Edutainment

Top 100 Companies in the Edutainment space

1

Startup Valencia

Startup Valencia provides a training and educational program to help entrepreneurs that participate in its events. It began operation in 2017, with its headquarters in Valencia in Spain.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

2

Prince Oakleyski Eurasia

Prince Oakleyski Eurasia is basically a multi-purpose nonprofit foundation aimed to generate true happiness to people all over Eurasia specific regions in regard to humanity and religion.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

3

Platzi

Platzi is a California-based E-learning platform that offers professional courses such as UI design, game development, digital marketing and advertising.

Business Model: unknown

Revenue: 5.8M

Employees: 200

Industry: Edutainment

4

Numerade

Numerade are singularly focused on creating exceptional video and interactive content experiences for education making the knowledge and skills of world class educators widely accessible and affordable to student audiences of all backgrounds. Numerade mission is to close the educational opportunity gap by unlocking and democratizing access to extraordinary educators and the content they have to offer.

Business Model: unknown

Revenue: 0 - 100000

Employees: 8

Industry: Edutainment

5

Virtuleap

Virtuleap combines neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges. We have created a library of VR games designed by neuroscientists in order to test and train a range of cognitive abilities and make that data accessible through our enterprise platform. Our first paid client is the AARP, and we are now working with leading institutions, like the VA Health Care System and the Pacific Brain Health Center, to validate our solution as an effective diagnostic and treatment for attention deficit and cognitive decline.

Business Model: unknown

Revenue: 3.6M

Employees: 46

Industry: Edutainment

6

Social Swag

Social Swag is an India-based E-learning platform that allows individuals to learn art courses from influencers, celebrities and professionals.

Business Model: unknown

Revenue: 1M

Employees: 30

Industry: Edutainment

7

WowCube

WowCube is a California-based entertainment company that offers online gaming experience for the individuals.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Edutainment

8

PlaceHolder

Placeholder is a space value creation company that provides people with inspiring and exciting experiences by fusing digital technology and real space.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

9

Monti Kids

Monti Kids designs and supplies montessori toys and preschooling materials for toddlers.

Business Model: unknown

Revenue: 27.8k

Employees: 6

Industry: Edutainment

10

CodeSpark

CodeSpark is a California-based E-learning platform that provides educational games and coding classes for kids.

Business Model: unknown

Revenue: 6M

Employees: 30

Industry: Edutainment

11

Shaw Academy

Shaw Academy is an Ireland-based E-learning platform that offers certification courses on topics including finance, photography, health and fitness, marketing, and technology.

Business Model: unknown

Revenue: 61.4M

Employees: 400

Industry: Edutainment

12

IntellectoKids

IntellectoKids is an entertainment and education platform that creates a mobile application with fairy tales for kids.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

13

Novel Effect

Novel Effect designs and develops a storytelling mobile application for children.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

14

DEVAR Entertainment LLC

Devar produces and distributes augmented reality contents for education and entertainment sectors.

Business Model: unknown

Revenue: 5M

Employees: 120

Industry: Edutainment

15

Kide Science

Kide Science is a Finland-based Edtech platform that allows teachers to train play-based STEAM science education for children.

Business Model: unknown

Revenue: 2M

Employees: 50

Industry: Edutainment

16

STORYBOLT

StoryBolt is a marketplace platform that connects organizations to documentary filmmakers and helps them each get access to the content that matters most to them. While the platform enables filmmakers to monetize their short documentaries and access traction data through organizational subscriptions, organizations use the power of documentary storytelling in creating a positive culture that improves employee engagement and retention.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

17

Neostencil

Neostencil develops an Edtech platform that offers test preparation courses for government jobs.

Business Model: unknown

Revenue: 1.5M

Employees: 75

Industry: Edutainment

18

Triotech

Triotech is a manufacturer in out-of-home multi-sensory interactive attractions.

Business Model: unknown

Revenue: 40M

Employees: 87

Industry: Edutainment

19

TRAKID

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

20

Classcamp

Classcamp is building the next generation of online learning. Our unique group-learning format is 10x more engaging than conventional online courses, by leveraging community and human-to-human interaction. We&s;re building the tooling required to run a next-gen online teaching business, as well a consumer-facing marketplace for discovering next-gen programs.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

21

Xeropan

B2C — Motivation. This is what Xeropan offers to language learners through an intuitive game powered by the most advanced A.I. B2B &a; B2G — Xeropan Classroom empowers language teachers and students with technology to get the most out of their time together in the classroom. Contact us and let us revolutionize the way languages are taught. Check pitch deck here (March 2020): https://docdro.id/oOZY20b Target Market: According UNESCO’s 2014 research, there’re more than 2 billion language learners and teachers worldwide. Xeropan currently offers a solution to a 400-million-large market of English learners and teachers through 14 of the most widely spoken languages. Business Model: Xeropan is free from the stores and also available free on the Web. Core content is free of charge, however if learners want to accelerate their learning, Xeropan offers PRO features on a monthly (10.99 USD\month), quarterly (7.99 USD\month) and annual basis (4.99 USD\month). Competitive Advantage: Xeropan is a GAME that takes learners back to a time where they weren’t scared of making mistakes. Xeropan helps language learners set goals, break them down into bite sized steps with the help of their digital language teacher, Professor Max. This AI based teacher corrects, motivates and helps learners, like a native language teacher. He keeps buzzing in their ears to make them fight for their goals. Xeropan integrated a motivational user flow into the app triggered by various activities and timing so that learners get a personalised learning route. Traction and Milestones: Our latest yet the largest update was released in July this year 2019, ever since Xeropan has been growing exponentially and that is reflected in the number of PRO subscriptions we’re selling.

