Top 100 Companies in the Human Computer Interaction space
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Arduino is a Massachusetts-based open-source hardware and software company that designs and manufactures single-board microcontrollers for electronic applications.
Business Model: unknown
Revenue: 55M
Employees: 280
Industry: Human Computer Interaction
Established in 2014, Rokid specializes in the research and product development of Mixed Reality and Artificial Intelligence. With its mission of “leave nobody behind”, Rokid provides the extreme user experience, superior products, and robust enterprise solutions for development communities. Our passion motivates us to make a positive and powerful impact on a broad range of industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Human Computer Interaction
We bring haptics into your life from Head to Toe with Full-Body Haptic Suit! Tactsuit™ creates a new way to experience virtual reality, a physical interface between the virtual world and a user’s skin. bHaptics brings a ‘sense of touch’ to virtual reality more closely than ever before imaginable. Most elaborate haptic feedback brings gaming, entertainment, and other interactive content to the next level by bringing the most profound emotional connections between the artificial world and users. Tactsuit™ is a wireless full-body haptic solution consisting of a face cushion for HMDs, vest, wristband, and hand and foot covers. 70 individually controllable vibration actuators thorughout the Tactsuit will deliver a sensation to every part of your body. No wires, No latency, Freedom of movement. BLE connection provides freedom of wireless technology to users without any detectable latency. Long battery life of 10 hours after 4.5 hours charging. TactSuit™ allows you to - Play Natively integrated VR content (oculus store &a; steam) - Play Every interactive media using PC using the "Audio-to-haptic" function for 7.1 sound channel - Customize your 7.1 sound channel audio-to-haptic features * SDKs for all engine are available for native integration www.bhaptics.com/download * What are Audio-to-Haptic features? Audio-to-haptic for 7.1 sound channel delivers precise ‘positional’ haptic feedbacks in real-time with 40 tactile actuators surrounding your torso. You can immediately feel and detect direction of the dangers surrounding you. Feel the powerful recoil of rifles, direction of gunshots and explosions, trembling helicopter rides. Tactsuit™ makes your gameplay most vivid than you ever imagined. Also, users can customize and share all parameters such as frequency bands to convert into haptic feedback.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Diligent Robotics is a Texas-based manufacturer and supplier of clinical assistance robotic systems for the healthcare industry.
Business Model: unknown
Revenue: 5M
Employees: 40
Industry: Human Computer Interaction
Humm designs and develops a wearable patch that offers brain monitoring solutions to the health care sector.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: Human Computer Interaction
Sensel is a California-based developer and manufacturer of multi-touch interfaces for sectors including automotive and medical.
Business Model: unknown
Revenue: 12.3M
Employees: 35
Industry: Human Computer Interaction
Looking Glass is a New York-based manufacturer and supplier of desktop holographic development and projection systems for the commercial market.
Business Model: unknown
Revenue: 3M
Employees: 40
Industry: Human Computer Interaction
Juni Learning is an E-learning platform that offers online coding, mathematics and english classes for kids.
Business Model: unknown
Revenue: 1.2M
Employees: 425
Industry: Human Computer Interaction
Intuition Robotics develops elder care assistant robots that helps older adults to connect with family and friends through video chats.
Business Model: unknown
Revenue: 11.2M
Employees: 75
Industry: Human Computer Interaction
CommandBar is a California-based B2B search interface platform that provides solutions such as onboarding nudges, quick actions, support content and relevant search for users.
Business Model: unknown
Revenue: 1M
Employees: 15
Industry: Human Computer Interaction
Posh is a Massachusetts-based AI platform that offers automated contact center and related solutions for the financial sector.
Business Model: unknown
Revenue: 2M
Employees: 42
Industry: Human Computer Interaction
Neurable develops an AI-based platform that translates brain signals into practical insights.
Business Model: unknown
Revenue: 90M
Employees: 60
Industry: Human Computer Interaction
Humanising Autonomy is building the global standard for human-machine interactions. Based in London, Humanising Autonomy is changing the way machines understand humans. Its diverse team combines customer-centric product design, proven engineering methodologies and one of the largest proprietary human behaviour data sets to develop technology that can accurately and ethically understand and predict the way we behave. Powered by patented computer-vision models and adhering to strict ethical use of data, Humanising Autonomy&s;s Behaviour AI platform offers usable insight, both in real time and for historical analysis to help customers make smarter business decisions. Humanising Autonomy is the proud recipient of the Queen’s Awards for Enterprise: Innovation 2021, Together for Safer Roads Truck of the Future Award, and Forbes 30 Under 30.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Leap Motion is a software and hardware company that develops 3D motion-control technology for virtual reality and additional platforms. The company&s;s mission is to remove the barriers between people and technology. Leap Motion&s;s unprecedented hand tracking lets users reach into virtual and augmented reality to interact with new worlds. The company is currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR or AR headsets. The company&s;s technology makes it possible to play, create, and explore in more natural and dynamic ways. It was founded on 2010 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
AdHawk is a developer of MEMS-based eye tracking system for mobile and wearable devices.
Business Model: unknown
Revenue: 1M
Employees: 264
Industry: Human Computer Interaction
ProtoPie is a South Korea-based prototyping software that allows designers to design and validate digital products.
Business Model: unknown
Revenue: 3M
Employees: 42
Industry: Human Computer Interaction
Woojer is a transformative wearable audio system that converts sound into high fidelity vibrations.
Business Model: unknown
Revenue: 30M
Employees: 35
Industry: Human Computer Interaction
A personal AI is a true digital extension and reflection of you - the way you think and behave, the things your passionate about, and the way you express yourself. Trained on your memories, knowledge and experiences, a personal AI is an AI as unique as you. We are creating a new collaborative network to unlock the creative potential of humanity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
HYPERVSN, the award-winning British technology company, responsible for creating the world&s;s first Integrated 3D Holographic Display System. Backed by world-famous investors, Hypervsn develops holographic solutions for customers in over 90 countries across the globe, from Nike and Disney to BMW and Louis Vuitton. Known for multiple international awards and serving a network of distributors in 50+ countries, Hypervsn keeps creating the innovative products named amongst the globally emerging ones to watch by BBC, Forbes and CNN
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Human Computer Interaction
TwentyBN is a Germany-based machine learning company that offers solutions including virtual interactive and artificial intelligence for sectors such as retail and healthcare.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: Human Computer Interaction
CTRL-labs designs and develops neural interface systems to translate electrical muscle impulses into machine-interpretable commands.
Business Model: unknown
Revenue: 15M
Employees: 80
Industry: Human Computer Interaction
Spacee, Inc based in Addison, TX with offices around the world, enables business transformation worldwide through computer vision-based AI technology. Spacee believes in a post-mobile world using Computer Vision that leads to Retail Innovation and changing the world. Using light and cameras only, they transform virtually any 2D or 3D surface into an interactive touch screen and products into scannable items. No phones, helmets, eyeglasses, or tablets required, and nothing is installed on the actual surface. Every Spacee solution is designed to be a powerful communal experience that also delivers a deep personal connection. This results in communal frictionless experiences for physical commerce and "Deviceless Mixed Reality" for the masses. Spacee is a computer vision company with several fortune 500 clients and growing. With the addition of Spacee’s Deming™ Robotics division, we address many of the hassles and expenses associated with supply-chain management and inventory by using machine learning to intelligently detect and commutate supply chain issues in the retail and warehouse space. We can mitigate expensive daily issues faced by many supply chain operation managers, with providing a low-cost and scalable, all while being invisible to the shopping process by providing intelligent and high-efficiency automation for out-of-stock detection and meaningful, actionable data. Accurate ordering and delivery optimization and alerts on out-of-stock in near real-time, all while being 24/7/365 plan-o-gram compliant. By implementing Deming™ solutions, you take the guessing out of retail product inventory management, free up staff time, improves store operational efficiencies and saving the retailer real revenue. See more at: spacee.com
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Myplanet is a software studio and certified BCorp. Based in Toronto with global studio presence, we’re working with the world’s most influential organizations to catalyze change across business silos. Drawing from a range of talents and perspectives, our team brings together data, systems thinking, and curiosity to build next generation experiences. We’re tackling mission-critical digital challenges for businesses by taking the millions of moments of interaction they have with customers every day and surfacing key opportunities to engage and connect within those moments. We’re building deep capabilities in data-driven design, AI implementation, and personalization, while forming strong partnerships with leaders in machine learning, hardware development, and IoT platforms. We’re shaping the way organizations use technology to deliver context-aware, multi-interface experiences that equip them to meet their business goals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Human Computer Interaction
AI Foundation is an AI-based human experience platform that offers fake face detection and virtual interaction solutions for businesses.
Business Model: unknown
Revenue: 3M
Employees: 50
Industry: Human Computer Interaction
SoWork is a virtual co-working platform designed to help companies in working remotely. It is a virtual office with video, audio, chat, integrations, and enterprise-grade security, custom maps, and avatars for remote, distributed, and hybrid teams, thereby helping clients make their teams feel connected, energized, and innovative again, all in your own custom virtual office.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Pavlok is a wristband integrated with a hand-detect sensor that auto-detect nail biting, smoking, chewing, hair picking, and scratching habits.
Business Model: unknown
Revenue: 43M
Employees: 20
Industry: Human Computer Interaction
BIOS is an England-based neural engineering company that designs and develops AI-controlled closed-loop neuromodulation systems for chronic cardiac conditions.
Business Model: unknown
Revenue: 2.5M
Employees: 23
Industry: Human Computer Interaction
AMERIA AG is the world leader for integrated gesture control in public spaces – helping manufacturers and retailers to sell more and to acquire personalized customer data with touchfree interaction that inspires customers. From retail to consumer goods manufacturers to public institutions, the areas of application for AMERIAs human-machine interfaces are practically limitless. With their all-in-one solution of software, hardware and consulting, AMERIA provides the link from offline to online and even into new worlds, like that of the metaverse, and sets the new standard for public interactions. AMERIAs deeptech approach has gained enormous importance for many companies due to current global developments and the acceleration of digitization.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Healium is a drugless solution for the self-management of anxiety and sleep and the technology that connects biometric data to the metaverse. It&s;s the world&s;s first immersive media channel powered by the user&s;s brainwaves and heart rate via wearables they already have in their homes. In five peer-reviewed journals, Healium has been shown to quickly reduce anxiety, improve mood, and increase feelings of positivity in as little as four minutes. These data-driven VR and AR escapes are controlled by the user&s;s emotions displayed on the screen via their wearables.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
RADiCAL is a software-only motion capture solution to support modern 3D content pipelines. RADiCAL&s;s AI delivers near-universal availability, seamless integration and speed — all at low cost.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
eBanqo is a customer engagement SaaS provider that helps organizations automate customer-facing services and speed up the resolution of customer issues. It helps businesses extend their services to every digital channel their customers use - webchat, in-app chat, social media, USSD, and SMS - promoting connectivity and quick issue resolution. Equipped with the latest technology in AI, businesses using eBanqo’s platform provide a consistent personalized interaction across all digital platforms, leading to repeat customers and high brand affinity. eBanqo substantially lowers cost, while providing automated customer support, self-service, issue resolution, and multi-channel live chat on diverse messaging platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Imbellus is an assessment software that helps employers to evaluate the skills of applicants.
