Top 100 Companies in the Digital Entertainment space
Business Model: unknown
Revenue: 5.2M
Employees: 89
Industry: Digital Entertainment
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Revenue: 0 - 100000
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Industry: Digital Entertainment
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Revenue: 0 - 100000
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Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
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Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
NTWU is an entertainment agency that specializes in the high technology and electronic sports. It has its headquarters in France.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
NCM is a TV, web series and film producer in China.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Detonate is the professional gaming, entertainment, and urban lifestyle brand of the South headquartered in the bustling city of Atlanta, GA. Founded in 2020, we signify the cultural impact southern lifestyle gaming has on the industry to bring a fresh new experience by engaging urban and underserved ecosystems to develop them into championship level gamers with global reach!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
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Industry: Digital Entertainment
Duelbox is offering a new interactive gaming platform for entertaining large audience. Duelbox is restlessly developing new content in its service portfolio by adapting the latest trends, know how and learnings to raise the level of enjoyment and to set a new standard in the entertainment business.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
DreamKatcher is an online platform for creators, artists, and producers. The company was founded in 2019 and is based in Ernakulam, Kerala.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Doors is an online streaming platform that focuses on live music. The company was founded in 2020 and is based in Stockholm, Sweden.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Business Model: unknown
Revenue: 477.7k
Employees: 4
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Geometric Interactive is a small independent video game development studio. Their games are built on innovative gameplay concepts, with spectacular graphics and evocative sound generated to enhance the interactive experience. Geometric Interactive was founded by former Playdead employees Jeppe Carlsen, who was the lead gameplay designer on the internationally acclaimed award-winning titles &s;Limbo&s; and &s;Inside,&s; and programmer/composer Jakob Schmid, whose work on the music-based platformer &s;140&s; won the 2013 IGF Award for Excellence in Audio. Geometric Interactive is headquartered in Copenhagen, Denmark and was founded in 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Cinequest provides annual independent film festival.
Business Model: unknown
Revenue: 1.2M
Employees: 99
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
The Virtual Reality Industry Forum is composed of a broad range of participants from sectors including, but not limited to, the movie, television, broadcast, mobile, and interactive gaming ecosystems, comprising content creators, content distributors, consumer electronics manufacturers, professional equipment manufacturers and technology companies. Membership in the VR Industry Forum is open to all parties that support the purposes of the VR Industry Forum. The VR Industry Forum is not a standards development organization, but will rely on, and liaise with, standards development organizations for the development of standards in support of VR services and devices. Adoption of any of the work products of the VR Industry Forum is voluntary; none of the work products of the VR Industry Forum shall be binding on Members or third parties.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 297.2k
Employees: 7
Industry: Digital Entertainment
The best way to find out if a book is your next favourite is to read a page inside! BookByt.es knocks on your inbox every morning with the best part of a book that you can read in 5 minutes and discover a new favourite book. You can spend days and nights in libraries and bookstores, or subscribe to BookByt.es to try different books effortlessly every morning. Join the free mailing list, receive an email with 5 minutes of quality reading every morning.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Plana is a production company that focuses on music, movies, theater, performing arts, lectures, contracting, and entertainment. Its training and management of entertainment talents, musicians, film directors, screenwriters, directors, and athletes.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Naija Mp3s is a one stop solution to Download Latest Nigeria Music. You can stream and download all Popular Nigeria Music of budding creatives.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Netflix is a California-based subscription-driven streaming platform that enables users to watch movies, documentaries and TV shows.
Business Model: unknown
Revenue: 31B
Employees: 11.3k
Industry: Digital Entertainment
Pocket FM develops a vernacular social audio platform for audiobooks and podcasts. The company platform provides a variety of audios in a variety of languages, including audiobooks, finance, self-help, news stories, radio shows, and audio shows, allowing users to access a variety of content and directly connect creators and their fans across local Indian languages. Pocket FM was founded in 2018 and is based in Bengaluru, Karnataka.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Roku is an online streaming platform that allows users to search for TV shows, documentaries, news and feature films.