Business Model: unknown

Revenue: 104k

Employees: 8

Industry: Edutainment

22

Spark.Live

Spark.Live, India&s;s fastest growing interactive live learning platform for building new skills. The platform enables a users to learn skills in live online group classes led by a top trainers, in a language they are comfortable with.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

23

MentalUp

MentalUP is an award winning scientific educational app consisting of entertaining exercises and games improving cognitive skills for 4-13-year-old children and it is used by more than 5 million students across 60 countries. MentalUP was developed by academicians and pedagogues and is the most reliable scientific and educational brain games app by being a participant of the University College London Institute of Education EDUCATE Program.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

24

Headway: Fun &a; Easy Growth

Headway is a global EdTech startup with Ukrainian roots. We are passionate about self-improvement and mission-driven. Founded in 2019, Headway has grown from a 3-person startup into a team of 170+ people in 4 years. Headway has offices in London, Kyiv, Nicosia, and Warsaw. Our flagship product is the Headway app which provides fun and easy growth. It gives you key ideas and insights from the world&s;s bestsellers. Watch, listen, read – choose any format and grow on the go! The Headway app helps users worldwide feel motivated, learn, and do more, but also overcome FOMO. We help our users to make self-growth a sustainable habit with whatever format suits their needs best. People can interact with the app by watching explainers to gain more knowledge in less time; enjoying daily insights &a; widgets that motivate; reading &a; listening to 15-minute summaries from the best nonfiction books available as both text and audio performed by professional voice actors Over 15 million users have already installed the Headway app. Headway app is in the top 10 of the Top Free Education in AppStore and Google Play across our core markets (e.g., USA, Canada, Great Britain). Headway has outstanding customer ratings – 4.7 stars out of 5. Headway app is often featured by Apple and Google as App of the Day in the UK, Ireland, New Zealand, and Australia. Featured in 140+ countries in categories like Popular Apps to Try, This Week’s Favorite, Learn More Everyday, Read More, Achieve More, New Apps We Love. Apple Stores worldwide have the Headway app pre-installed on the showrooms’ devices. Headway became the finalist of The Europas Hottest EdTech Startups Awards 2022. Headway has been included in the Global Silicon Valley (GSV) EdTech 150, a list of the world’s most transformative digital learning and workforce skills companies in 2023. The businesses were chosen from over 4,000 private companies revolutionizing the world of education technology. The Headway App’s Illustrations Became the Best According to Novum Design Award 2022.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Edutainment

25

Carousel

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

26

Qriyo

Qriyo is a mobile application that allows users to search and find home tutors for extracurricular, academics, co-curricular and fitness courses.

Business Model: unknown

Revenue: 1M

Employees: 25

Industry: Edutainment

27

Cinemood

Cinemood is a developer and distributor of portable mini-cinema projector devices for kids.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

28

Tynker

Tynker is a California-based coding platform that offers programming classes and games for kids.

Business Model: unknown

Revenue: 5M

Employees: 60

Industry: Edutainment

29

Gohighbrow

Highbrow is an email-based learning service that provides bite-sized courses to your inbox.

Business Model: unknown

Revenue: 303.8k

Employees: 9

Industry: Edutainment

30

ProgKids

Create Minecraft worlds with code by drag and drop visual blocks in Snap! or Python

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

31

Intelling Media

Intelling Media developed Videopath, an interactive video authoring platform to transform the passive viewer into a viewer-participant and bridge production and distribution through Narrative-Intelligence.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

32

Playrific

Playrific assets have been acquired by 18moons, inc. since January 2017. Playrific Mobile Apps are the fastest, most cost-effective way for brands to reach and engage with youth consumers. Kids love our interactive, entertaining, educational apps, and continue exploring them for weeks and months – far longer than average. Brands such as Toys “R” Us, SeaWorld Kids &a; Bean Sprouts &a; 48 others depend on us for mobile strategies and apps that extend and deepen their engagement with young brand fans. Our COPPA-compliant publishing platform provides usage-based insight that uniquely helps brands identify, understand and serve consumer preferences.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

33

Boontar

Boontar Live is a video streaming service with a trading module that allows viewers to buy products from a video without going to other pages.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

34

Brault & Bouthillier, Canada

Brault & Bouthillier is an educational institution that provides degree programs in undergraduate and postgraduate courses.

Business Model: unknown

Revenue: 43.3M

Employees: 397

Industry: Edutainment

35

StudyBee AB

Studybee is a developer of education applications that comprises assessments and assignments for students.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

36

Mash&a;Co

Mash&a;Co operates in the field of content creation, producing its edutainment digital content on culture and STEAM thematics. Its two brands are "Mash&a;Co" and "Super Sofia", for each of which they are creating a transmedia universe, developing apps, games, and cartoon series. In 2020 we opened our twin startup in France as well. We have been partnering with companies for co-production and distribution purposes in Europe, Asia, and the USA.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

37

Grand Rapids Symphony

The Grand Rapids Symphony is nationally recognized for the quality of its concerts and educational programs.Organized in 1930, the Grand Rapids Symphony is nationally recognized for the quality of its concerts and educational programs.