Business Model: unknown
Revenue: 1M
Employees: 46
Industry: Human Computer Interaction
Tactus Technology develops tactile user interface devices for smartphones, digital cameras and gaming consoles.
Business Model: unknown
Revenue: 1.1M
Employees: 18
Industry: Human Computer Interaction
Tigerspike is a digital products company that specializes in strategy, design, development and systems integration.
Business Model: unknown
Revenue: 55M
Employees: 305
Industry: Human Computer Interaction
WIMI is an online platform that offers holographic cloud solutions for businesses.
Business Model: unknown
Revenue: 117.4M
Employees: 202
Industry: Human Computer Interaction
Wisear develops electrodes that detect the bioelectrical activity of the head and face. It manufactures technology that integrates with wireless headphones and virtual reality headsets that allow users to control music.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
uSens Inc develops inside-out hand and position tracking technology for augmented/virtual reality. Based on computer vision and deep learning algorithms, uSens 26DOF hand tracking and 6DOF position tracking software is the industry&s;s most robust path to highly interactive user experiences on both mobile and tethered ARVR platforms. uSens software can be integrated into ARVR systems at scale based on stereo vision reference designs. uSens&s; first publicly available developer kiti, Fingo will be available in late Q1 2017 to allow developers to add full hand tracking, custom gestures, and position tracking for projects built using Unity3D, Java or C#/C++. Currently, uSens solutions are compatible with a wide range of devices, including Google Cardboard, Google Daydream, Samsung GearVR, Epson Moverio, HTC Vive and Oculus Rift. uSens was founded in late 2013 in Silicon Valley by three experienced technical and business leaders. In addition to core R&a;D/engineering and management teams in San Jose, uSens also has teams in Beijing, Hangzhou, and Shenzhen.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Humanloop is an England-based AI-enabled platform that provides solutions including natural language processing and annotated data deployment for businesses.
Business Model: unknown
Revenue: 1.7M
Employees: 15
Industry: Human Computer Interaction
Kleeen is a software company that helps enterprises in product design and development.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Metabrain is building high-performance brain interfaces to bridge the gap between humans and technology.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Wandelbots develops a no-code robot training platform that allows non-programmers to teach automation tasks by demonstration for industrial robots.
Business Model: unknown
Revenue: 1M
Employees: 80
Industry: Human Computer Interaction
NURO is the manufacturer of NUOS that helps incapacitated patients to communicate using brain signals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Augmental Tech develops technology that integrates with the human body that enables to access information without the use of hands. The company actively developing discreet hands-free interfaces for people with both situational and severe motor impairment. They want to help others to overcome the physical and sensory limitations of the body and see the mouth as unexplored real-estate for human-computer interaction. Augmental Tech enabling access to computers and increased autonomy for those living with paralysis of the upper extremities. They allowing interaction with a mobile device when constraints imposed by context prevent the use of hands. Augmental Tech was founded in 2019 and is based in Boston, Massachusetts, USA.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Yizizhu is a mobile-based application that enables users to buy car washing products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
emotion3D develops camera-based vehicle in-cabin monitoring solutions for safety and user experience applications in the automotive industry. Our proprietary machine learning / deep learning software technology monitors all occupants (estimating the positions of all human joints and head poses, recognizing human actions, analyzing anthropometric properties, etc.) and objects in a car (phones, wallets, child- seats, etc.) delivering vast amounts of valuable information about the driver, passengers and objects inside a vehicle. This analysis detects drowsiness, fatigue, dangerous objects and other critical situations in order to react in real-time to avoid accidents and improve driving experience. In addition to safety features, the technology can be used for increasing user experience through gesture and activity recognition. 94% of car accidents (NHTSA) are caused by human error resulting in more than 1.200.000 people dying each year (WHO) and hundreds of thousands more injured. We provide an intelligent software that analyses, understands and reacts to humans and objects inside the car in order to prevent accidents. As our main customers, Tier 1 suppliers and OEMs, see themselves confronted with increasing legal regulations concerning driver and passenger safety, we offer a reliable system to equip their vehicles in order to meet these safety standards and stand out from competition.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Synapbox is a startup that uses AI-powered tools to understand consumer engagement towards Ads. It utilizes emotional recognition, eye tracking, and surveys to understand consumer behavior and deliver key findings to improve the decision making processes among companies. Synapbox is cloud-based and deployed remotely using the participants own laptop or mobile camera. This innovative solution collects consumer data at speed and scale, providing Synapbox clients with a real and holistic view of their target audience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Bossa Nova is a California-based SaaS platform that offers solutions such as crowdsourcing, field merchandising, and autonomous checkout for businesses.
Business Model: unknown
Revenue: 36M
Employees: 196
Industry: Human Computer Interaction
Emteq is an AI-based platform that provides cloud data analytics and management solutions for businesses.
Business Model: unknown
Revenue: 1.2M
Employees: 15
Industry: Human Computer Interaction
CorrActions is an Israel-based artificial intelligence platform that helps organizations to identify users cognitive states and detect errors.
Business Model: unknown
Revenue: 1.8M
Employees: 21
Industry: Human Computer Interaction
Affectiva is a Massachusetts-based computer vision platform that offers human emotion detection, in-cab sensing and media analysis services.
Business Model: unknown
Revenue: 5M
Employees: 75
Industry: Human Computer Interaction
Holoxica develops 3D digital holographic images for scientific and medical uses.
Business Model: unknown
Revenue: 3M
Employees: 150
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
TacSense develops pressure sensing technology. Tingrui Pan founded it in 2016, with its headquarters in Woodland in California.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Quill (Empirical) is a nonprofit developer of free, interactive learning tools. Their mission is to make students active players in their education by presenting students with problems to solve and allowing them to construct solutions. In this environment students take charge of their own education. They support students, teachers, and parents. Teachers can sign up their classes and monitor their students&s; progress. They are currently working on parental accounts so that parents can receive report cards on their students&s; progress. They currently support middle school students studying English. They cover all of the grammatical concepts from the Common Core State Standards for grades 1-8. They intend to expand our coverage to high school students, college students, ESL students, SAT / ACT students, and foreign language students.
Business Model: unknown
Revenue: 6.1k
Employees: 7
Industry: Human Computer Interaction
Lampix is an augmented reality device that transforms flat surfaces into interactive displays. It is composed of a projector, 2 cameras for input, and a computer. It recognizes objects and projects context-relevant buttons and menus for different actions. Lampix was founded in 2015 and is based in New York, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Kami is an AI conversational platform which powers businesses with smart robot advisory services Kami offers an artificial intelligence system that is able to learn and communicate with humans both collectively and individually. Kami was founded by Alex Cheung in 2016. It is based in Hong Kong, China.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
0glass is the first high-tech company to apply Ar-smart glasses to industry and training, focusing on smart glasses and enhancing the core technology and product development. It is the provider of AR intelligent eyewear industry solutions. 0glass has the independent intellectual property rights of industrial applications such as accurate identification of images, enhance the reality of advanced technology, to become the industry&s;s most natural human-computer interaction services, mining the most deep value of the data of artificial intelligence company. And intelligent devices, Internet of Things and cloud computing and other deep integration, to create a combination of hardware and software platform to enhance the reality of products and services
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
HaptX is a California-based hardware technology firm that designs and markets haptic gloves and VR devices for sectors such as healthcare, industrial, and entertainment.
Business Model: unknown
Revenue: 6M
Employees: 50
Industry: Human Computer Interaction
Dreyev is an AI computer-vision safety system creating an Enterprise Attention Management Platform which analyzes attention of drivers and operators, as well as objects around them. Our current automotive application is a driver safety product which analyzes driver attention and provides feedback in real-time to prevent crashes and improve driving skills. Our solution is the only one in the market that runs real-time software (driver attention management incl. distraction and drowsiness in context of road scene analysis) on low-cost Android phones, using a fraction of the CPU and GPU. Differentiating adaptability and flexibility of our system are also covered by our IP. • What we offer: Virtual co-driver experience that prevents auto crashes through real-time risk alerts based on driver skill, attention, and responsiveness analysis within the road risk context. • How we achieve that: Context-aware in-vehicle monitoring system evaluates driver attention and responsiveness to road conditions using proprietary software and issues customized alerts based on the behavioral AI algorithm. • How we deliver: The hardware components include a small face-directed camera (infrared) and a separate smartphone device as an onboard processor. More cameras can be added for augmented safety. We offer Fleet Managers and Insurance Partners access to the Analytics Platform that captures trip statistics, detailed incident records, and maintains individual driver risk scores.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
AeroSys AG, headquartered in the Osnabruck Innovation Centre, develops the first certified digital co-pilot "Goose". After more than two years of development under the leadership of Mirko Hahn (CEO) and Phillipp Bertram (CTO) "Goose" will celebrate its public premiere in the prototype stage and at the Dubai Airshow in November 2021. With "Goose", pilots receive flight data intuitively and in real-time via voice and audio interaction. They experience the same support that a human co-pilot would provide at their side. "Goose" does not require an additional display and thus reduces visual stress - which means more safety in the air. In the field of avionics, AeroSys sees itself as a gamechanger and offers products and intelligent solutions that support flight operations. The first version of the digital co-pilot will be available for sale from mid-2022. With commercial and complex operations set to launch 2024.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
DouZen specializes in the creation of highly dynamic, innovative user interaction or interface for any screen size and platform. It built "Enchanted Objects" with tightly integrated software and hardware technology. Its main product is the Hale Orb, a post-smartphone device for your family to easily enjoy shared pictures and videos on large screen TV. With teams from Sony, MIT, and MIT Media Lab, its unique strengths are in building user experience-driven innovative products that are novel and exciting for the end-user as well as businesses. DouZen is based in San Francisco, with team members also in Boston and Japan.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
OnTheGo Platforms develops a gesture-recognition software for smartglasses and mobile devices.
Business Model: unknown
Revenue: 0 - 100000
Employees: 15
Industry: Human Computer Interaction
Yaraku is an online platform that enables users to translate documents of multiple languages. It was launched in August 2009 and is based in Tokyo, Japan.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Vizzario is an online application tool that connects between doctors, engineers and scientists to share ideas and thoughts.
