Serious Games

Top 100 Companies in the Serious Games space

1

HighSkillz

Business Model: unknown

Revenue: 20.1M

Employees: 65

Industry: Serious Games

2

SuperBetter

Find SuperBetter on Republic, a platform where people have the power to invest in a future they believe in: https://rep.pub/invest-superbetter SuperBetter is a global leader in using psychology of game play to empower people &a; communities to build skills, overcome obstacles and achieve goals. Published scientific studies show that playing SuperBetter improves resilience &a; mental health. Over 1 million people have played SuperBetter.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

3

XD

X.D. Network is a game industry.

Business Model: unknown

Revenue: 0 - 100000

Employees: 501 - 1000

Industry: Serious Games

4

Gamelearn, S.L.

Gamelearn is a provider of game-based learning solutions for corporate training in soft skills development.

Business Model: unknown

Revenue: 8M

Employees: 95

Industry: Serious Games

5

iiRcade

iiRcade is a gaming company that designs and distributes arcade, classic and retro gaming machines for adults and kits.

Business Model: unknown

Revenue: 1M

Employees: 7

Industry: Serious Games

6

Nitro League

Business Model: unknown

Revenue: 400k

Employees: 10

Industry: Serious Games

7

ReadyUp

Readyup is an online gaming platform that allows esports players to manage and communicate with their teammates.

Business Model: unknown

Revenue: 2M

Employees: 15

Industry: Serious Games

8

Reality, CO

Reality Games is a product company divided into two sectors: Mobile Gaming and Big Data. We are one of the first movers on the market - creating a new genre of mobile games – games based on Big Data as content.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

9

HitPoint

HitPoint is a Massachusetts-based game development studio that designs and publishes interactive and real money games for computers, consoles and smartphones.

Business Model: unknown

Revenue: 3.2M

Employees: 20

Industry: Serious Games

10

Chef Koochooloo

Chef Koochooloo is an educational company that includes various products that teach kids math, science, life skills, and global competency. Chef Koochooloo’s enrichment program blends humanity’s oldest means of socialization—cooking and eating together—with its most modern academic lessons. Aligned with Common Core, New Generation Science Standards (NGSS), IB and ELA standards, the classroom embarks on a delicious scientific culinary journey, discovering a new country during each session. Hallmark projects of the company include a TV show, educational kid-friendly cookbook, and an app that enables students to learn relevant math, geography and science concepts as they walk through recipes, in accordance with the students’ grade level. Chef Koochooloo’s mission is to excite kids &a; educators about discovering the world through healthy, collaborative cooking classes, enriched STEAM (Science, Technology, Engineering, Arts, and Mathematics). Our core competency is turning healthy cooking activities and recipes into fun and informative lessons.We are comprised of skilled nutritionists, chefs, creative programmers, curriculum design specialists, teachers, and inspired game designers. We envision that Chef Koochooloo will become a platform for integrating interdisciplinary, hands-on educational enrichment programs into the classroom; cooking and nutrition being our first concentration by giving teachers a flexible software framework and also we become adaptive to other industries that rely on STEM (e.g. music, fashion, maker crafts, etc.) providing assessment tools and lesson planning to these external content activities. View Chef Koochooloo live cooking videos at https://www.facebook.com/ChefKoochooloo/ on Friday from 11:00am-12:00pm a.m. Pacific time.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

11

Triseum

Triseum designs and develops educational video games for students to learn math, health and science concepts.

Business Model: unknown

Revenue: 12M

Employees: 32

Industry: Serious Games

12

Widow Games

By developing videogames based on classic and famous games mechanics, we solve the “Discoverability” issue with “Familiarity”, lowering user acquisition costs and increasing organic growth.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

13

Serious Factory

Serious Factory is a developer of virtual reality and game-based digital educational solutions for businesses and academic institutions.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

14

Hyper Games

Hyper Games is an independent game studio based in Oslo, Norway. We’re most known for our games "Mørkredd", and "Eggggg". We started out in 2012 and now count 10 employees.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

15

eQuoo

eQuoo is an England-based gaming studio that develops dialogue-focused fantasy games that teach players to deal with anxiety, depression, relationships and personal growth.

Business Model: unknown

Revenue: 3M

Employees: 20

Industry: Serious Games

16

Havson Group

Havson Group develops VR content to solve problems of motion sickness and provides VR tech solutions to the FEC, theme parks and shopping malls.