Business Model: unknown

Revenue: 25.1M

Employees: 57

Industry: Edutainment

38

Dabdoob

Dabdoob is a Kuwait-based E-commerce platform that retails toys, gifts, and books for kids across Gulf countries.

Business Model: unknown

Revenue: 8M

Employees: 220

Industry: Edutainment

39

Cyan Planet

Cyan Planet is an international immersive media company developing tools for the blue economy, connecting audiences with marine organizations through emotional experiences that spark action for marine conservation. It’s based in Munich, Germany, and Prague, Czech Republic. Cyan Planet uses the power of virtual reality and immersive technologies to inspire, educate about the science of marine ecosystems, and create a global community. Cyan Planet is a collective of artists, scientists, developers, and marine organizations passionate about the ocean working together to create a real-world impact and inspire others to act for ocean protection.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

40

Game Doctor

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

41

Kidbee

Kidbee is a mobile application that offers reward-based learning services to its users. Kidbee provides its users with rewards that are paid through subscriptions for educational games. Playing those games rewards its users with virtual currency that can be used to purchase toys, apparel, and entertainment. Kidbee was launched in 2016 by Vasily Trofimchuk and is based in California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

42

Kiddopia

Kiddopia is a subscription-based edutainment app for kids.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

43

Cultivate Leadership Institute

CLI offers leadership certification programs to help in the growth of leadership capacity, influence, and spiritual maturity. It aims to equip individuals to become mature and healthy leaders through instruction, training, and guidance. It was founded in 2020 and is based in Greensboro, North Carolina.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

44

Loopa

Loopa is an e-learning platform based in Colombia that teaches the latest and most demanded technologies for web and mobile development through interactive courses and coding challenges, 100% in Spanish. Courses are organized into learning careers and provide to their students the knowledge, concepts and enough experience to become profesional developers. Additionally, in order to increase the completion rate, their platform has a much more human approach to the teaching process, due to the fact that it promotes the interaction among students and mentors of a course in real time through chats and online live classes. Their goals are: • Democratize and universalize education in Latin America, encouraging people to learn what they need to become professional developers in their mother tongue. • Contribute to reduce the deficit of qualified developers in the region, which in average is superior to 62%. • Make more accessible software development technologies to ethnically marginalized communities, in order to provide them the right tools to improve their quality of life. 

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

45

Altair Digital

Virtual Planetarium Altair Fulldome Cinema is an innovative company engaged in the development of projection equipment and distribution of fulldome content for digital planetariums. The main goal of the company is to create affordable and high-quality business solutions. It provides a full range of services and developing areas such as the design and manufacture of inflatable and fixed domes for portable planetariums and spherical theatres, the production and dubbing of fulldome shows, hardware and software development for safety content distribution.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

46

BoxMedia

BoxMedia Holdings Ltd. was founded in June 2018 to democratize career success. Box’s plug-and-play mobile-web courses deliver relatable simulations, relevant subject matter, and microlearning to the digital generation through modular, stackable products that can be delivered at scale.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

47

Triventy

Triventy is a collaborative game-based learning platform that allows teachers and students to co-author and play quizzes in class.

Business Model: unknown

Revenue: 319.7k

Employees: 6

Industry: Edutainment

48

TutorCabin

TutorCabin is a LIVE online interactive platform that enables personalized learning. TutorCabin uses technology to bring together teachers and students on a single platform to enable live learning between them. On TutorCabin student can select from a huge pool of quality teachers. TutorCabin has technology tools which enables teachers to provide LIVE teaching to students in an interactive manner using whiteboard, audio and video technology. The company is very focused on: To PROVIDE BEST &a; QUALITY EDUCATION IN AFFORDABLE RATES By using the technology which is very optimized for low bandwidth conditions. It is a venture by a girl- Neha Mujawdiya who found that how parents &a; students are getting cheated by various leading brands by paying huge money and not getting the Quality Education as they must. She thought as Education is right of each Human &a; decided this problem must ease off. Later she did years of research in Education sector by various means, also taught many students so that she can have a better understanding what all kind of problems students are facing in their day to day study life. She turned edupreneur having an extremely deep expertise in education. After more than 5years research, she started TutorCabin in March 2018 . As part of TutorCabin she taught and mentored many students and trained more than 1000 teachers. The name TutorCabin is formed by two Simple English words Tutor (Teacher) + Cabin (Room), signifying a &s;Teacher Room&s; where any student can tap into a teacher of his choice by contacting TutorCabin and the learning can happen, anytime-anywhere. The company’s sole mission is to create a world of learning which is ‘Personalized &a; Democratized’. Personalized in terms of better experience in individual and group classes. Democratized in terms of choice which online platform provides like choice of teacher, choice of time, schedule and most importantly level of study.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

49

INDE

INDE is a developer of Augmented Reality systems for entertainment, education and advertising sectors.

Business Model: unknown

Revenue: 1.1M

Employees: 11 - 50

Industry: Edutainment

50

Blippi

Blippi is a digital entertainment company that creates and publishes fun and educational videos for kids.

Business Model: unknown

Revenue: 7M

Employees: 20

Industry: Edutainment

51

Kudo Learning

Kudo Learning develops mobile platform language-learning solutions for preschoolers.