Business Model: unknown
Revenue: 11.1M
Employees: 46
Industry: Human Computer Interaction
bt.tn is an electronic device that acts as an IoT solution for business.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
EXGwear develops wearable and artificial intelligence devices for applications in mental health, productivity and human-machine interactions. Its technology is designed for brain-computer-interface-enabled compact wearable IoTs to interact with assistive robotic devices. It also tracks mental states using brain wave signals from the users.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Ancora delivers your mobile experience beyond the smartphone. Smartphones are great tools at work, but they can be even better. Sometimes they can’t be used. Or they make us waste more time than they can save. Or simply their size is constraining. And they usually contain significant information that you can’t manage. Ancora transforms smartphones into more useful tools at work, featuring virtual user interfaces across devices, secure exchange of information and connection of remote peripherals managed from mobile apps. Ancora enables apps to build and manage interactive workflows beyond the smartphone, thus delivering smooth mobile workflows, tight device integration, and enhanced mobile experience, with full control over the information flow. Customers use Ancora to enable powerful workflows using smartphones. Some of them use Ancora for immediate information sharing between the mobile app and devices around. Others want to create a tight integration of user intent and working environment and enable apps to control and exchange real time information and UI with nearby screens and devices. That’s what we call interacting screens.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Somatic Labs builds haptic devices that augment human perception. We’ve developed Zorb, a full-stack platform that uses the sense of touch to convey information. We provide more than an ordinary tap or vibration. The Zorb Platform enables the delivery of real-time information (alerts, instructions, directions) through rich vibro-tactile patterns that move across a user’s skin. Our patented technology allows the rapid creation of high resolution tactile patterns consisting of pulses, shapes, directions, and complex illusions of motion.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Synaptics is a California-based developer of human interface hardware and software products for sectors including automotive and media.
Business Model: unknown
Revenue: 1.3B
Employees: 1.8k
Industry: Human Computer Interaction
eyeQ is a retail intelligence company that provides digital display to engage shoppers with personalized content and shopper insights for brands.
Business Model: unknown
Revenue: 3M
Employees: 10
Industry: Human Computer Interaction
JetCrypto is a technology company that revolutionize commonly recognized concept of money with its fintech products focused on distributed ledger, decentralized monetary systems, decentralized private key infrastructure and internet of things.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
RevelHMI has developed the industries only complete haptic solution consisting of next-generation haptic actuators, new motor drivers, software and APIs that providing better performance than any existing technology, in a smaller package that costs less to implement. RevelHMI&s;s solution is capable providing better haptic response in today&s;s devices with a smaller and better performing solution that costs less and is easier to implement. In the long run, our technology enables the next-generation of haptic interface allowing devices to communicate high-bandwidth information with touch. This next-generation human-machine interface has huge implications on the form of devices and how people interact with devices. It enables a new haptic language that we can define and own, making our technology extremely sticky and allowing us to convert vibration from a commodity feature to an extremely valuable branded component.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
INF Robotics provides the next step forward in the field of caregiving, enabling more reliable and adaptable care through the use of interconnected cloud technologies. We take advantage of IoT connectivity and infrastructure to provide enhanced and affordable digital health benefits and social engagement day and night.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Dee Dee Labs focuses on design and development of bionic prostheses for upper limb amputees.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Touchwood Labs is revolutionizing the way we interact with technology. Touchwood’s proprietary invisible displays magically come to life through the surfaces of our furniture and surroundings. By merging the capabilities of this hardware platform with mindful design, Touchwood Labs is developing an ecosystem of products to build healthier relationships with technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
THE TACTIGON is a brand of NEXT INDUSTRIES srl, a 5 years old Company located 20 km East from Milan - Italy. The Company has the mission to develop IoT sensors, devices and gateways and to be highly innovative. With its tiny but high potential product line THE TACTIGON, the Company is going to revolutionize user experience with gesture controllers. THE TACTIGON team has produced TACTIGON-SKIN (or T-SKIN), a gesture controller with artificial intellingence algorithms and sensors on board, which solves the not-natural action of the traditional device during interactions with machines. A mouse typically controls the motion of a pointer in two dimensions in a graphical user interface (GUI). The mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer. Today the new user interface is very complicated with a lot of windows, dashboard and needs interaction with the object. T-SKIN breaks all this by offering a light, tiny and fashion design device available for everyone, which is not a substitute but instead a complementary part for human machine interface. It&s;s the first programmable (with Arduino also) fashion design hand band, the perfect link between Human and Digital Worlds. You can download the APP for T-SKIN directly from our SKETCH ARENA (our store) and it will turn into a man-machine interface, or a robot controller or a drone controller. It is very easy to use thanks to its ergonomics form factor; T-SKIN has 4 programmable keys for different combination of hand movements and fingers. If you use it with a 3D CAD, for example, you can rotate your left or right hand and the object on the screen will follow your movement. Or, you can feel holding the virtual object in your hands and looking at it in all its perspectives using also the key combinations to zoom in or out. KEY POINTS: artificial intelligence algorithms, revolutionary hand form factor, different sizes available, Arduino IDE compatible, SDK available, high accuracy. SENSORS ON BOARD: gyroscope, accelerometer, magnetometer, pressure, temperature.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Mor is a natural language processing platform that allows developers to build speech interfaces for the robotics.
Business Model: unknown
Revenue: 2M
Employees: 37
Industry: Human Computer Interaction
xLabs has developed revolutionary eye tracking, gaze and head tracking software that uses any ordinary webcam. This means that we can work out what users are looking at on the screen. Although eye and gaze tracking technology has been around for a while, the good solutions all require expensive, specialist hardware. Ours doesn’t. It’s just our software, and a webcam. Any webcam. Our software offers continuous, real-time tracking without restricting user movement. Once thoroughly calibrated, it just works all the time, without disrupting user activities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
IDEO is a California-based company that offers services such as product design and consulting for industries including energy, healthcare, retail, and hospitality.
Business Model: unknown
Revenue: 2.9B
Employees: 700
Industry: Human Computer Interaction
Weps is a website builder that uses a chatbot to make building a website more intuitive. This allows people with no web skills to get their website up and running in less than 30 minutes. Weps’ Chatbot builds websites by asking yes-or-no questions with zero coding or drag’n’drop interface. Weps structures and designs the website and users only need to fill in the blanks with pictures and content. Hosting, unique domain, and support are all offered. Weps works on any device. Check it out for yourself at www.getweps.com
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
BrainStation is a Canada-based E-learning platform that offers courses such as data science, web development, and digital marketing for individuals.
Business Model: unknown
Revenue: 25M
Employees: 400
Industry: Human Computer Interaction
GHAPHICHINA is an enterprise specializing in the design of automotive LCD instrument display control chips and systems. The company&s;s contact information is by mail, phone, and physical address.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
FANTM builds human-computer interface technologies that enable users to interact with their computers and other digital systems using gesture. Our technology enables novel control systems for smart-home devices, games, AR, VR, robotic prosthetics, teleoperation, and more. FANTM’s first product, the DEVLPR, is an open-source hardware and software elecromyography platform built for the Arduino community. Large companies like Facebook and Apple own most of the product IP around the nascent EMG-based human-computer interaction space, but we believe deeply that innovation is only possible when everyone has access. The DEVLPR thus allows hobbyists and researchers to explore the nascent EMG-based human-computer interaction space at a price point that anyone can afford. It was co-founded in 2020 by Finn Kuusisto and Ezra Boley in Madison, Wisconsin.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Just imagine…Everyday billions of people use Projectors and TVs during meetings, presentations, lessons… But whenever you want to interact with the content on this screen – you can’t, you have to go back to your laptop or ask someone to assist. Why can&s;t we touch all screens like we usually do with tablets and smartphones? That’s why we created CamTouch. CamTouch turns any surface into an interactive touchscreen. You can use it with projectors, with TV Screens or even with holograms! CamTouch is small and lightweight; it fits in your pocket so that you can take it anywhere and set up it just in a few minutes! With Camtouch you could be more dynamic and interactive and achieve better results in your meetings training and presentations. Camtouch for Business https://www.youtube.com/watch?v=lA_p-5F3rT0 CamTouch is also great for education! Teachers say that learning with CamTouch is fun, more productive, and effective! CamTouch helps them to focus student&s;s attention, keep engaged, and communicate information in a new way. Camtouch for Education - https://www.youtube.com/watch?v=4LSeyJ4YtR8 Camtouch is also great for entertainment and learning at home. Turn your home projector into a giant iPad right on the wall. Help your kids to unleash their creativity and engage them to play active games in front of the wall rather than sitting in from of a tablet or phone. Camtouch for Home &a; Entertainment - https://youtu.be/pRLn_K0jz7Y
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Rival Theory started as an Artificial Intelligence (AI) company working in interactive entertainment and simulation. Their RAIN AI engine has been used by over 100,000 studios and developers worldwide to create sophisticated interactive characters based on real and fictional people. Today, their Sentio technology expands that vision to include intelligent virtual actors that combine human performance capture with AI-based personality and decision making. The result: virtual humans that can interact naturally in immersive settings like Virtual Reality.
Business Model: unknown
Revenue: 4.5M
Employees: 53
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Qualyon is an AI-based platform that helps businesses to reach their customers over the phone with the help of a voice bot.
Business Model: unknown
Revenue: 500k
Employees: 5
Industry: Human Computer Interaction
Aivvy was founded in 2014 by a team of world-class engineers and seasoned business executives with backgrounds in music, audio engineering, cloud computing, data science, machine intelligence and hardware design. Their research and development teams are located across the world, from California to Hong Kong. Their vision is to provide users with a brand-new lifestyle through exquisitely-designed devices combined with intuitive learning that creates a truly personalized listening experience. Aivvy is own personal DJ, turning devices into smart music players and curating songs based on interests. Basically, the more listen, the better Aivvy gets to know and the most satisfying and harmonious musical world becomes. Aivvy Headphones, The World&s;s First IoT (Internet of Things) Music Player has been selected as an Innovation Awards Honoree in the Wearable Technologies product category for CES 2016, the world’s largest consumer electronics event.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
The mission of the company 3DMC is to deliver its clients intuitive solutions for efficient and effective human-machine cooperation. 3D Motion Controller is a wearable device that allows engineers and designers to transfer hand movements directly to the three-dimensional objects in Computer Aided Design software both in work and real time presentation. It is like working with VR equipment but without goggles and cameras. Basic 3D object manipulation and additional virtual functions of our hardware and software significantly increase efficiency and comfort of designers&s; work. In addition one can keep full contact with the audience while presenting 3D models in real time remotely.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Snapback is an Italian startup based in Rome, focused on developing new, intuitive and revolutionary ways to interact with smart devices. It provides a natural and powerful user experience by reinterpreting the available technology as a user-centered environment. Hence, explores new ways of communicating with their devices by enforcing simple hand, voice, and eye gestures and minimising touch and sight interactions.