Business Model: unknown
Revenue: 3.1B
Employees: 3k
Industry: Digital Entertainment
WinZO is an India-based E-sports platform that enables users to play games and win cash rewards.
Business Model: unknown
Revenue: 3.6M
Employees: 30
Industry: Digital Entertainment
BookMyShow is an Indian online ticketing service for cinemas, theaters, and sports. Within a decade of its inception, BookMyShow poses a 40% CAGR in revenues and over 90% market share in the online entertainment ticketing space. With offices in India, New Zealand, and Malaysia, BookMyShow aims to present their clients with endless options to purchase tickets for the latest movies, music concerts, plays, stand up comic acts, and major sporting events to name a few. Tickets can be booked through various platforms like internet, mobile application, WAP and the in - house call center. With ticketing for over 3000 screens across 250 cities, BookMyShow has partnerships with all major Indian production houses and studios with real time ticketing for major cinema chains like Inox, Big Cinemas, Cinemax, Fun Cinemas etc. 85% of all cinema tickets sold online are booked on bookyshow, resulting in sales peaking up to 7 million tickets per month. BookMyShow has ticketed for over 1,500 plays online and is the exclusive and permanent ticketing partners for theatre venues like Prithvi Theater, Mumbai, NCPA Mumbai, Indian Habitat Centre Delhi and Rangshankara Bangalore. With more than 20 million page views per month, BookMyShow has ticketed for more than 300 live large format events and sport events such as ICL, city Marathons, etc. BookMyShow.com was the official ticketing partner for Mumbai Indians, Kings XI Punjab, and official online ticketing partner for Delhi Daredevils in season 2010. BookMyShow introduced a number of innovative features to make cricket viewing a pleasurable and more comfortable experience for their customers this season with on ground tie ups with various retail chains like Reliance Fresh, Reebok and Café Coffee Day for sale of tickets. BookMyShow was also the official ticketing agency for the prestigious Yonex - Sunrise Badminton Asia Tournament, hosted in the capital for the first time in April 2010 and ticketing partner for the India v/s Australia 2nd test match in Bangalore.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
BuzzFeed is a New York-based digital media and broadcasting company that provides breaking news, quizzes, entertainment shows and movies.
Business Model: unknown
Revenue: 321.3M
Employees: 1.5k
Industry: Digital Entertainment
FuboTV is a web-based virtual MVPD that allows subscribers to access national channels and regional sports networks.
Business Model: unknown
Revenue: 919.8M
Employees: 530
Industry: Digital Entertainment
Coda Payments is a Singapore-based digital content monetization platform that provides payment processing solutions for entertainment businesses.
Business Model: unknown
Revenue: 50M
Employees: 500
Industry: Digital Entertainment
Encantos is an award-winning online platform connecting kids with the world&s;s best storyteachers to teach them 21st century skills. Encantos has received numerous industry awards and accolades from the AP, ASU GSV, CNN, Common Sense Media, Forbes, Kidscreen, Kirkus Reviews, NBC News, The New York Times, NPR, Parents Magazine, Publishers Weekly, Romper, School Library Journal, Univision and USA Today.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Rooter is an Indian game streaming platform that organizes multiple esports tournaments and owns many gaming IPs. It focuses on the massive mobile gaming market of more than 350 mn gamers. Conceptualized in 2016, Rooter was initially set up by Piyush and Dipesh Agarwal to build a strong community of sports fans around the world. But soon after the outbreak of COVID-19, Rooter forayed into game streaming to build one of the country’s biggest communities of gamers as well. Rooter has reached out to more than 23 mn users with an average user watching Live game streams daily for 26 mins. Rooter also runs the biggest community program to build the next million game streamers in India. Today Rooter is the biggest streaming platform in India available across Android, iOS, and Desktop.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Live Nation is a California-based entertainment company that promotes, operates and manages ticket sales for live entertainment events in the United States.
Business Model: unknown
Revenue: 15.1B
Employees: 10.2k
Industry: Digital Entertainment
Vuulr is an online B2B marketplace for premium film and TV content rights, connecting distributors and buyers of content worldwide.