Business Model: unknown

Revenue: 8.7M

Employees: 36

Industry: Edutainment

52

Hello Park

We’re the first company in the world to combine technologies into a profitable and conceptual product, available under the Hello Park brand. The new format of activity centers in phygital format.

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 200

Industry: Edutainment

53

Economipedia

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

54

Pinblock

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

55

Lost Abroad

The benefits of learning a language are well known: improved cognitive function, increased career opportunities, and deeper connections to the world’s culture and people. Over 1.2 billion people in the world are engaged in learning a non-native tongue. Despite this, foreign language education in the US is lacking - classroom education is declining and supplemental lessons or tutoring are either expensive or ineffective. Less expensive mainstream language apps generally consist of rote memorization flashcard apps, which lack educational effectiveness. Successful language learners have one major common trait: they engage heavily in “contextual learning” where phrases are learned in context through media, live conversations, or immersive experiences while traveling. Lost Abroad aims to bring contextual learning to people in the form of a video game that will bring virtual language learning to life.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

56

Museloop

Museloop has developed an augmented reality gaming platform that allows museums to easily create a mobile app for their visitors. The game-based tour experience puts the focus on the art and uses the games to deliver relevant, interesting, and contextual content. Museloop provides the museums with templates of games and a CMS. Once they input content, an app that provides a unique experience can be generated immediately. The SaaS platform works for any type of exhibition (permanent or temporary) and lets the museum collect vast amounts of of data on its visitors.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

57

Qwizdom

Qwizdom develops and provides interactive technology and curriculum software products for higher education, corporate and government markets.

Business Model: unknown

Revenue: 2.2M

Employees: 33

Industry: Edutainment

58

Winefolly

Wine Folly is an online platform that offers wine-related information and suggestion services.

Business Model: unknown

Revenue: 1.4M

Employees: 71

Industry: Edutainment

59

TinyDreams Studios

TinyDreams Studio is an evolving, dynamic collection of talented designers, artists, programmers, writers, and project managers making us completely independent. We&s;re young, creative, full of energy and passionate about entertaining and educational Videos, games and mobile apps for kids. We strive to create media that matters and helps make the world a better place. TinyDreams Kids was viewed on YouTube over 23 million times.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

60

PlayA7

iMedia is an edutainment firm.

Business Model: unknown

Revenue: 132.3k

Employees: 5

Industry: Edutainment

61

EnglishInGames

An ecosystem of products that makes language learning more accessible.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

62

Me Tyme Network Inc.

Me Tyme Network provides human resource leaders a third-party solution and helps employees think, feel, and work better. It leverages Artificial Intelligence and machine learning to help employees cope with emotional stressors in real-time. It is founded in 2016 and is based in Los Angeles, California.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

63

Tradimo Interactive. Built using

Our mission is to bring accessible, affordable, engaging, and highly effective financial education to the world. We believe that financial education is a cornerstone of society, and we seek to empower our students to advance their education, careers and financial independence.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

64

Louis Riel School Division

Business Model: unknown

Revenue: 0 - 100000

Employees: 1001 - 5000

Industry: Edutainment

65

Codo

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

66

The Ivy Group

The Ivy Group is a premium K-12 education provider dedicated to building and investing in premier educational and enrichment services.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

67

Trandea

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

68

Elm

Elm is an institutional and consumer wellness platform aimed at improving stress for the largest generation, with the highest buying power—millennials, ages 19-35. Access to reliable and actionable resources to improve stress should be obtainable. Time and money should not limit one’s ability to improve one’s health. At Elm, our mission is to offer a dedicated source, which provides reliable and trustworthy information, taught by the individuals millennials want to learn from, in the medium that millennials consume. Through our platform, we are democratizing wellness for millennials. Elm is committed to taking away the negative stigma and woo that comes with self-help; and changing the way our culture looks at mental wellness. De-stress anywhere, anytime.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

69

Colto s.r.l

Colto is a mobile application that helps preschoolers to learn and practice basic educations.

Business Model: unknown

Revenue: 3M

Employees: 3

Industry: Edutainment

70

EF Pro Cycling

EF Education is the world&s;s largest educational organization where they also provide many programs age-wise like EF Languages Abroad, EF Academy, EF University Preparation, EF English Live, and many more.

Business Model: unknown

Revenue: 0 - 100000

Employees: 10001 - 1

Industry: Edutainment

71

Popappfactory

PopAppFactory — an independent game developer of digital educational applications for kids from 2 to 12 years old. PopAppFactory has already released more than 40 games and have surpassed 1 000 000 downloads; games are available in over 140 countries, in 12 languages. “While developing iPad/Android games for kids, we make a strong accent on the educational aspect and aesthetic component. It is rather challenging not to make a game for a game’s sake, but to develop and improve various cognitive skills of a child.”, PopAppFactory CEO Elena Avramenko told StartUp Beats. Currently company is concentrating fully on its new service for parents-children communication OkiDoki messenger - www.okidoki.ai