Business Model: unknown
Revenue: 352.5k
Employees: 5
Industry: Human Computer Interaction
Zammo.ai is revolutionizing the way businesses communicate and transact with their customers. As a global leader in Conversational AI, Zammo is spearheading a variety of enterprises across the world towards digital transformation through voice assistants, best-in-class Chatbots, and Telephony/IVR (interactive voice recognition). By utilizing Zammo’s user-friendly, affordable, and cross-platform solution, businesses of all sizes can have a branded presence on voice and chat platforms. Great for government organizations to advance their accessibility initiatives around providing AI-powered tools for citizens with disabilities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Galigu is an intuitive search engine that allows users to discover and experience virtual reality content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
RACTIV is a consumer electronics startup that pushes the boundaries of how people interact with computers. It is the first Singaporean graduate of The Iron Yard startup accelerator in the U.S., and its team is based across U.S., China, and, Singapore. RACTIV’s first product, Touch+ was launched in 2014. Touch+ is a modern day mouse that makes any surface multitouch and more. It allows users to control their computer from any surface and with natural hand gestures. Based in San Francisco, C.A., RACTIV was founded in 2013 by [Darren Lim](https://www.crunchbase.com/person/darren-lim) and [Lai Xue](https://www.crunchbase.com/person/lai-xue).
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Human Computer Interaction
PrimeSense develops 3D machine vision technologies for digital devices.
Business Model: unknown
Revenue: 10M
Employees: 93
Industry: Human Computer Interaction
Neeuro is a global company which specialises in the utilisation of Brain Computer Interface technology to maximise the potential of users’ neurological agility and fitness. Neeuro’s extensive portfolio and array of offerings empower digital therapeutics and brain fitness solutions, and are backed with clinically validated research by A*STAR, an institution widely known as being at the forefront of Singapore’s research endeavours. Its core technology, NeeuroOS, is a platform ecosystem that empowers health care professionals, researchers and third party developers with an Artificial Intelligence (AI) driven platform with the ability to analyse the brain signals of users; measuring mental states including but not limited to attention, relaxation, mental workload and fatigue. Neeuro’s holistic platform, coupled with its other offerings, reveal numerous potential avenues to explore complementary mental wellness options for ADHD children, patients with stroke, cognitive rehabilitation and many other neurological issues.
Business Model: unknown
Revenue: 5M
Employees: 102
Industry: Human Computer Interaction
At Drop, we are building what we believe will be the future of discovery in immersive computing. Based in San Francisco, California, we are an HTC portfolio company that has built an immersive internet searching and browsing experience for virtual and augmented realities. In other words, it&s;s the "Google Chrome for VR/AR."
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Xiaoice is a China-based interactive AI platform that offers solutions such as robotic process automation and virtual assistance for finance, retail and real estate sectors.
Business Model: unknown
Revenue: 15.2M
Employees: 200
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Retorio is a video-based behavioral assessment powered by AI. It detects facial expression, language, gesture, and voice to create a Big 5 Personality profile.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Fortemedia develops semiconductor products for voice processing technologies.
Business Model: unknown
Revenue: 26.2M
Employees: 110
Industry: Human Computer Interaction
Journee provides a solution to rethink the way of connecting humans in virtual space.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
liateR is an interactive sales solution for retailers and brands in the apparel and accessories market that uses gesture control , voice recognition and augmented reality technologies to create an environment where consumers can digitally try on and buy clothing . At the same time we will be combining the data that we can get from each user like age , gender , mood with the way user interacts inside the application ( what kind of products he is looking , what combinations he is making etc) in order to deliver a customer centric content. The content will be delivered with 2 ways 1) by suggesting specific set of products that is most likely the specific user to buy ( based on the customer segment he is in) and 2) by tailor made offers ( for example get this code and you will get 20% discount ). Our strong competitive advantage is that we are bringing the personal element in the shopping experience for the offline retail in a scalable way for retailers. With liateR retailers will be in a position to create a seamless experience that will be tailored to each customers wants and needs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
iMotions develops eye tracking software and biometric solutions for health, business and human-computer interaction.
Business Model: unknown
Revenue: 5M
Employees: 85
Industry: Human Computer Interaction
Palmplug specializes in human computer interactions. We build wearable technologies that connects and immerses your hands into the digital world. Our patented technology enables you to touch, grasp and control both real and virtual objects.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Field Effect is a Canada-based cybersecurity platform that offers solutions including incident response and phishing simulation for businesses.
Business Model: unknown
Revenue: 13M
Employees: 170
Industry: Human Computer Interaction
harmon.ie is a software firm that provides sharepoint applications for outlook, iOS, android and blackberry devices.
Business Model: unknown
Revenue: 7.5M
Employees: 8
Industry: Human Computer Interaction
Cooper provides visual design, prototyping and branding services for businesses.
Business Model: unknown
Revenue: 8M
Employees: 45
Industry: Human Computer Interaction
VUI&s;s AI-powered eCommerce search solution accurately finds the products customers want, increasing sales and customer retention. Our patented natural language query understanding and deep learning technology work in concert with an optimized search engine to return the most relevant search results. This novel approach, leveraging product catalog understanding and customer behavior, fuels increased click-throughs, conversions, and average order value. Based in Boston, MA, and Trento, Italy, the team at VUI has extensive engineering experience and worked on the original Alexa, Nokia, and Rakuten teams.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
FCV Interactive is the user-focused transformation agency. Every day, we redesign organizations and create digital services that people love. With over a decade of expertise working with public and private sector clients, we deliver experiences that make life better. To learn more, visit fcvinteractive.com.
Business Model: unknown
Revenue: 0 - 100000
Employees: 139
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Bold Insight is a user experience (UX) and human factors research agency. We span the product development life cycle; our research informs early product design to global human factors validation, all to ensure user experiences are useful, usable, safe, engaging, and satisfying. We work with digital, next-generation technology—medical devices to mobile apps, in-car systems to websites, back office systems to end-to-end customer journeys.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Divergence is a mobile, cloud-based, AI-driven mental health technology platform that connects therapists and patients through smart relational technologies to achieve better outcomes in mental health care. Our platform provides a user-friendly, portable, and insightful service to enable mental health care providers to easily design, drive, and measure the outcome of mental health care with the help of advanced EEG analytics and Machine Learning predictive biomarker technologies. We provide the platform as a service for mental health care providers servicing those who are afflicted with addiction, depression, PTSD, anxiety, and ASD. Divergence also works with pharmaceutic technology companies to help validate the effectiveness of their compounds and treatments with neuroscience, ML and AI. In particular, we help companies that work with novel psychedelic therapy to validate the effects of their drugs and therapies by building biomarker model with EEG data in our research platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
inSpace is developing the inSpace browser, the first true real-time 3D streamed media browser. inSpace intends to challenge the current 2D page based web paradigm by bringing game like experiences to the fingertips of content creators. inSpace is built with the concept of human networks at its core.
Business Model: unknown
Revenue: 298.6k
Employees: 3
Industry: Human Computer Interaction
Hexgrid Consulting they focuse on LATAM market for preparing companies for the new digital transformation. It helps companies to disrupt their respective industries by analyzing competitors and offering solutions such as mobile development, API development, Big Data, Human-Computer Interaction studies, Tech diagnosis, Machine Learning, Cloud infrastructure, Digital Marketing consulting, and execution. It was founded in 2017 and is headquartered in Mexico City, Mexico.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Intelligent Robots is a supplier and integrator of Fanuc industrial robots.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Ziba Design is a digital agency that provides web design and development, SEO, SEM, analytics and content marketing products and services.
Business Model: unknown
Revenue: 10M
Employees: 69
Industry: Human Computer Interaction
Corethree is an England-based mobile application that offers solutions such as ticketing and customer engagement for transport operators.
Business Model: unknown
Revenue: 4M
Employees: 23
Industry: Human Computer Interaction
Contact CI designs and develops haptic gloves for virtual reality applications.
Business Model: unknown
Revenue: 3.4M
Employees: 40
Industry: Human Computer Interaction
Q&a;Q aspires of a future where current user interaction devices, like joysticks in the XR, will be replaced by a more intuitive one, entirely revolutionizing the interaction framework, providing an appreciably higher User Experience. Goal is to enable the sense of touch (interaction via fingers) in digital environment like this happens in the natural world. Existing solutions only partially address the problem since they have technology constraints that impact the UX. For that reason, we see a next generation input device (MAGOS), that revolutionizes the interaction within digital environment. So, the end user will interact using their fingers in a natural, more immersive and intuitive way.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Human Computer Interaction
Ledo Interactive develops and distributes online and mobile games. It began in 2007, with its headquarters in China.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
IntelliResponse is a provider of virtual agent technology solutions for the enterprises.
Business Model: unknown
Revenue: 599.9k
Employees: 137
Industry: Human Computer Interaction
Machaao is a smart messenger that caters your mood. Machaao has been conceptualize to cater dynamic groups that stay updated on what’s currently trending. The use of ‘#’ allows you to leverage the power of internet within your conversations. Machaao camera enables you to edit pictures before you post them and share on social media. To sum up, it caters the fun element in you.
Business Model: unknown
Revenue: 5.7M
Employees: 75
Industry: Human Computer Interaction
MARKBOTIX develops assistive robotics to reimagine independent living and accessibility for our elderly and those living with disabilities. Markbotixs&s; robots are designed to work with individuals with mobility challenges and caregivers. GRACE or the Ground Robotic Assistant for Care Enablement is designed to allow individuals to perform daily tasks safely and independently. Relieve caregivers from the routine tasks and allow them to focus on the more demanding ones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Interaction with machines is constantly changing. Automation is increasing, but the number of machines we interact with is also increasing. These conditions require new and easier ways of interacting with machines to allow more people to control a greater number of machines with less effort and training. That’s why we are ushering in a new paradigm of control systems. Ntention are building a system of interaction between the people and the machines that are user-centered – not machine centered. The machine will understand the user – not the other way around. Our goal is to understand the intent of the user and translate it into machines. This is how we are moving beyond motion capture and into the world of intention capture.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Shamrck is a complete website and business management suite for small businesses powered by human-assisted artificial intelligence. We combine the business website with back-office business operations tools to centralize business technology and make recommendations for website improvements using machine learning.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Bliss Applications, is a technology company focusing on the development of mobile, tablet, web and desktop applications With thebest in class UX. Trusted by banks, insurande companies, utilities companies and others on the path to digital transformation
Business Model: unknown
Revenue: 313.5k
Employees: 23
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Erghis has developed a next generation user interface that uses air-gestures to control computers. Imagine you are holding a sphere between your hands, with four predefined gestures through which you can access hundreds of commands. It is available as a standalone application or an API-library that allows third parties to effortlessly make their products touchless. "Top 5 startup of the year in Sweden 2015" - Almi Invest &a; Veckans Affärer "Top 20 Incubator Company in Sweden 2014" - Tech20 See more: Reuters: http://reut.rs/1yHfsTr Wired: http://bit.ly/1AADYVi
Business Model: unknown
Revenue: 457.2k
Employees: 5
Industry: Human Computer Interaction
Letmetalk is the best up and coming Conversational AI company in Canada. Our team brings together years of experience building messaging products and CRM / Sales IT infrastructures. Our goal is to showcase the power of Conversational AI when incorporated within business strategies. We automate your sales processes and increase your customers’ satisfaction levels, allowing you to get a higher ROI. With the support of Letmetalk, your business can convert more leads and strengthen your customer relations. Each one of our clients benefit from a personalized marketing strategy full of innovative and creative approaches. We know that no two businesses are the same, so we work hard to ensure that you get a tailor-made plan to reach all your goals. Our team of experts are a perfect mix of creators, entrepreneurs, digital marketers, geeks, writers, fashion lovers, foodies and collaborators who are looking for fun and engaging business relationships. Our dynamic team is proud of what we’ve achieved and we can’t wait to chat with you and help your business reach new heights.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Embodme specializes in human interface technology serving creativity and expressivity. Our patent pending technologies enable to create and interact naturally using gesture on and above a screen with or without physical contact.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
219 Design is a Silicon Valley based interdisciplinary product engineering firm with expertise in mechanical, electronic, software, and firmware engineering as well as UI/UX. We don&s;t stick to one sandbox. Having everything in-house allows us to move quickly and deliver high quality results. We create solutions by seamlessly integrating multiple engineering disciplines to cross boundaries and challenge assumptions. We have deep experience across many industries and disciplines. Surgical Robotics, Consumer Electronics, Medical Devices, IoT Devices, Personal Transportation, Robotic Food Prep, Ruggedized Electronics, Embedded Computing, GUI Development, BLE Systems, Capacitive Sensing, Rechargeable Devices, VR Development, Mechanism Design, Early Prototyping, Design for Manufacturing, Battery Management, PCB Design, Test-Driven Development, and everything in between. We accelerate your product development by extending your team, managing your development, or a mixture of both. With 219 Design, you get a true development partner that is in it for the long run.