Business Model: unknown
Revenue: 3M
Employees: 22
Industry: Digital Entertainment
Primary Wave is a California-based media company services such as music publishing and talent management for the entertainment industry.
Business Model: unknown
Revenue: 4.2M
Employees: 80
Industry: Digital Entertainment
Zupee is an India-based online gaming platform that allows users to play quiz tournaments and win cash rewards.
Business Model: unknown
Revenue: 1.5M
Employees: 66k
Industry: Digital Entertainment
Sandbox VR is a California-based entertainment company that provides virtual reality gaming spaces and products for individuals.
Business Model: unknown
Revenue: 4.2M
Employees: 35
Industry: Digital Entertainment
Moonbug is an England-based entertainment company that creates and distributes television programs for kids.
Business Model: unknown
Revenue: 53.7M
Employees: 138
Industry: Digital Entertainment
WMG is a New York-based entertainment and record label conglomerate that provides services such as music publishing, distribution and artist labeling.
Business Model: unknown
Revenue: 5.9B
Employees: 6k
Industry: Digital Entertainment
Kuku FM is an India-based audio content platform that offers genres including fiction and non-fiction audiobooks, education titles, and inspirational content.
Business Model: unknown
Revenue: 2M
Employees: 130
Industry: Digital Entertainment
Dreamscape Learn is an edtech company focusing on cinematic story-telling, cutting-edge immersive technologies, and advanced pedagogy. They believe that the best educational designs combine multiple pedagogical modalities. Students study; they apply knowledge and concepts; they learn by doing and do in order to learn; they learn through text, lecture, visual and audio media, hands-on experience, and from one another. They create programs and products that connect all of these modes of engagement.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Bright Star Studios is a passionate team of Award Winning Venture Founders, former Pro-Players, World Champions, Game Industry Veterans and MMO fanatics carving a new path forward for MMORPGs across PC, Browser, and Mobile through a modern rewrite of the games industry business models in favor of the user, exciting competitive gameplay, and instant playability. Ember Sword is our love-letter to MMORPG gamers across the world. Bright Star Studios was founded in 2018 by Mark Laursen, Joris Huijbregts, Sage Durain, Sune Thorsen and Co-founders Loren Roosendaal &a; Lars Henriksen. The studio is working on their flagship title, Ember Sword, a modern rewrite of the games industry business model in favor of the user, and a love letter to MMORPG (Massively Online Role Playing Game) gamers. Ember Sword has the fast-paced combat of aRPGs, combined with the isometric view and skill-based abilities of MOBAs, set in a persistent MMORPG fantasy universe. Nominated as "Best Company to Internship at in 2021" in Denmark Ember Sword: Free2Play Platform-Agnostic MMORPG ✔ Player-driven economy ✔ Classless combat system ✔ Scarce, tradable cosmetics (NFTs) ✔ No Pay2win, LootBoxes or Predatory Monetization ✔ Become a landowner, mold the gameworld ✔ Artist Workshop for community NFTs, create your own dances, hats and skins ✔ AI endures an epic player experience ✔ Proprietary custom built engine ✔ Would you like to know more? www.EmberSword.com www.BrightStar.Studio
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Songtradr is a California-based music licensing platform that provides solutions including audio rights management and monetization for singers and musicians.
Business Model: unknown
Revenue: 44M
Employees: 330
Industry: Digital Entertainment
Elite HRV is a North Carolina-based health tech company that designs and distributes mobile application-integrated heart rate variability monitoring devices for individuals.
Business Model: unknown
Revenue: 2M
Employees: 15
Industry: Digital Entertainment
William Morris Endeavor (also known as WME) is one of the world&s;s largest talent agencies, with offices in Beverly Hills, New York, Nashville, London, and Miami. The company was formed in 2009, following the merger of Endeavor and the William Morris Agency. WME also advises some of the world&s;s most recognized consumer brands to create entertainment-based marketing solutions and invests in companies across the digital media landscape. WME is headquartered in Beverly Hills with offices in New York, London, Nashville and Miami. WME represents elite artists across every entertainment sector, specifically film, television, music, theatre, advertising, literature and digital media. It also advises top consumer brands and provides clients with unique marketing solutions across social media, mobile and gaming platforms.