Business Model: unknown

Revenue: 338.5k

Employees: 7

Industry: Edutainment

72

Immersiva

Built by a team of technologists, educators, and storytellers from Stanford, YouTube, and Disney – our mission is to foster stronger family bonds while improving the mental, emotional, and social well-being of kids and caregivers. Together with our partners across Healthcare and Entertainment we’ll offer the first expert-backed family wellness channel, designed to have kids and caregivers engage together on-screen and off-screen through gamified programming. Our technology makes it easy to add interactivity to any existing or future media properties, by turning tv programming into co-viewing co-doing experiences that promote active learning, digital wellness, and togetherness. Viewers use their phones and tablets as game controllers, and easily interact with programming, one another, and the environment around them - kids love the interactivity, and parents love making screen time into active and engaging family time. Connect here to learn more: https://calendly.com/immersiva/demo

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

73

Academe Of The Oaks

Business Model: unknown

Revenue: 5.3M

Employees: 39

Industry: Edutainment

74

Alhodhud

Alhodhud is focused on the development of creative digital content for children. Its contents are offered through applications and children are able to access them through their smart devices. Alhodhud enables educators to customize its content. The content that is developed mainly focuses on improving Arabic language skills in speaking, writing, understanding, and reading. Alhodhud was founded in 2011 byy Mohammed Albishtawi and Shaima Albishtawi. It is headquartered in Amman, Jordan.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

75

Eduvate

Eduvate provides learning management systems and gamification systems to increase financial knowledge and develop the financial knowledge of young people. They partner with banks, building societies universities, and insurance companies to create enthralling financial learning tools.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

76

KIXE-TV (PBS 9)

KIXE Tv, virtual and VHF digital channel 9, is a public broadcasting service member television station in the community. They continue to provide community outreach and educational broadcast services to viewers across the county. On their channel, they telecast live shows, series, commercial drama, educational programs, online tutoring, and other edutainment services.

Business Model: unknown

Revenue: 4.1M

Employees: 38

Industry: Edutainment

77

Asio

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

78

yoli

yoli is a revolutionary mobile English-education platform. We connect English learners with tutors, on-demand. We serve the largest English education market in the world: China. More people are paying to learn English in China than there are native English speakers in the world (&g;500 million). All of them use WeChat, a messaging platform that yoli runs on natively. All of these people can use yoli without downloading an App. yoli works like this: A student presses one button that pings the yoli tutor universe for a class. A tutor accepts the ping and a 15-minute class begins. Our content and lessons are built on a time-tested framework designed to help learners become fluent, fast. yoli’s culture is one of responsibility and excellence. We maintain quality through a two-way feedback system.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

79

Krishnamurti Foundation Trust

Business Model: unknown

Revenue: 10M

Employees: 10

Industry: Edutainment

80

Asolo Repertory

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Edutainment

81

Physician Assistant Education Association

The Physician Assistant Education Association is the national association that represents physician assistant educational programs. Individuals and organizations from various professional sectors are interested in the educational components of the physician assistant. They are the primary organizations in charge of gathering, publishing, and disseminating information. They represent allied organizations interested in health education, health care policy, and the national certification of PA graduates effectively. They seek to ensure PA education by developing and distributing educational services and products that they are designed to suit the evolving demands of PA programs, the PA profession, and the healthcare sector.

Business Model: unknown

Revenue: 18M

Employees: 51

Industry: Edutainment

82

Cyttraction

Cybersecurity Awareness as a Service - B2B, B2B2C, B2C and B2G

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

83

Edukacines Sistemos

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

84

Eager Beavers

Eager Beavers has been created by a passionate group of educators and entrepreneurs with the aim to provide their little ones with a warm, stress-free, beautiful, secure, home like environment. A child needs to be provided holistic experiences in the early years and this is best achieved when the teachers are sensitive to the needs of the child and allow the child to take the lead. At Eager Beavers, they want each child to have a strong sense of self worth to be successful individuals.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

85

Library Connection

Business Model: unknown

Revenue: 4.2M

Employees: 25

Industry: Edutainment

86

WOW Explorations

WOW Explorations is dedicated to designing and developing innovative recreation experiences for kids and families, inspiring them with the wonder of the world through physical play, hands-on creating and active multi-sensory experiences. WOWtopia, WOW Explorations’ first attraction, is a hands-on, grab-on global festival for kids and families that will tour from city to city. WOWtopia will combine the physicality of an Adventure Park with the hands-on interactivity of a Maker Experience and the awe of an authentic Cultural Festival, bringing to life the people, places and cultures of their extraordinary world in a festival atmosphere.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

87

DANKKUMI

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

88

ARTESSERE

ARTESSERE is a unique and innovative art project using blockchain and NFT technology. ARTCHIPS section - build own personalized art collection by buying ArtChips, fractional ownership of physical art through the use of NFT technology. EDUTAINMENT section - engage with our interactive video content and test format to keep you entertained in our edutainment section (learn about artists biography and art style). ART MARKET section - everyone can buy and sell physical or digital art with NFT or without. PLACES section - discover a new museums and galleries from 202 countries.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

89

Brain Shakers

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

90

Empower Aces

Athlete Performance &a; Youth Development Platform

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

91

Kietoparao

Kietoparao keeps children busy and calms them anywhere by providing educational kits.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

92

Escape4Change

Escape4Change activities are particularly suitable for team building purposes as they create harmony and coordination among the participants as well as sensitize them towards the chosen theme. Escape4Change is a cooperative experience it cannot be solved except thanks to the contribution of all the members of the group.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

93

Tahoe Production House

Tahoe Production House is a creative agency, that full-service is a video, sound recording, and photography production studio, as well as marketing services, that helps businesses create clear and actionable marketing plans that instantly generates more leads, attracts more clients and increases revenue, that specializes in helping businesses develop compelling, integrated offline, social, and online marketing strategies and campaigns.