Business Model: unknown
Revenue: 304.3k
Employees: 6
Industry: Human Computer Interaction
Grib is a computer graphics software company that aims to democratize 3D content creation. Create and design in 3D within minutes and no technical skills required.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
AISOMA is a provider of AI consulting, big data analytics and data visualization solutions for businesses.
Business Model: unknown
Revenue: 900k
Employees: 10
Industry: Human Computer Interaction
NetShow is an AI integration and semantic search company, that focuses on human and business multimedia life AI integration. NetShow&s;s advanced AI companion/assistant selection and custom configuration deliver a seamless, intuitive experience for all users. Our mission at NetShow is to make AI and AGI accessible, enabling everyone to enhance their productivity and improve their lives through the use of advanced, multi-functional/multimodal AI. NetShow brings AI life integration and understanding in both real and virtual worlds.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
TAWNY is a pioneer in the field of modern, AI-powered emotion detection technology founded in 2017 in Munich. The rise of Emotion AI will change the way humans interact with machines in all categories of life including working and industry environments as well as consumer products and public spaces. The new technologies allow the world’s machines, devices, robots and digital systems in general to attain digital empathy. TAWNY offers a unique Do-It-Yourself, web-based SaaS solution allowing anyone to instantly decode emotions and complex human states. Real time, without complex technical setups, at a fraction of cost and fully transparent with an open documentation facing the reproach to existing offerings of being a blackbox in the measurement of emotions, compared to existing approaches. The enterprise tech services allow to incorporate emotional intelligence in products, services and experiences and makes the TAWNY Technology to an awarded pioneer in the field of AI-powered emotion detection technology outperforming existing approaches for emotion recognition. The TAWNY Emotion AI architecture with patent pending is based on a huge data repository and trained multimodal datasets bringing together the worlds of emotion science and deep learning. TAWNY democratizes AI-powered Emotion Analytics!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Lucid Meetings is a collaborative and web conferencing software that helps to organize business meetings.
Business Model: unknown
Revenue: 3.2M
Employees: 53
Industry: Human Computer Interaction
&s;GBS Labs&s; is a global recognized R&a;D-centric stealth mode startup which implements revolutionary effects through its novelty with high-caliber solutions for several aspects of techno-scientific research, technology intelligence, new product development, advanced IT modernization, critical forensic and core solutions. We have transformed ourselves into a better organization with our newly found engrossed interest in Assistive Learning, Agriculture Infrastructure, Healthcare Improvement, Defense security, Multi-intelligence and Sustainable solutions with outstanding record performance through Industry-Academia-Government&s;s collaboration and strong resource unit.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Smart Information Flow Technologies (SIFT) is a research and development consulting company with strengths in Automated Planning, Cybersecurity, Supervisory Control, Healthcare, and a range of Human-Automation Interaction technologies. We make the information flow between humans and technology better for both sides -- more efficient, productive, and safer. SIFT employs top researchers in Computer Science and the Social Sciences with specializations in Artificial Intelligence (planning, plan recognition, machine learning), Software Engineering (testing, verification, formal methods), Linguistics, Control Theory, Neuroscience, Human Performance, and Politeness and Etiquette models. Nearly half of SIFT researchers hold PhDs, and more than 75% hold advanced degrees. Since our inception in 1999, SIFT has grown by over 30% per year (CAGR), and now has offices in Minneapolis, Boston, D.C., Dallas, and San Diego. We collaborate with top research labs (DARPA, ONR, ARL, AFRL), and we team with top academics and industrial researchers to advance the state of the art and address cutting edge problems. We work in domains from satellites to submarines; PTSD to provably-correct plans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Analogy is a design studio reimagining physical and digital products to create immersive user experiences working with brands and companies worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Genesis lab is a authentic machine to human communication to improve the way human and machine communicate.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
DesignString is a provider of mobile and website application development services for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 24
Industry: Human Computer Interaction
Pucho has embarked on a mission to eliminate the biggest problem in communication — Language Barrier for 7.5 billion people. Through our flagship product, people can make the query and get actions/information related to that query in their languages/accents/dialects on any device through text/voice /image /video. We are a team of passionate individuals motivated by our vision of bringing technology to every doorstep in the world. Our team currently consists of more than 100 people from San Fransisco, New York, Montreal, Toronto, London, Paris, Zurich, Berlin, and Bangalore. Pucho&s;s B2B, B2B2C, and B2G divisions work towards providing Deep tech(AI/IoT/Blockchain) based solutions to companies across all industries. Backed by its world-class Team and seamless 24*7 Customer Support, Pucho is for any organization looking for AI-based solutions across the globe. All of our tools are plug n play system compatible with all data management infrastructure.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Current and currently planned BCIs are either very low resolution, unidirectional, or invasive - often all three. This greatly limits their therapeutic potential, let alone their use to enhance human capabilities or as an interface to simulated realities. TransAxon Ltd will revolutionise human use of computation, communications and AI through a technology pathway based on current and near-future neuro-engineering advances combined with deep learning algorithms. Our NZ-centred international team of experts in neuroscience and cognitive AI will solve the big problem of highly-augmentative BCIs, rapidly surpassing other nearer-term and less ambitious technologies and products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
While Classic AI can do the work of a thousand humans, WAYPOINT can do the work of a thousand AI, revealing original solutions to seemingly impossible problems.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Hard Candy Shell provides user experience design and product development strategy to media and entertainment companies and startups in New York City.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
HotGloo develops a wireframe UX prototyping tool that focus on interaction and collaboration solutions.
Business Model: unknown
Revenue: 4M
Employees: 30
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Eyefactive is a developer and provider of interactive multitouch technology.
Business Model: unknown
Revenue: 371.6k
Employees: 13
Industry: Human Computer Interaction
Mind Solutions develops software applications that offers systems for the brain-computer-interface market.
Business Model: unknown
Revenue: 19.9k
Employees: 1
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 37
Industry: Human Computer Interaction
Fin Robotics is a wearable gadget that make the palm as a gesture interface.
Business Model: unknown
Revenue: 3M
Employees: 70
Industry: Human Computer Interaction
At Quintessential, remarkable mobile and web applications come to life to ensure memorable business standouts and a spectacular user experience for your audience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
AINA software Inc is a Research &a; Development company focused on AI solutions in both B2C &a; B2B arenas. Specializing in Machine Learning, Data Mining, Predictive analytics &a; HCI, AINA&s;s mission is to build solutions that let organizations and brands to build better products that capture what users crave.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
OARSIS is an entrepreneur’s academy that inspires, connects &a; empowers talented individuals to bring to market new VR/AR/MR solutions with international high-growth potential. We focus solely on immersive (virtual, augmented &a; mixed reality) and related technologies such as IoT, Computer Vision, and AI. WE START COMPANIES FROM SCRATCH We discover and evaluate opportunities based on technology mega-trends. We partner up with entrepreneurs with deep expertise in their industries, invest our resources and share equity in each project we get involved with. Overall, we build lovable products and grow ventures by combining our experience, resources, and network. We’re always looking for our next co-founders. If you have the true soul of an entrepreneur or if you master the art of VR or AR, drop us a line at info [at] oarsis.com WE TRAIN TALENTED PROFESSIONALS Interested in getting the right skills for surfing the next VR/AR/MR technology wave? Join us!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
DREAM Technology develops intelligent VR wearable human-computer interaction equipment. DREAM Technology&s;s product, Stream Of Consciousness Somatosensory Suit, integrates and improves the advantages of traditional VR large space and universal treadmill, and the suit has realized five core design concepts: unlimited moving in suit, motion capture, AI voice control, force feedback, and self-service experience.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
WATR is a design studio specializing in brand and experience design. We create impact by crafting brands and products based on the underlying ethos of our interactions and interests that make us human. Our work strives to build and nurture business along with inspiring new attitudes and behavior by delivering strategy, experience, design, and change. We believe good design is good communication, and also, good design is good business. We have worked in the most emerging startup areas such as horizontal and vertical ecommerce, social/ assisted ecommerce, mobility, horizontal and vertical-specific business software, proptech, investment-tech, edutech, pioneering the future of brand and experience design. As a studio, all our client engagements are led by senior partners operating as creators of the work and primary contact for driving the project. This unique collaboration practice reflects our enduring passion and personal commitment to our clients and crafting exceptional design. Learn more about partnering with us - write to us at [email protected] or visit us at studiowatr.com
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
We believe the key differentiators in building businesses that thrive are the thinking of the founders, what drives them and their sense of what&s;s right. AMANIcircle is a search fund that helps investors create a vision for the future, develop the roadmap and find the founders to get there. Our proprietary protocol and research methodology enable us to identify founders, teams and solutions most likely to succeed Our due diligence focuses on: - The mindset and motivation of the founder - The capabilities and cohesion of the team - The viability of the business proposition - The business model The core of our process is powered by AMANI™ - a diligence process on founders and the impact of companies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Qualitynet offers data communication, ICT and internet services to residential and commercial sectors.