Business Model: unknown
Revenue: 3.6B
Employees: 501 - 1000
Industry: Digital Entertainment
Redbox is an Illinois-based video rental company that provides streaming services such as new-release movies and video games for users.
Business Model: unknown
Revenue: 288.5M
Employees: 1.4k
Industry: Digital Entertainment
Splinterlands is a decentralized, digital collectible trading card game built on blockchain technology. It was founded in 2018 and is based in Media, Pennsylvania.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Jam City is a California-based entertainment company that develops and publishes video games for smartphones and tablets.
Business Model: unknown
Revenue: 400M
Employees: 1.3k
Industry: Digital Entertainment
G2 Esports is a Germany-based E-sports organization that organizes and competes in leagues and tournaments.
Business Model: unknown
Revenue: 21M
Employees: 175
Industry: Digital Entertainment
Inkitt is a Germany-based crowdsourced publishing platform that allows authors to read, write and publish novels.
Business Model: unknown
Revenue: 40M
Employees: 140
Industry: Digital Entertainment
TVFPlay is a video streaming platform that offers shows based on politics, lifestyle and emerging social concepts.
Business Model: unknown
Revenue: 5M
Employees: 180
Industry: Digital Entertainment
Anipen is a South Korea-based mobile application that allows individuals to create augmented reality videos using animated characters.
Business Model: unknown
Revenue: 2.3M
Employees: 65
Industry: Digital Entertainment
Pocket Aces is an India-based digital entertainment company that creates and distributes written and video content for brands.
Business Model: unknown
Revenue: 6.4M
Employees: 180
Industry: Digital Entertainment
WaveXR is a California-based entertainment technology company that develops a multi-channel virtual platform for live events and concerts.
Business Model: unknown
Revenue: 7.6M
Employees: 60
Industry: Digital Entertainment
We thought players of all skill levels should be able to enjoy the excitement of a tournament with a prize. So we built the world’s first skill-based tournament platform so casual gamers could join in the fun. Now we’re taking that idea to new heights, and creating more ways to bring people together for fun, accessible, challenging, and rewarding game play.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Epidemic Sound is a Stockholm-based online music library that allows music artists to find, collaborate, produce and share restriction-free soundtracks.
Business Model: unknown
Revenue: 40M
Employees: 400
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Irreverent Labs is a Wyoming-based entertainment company that develops and publishes blockchain-powered play-to-earn games.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Digital Entertainment
Podimo is a Denmark-based open podcast platform that allows users to create, host, broadcast and monetize audiobooks and videos.
Business Model: unknown
Revenue: 9M
Employees: 147
Industry: Digital Entertainment
PlayUp is an online-only Sports Betting and Fantasy Sports Company that owns its own proprietary wagering and fantasy platform and operates its in-house risk and trading team. The PlayUp Group offers legal products in Australia, New Zealand, India and the USA. It has many differentiating products such as Horseracing Products (fixed and pari mutual odds), eSports Betting and Fantasy on Horseracing and even eSports. They company serves as a one-stop-shop for sports fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Candivore is an Israel-based entertainment company that develops and publishes video games for smartphones and PCs.
Business Model: unknown
Revenue: 6M
Employees: 50
Industry: Digital Entertainment
Tubi is a California-based subscription video streaming platform that enables users to search, watch and download movies and television shows.
Business Model: unknown
Revenue: 233.9M
Employees: 229
Industry: Digital Entertainment
Mojo is a platform for sports, entertainment, finance, and online betting.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Wombo is an AI-powered lip-sync app that creates deepfake copies of images lip-syncing to a selection of songs. The app allows anyone to use any image, with a majority of the popular shares using copyrighted characters and songs. Behind each song is a driving video that the developers make in their studio using motion capture. A user executes a series of facial, eye, and lip movements along with the song. That motion is applied to a model that is then mapped with the images users submit.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Ramen VR is a game development studio focusing on multiplayer cross-platform VR games. Ramen VR designs and develops software that allows users to create virtual societies that enable citizens of virtual worlds to discover themselves. Ramen VR&s;s vision is to create connected virtual worlds that empower people to be their best, most authentic selves.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Mandolin is a digital platform that offers audio-visual livestream solutions for artists, management teams and venues.