Business Model: unknown

Revenue: 4.2M

Employees: 37

Industry: Edutainment

94

Devara

Find world-class art, apps, books, fashion, music, lectures and research opportunities.

Business Model: unknown

Revenue: 46.6M

Employees: 121

Industry: Edutainment

95

Kid Awesome

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

96

The Darts Factory

The Darts Factory (TDF) was established in 2015, They realized that the sport of darts &a; gaming technology had advanced to a point where they could bring fun fitness and healthy experience into home. They aim to produce high quality darts, promote this innovative edutainment technology to more young people, and family members as well as connecting global dart players through their products.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

97

Essay Writers UAE

Essay Writers UAE allows you to get assisted by providing you with the best experience of unique and conceptual writing. This organization contains the world&s;s most famous and well-experienced British paper writers who can give you the best and most distinctive essay writing services as per your necessity. Their courtesies are well-known all over the UAE and other countries too because they didn&s;t serve only in UAE but also in the UK, USA, France, Sweden, Russia, and Pakistan.

Business Model: unknown

Revenue: 50M

Employees: 250

Industry: Edutainment

98

Kamibot

Kamibot engages in the development of programmable paper craft robot for kids.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

99

BrainNook

Nunook Interactive is a developer and publisher of games for children and teenagers. The company designs, develops, markets and publishes games under the Nunook brand. The company&s;s flagship product is BrainNook, an educational virtual world for children (http://www.brainnook.com). BrainNook is a free virtual world that helps kids develop Math and English skills in a safe and fun online playground. In BrainNook, kids can play over a hundred educational games based on Math and English concepts, safely interact and compete with each other, and strengthen fundamental skills.

Business Model: unknown

Revenue: 166.2k

Employees: 5

Industry: Edutainment

100

Defiance Public Library

Business Model: unknown

Revenue: 20.7M

Employees: 71

Industry: Edutainment

101

Nerdy Joy

Nerdy Joy sends customized lessons to teenagers to help them develop essential life skills school didn&s;t teach them such as how to make money, make friends, and much more! The Nerdy Joy app also gives users a fully customizable virtual assistant and in-app points they can use to buy rewards.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

102

WonderBorn Studios

WonderBorn is a film production company that provides distribution and financial services for filmmakers.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

103

Leap Astra

Future Proof your Skills and grow into the web3 metaverse. Leap from web 2 to 3.Leap Astra will give you all the skills you need to make it into the new web 3 age. Quality Edutainment bootcamps, Astronaut Classes, Short courses, Astra degrees and other skills to quip individuals with the skills required to succeed in web 3. Leap astra aims to be the top Edu-tech provider to empower web3 individuals with knowledge skills and attitude to succeed guided by industry leaders and professionals

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

104

East Brunswick Public Library

East Brunswick is the library service to library users of all ages as it promotes literacy, lifelong learning, personal fulfillment, and the principles of intellectual freedom.

Business Model: unknown

Revenue: 197.6k

Employees: 6

Industry: Edutainment

105

Kidogo Productions

Kidogo Productions believes that representation in children&s;s media is important. Kidogo ambition is to provide wholesome and inclusive online content for Black preschoolers (and their allies!) all over the world.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

106

Kids Clever &a; Co

Kids Clever &a; Co. is a entertainment company specialised in the production, distribution, development, financing and brand development of kids properties.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

107

Mackintoshacademy

Mackintosh Academy is a world school. They provide before and aftercare programs, parent education events, and unique summer camps that align with our mission to serve gifted and creative learners. They also focus on innovation, service learning, sustainability, and leading-edge educational approaches. They offer nationally recognized U.S. Dept. of Education Green Ribbon Schools with International Baccalaureate PYP and MYP Programs, a caring, intimate community of learners.

Business Model: unknown

Revenue: 1.2M

Employees: 39

Industry: Edutainment

108

Utrecht Data School

Utrecht Data School has been researching the impact of digitization on society through collaboration with governments, NGOs, companies, students and scientists. UDS is affiliated with the university focus area Applied Data Science and the focus area Governing the Digital Society. Utrecht Data School is an education and research platform within the Faculty of Humanities at Utrecht University.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

109

Lincoln SU

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Edutainment

110

Abeeinc

Business Model: unknown

Revenue: 15.3M

Employees: 42

Industry: Edutainment

111

Ginza

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

112

Appycare

We are a company based in Vietnam that provides parents with qualified, on-demand early-childcare providers. We distribute and empower the care and early education of children amongst pre-vetted and background checked, caregivers within the gig-economy.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

113

Explorer

Explorer is an educational kit that helps kids learn and build electronics with easy to use patent pending technology.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

114

Gingergm

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

115

Thinking Crown

We’re an ed-tech platform built by a teacher and social worker. Thinking Crown is a holistic learning experience designed to empower students. Our platform teaches students to understand, identify, express and manage emotions, build healthy relationships and self-compassion.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

116

Re-Set School

Re-Set School helps PreK-12 communities manage disruption, build resilience, and take advantage of the remarkable opportunities.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

117

explaim

explaim is an all-in-one cloud solution helping brands and businesses manage their privacy awareness activities. We offer high-quality interactive compliance and job skills trainings created by leading experts and updated regularly. Our learning management system delivers compliance trainings to every team member and location in just a few clicks, irrespective of the business scale. Automated record-keeping provides reports and third-party training evidence for a regulatory audit.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

118

Dasaran.am

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

119

Hightechkids

High Tech Kids is an ed-tech organization. They train, teach, and empower student teams, coaches, and volunteers. They offer high-energy, fun, team-based programs, and competitions that celebrate science and technology.