Business Model: unknown
Revenue: 1.6M
Employees: 84
Industry: Human Computer Interaction
Earplay is the ultimate creative platform for publishing voice-first interactive audio experiences. We offer real time collaboration software for teams to design, produce, and publish interactive audio. Our cloud-based platform makes it easy to manage and update your content across voice-enabled devices and services, instantaneously.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Umwelt.ai is changing the way Employee Engagement is done today by the Companies to bring happiness to lives of People by making them more successful at work. We are People Analytics &a; Employee Engagement platform built with a new approach to help HR &a; Leaders connect with employees, get integrated insights in real time &a; take timely, effective actions to keep employees excited, happy &a; inspired. We do it by using Psychology &a; Technology through our dynamic ChatBot, Artificial Intelligence &a; Machine Learning
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Cloud Interactive is an AI/Machine Learning, Engineering, and Design Consulting company founded in 2010. We are a full stack organization of data scientists, engineers, designers, and app developers. Our San Francisco consultants work with you and our Taipei-based team to develop innovative and highly price-competitive solutions. At Cloud Interactive, we can guide your vision through the entire project lifecycle, from visioning, data modeling, design, system development, to deployment and rollout. Contact us now!
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
ReadSense develops an AI-based platform that provides face and emotion, hand and body gesture recognition solutions to robotics manufacturers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
InfiniteKey is a developer of Bluetooth Low Energy and Phone-as-a-Key micro-location technologies to access automotive and smart homes using smartphones.
Business Model: unknown
Revenue: 2.5M
Employees: 15
Industry: Human Computer Interaction
The Scenario Why shouldn’t it be possible to access your music library from your TV, your phone or your shower radio. Or answer the phone from any of those same devices? Similarly, when you are out at a restaurant, why doesn’t the menu automatically filter out things which you are allergic to, and then while out shopping allow you to look back at your order from your phone to see the name of the drink you enjoyed and would like at home. There are many situations in which increased intelligence and interoperability of devices and services would make life easier. The Vision We founded LamasaTech with a vision to change the way people use and think about computers. Computers are no longer large machines which sit on a desk and never move. More and more consumer devices have capabilities built into them which we would traditionally associate with desktop computers. At the moment though, they all operate largely independently from one another. We have a vision to make them all work together intelligently and with natural, intuitive interfaces appropriate to whatever situation you happen to be in. The Path It’s a huge undertaking, however in collaboration with Codeworks and with the support of Sunderland Software City, we have broken it down into many smaller projects with the focus on a high degree of interconnectivity and with the idea that in future they will all operate together seamlessly. We are developing a standard messaging protocol and interfaces to ensure that each small project can easily be integrated with other projects where appropriate. The result of this is a working prototype of the restaurant scenario described above, where the menu can be viewed on a number of different devices and preference data is saved into the cloud. We are also working on a conferencing room solution, with interactive whiteboard displays which integrate seamlessly with multi-touch table surfaces, all of the data from which can be saved and taken away by the participants of the meeting. We use the same technology to rapidly create other large multi-user interactive displays for use in education and at exhibitions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Cerebtalk – Offers a brain-computer interface (BCI) that provides a communication tool for individuals with severe motor impairments who have limited voluntary movements, e.g., people with amyotrophic lateral sclerosis (ALS), spinal cord injury, stroke, cerebral palsy, and non-verbal autism.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
IMERAI&s;s open-air acoustic imaging technology replaces the use of cameras in robotics and and internet-connected devices; saving product developers the time, energy, and money used to securely ring-fence a camera in any product. Marking a new chapter in depth-perception technology, IMERAI is making computer vision now possible without optical components.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 20.1M
Employees: 87
Industry: Human Computer Interaction
We are creators of digital assets with a specific focus on mobile, we believe in creating better mobile worlds. And we can help you do just that. As a team of mobile strategists, designers and developers, we have a firm belief that mobile is the new face of engagement. Mobile has created an entirely new range of opportunities we believe can make everyones lives better. With a clear mobile engagement strategy, brands can make the most of critical business opportunities and engage with clients and partners in the context of their moments of need.
Business Model: unknown
Revenue: 3.8M
Employees: 27
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
We are a tech-centric company that specializes in maintenance, optimization, customization, and advancement of the Human Operating System. The I.Q. S.E.C. merges the holistic with the futuristic to enhance the realistic Human Experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Things.is a design and innovation agency for the Internet of Things. We create products &a; services with their own experiential ecosystems outlined by multi-channel touch points. We are a multi-disciplinary and multi-cultural group of professionals (strategists, designers and creative technologists) with a global view on innovative projects. We believe that the key for a successful smart product is Design Thinking and its methodology. We envision products and services in the IoT era through a human-centered approach strictly connected with a deep understanding of the consumer insights. For further information please visit www.things.is
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Syfie is an award-winning digital design studio based in New York City focused on building incredibly beautiful, engaging and immersive apps for web, mobile, cloud, AR, VR, and other emerging platforms. We bring ideas to life through beautiful, engaging, elegant and scalable designs. To learn more, please visit: www.syfie.com
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
AInnovation technologies span a wide range of deep learning applications in computer vision, including image restoration, superresolution, segmentation, captioning, object detection, face recognition, re-identification, video understanding, and so on.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Our mission is to make the world more human &a; inspiring. Our vision is to break barriers &a; elevate experiences with technology that understands us.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
SuperAtic LABS is a digital agency that offers customized communications, image, and public relations services. It offers its clients with access to university networks in Europe, Asia, and Australia. SuperAtic LABS was founded in 2009.
Business Model: unknown
Revenue: 427.6k
Employees: 5
Industry: Human Computer Interaction
Voomer offers job applicants AI feedback and advice to prepare for video interviews. Voomer was founded in 2020, headquartered in Boston, MA
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Reveal Lab is an established mobile design and development agency helping companies resonate with their customers and stand out as industry leaders through digital means. We are a team of creative thinkers with years of experience in mobile apps and startups. Through first-class branded design and app development methods, we work together with our clients to craft cutting-edge mobile experiences that set them apart from their competitors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Interactivism designs digital products and services that specialize in UX design, user research and design strategy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10
Industry: Human Computer Interaction
Ideafarms is an IT organization that offers consulting, prototyping, design and development services.
Business Model: unknown
Revenue: 6.3M
Employees: 35
Industry: Human Computer Interaction
Pinnacle is a New York-based firm that provides services such as human resources, payroll, workers compensation and risk management consulting for businesses.
Business Model: unknown
Revenue: 1.7M
Employees: 27
Industry: Human Computer Interaction
Creative27 is a multi-award winning app agency with headquarters in Los Angeles. They are a pioneering app development and design powerhouse that has been making waves in the market. With aesthetically creative and functionally distinctive products across platforms, Creative27 has carved a new benchmark in this new industry. Our rich portfolio has been the proud recipient of prestigious awards including the CES Innovation Award, IF Design Award, Appy Awards and the Best International Mobile App Award among others.
Business Model: unknown
Revenue: 33.1M
Employees: 134
Industry: Human Computer Interaction
Dotcomsport is a Netherlands-based club management platform that provides player tracking systems and video analysis solutions to the federations and football clubs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Bottr.co Chatbot Agency builds and integrates chatbots into Messenger, Slack, Twilio, Twitter, and many more. Bottr.co Chatbot Agency has built a Chatbot Framework for users to develop with.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
MSHOW provides interactive broadcasting services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Human Computer Interaction
The Bcon (Better Control) is a complementary Gaming Wearable used alongside mouse and keyboard. Designed for the shoe or foot the controller translates easy moves into configurable actions. The unique mechanics of the Bcon allow for advanced comboing with full flexibility.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Consultora de ux, diseño web y marketing digital. Trabajamos en la creación de experiencias que conecten con los usuarios y mejoren la percepción de las marcas.
Business Model: unknown
Revenue: 3.8M
Employees: 37
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Fronto.io is a startup brainchild of designers, developers and entrepreneurs of Krakow, Poland. All equally passionate about UX, product development and new technologies, it is much, much more than just a sum of its parts.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Questiny is a small business specializing in geospatial data analysis and the visualization of large data. This capability grew out of our processing of satellite sensor data in development of satellite systems and capabilities. We have developed software that has automated the workflow that combines user-specific data with geospatial information. Through the application of computational geometry and open-source software, we have created a system capable of parsing large amounts of data, presenting that information in geospatial contexts so that users gain deep insights. Questiny Group has embraced geographic information systems (GIS) as an integral part of software design / development for dynamic satellite systems. Questiny offers clients a range of GIS services including application development, automated data processing, asset management and analysis, and GIS implementation. Questiny has automated complex data processing workflows in multiple disciplines including satellite data processing, large communications network deployments, and multi-purpose geosensor data. Questiny has produced unique visualization capabilities within these applications to display large quantities of data in ways that provide users/analysts with deep insights into their data. Accuracy and efficiency in data collection, processing, and analysis is paramount for military defense and intelligence organizations. Questiny has been involved in defense, military, and intelligence projects for over 15 years and is well-positioned to quickly respond to their unique security and IA requirements. Questiny understands the structure, requirements, review, and approval systems of many national security agencies, including the DoD, US Army, and the US Navy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
DevForce is an Interactive UI and UX design studio with practices ranging User Experience, Mobility, Service Design, Interaction Design, Digital Transformation, User Research, Agile UX and Web Development.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
An independent digital studio designed to bring strategy, creativity and technology together to create awarding winning interactive experiences and content for brands. http://twitter.com/weareclubhouse http://instagram.com/weareclubhouse
Business Model: unknown
Revenue: 109.3k
Employees: 7
Industry: Human Computer Interaction
Holotron uses full-body force feedback to control humanoid robots and virtual avatars for unprecedented control and immersion. To accomplish we use a full-body exoskeleton as stiff, motorized, robotic suits. Furthermore we use a larger robot, called the motion simulator, to move the user as a whole to empower his sense of balance.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
What does it cost to produce a video? If you have spent any time attempting to get a quote for a video you want produced, I&s;m sure you&s;ve discovered that prices are all over the place from $99 to $50,000. With that kind of price range it&s;s helpful to know why? This article is written to provide some transparency in how video production is priced. Pricing for video can be compared to automobiles like Lexus and Toyota. Lexus is built by Toyota but features are added to a Toyota beyond the "requirements" to produce the luxury brand Lexus. To open this conversation its important to understand that technology has reduced the effort and thereby cost of production through digital recording vs. linear tape, user-friendly digital suites for editing and bandwidth that supports cloud distribution. Lighter, cheaper and innovated advancement in equipment allows any talented producer to create content for a fraction of the cost previously. So, why are the prices still so high? For reasons not really understood, the industry has taken a long time to shift its dependence on high price tags even though the demand for high-priced video has dropped like a stone. But one factor is the cost of overhead. A studio full of equipment requiring insurance and repairs with employees is a nut that has to be covered by a handful of jobs per month. This is because the industry is a gig-based economy with jobs coming along sporatically. As a result, a local studio or videographer must charge a high price to stay in business. Lower prices have also emerged due to competition for gigs posted to online marketplaces like Upwork, Freelancer, etc. So, based on the above, what does it really cost to produce a video? The breakdown is as follows. A plan and treatment are required before starting any filming. So, if you need a script written or a storyboard built, either you will need to do it (to save money) or pay a professional to help you. So, several hours of a creative director will be required to get you started. Then once the plan is set, the creative assets are created from voice recording to capture of footage, per the plan. Finally, editing. This sounds simplistic but it really is not. All in all, it&s;s about time spent during each process, how many people performing it, and the cost of that resource. Bottom line, the cost of time is based upon the skill required with the videographer in the field being the most costly at about $100 an hour with his/her equipment (per camera). An Editor is 1/2 that as well as a creative director. Then there are more tasks, who is directing? Who is responsible for lighting and sound? If your videographer is also a DP (Director of Photography) he/she can direct your production and manage sound and lighting with an assistant called a PA (production assistant). So, how long does it take to do each task? It depends entirely upon what the end result will be. A simple 1-minute, 1 camera, 1 location video would generally cost $600-$750 finished. A 2-minute, 3 camera, 4 location video would cost $4,000 - $6,000. So, when you are trying to figure out how much your video is going to cost, a simple rule of thumb is keep it simple or plan for a higher budget so you never sacrifice quality which is the most important feature of all. So, pricing above this is profit or goes to the creative team that is designing your video strategy and your videos. The $99 video is a DIY (do-it-yourself) video using an online ad-creator. Visit STEADYTAKE to learn about our pricing structure.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
CBR provides Human Resource Services for professionals working in a team environment.
