesk Inc. develops hand-held and battery-operated home office supply products. Its products include automatic staplers, blades, paper shredders, letter openers, dust blowers, and pencil sharpeners.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

54

Ironstar Helsinki

Ironstar Helsinki is a company that build virtual hang out places for teens. Ironstar has launched a service called MoiPal, a cross-platform virtual world that allows branded virtual goods in both online and mobile environments.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

55

Decadent

Decadent is building a bridge between virtual and real worlds with endlessly entertaining and social platform where anyone can buy, sell and display digital collectibles and in-game assets.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

56

SeBLic

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

57

Gucash

GUCASH: Is the first digital payment platform in Latam for buying digital content, virtual goods and Online games. GUCASH, integrates with different payments options for charge and recharge there accounts from Banking systems ( Bank accounts, debit cards, credit cards and ATMs) also Unbanked systems (Prepaid cards, electronic vouchers, gift cards, topup networks) and a SMS payment gateway.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

58

Virtual Greats

Virtual Greats is a virtual goods sales and distribution system, connecting celebrities, artists, IP holders, consumer brands and content creators with a new generation of fans through the online trade of likenesses, fashion, catchphrases, and other virtual representations of real-world brands. Virtual Greats is based in Los Angeles with offices in San Francisco.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

59

Little World Gifts

Little World Gifts is now closed. =================== Little World Gifts is a virtual gifts and virtual merchandising platform enabling brands to deliver superior quality marketing content on mobile devices and online. Virtual gifts are currently experiencing explosive growth online. Many online publishers and major brands are recognising the power of virtual gifts to generate revenues and to increase awareness or loyalty amongst their customers. Little World Gifts was created in 2009 to capitalise on this opportunity and delivers both a brand marketing platform on the web and consumer gift stores on mobile. It is a unique, game-changing service with enormous market potential. The company has partnerships already in place with global brands including WWF and Tate Museum. Little World Gifts’ first mobile app has received considerable press interest (Macworld, Techcrunch, Fast Company), great user feedback and has already been featured by Apple’s iTunes App Store globally. The service was recently named as one of the top 50 most innovative mobile companies by Mobile Entertainment. Little World Gifts is owned by Kisky Netmedia a social mobile company based in Liverpool, UK. It is lead by Paul Stringer and Katie Lips who formerly founded Treasuremytext.com a popular SMS archive service. Little World Gifts is currently in the process of securing a second round of private funding.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

60

SinaVPS

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

61

CorpXSasia Ltd

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

62

Three Screen Games

Three Screen Games, Inc. provides fantasy gambling games. It offers FanGamb, a sports betting competition between friends that enables to create or join a league and play by placing bets. Three Screen Games was formerly known as Fangamb, Inc. The company was incorporated in 2009 and is based in Yardley, Pennsylvania.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

63

Sulfur Chemical Laboratory

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

64

DigiFreight

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

65

GivYou

GivYou helps the sender find, personalize, and send the perfect reward for the recipient. The company provides GivYou prepaid Mastercard and branded campaigns.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

66

Innovamics

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Virtual Goods

67

purchased.at

purchased.at is the new, easy way to accept payments online. Our single integration platform gives e-commerce companies access to a multitude of online and mobile payments as well as e-wallets and at the same time they no longer have to worry about complying with EU VAT regulations or handling customer billing support. Built by engineers with strong experience in the payment service provider space, purchased.at can be integrated in a web shop within hours (literally!) and allows vendors to launch new products and projects in no time.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

68

Witsion

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Virtual Goods

69

Kerncarpetsinc

Business Model: unknown

Revenue: 53.7M

Employees: 168

Industry: Virtual Goods

70

2ndMe

2ndMe is a web-based application that contains a 3D avatar editor and virtual items store. Users can create 3D avatars and publish then on a webpage or export them to Second Life, along with items from the virtual store. 2ndMe was founded by Daniel Zorin, Serg Troepolskii, Andrey Poskonin, Maxim Fedyukov, and Alena Konovalova in January 2011.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

71

Sarl Transports Vanhove

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Virtual Goods

72

jMAX

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

73

Huneycomb.com

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

74

JAGRIV

JAGRIV engaging in the operation of cyber malls and the development of environment-related businesses. It operates the rice internet virtual market. It was established in February 2010.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

75

Tracertagsinc

Tracer Tags is a supplier of printed plastic cards, VIP passes, hotel key and luggage tags.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods

76

LianApps (acquired by Matomy)

Lianapps offers a tailor-made solution for developer&s;s mobile apps. The service is integrated carefully by hand with little work from developer&s;s side. After integrating our code, you will be able to monetize any mobile app by displaying luck mini-games to your users and complement your application with effective monetization.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Virtual Goods