Business Model: unknown

Revenue: 1M

Employees: 255

Industry: Serious Games

17

Qbit Technologies

Qbit Technologies specializes in providing online virtual reality business solutions and products.

Business Model: unknown

Revenue: 4M

Employees: 19

Industry: Serious Games

18

Arab Online

Arab Online was founded in 2016 by Mr. Hussein Kafrawi from Jordan. Arab Online is a leading mobiles games developing and publishing company specialized in MENA. We co-punblished INVASION : صقور العرب and KISS OF WAR : قبلة الحرب and etc., which all achiveved top 3-5 overall grossing in GCC countries. From 2017-2020, we have assisted 50+ Chinese developers enter and succeed in MENA market regarding users actuisition, UA video production,localization, customer care, data model build-up, engine improvement. Currently we are focusing on building gamers-based platform via numerous casual games (self-development) to make a breakthrough in MENA market, to connect users in a better way, to provide various contents.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

19

Dynamixyz

Founded in April 2010, Dynamixyz is a simplified joint stock company (SAS – société par action simplifiée) with a capital of €206,394 and its headquarters located in Rennes (France) and office in Vancouver, Canada. The company specializes in high-quality 3D face analysis and synthesis for which there is growing demand and increasingly varied potential for applications. With regard to analysis, for example, there are still few available solutions which are capable of performing subtle detection of facial features in real-time. And yet the needs in this field are growing as can be seen in the increasing use of reality applications at points of sale – virtual trying-on of glasses and virtual make-up are some examples – and in the marketing field’s requirements for detecting individuals’ gender and/or age. There are also significant needs for synthesis due to the increasing accessibility of video games and the development of serious gaming, etc. However, there are still currently very few solutions for producing truly realistic facial animations – in most cases developing such animation quickly becomes costly and, depending on the application, the solutions offered are not always suitable. While more and more virtual humans are appearing on our screens, the current content creation solutions are not sufficient to meet the increasing level of realism demanded. There is an immediate need to develop statistical systems which can produce good quality, on-the-fly animations. With a view to meeting these needs, right from being founded Dynamixyz employed a large research team (six PhD holders specialised in the analysis/synthesis fields). The company aims to create high-tech products, for professional users, which can be easily-integrated into any platform.

Business Model: unknown

Revenue: 533.8k

Employees: 5

Industry: Serious Games

20

Falcon Interactive

The global game development company, specialized in hi-end content, delivered so far, over 130 mobile, PC and console games. We made Arizona Derby www.arizonaderby.com game, which was #1 on Steam Greenlight.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Serious Games

21

Ashbgame

Hot new mobile games, from different platforms such as Android, iOS, different genres, and pegi ratings.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

22

Playdxtr

On a mission to help the World Embrace Play – DXTR Labs is creating the Worlds Smartest Building Blocks in an effort to digitise real world play and unlock the untapped potential of data captured through pure play. Play is the brains favourite way of learning and staying healthy, and that&s;s why we&s;re bringing Big Data into play. We believe that play is the key to both brain development, brain training, cognitive assessment, and stimulating neuro plasticity – but we don&s;t believe in screens as the only medium for interacting with the digital world and capturing data. By embedding each single building block with sensors, battery, wireless communication, and lights, we are creating an interface for digital interaction, based on the most fundamental toy of them all; the building blocks. The first product being released, and currently in private beta, is playDXTR. Aimed at the smart milennial parent who already embraces technology, and who wants a greater insight into the development of their child – as well as an educational and developmental tool for schools, institutions, and organisations, who are ready to move beyond mobile. These institutions are ready for assessing children through something far more natural than standardised tests and exams – pure play! Play is natures way of teaching – so let&s;s start learning!

Business Model: unknown

Revenue: 159.3k

Employees: 5

Industry: Serious Games

23

Umaximo

Educational platform for mathematics, reading comprehension and socio-emotional skills aimed at educational institutions whose objective is to strengthen the teaching and learning process in a personalized way through games. The love of gaming is innate and Umaximo empowers it so that students become more engaged in their personalized learning paths.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

24

KNOLSKAPE

KNOLSKAPE is a New York-based E-learning platform that offers subscription-based leadership development programs for organizations across the globe.