Business Model: unknown
Revenue: 185M
Employees: 250
Industry: Human Computer Interaction
Values First Consulting offers equipment integration products and solutions to wafer fabrication, sort, assembly, and test sites. Their solutions typically involve the use of industry standards to provide interfaces between factory systems and equipment and to enable user functionality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 7.7M
Employees: 40
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
EarReality provides TWIST, a no-code self publishing platform. This cloud-based Voice Game Engine empowers anyone to design, create and publish interactive stories for Voice, Web, App or as an ebook. Easy to use, fast to deploy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Our Heads of Design team is a curated community of senior UI/UX designers. We help businesses hire the best relevant industry professionals who can start working on your project by next Monday.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
CFI provides real estate and facilities information technology solutions.
Business Model: unknown
Revenue: 43.1M
Employees: 50
Industry: Human Computer Interaction
HMI Project provides the services of software development, user interface design, usability, screen design, icon design, and html5. In addition, they design industrial user interfaces with human interfaces. They also create user-friendly software interfaces and deliver individualized solutions.
Business Model: unknown
Revenue: 496.3k
Employees: 4
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Circle Garage is an innovation company that, thanks to its experience in the fields of the Internet of Things of Interaction and Virtual Reality, develops products and services for Industry 4.0 and the consumer market. Born in 2013, the team forged its experience on IoT hardware and software with a particular focus on wearable on B2C market. Starting from 2016, Circle Garage started working on B2B side, bringing its expertise on IoT and industrial sector on HIRIS.IO an Hybrid-Cloud platform for Internet of Things, Data Analysis &a; Distributed/Hyper Computing. It integrates with tools that ICT teams already uses daily with existing workflow for process control, automation and optimization with a particular focus on industrial needs.
Business Model: unknown
Revenue: 91.2k
Employees: 35
Industry: Human Computer Interaction
Craft &a; Rigor is an independent user experience design and operations consultancy. I bring a plethora of experience and expertise to the table. The major goal is to ensure that the company is successful in hiring, establishing, and growing UX teams so that they can focus on delivering solutions that satisfy the demands of the customers. I only accept a small number of engagements each year. Rather than trying to handle everything alone, I prefer to collaborate with other subject matter experts who specialise in the areas the task may need.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Creators of strategic branding and digital design that convert.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Experiential Design Lab is a full service interaction design consultancy, focused on user experience, innovation and business development. Experiential Design Lab designs and implements compelling and successful user experiences that enrich clients offerings and enable them to develop their businesses. Experiential Design Lab offers services to companies that develop technology-based products, services, architectures or events to gain, or increase, their competitive advantage and move to the forefront in their markets. It is a company specialized in using design methodologies to develop innovation and business potential for its clients. This company is supported by an extensive and consolidated network of suppliers and partners in India and Italy. Over the past years, Experiential Design Lab has helped many clients, including Indian Government, Rajeev Sethi, Barilla, Simple Tv, Nokia India, NIFT Institute, increase and improve their offering.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
SEMU designs devices for visually impaired and blind people that enable them to use home automation systems to make their homes safer and more efficient. By connecting to pre-existing sensors, the central device gives audio feedback, allowing blind and visually impaired people to use existing technology to secure their homes. When leaving the house, the user presses a button on the wall and is told if a window is open or an electrical appliance is on, and can turn off appliances directly from the device. Currently the growing home automation industry does not address the 280m people who are blind and visually impaired so SEMU not only helps users, it also creates a new market for partner companies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
eck*cellent IT provides customized software solutions for their customers. They develop human-machine interfaces based on the technology and for various platforms, from GUIs to voice control. Their services in the field of teleservice, logistics, agriculture and forestry, manufacturing systems, monitoring and optimization of production processes, dashboards, business intelligence, data warehouses, and big data.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 26.4M
Employees: 76
Industry: Human Computer Interaction
Whether you want to listen to your customers or measure their experiences, you need a NEW way to interact with them in the digital world. OPINATOR’ generates highly visual, easy, and FUN customer interaction designs proven to maximize response rates in VoC, NPS, and CEM programs, while helping you build a stronger emotional link with your customers. Because each customer is unique, you need to act immediately and accordingly on each interaction, regardless of if they are telling you how much they love you or that you need to improve. OPINATOR’s Real-Time Decisioning System (RTD) enables you to build smarter and more relevant interactions by replying instantly to each customer with the perfect response in every situation, and generate unique customer journeys to build unforgettable experiences. Customers will expect a reaction, and they won&s;t wait for you to act for long. With OPINATOR’s Advanced Analytics and Close the Loop System you will gather the insights you need in real-time to react instantly, delight your customers and increase their satisfaction and loyalty. We are trusted by large companies in 16 different time zones.
Business Model: unknown
Revenue: 10M
Employees: 27
Industry: Human Computer Interaction
Etter Studio is a small interdisciplinary company based in Zurich, Switzerland. The expertise of Etter Studio lies where technology and creativity connect, creating award-winning work for brands such as Hermès, Cisco, IBM, Breaking Bad, Puma, The Economist. Find out more about us on our website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Hi we’re id – an engineering and design studio. We translate emergent technologies into next generation products and services for humans through research, strategy and design. + Integrate Through integration of empathic collaboration and speculative research we assemble insights and foresights that we embedd into project strategies. + Innovate We architect, design and build tangible prototypes that go beyond purely technological solutions to deliver provocative and meaningful innovation. + Evaluate Our interdisciplinary approach enables us to add value to new propositions by evaluating their technical, strategic and human implications at all stages.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Cyberspace seems to offer infinite possibilities, with something interesting for every sector of society, be it for business opportunities, social interactions or recreational opportunities, and even presenting us with opportunities for pure fun. Yet, in recent years, more and more people are finding that the internet lacks an essential ingredient -- the real and physical here and now -- real interactions with people made of flesh and bones, real activity which involves the body, real presence in our surroundings, which naturally lay offline, outside the net. We need a tool that can merge our virtual self and our true material self, and in this way, create us as a whole… more present, more active and more alive, in the full sense of the word. This is what HIP-it aims to accomplish and indeed offers. HIP-it provides an end to our split. What we at HIP-it offer is nothing less than your whole, true life. HIP-it is a smart engine that learns the user&s;s patterns, personality and even mood. HIP-it works to offer the user interesting content, as well as activities tailored for the client’s personality, location and current state of mind. We use machine learning to offer the best content and activities matched to our users based on how HIP-it reads and understands the user. As HIP-it receives more input from the user, HIP-it provides tailor-made suggestions back to the user. We utilize machine leaning, but hey, everyone today is using it, and we know it. The question is not WHAT we use, but HOW we use it and what we do with it. HIP-it will enhance your life, suggesting activities to do, with people you may or may not know. HIP-it will try to extend your social capabilities. Don&s;t worry, we’re here to help. We will guide you, step by step, to feel more present, more active and more alive.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
HLAB provides a robust and accurate radar-based service that can be used in various environments to meet diverse industrial requirements. HLab is a Korea company that is growing as a market leader through the mmWave Radar-based technology needed in 5G and smart factory era. The radar-based Touchless motion sensing, Wearable device free people tracking will revolutionize the existing user interface and bring about changes in the end user&s;s life and work style. Also, HLAB services are going to make various operators and partners a competitive market new leader to highly developing technology market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
HR Tech Valley is a provider of HR management solution for businesses.
Business Model: unknown
Revenue: 200k
Employees: 2
Industry: Human Computer Interaction
XYZ Interactive Technologies Inc. provides a low-cost method to identify the absolute x, y, and z position of an object in space, as well as its orientation with roll, pitch, yaw. It has patent claims that cover the entire electromagnetic spectrum, with immediate market focus on Infrared embodiments with both Reflective and Active Applications.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
RoboTutor combines decades of research on the science of learning with advanced language technologies and innovative machine learning tools
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Phinix Enterprises is a mobile interaction specialist, enabling businesses to integrate mobile services into business-to-business, business-to-consumer and consumer-to-consumer communications in a simple, high quality and global way. Their team of experienced programmers develops effective and highly interactive solutions that enable their clients to reap maximum benefits from the latest technological trends. With this technology and quality basis in place, Phinix was ready to grow. From day one it was clear that there was a significant demand for enterprise SMS. The new managed solution enables internet companies to access mobile services simply and through a single point of contact. Its SMS business continues to grow as the technology becomes a default part of enterprise’s communications portfolio and its new product suite promises to take the company into new markets and a new stage of growth. Along with seamless Mobile solutions Phinix Enterprises also endeavors to furnish useful SMS services and techniques.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
VORM is a technology design and innovation consultancy firm. They are empowering businesses by creating systems of brand, product and service that deliver a distinctly better experience. With passion for launching, rejuvenating and propelling brands and products. They use newest technology to evolve organizations and advance the human experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
A dynamic multidisciplinary team of creative problem solvers defying bounds of reality to create fantastical augmented and immersive experiences.