Business Model: unknown

Revenue: 7.5M

Employees: 36

Industry: Edutainment

120

ClapHandies

ClapHandies is for parents and carers who want to get the most from their parenting experience. Weekly PlayLabs, Baby Massage courses, and RealParties held in and around Dublin, Ireland. ClapHandies PlayLabs offer babies, wobblers, and toddlers (birth to 3 1/2 years) a chance to play, meet other children and develop new skills along the way. The weekly classes offer a wide variety of engaging experiences tailored to the needs of each age group. They are also a chance for children to socialize with children of their age while offering parents/caregivers the opportunity to get to know others in their area.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

121

The Learning Partnership.com Trading

The Learning Partnership focuses on enhancing leadership, teaching, curriculum, and learning engagement. The Learning Partnership was founded in 2010 and was headquartered in England, United Kingdom.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

122

Hablando con Julis

Hablando provides technological solution that helps people with speech, reading, and writing difficulties to communicate effectively.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

123

Walbuk

Walbuk.com is a website that allows you to read or listen to books of choice while on the go. We are based in USA and Nigeria.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

124

The Hotchkiss Library of Sharon

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

125

InnovaProfs

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

126

To-Be Education

To-Be Education is a platform that allows teachers and students to upload content to be transformed into dilemma-based learning games. Its technology enables networking with others using the same game, thus developing global learning communities. Its platform is culture, language, and content agnostic, enabling it to absorb every curriculum posted by content experts worldwide. The students’ actions are scored on many levels, providing data on their educational experience and performance.

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

127

U-me

U-Me develops and operates an indoor playground space for entertainment and educational purposes. It is based in California, USA.

Business Model: unknown

Revenue: 12M

Employees: 51

Industry: Edutainment

128

KD Group

Business Model: unknown

Revenue: 0 - 100000

Employees: 51 - 500

Industry: Edutainment

129

DREEMZZBOX

DREEMZZBOX is a tech startup built by two old friends &a; DADs who are willing to create BUBLE the new smart theater for kids: a cute interactive projector that uses figurines to play animated stories to the ceiling associated with an edutaining digital plateform and a mobile app for parents (of course). we&s;re litterally creating the next smart kid&s;s bedroom, to help kiddos play, learn, discover &a; entertain with the most secure, healthy &a; safe way possible, away from screens. DREEMZZBOX was founded in 2021 and was headquartered in Provence-Alpes-Cote d&s;Azur, France.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

130

Eau Claire School Of Dance

Business Model: unknown

Revenue: 8.1M

Employees: 43

Industry: Edutainment

131

One Star Books

One Star Books is a publishing company that teaches human values ​​to the little ones, through great stories.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

132

TA-DA! Language Productions

TA-DA! Language Productions is an EdTech firm founded by teachers and parents from various cultural backgrounds who couldn&s;t find what they wanted and needed for their own families and children. The first product from TA-DA! Language Productions is a talking book for children aged 0-14. TA-DA! Language Productions is headquartered in Luxembourg and California and was founded in 2018.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

133

Pallas ALS

Pallas ALS provides edtech products that are based on cutting edge research involving intelligent virtual reality systems.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

134

Stand-up Polska

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

135

Rimon Studio

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

136

Hackademy

Hackademy is located in 6 cities in the republic and continues to grow in order to reach more people seeking to compete within one of the fastest growing industries in the world.At Hackademy they focus on improving the skills that they all require in order to take advantage of the opportunities that are presented to them.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

137

Cacho.la

Cacho.la offers a tool that enables users to create their own digital lessons by grouping the content they want and inserting text, links, documents, voice recordings, videos, music, and any other format in to it. We introduce you Cacho.la, a platform created to gather all kinds of online content and share the knowledge with others, in an easy and accessible way. Anyone can access and create virtual class, filling boards with all kinds of digital media about subjects that they have expertise and share it with others. Cacho.la centralises content and allow users to add (embed) links, video, audio, pictures, podcasts, documents, texts, articles, and so on. The users just have to drag and drop the content directly from the web or the computer.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

138

Deep Monolith

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

139

Rolmo

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

140

Gnous

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

141

Campalsing

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

142

Lux Science, Inc

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

143

Yokota Associates

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

144

CompassLoft

CompassLoft specializes in the development of workshops, interactive courses, and content that covers STEAM learning. CompassLoft was founded in 2014 and was headquartered in Singapore.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

145

Yuppi Club

Yuppi Club is a platform of live classes where children can have fun while learning and developing skills that stimulate their mind, body, and creative spirit.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

146

Zookazam

Business Model: unknown

Revenue: 343.8k

Employees: 12

Industry: Edutainment

147

Tilted Prime

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

148

Hip Hop CU

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

149

Spilt Juice

Spilt Juice is a film production company that specializes in online content, fashion films and music videos.