Business Model: unknown

Revenue: 6.6M

Employees: 120

Industry: Serious Games

25

GDevelop

The game creation platform for everyone.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

26

GSE Worldwide

GSE is a provider of marketing and consulting solutions to sports sector.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Serious Games

27

Whimsy Games

Whimsy Games is a young, well-organised company with highly-qualified team. This is a not just a company, it is a platform for creating games and interactive 2D, 3D, VR, and AR experiences. We develop mobile Apps and games using the following technologies/platforms: - Android, iOS, Unity and C#. Our key competencies: - building games from scratch; - maintaining games; - publishing games to stores; - consulting regards the development; - doing Quality Assurance; - working in Agile / Scrum environments. Our team has been working since 2018 in mobile and game development. As a company we are all about building that technology, driving it forwards, and supporting it. We keep doing the hard work and taking the pain, so you don&s;t have to. Let’s start our cooperation now! Best regards, Whimsy Games.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

28

Moonmana

Moonmana is an online gaming portal that allows users to play flash games.

Business Model: unknown

Revenue: 21.6k

Employees: 5

Industry: Serious Games

29

Workinman

Workinman is a New York-based creative studio that develops and publishes interactive video games for computers, VR consoles and smartphones.

Business Model: unknown

Revenue: 22.2M

Employees: 60

Industry: Serious Games

30

Project 99

Project 99 is a next-gen global game publisher with a data-driven approach to games evaluation and investment across mobile, PC and console platforms. Headquartered in Singapore, the team leverages in-depth experience in multinational game operations and marketing campaigns to expand market reach and maximize the potential of game titles.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

31

Layzr

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

32

Top Rank

Top Rank is a Nevada-based company that offers promotional services for boxing fighters.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Serious Games

33

Jade Autism

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

34

Playerthree

Playerthree is independent games development studio creating casual games, advergames, educational games and &s;serious games&s; for a range of advertising agencies, media owners and game sites. They produce predominantly HTML5 and Unity3D content and associated websites. It&s;s client base includes Disney, Cartoon Network, BBC, BBC Worldwide Playerthree is based in Bermondsey in London, UK.

Business Model: unknown

Revenue: 3M

Employees: 25

Industry: Serious Games

35

Evil Genius Games

Evil Genius Games is a black-owned publisher of tabletop roleplaying games. Our flagship product is the Everyday Heroes TTRPG - based on d20 Modern, built on 5e. Also, the publisher of great campaign settings - Pacific Rim, Kong Skull Island, Highlander, Escape from New York, Total Recall, Rambo, Universal Soldier, and the Crow.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

36

Ruse IA

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

37

Black Sheep Studio

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

38

Adelie Studio

Adelie Studio is a social enterprise startup in the entertainment sector that develops video games to help save extinct animals. They offer a studio with a mission to help penguins using video games. For inquiries, their telephone number and address are available on their website.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

39

eduGamiTec

Memomoti is a scalable technology and community platform at the center of an educational/media/gaming ecosystem that allows learners, parents, teachers, publishers, and businesses to easily combine their educational content with the latest and most entertaining games and media content to make learning joyful and motivating.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

40

TeamSid Gaming Solutions Private Limited

Third Party Developers, IP publishers

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

41

Cribster

Your partner for media education and gamification. Cribster is the maker of FoldApps™ branded pedagogically valuable kids apps, honored with renowned awards from the US and Germany.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

42

Critical Bit

Critical Bit is an independent game developer based in Leeuwarden, the Netherlands. We are a young game studio of three friends. We started this because of our passion for games. Critical Bit games are accessible and easy to learn while still offering the depth and novelty to keep players engaged. We believe that gaming can play a serious role in training and education. Games have the power to engage people in ways that traditional media haven’t achieved yet. Games can be used to train management and decision making skills, explain abstract concepts and models, simulate controlling a boat or plane, let the player experience medieval life from a historical perspective. Whether it is a training program or an educational game, games can make learning fun! We develop for iOS (iPhone and iPad), Android (phone and tablet), PC and web. Our projects also make use of VR (Virtual Reality) using for instance the Oculus Rift and AR (Augmented Reality). We also, occasionally, make boardgames. Services You can contact us for several services: Development and outsourcing: Besides the development of complete products, you can also hire us to help you with your project. We are a flexible team that can work from our office or yours. We can help with art, programming, project management (scrum), concept and design. Workshops and lectures: Want to explore the area of gaming and game design by making your own game? We have been giving workshops and lectures on the basics of game design for the past 4 years and are glad to share our experience at your company or school. Our motto here is: everyone can make a game! Consultancy: Don’t know where to start? Heard about gaming but don’t know what it can do for your company? We can inform you on the possibilities, help you get to a game concept or even help you with the final design.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