Business Model: unknown
Revenue: 2.8M
Employees: 39
Industry: Human Computer Interaction
SenseWatch is a startup company focusing on utilizing wearable devices for human-computer interaction. It provides cloud-based APIs and Apps for gesture recognition and vital sign interpretation on smartwatches for app developers and non-technical users.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Holonic Systems develops proprietary music technologies for B2B and B2C users, as well as providing consulting services. The team has been active in the fields of interactive music and biomusic since 2013, having incorporated in 2017. The company is affiliated with Queen Mary University London’s Centre for Digital Music in the capacity of industrial partner, as part of their AI+Music doctoral program. Holonic Systems has previously partnered with industry leaders and global brands, such as Native Instruments and Suunto Movesense. Current development is centered around auditory AR applications for professional musicians and large scale interactive event productions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
POSH Media takes representing any client extremely seriously. Our passion and drive to deliver the best possible result for our clients is executed based on the pledge that all POSH staff make to our clients. All POSH staff have been trained and pledge the following commitments to each and every client that enters our business. The POSH Pledge is the foundation of our commitment to our clients. It is the declaration that compels POSH to constantly strive to surpass the expectation our clients seek within our service offering. It is the beginning of a relationship that will continue to evolve in the pursuit of perfection that will not rest until you, as a client, are beyond satisfied with the value POSH has been able to add and will continue to do so as long as that relationship is maintained. This commitment to valued service is one that is championed throughout the organization. At POSH Media we are in the business of not just starting conversations but building lasting relationships that continue to bear fruit over time.
Business Model: unknown
Revenue: 4.8M
Employees: 43
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Globally recognized agency that enables solution through design &a; development.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Romulus Technology is an enterprise software that develops networking technology to support human interaction.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Human Computer Interaction
Digital interface design. User experience, product design
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
ZINC is a Design &a; Innovation Lab for a dynamic connected world. They help define visions and design experiences across the physical and digital realm. Technology is fuelling a revolution of ideas and a belief in a better future. They collaborate with different partners in different ways to bring those ideas to life.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Human Computer Interaction
Dreamix Studio is a mobile app development company from The Netherlands. We are specialized in developing apps for iOS (iPhone and iPad) and Android (smartphones &a; tablets).
Business Model: unknown
Revenue: 171.4k
Employees: 4
Industry: Human Computer Interaction
Interactive Information Service provides advanced HR-focused process automation solutions. It was founded in 2000 and is based in Cleveland, Ohio.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
We are transforming social media and personal data companies by shifting focus toward user-centric and environment-driven technologies. Still Cloud keeps a record of information about its diverse user base in a format that is self-understanding by numbers, facts, and objective updates, not the free-form self-scrutiny or reportage of the diarist or blogger.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
UCDplus is an UX / UCD (user-centered design) agency with offices in Berlin and Magdeburg. The core business activity is to analyze, design, implement and evaluate - SaaS - websites - mobile apps and - user interfaces for software.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
designoMatt, llc is a web services company. It develops applications, websites, microsites, event sites, and email marketing for companies that are looking to leverage intelligent design with social media. designoMatt, llc was founded by Matthew Gallagher in 2008 and is headquartered in Windermere, Florida.
Business Model: unknown
Revenue: 380.5k
Employees: 3
Industry: Human Computer Interaction
Disignr: Next Level Real Estate Marketing We are a creative group of people who design influential brands and digital experiences. Disignr is a Real Estate-specific branding and marketing studio. We work with Realtors® and new home developers in BC to create impactful experiences that help connect them with their dream buyers. What we do: - Branding - Web Design - Project Marketing - Brand Support - Basic SEO - Website Maintenance
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Frontiers of Interaction is an innovation conference in Italy. The company was founded by Matteo Penzo, Massimo Sgrelli, and Leandro Agrò in 2010; and is headquartered in Milano, Italy.
Business Model: unknown
Revenue: 241k
Employees: 6
Industry: Human Computer Interaction
Exprima Media partners with content providers to design effective and engaging educational apps for the web and mobile devices such as the iPhone and iPad. Our work helps make learning more explorative, collaborative, and ubiquitous. Founded by former anthropology professor Corey Pressman, Exprima Media combines the latest thinking in cultural anthropology, interaction design and the graphic arts to craft clear and effective educational media. Exprima Media is currently working with publishers such as W.W. Norton, John Wiley &a; Sons, and McGraw Hill to build the future of educational interactive media. Also, under Corey’s direction, Exprima Media is participating in the ‘global mobile’ revolution, developing educational mobile applications for use in less economically developed nations.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
neARtracker turns a smartphone into a tangible "magic lens" on any physical surface – like a table or printed paper - using near-surface Augmented Reality . We create a glasses-free, social, tangible AR user experience for edutainment, gaming and co-located interaction.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Founded in 2000, Evoluce AG, based in Hallbergmoos near Munich, is a leading manufacturer of high quality multi-touch displays. Evoluce as a supplier of core technology is supporting the trend for multi-user applications becoming an integral part of human-computer interaction. Evoluce has gained significant experience from the in-house development of multi-touch tracking software and Micro Layer screens. This has led to the innovative high-resolution optical-sensing technology used in large format frameless full HD multi-touch LCDs produced by Evoluce. Worldwide system integrators and developers already successfully use Evoluce hardware and software for their interactive design and applications.
Business Model: unknown
Revenue: 408.6k
Employees: 4
Industry: Human Computer Interaction
Established in 2009, ESA’s Telerobotics &a; Haptics Lab is developing robotic technologies for advanced human-machine interaction, extending the human sense of touch to space and planetary environments. By comparison to other ESA labs tasked mainly with technical testing, the Lab has its focus firmly on fundamental research and development, adopting an informal ‘start- up’ culture. Collaborating with a range of partners across the fields of telerobotics, mechatronics, haptics and human-robot interaction, the Lab has quickly become recognised as a leading authority in this fast-moving domain. Its pre-development and demonstration of critical technologies is a means of supporting future spaceflight projects in support of coordinated exploration endeavours by international space programmes as well as fostering European industrial capability.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Little Boat Studios is an award-winning design studio. We have worked on predictive chat, personal banking and search and multi-device products before for clients like Horlicks, Blackberry, Axis Bank to name a few. We closed in 2017 when the founders decided to work full time on creating chatbots at @BotSpace We served 20+ Enterprise clients and over 1.5million users world wide. Little Boat Studios was awarded the best startup award in the APAC region by Blackberry in 2015
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
SoLaTiDo is a computer company that is developing Quijit, a Pendant Computer System with a fully programmable keyboard or controller. The device, when used with a head mounted display, and/or a smartphone, will allow creators of artistic, technical, and text based content to work and play while standing, walking, or dealing with all of life&s;s realities. The startup concentrates on the human factors that influence the potential of mobile devices to become as useful and productive as personal computers.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
VALACTIVE is a web agency. They like to imagine and create web applications. They also provides the services of internet development, websites design and digital communication, web and mobile applications, and human/machine interface design.
Business Model: unknown
Revenue: 35.7k
Employees: 4
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Samanta is a Virtual Human or Artificial Intelligence App. People can ask, tell, do and be anything with Samanta. Samanta&s;s mission is to provide a technology that understands human psychologically and to give the most relevant informations based on user&s;s needs. Available on Android and iOS.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Headphones that constantly analyze many streams of information to build awareness of your context, emotions, and habits.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Foundational connector organization for better life, management, technology, psychology, business, and humanity.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
IMRSV Arts develops data-driven interactive experiences which explore creative concepts using biometric data. It creates interactive experiences where viewers can participate in the creative process using the digital medium. IMRSV Arts&s; unique system develops a connection between the physical and virtual spaces through data visualization.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Human Computer Interaction
Awesome Works is an American software, interaction design, marketing and services company with offices in US and Romania. We offer a suite of software applications such as CRMs, eCommerce platforms, logistics solutions and custom software development services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Doodledale is an interactive children’s storybook app that lets the child become part of the storytelling experience. The app allows the child to draw the protagonist of the story, as well as several other elements throughout. The way in which a child draws these elements has a direct effect on the story. The story deviates and branches off at several points; these deviations are dependant on the child’s creative decisions within their drawings. As a result there is a wide variety of different stories and endings the child can experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Dan4 is a design practice dedicated to creating clear and engaging software applications, device interfaces, and multi-channel services. Areas of expertise include: user centered design (UCD), design research, design strategy, interaction design (IaD), information architecture (IA), user experience design (UXD), service design, prototyping and rapid design iteration, formal and informal design specification. Dan4 works with large Global 500 companies, SMBs, startups and other design firms on engagements lasting from one week to several months. Typical work products and deliverables include: - User research plans and documentation - Design concepts - Experience prototypes - User test plans and reports - Information architectures, wireframes and screenflows - Design styleguides - Formal specification documents and service blueprints - Assets for software development When projects require, Dan4 draws on a network of experts in complementary areas including copywriting and naming, branding and corporate identity, ethnographic research, prototyping, and software development.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
Full know how service provider and manufacturer for digital voice asisstents like Amazon Alexa, Google Assistent, Apple Siri and more...
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
The 3D market is booming. 3D printing, animation, games, CAD and scanning technologies are expanding. These developments mean that we need new ways of engaging with data. At the moment, we are interacting with 3D files in an unnatural way; mouse and keyboard are tools of the past and not truly suitable for presentations. Each application has to be prepared separately and requires programming skills. edddison is a solution which makes the creation and presentation of interactive 3D applications as simple as preparing a PowerPoint file. It can integrate a wide range of hardware input systems including the edddison hardware interface, tablets and touchscreens. It offers plug-ins for standard 3D software including Autodesk Navisworks and Showcase, Unity3D, Trimble SketchUp, Web GL and others. It is a tool for architects, designers, sales representatives, CG artists, engineers, media designers, and filmmakers. edddison fits seamlessly into existing applications such as BIM (building informational models), visualization, digital prototyping and serious games. It promotes selling, planning, learning, presenting, convincing, understanding, sharing ideas, and simulating the real world in 3D. Based in Graz / Austria, edddison provides products for making 3D data interactive. edddison’s mission is to democratize the usage of interactive 3D applications and to give everyone the tools they need to make, create, design and present 3D data interactively.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
We Fix All Issues In-Store or Remotely 24/7. Call us now &a; Get Your Computer Fixed Instantly from the comfort of your Own Home. Sit Back, Relax and we&s;ll do the Rest instantly. We offer Round the Clock 24/7/365 Support for our customers, even on Major Holidays. 100% Free Diagnosis from A+ Certified Technicians. Provide Online Security from Identity Theft. Expert in Data Backup &a; Data Recovery. We resolve any software or hardware issue, including any Support needed with products which are not covered by Manufacturer&s;s Guarantee. We are Young entrepreneurs trying to find better and easy solutions to everyday problems we face with Technology. We started our business on this simple premise &a; philosophy and built upon it. That is how we came up with Remotely Helping Our Customers to resolve their technology issues. With all the technology around us, we thought to build a system for convenience for our customers and a Simple Solution which can help resolve the biggest headache. We give support to our customers 24/7 and they do not even have to leave their home. We go above and beyond to make sure our customers are happy and all their issues are resolved or even if they want to just call at 4 in the morning with some trouble their device is giving, sure the help will be here when needed.
Business Model: unknown
Revenue: 6.7M
Employees: 23
Industry: Human Computer Interaction
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction
They provide UI/UX design and consulting services to Startups.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Human Computer Interaction