Business Model: unknown

Revenue: 0 - 100000

Employees: 16

Industry: Edutainment

150

Math2B

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

151

Into Caerulus

Into Caerulus is a underwater video producing company. Some of their services include underwater virtual reality production companies, underwater virtual reality content authorization, dive tour booking platforms, and underwater virtual reality guides.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

152

Energasel

Business Model: unknown

Revenue: 0 - 100000

Employees: 11 - 50

Industry: Edutainment

153

Sprogeriet

Sprogeriet strengthen children&s;s language by developing research-based analogue and digital learning tools for language stimulation. All children benefit from being in a language supportive environment both children with language challenges and children whose language develops as expected. They work to make it easy for practitioners to get more language pedagogy into everyday life, so that the language is put into play between children, and adults in a meaningful way.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

154

CuboZ

CuboZ helps schools, teachers, students and companies adapt to new reality through a modern and intuitive platform that promotes interactivity and active, collaborative and flipped learning. The company is a free website that connects people so they can share their knowledge. The company was founded in November 11, 2015.

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

155

Volunteer Access

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

156

Goodbit

Goodbit is a learning platform that bridges knowledge gaps by gamifying engagement in complex subjects. Goodbit&s;s platform is designed to allow users to utilize it without disclosing any personally identifiable information. Goodbit is headquartered in Ottawa, Ontario.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

157

Kiddy Kollege

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

158

Learny

Learny designs a bot on the system learning management for Slack for ease of use so that teachers can focus on teaching. Noam Elfanbaum founded it on August 1, 2017, with its headquarters in Tel Aviv in Israel.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

159

Dork&s;s Corner

Dork&s;s Corner is an e-engine for knowledge enthusiasts dealing withdcz Quizzes in the fields of technology , automobile ,business world , entertainment and more..

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

160

Kshitij

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

161

Drona International

Business Model: unknown

Revenue: 524.4k

Employees: 8

Industry: Edutainment

162

GREAT BEANS

Business Model: unknown

Revenue: 0 - 100000

Employees:

Industry: Edutainment

163

Green Doorways Media Group

Green Doorways Media Group designs and develops intellectual properties for children’s education and entertainment. Its products are developed with a focus on promoting green awareness among kids. Green Doorways Media Group’s current brand Squeakers and Friends, is a web portal that allows users to interact with a wide range of characters, whilst learning basic lesson plans in accordance with state to state requirements “k-3rd and how to protect our planet”.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

164

Polyednics Academia

Polyednics is an eLearning platform that teaches autodidactism for the community of students inexperienced and troubling in passing their exams. We help both poor-graded, as well as below-average students, with our extreme courses, that help you pass your examinations and improve your grades.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

165

Cultured Books

Cultured Books is a childrens bookstore that shares great stories.They nurture a reading culture among the children.They also create book clubs and community events.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

166

Encompass Brazil International

Encompass Brazil International US-based and Brazil-based companies, universities, NGOs, and individuals to create sustainable and strategically beneficial partnerships. Experts in areas such as Agriculture, Education, Arts Administration, and International Communication, their consultants and advisors are uniquely placed to connect you or your company with the right people in Brazil.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

167

Sit-Ins

Sit-Ins is an application company that enables students to train with professionals on Mac, PC, and iPad devices. Students can increase their desire to play more, gain confidence, and have private lessons with experts. SitIns is based in Durango, Colorado.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

168

Choi Studio

Choi Studio is a private company that operates as a learning system.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

169

Xplain.us

Higher-education marketplace.

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

170

FunEducation

Business Model: unknown

Revenue: 5.1M

Employees: 23

Industry: Edutainment

171

Yeelen Media Production S.A.R.L. Tous droits r

Business Model: unknown

Revenue: 0 - 100000

Employees: 1 - 10

Industry: Edutainment

172

Healthcare Company

Indian Institute of healthcare(IIHC) is a leading healthcare education and training institute. It offers a wide range of educational and training programs including career training. Our training programs are uniquely designed to give the participants knowledge as well as practical skills essential for success in real world situations. While the IIHC (Indian Institute of healthcare) is growing rapidly in advance medical and paramedical training and around the world, Indian IIHC is leading the way through solutions such as high quality programs, technology innovations, and innovative partnerships with industry for placements. IIHC (Indian Institute of healthcare) supports you to career development. With over a dozen programs on offer, Indian IIHC provides many options to prepare you for a long term career in the healthcare industry. Our programs offer theory, simulation, and practical skills to help you succeed in the real world of healthcare. Choose amongst our many options and embark on a path to a fulfilling career. Indian Institute of healthcare offers numerous programs for skilling students to make them excel by leaps and bounds in their careers within the healthcare sector. IIHC (Indian Institute of healthcare) aims to further promote this by working in conjugation with corporation. We have emerged as the preferred choice amongst numerous medical and paramedical courses We proactively work with corporate faculty for creating and executing strategies aligned with their corporate social responsibility objectives. These include operating ambulances, skilling the unemployed youth, conducting training for rural healthcare trainers, carrying out road safety initiatives, and creating health awareness for children and women. So be a part of a good cause and help us raise the aspirations of students by providing them with the right skills in healthcare.

Business Model: unknown

Revenue: 0 - 100000

Employees: 201 - 500

Industry: Edutainment