43

Crowdini

Crowdini is a market research tool disguised as a daily question and answer survivor game. All questions are preference or experience based (no right answers) so it allows companies to use it as market research or to gain exposure for products and services. Players answer one question a day and if they answer with the majority they continue on in their game. The last person left in their game is the winner. A new game and new question opens everyday.

Business Model: unknown

Revenue: 476.6k

Employees: 5

Industry: Serious Games

44

Biart Company LLC

Founded in 2007, BIART is an independent international technology and entertainment products developer. BIART has developed a world class proprietary 3D engine technology. BIART has successfully released games and entertainment products for mobile platforms, PC, Microsoft Xbox 360, Sony PlayStation 3 and Sony PlayStation Portable. BIART maintains technical cooperation with many of the world’s leading software and technology companies including Qualcomm, Intel Corporation, Electronic Arts, NVIDIA, ARM, AMD and many others. Biart&s;s mission is development and producing of highly technological entertainment projects, that would give unique gaming experience to players.

Business Model: unknown

Revenue: 5.8M

Employees: 46

Industry: Serious Games

45

Fc Augsburg

Business Model: unknown

Revenue: 4.3M

Employees: 51

Industry: Serious Games

46

Barman Bros. Entertainment

Barman Bros. Entertainment is an independent video game company established to develop and produce interactive entertainment software for current and future generations of video game consoles and other computing platforms.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

47

Syntek Industries LLC

Making a competitive first and third person game that allows players to play competitively against each other to take each others real money, or play casually for free and fun after you own the game. Sign up for beta access at BloodBank.gg. Blood Bank comes with over 10 maps, free DLC, customizable characters, custom clothes and items. Our game is legally not considered gambling in most of the U.S. and is considered a skill based game according to our gaming lawyers at Wolk &a; Levine LLP of Glendale CA.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

48

Planet Nemo Editions

PNE helps its customers create and produce top of the range online games, apps, websites. 2D &a; 3D design &a; Animation. Over 150 game engines for the web or mobile devices Creative - Reliable - On time - Cost effective.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

49

Agile Stationery

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

50

BerGame

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

51

Luqo

The shortage of teachers and the increasing workload is one of the biggest challenges across Europe. Digitalisations seems to be the solution: more and more schools (37% in 2018) use tables, resulting in learning with little social interaction. While tablets are good for individual learning, it’s isolating children. Cooperative learning is the key. While making learning more fun, increasing self-confidence, motivation and ownership, teachers save time on preparation and repetitive support. Luqo does not have any manuals or tutorials for children, they need to discover it themselves while learning. Creating more valuable one-on-one time with teacher and child, thus making sure that no child is left behind, and each child can grow to their full potential. While current cooperative learning solutions depend on teacher’s guidance, increasing their workload, Luqo makes it easy and accessible. Connect the four Luqo hit buttons to your own tablet and download the Luqo app. Place the tablet flat on the table, so the children can stand around in an instant social setting with their Luqo hit button, and you’re are good to go. Luqo games are for pre-school until the age of 12, ranging in different topics like Language, Numeracy and Topography. Luqo games are based on the PIES theory of Kagan: each child has a specific role in the game, making them dependent on each other, while still being individually responsible of their own input. The roles rotate so there is no hierarchy, making them equal while they’re all playing and learning at the same time. Luqo’s games and cooperative learning increase motivation, ownership, self-confidence and communication. Luqo is the first game platform that combines these core principles in an accessible and easy-to-use way. With Luqo, children are truly learning together on the same device.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

52

Thoroughbred Racing Associations of North America

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

53

boost.gg

boost.gg is made to level up and boost accounts for various competitive games (Apex Legends, LoL, Dota 2, etc). We offer various different boosting types, such as classic rank boosting but also more enhanced one such as Badge boosting, Kill Boosting, and Win Boosting.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Serious Games

54

The Simulation Crew

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

55

Tribe Studios

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

56

Madmultimedia, NL

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

57

DataSakura

DataSakura is a Cyprus-based company that develops gaming software for PC's and mobile phones.

Business Model: unknown

Revenue: 500k

Employees: 40

Industry: Serious Games

58

Innovatic

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

59

Superacid

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

60

Trifles Games

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

61

Gore Galore

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

62

Take Games

We are really passionate about developing games and creating new emotions for our game players. Our mission is to help people implement their best creative ideas and bring their dreams to life, so we can help you create your own games. Contact us for more detailed information concerning and estimated time of creating the games. Also we create programs and apps for PC, iOS, Android and web; Developing apps &a; games for social networks using Unity 3D. Our servises: - Business evaluation of the project - Assistance in writing the terms of reference - Development of the project (code, art, game design) - Game outsourcing, 3D designing and programming on Unity 3D - Preparation of detailed reports - Publication of applications on platforms (app store, google play, amazon app store, facebook) - Project Support - Collection of data for analytics - Primary analysis To know more info about us visit our offer: https://goo.gl/TN25FU Our website: http://take-games.com Our blog: http://take-games.com/blog/ Twitter: https: //twitter.com/TakeGamesTeam Facebook: https: //www.facebook.com/Take-Games-105578533228038 Best regards. Take Games Team.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

63

Lumointeractive

Developer of an interactive digital display software designed to easily create and manage a wide variety of interactive displays. The company&s;s software offers large interactive displays, including gesture and motion reactive signage, interactive projection walls and floors, touch screens and they also offers customized software for events, museums and other brands, enabling users to create their own games and landscapes on floors and wall.

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Serious Games

64

G Force Paintball Shop

Paintballshop is Australia’s largest online retailer with over 4000 products listed. They have sold to nearly every paintball field in the country and service and reputation speak for themselves.

Business Model: unknown

Revenue: 4.6M

Employees: 63

Industry: Serious Games

65

Lapworks

LapWorks is a design and manufacturing company that offers portable laptop desks, desktop stands, and accessories for notebook computer users. It also produces three gaming desks for the serious gaming community. The company designed its first mobile and portable lap desk in 2000 and continues to offer them, with its fourth lap desk, the Futura Laptop Desk. It has sold over one million laptop desks worldwide since its inception. In addition to designing its own products, the company also buys desks, stands, and accessories from third-party manufacturers in China, Taiwan, and Korea. LapWorks was founded in 2000 and is based in Rancho Cucamonga, California.

Business Model: unknown

Revenue: 359.4k

Employees: 15

Industry: Serious Games

66

Griddly Games

Business Model: unknown

Revenue: 14.6M

Employees: 84

Industry: Serious Games

67

California Community College Soccer Coaches Association

California Community College Soccer Coaches Association recognizes the outstanding accomplishments of its players are All-Southern California Team, All Northern California Team, All-State Team, Scholar-athlete Team, Sophomore Showcase Event and they accomplish for the coaches who Passes for free entry into CCCSCA regular season and playoff games, Southern California Coaches of the Year, Northern California Coaches of the Year, State Coaches of the Year, and Hall of Fame.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

68

Bison Golf

The Bison Golf Club is located high in the majestic White Mountains in Show Low, Arizona, just about three hours from either Phoenix or Tucson. An elegant pro shop will be stocked with all the favorite lines of golf apparel and equipment. The Pro Shop &a; Buffalo Bill’s Tavern Grill is designed to enhance and blend into the natural setting of the trees and rolling hills.

Business Model: unknown

Revenue: 35.2M

Employees: 76

Industry: Serious Games

69

SV Hausen an der Aach

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

70

PACHI GAMES

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

71

BiP media

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

72

Zapdramatic

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

73

Figibox

Business Model: unknown

Revenue: 5.9M

Employees: 39

Industry: Serious Games

74

Texas Panic Room

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

75

Buckinghamshire

Buckinghamshire Golf Club has the honor of being the Home of the Ladies European Tour and testament to the quality of the course they have hosted many previous professional events over the years. Including the most recent Rose Ladies Series, the Anderson Consulting World Match Play, European Seniors Tournament of Champions hosted by Gary Player, and ISPS HANDA Ladies European Masters.

Business Model: unknown

Revenue: 36M

Employees: 125

Industry: Serious Games

76

Bellagio Plus

Bellagio Plus owns and operates over 21 casinos and gambling centers in Japan, the United States, and the Philippines. It began operation in April 2000, with its headquarters in Osaka in Japan.

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Serious Games

77

Cyfronet

Virtual worlds, serious games, and smart widgets that help improve an organization’s decision-making capabilities in dynamically complex contexts. By combining gaming, smart data analytics, and strategic modeling, their products help client make intelligent strategic decisions to improve their performance, leverage their resources, and bring maximum value to all stakeholders.

Business Model: unknown

Revenue: 5M

Employees: 39

Industry: Serious Games

78

FAXIME Game Studio

FAXIME is developing a brand new and ambitious life-simulation game for mobile. Build a better world, your world, with "Project SpaceVille"! The "Project SpaceVille" Insider Programme gives you early access to the game, so you can helps build a better experience. Be a part of the Insider community and join the FAXIME forum to receive new builds of the game every week.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

79

Fanteractive

Fanteractive is the ultimate fan engagement portal providing fans with a set of tools in the global sports landscape. Fanteractive provide our fanagers – short for "fan-managers" - with the tools to get into the action. Fanagers have access to analytical tools to grade their team performance and set expectations.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

80

GeoGames

GeoGames specialised in creating web prototypes for your location-aware websites with 3D City tours using the most popular Earth and Maps applications - coupled to your data (sets) and corporate website.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

81

Altogame

AltoGame provide a new generation of 3D virtual strategic business development tools and learning games for teams and organizations. Games are based on scientific research, art based methods and extensive experience in holistic training and coaching.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

82

Layanan Digital Game Slot Populer Pragmatic DLL

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

83

eBizGames

eBizGames is issued from the Applied Research laboratories of the University of Applied Sciences of Western Switzerland (HEIG-VD – HES-SO) Convinced that Management is dealing with complexity, and therefore requiring multidisciplinary knowledge and capabilites, as well as strong behavioral and social skills, eBizGames develops Innovative Management Training Interactive Tools and Programs based on the use of Serious/Business Games eBizGames Management Team combines knowledge and experience in Business Management, Academical and Professional Training, and Web-based Business Games Development, to deliver high-value solutions to a wide variety of potential clients Their Business Games are used in Academical Institutions and Midsize to Large Corporations, for Project Management Skills Development and Assessment.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

84

The Escape Games

The Escape Games is an interactive game in real life that offers unique rooms in Oslo. It has large rooms with captivating stories, complete furnishing, and lots of interactive technology. The Escape Games was founded in 2015 and is based in Oslo, Oslo.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Serious Games

85

1337 Esports

1337 Esports provides esports and gaming specialized advisory services.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

86

Dundracon

DunDraCon is happy to have kids of all ages in attendance at our conventions and try to provide events and attractions that will appeal to a wide range of ages. They have a number of rules and recommendations and hope everyone will follow Children are expected to follow the rules of DunDraCon just as adults are, and are subject to the same penalties and restrictions.

Business Model: unknown

Revenue: 360.1k

Employees: 3

Industry: Serious Games

87

Danger Run

Danger Run offers optional haunted houses to find along the way for those looking for a good scare. They include scavenger hunt-style games played in the car. They also include cupid on his quest and enjoy the photo ops and impromptu dates they find along the way.

Business Model: unknown

Revenue: 6.4M

Employees: 57

Industry: Serious Games

88

Love For Gaming

Love for Gaming is a social network for gamers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

89

SchnelleStelle CrossDeLuxe

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

90

SpVgg SELBITZ

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

91

Reality Adventures

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

92

Court Intelligence

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

93

RinnoShop.com

Games em Mídia Digital (CD Key) com o melhor preço, em até 12x sem juros e até 30% de CashBack em todos os pedidos! Entrega rápida e segurança garantida.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Serious Games

94

CC TECH

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Serious Games

95

A Nite At The Races

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Serious Games

96

Mavi Interactive

In the last 6 years the company&s;s major focus has been creating groundbreaking products for information assurance, cyber security awareness and compliance training, serving medium and large business, government and higher education. As of the end of 2012 MAVI Interactive began expanding its solutions to higher education and retail market solutions.

Business Model: unknown

Revenue: 19.8M

Employees: 82

Industry: Serious Games