Business Model: unknown
Revenue: 0 - 100000
Employees: 8
Industry: Digital Entertainment
Shazam is a mobile application that enables users to identify music, movies, advertising and television programs using digital audio fingerprints.
Business Model: unknown
Revenue: 39.9M
Employees: 216
Industry: Digital Entertainment
GoodOnes With the development of mobile platforms, we were able to put powerful computers, digital cameras, and streaming devices in everyone&s;s pockets - Itcould never have predicted the volume of new content that would be created.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Imgur is an online platform that allows users to upload and share images and videos.
Business Model: unknown
Revenue: 7.5M
Employees: 43
Industry: Digital Entertainment
PortalOne is a California-based hybrid gaming platform that combines games and live shows allowing users to compete for prizes.
Business Model: unknown
Revenue: 10M
Employees: 30
Industry: Digital Entertainment
POPS is a digital entertainment studio that aggregates, licenses, produces and delivers digital content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
iflix is a web and mobile-based application that allows users to watch television programs and movies.
Business Model: unknown
Revenue: 28.7M
Employees: 675
Industry: Digital Entertainment
ProbablyMonsters is a Washington-based entertainment company that develops and publishes video games for PCs, consoles, and smartphones.
Business Model: unknown
Revenue: 10M
Employees: 600
Industry: Digital Entertainment
Vindex is an esports infrastructure platform that offers fans engagement solutions for the sports industry.
Business Model: unknown
Revenue: 24.1M
Employees: 100
Industry: Digital Entertainment
Ondato is a Lithuania-based compliance management platform that offers solutions such as data monitoring and identity verification for sectors including banking and insurance.
Business Model: unknown
Revenue: 5M
Employees: 70
Industry: Digital Entertainment
Believe is a distributing and digital marketing agency that publishes and promotes musical singles and albums.
Business Model: unknown
Revenue: 756.3M
Employees: 1.6k
Industry: Digital Entertainment
Second Dinner is a game studio that designs and develops web and mobile video games for gamers.
Business Model: unknown
Revenue: 1M
Employees: 3
Industry: Digital Entertainment
Rusk Media is an India-based digital media company that provides services such as content engagement, product integration, video production, and marketing for enterprises.
Business Model: unknown
Revenue: 2.8M
Employees: 100
Industry: Digital Entertainment
Virtuos is a Singapore-based content production company that offers solutions such as 3D art and game development for consoles and smartphones.
Business Model: unknown
Revenue: 97M
Employees: 2.5k
Industry: Digital Entertainment
Ownzones is a California-based cloud platform that provides solutions such as video distribution and content monetization for creators and businesses.
Business Model: unknown
Revenue: 49M
Employees: 80
Industry: Digital Entertainment
HalaPlay is an India-based daily fantasy sports platform that allows users to play cash-based games such as cricket, football and kabaddi.
Business Model: unknown
Revenue: 24M
Employees: 60
Industry: Digital Entertainment
Rovio is a gaming studio that develops and publishes mobile-based games clouding Angry Birds.
Business Model: unknown
Revenue: 332.5M
Employees: 533
Industry: Digital Entertainment
Hungama is an aggregator, developer and publisher of Bollywood and South Asian mobile and digital entertainment contents.
Business Model: unknown
Revenue: 34M
Employees: 650
Industry: Digital Entertainment
OTHERWORLD is a virtual island paradise in the cloud, home to VR’s best experiences across entertainment, arts, education and wellness, reached through unique, multi-sensory ‘immersion pods’ in its growing network of city centre venues. Since opening its first site in Shoreditch, East London in 2019, over 50,000 people have experienced OTHERWORLD, including celebrities Adele, Skepta, Jonathan Ross, KSI and Fnatic. The team have won plaudits at the FRAME Awards 2020 and a nomination for the VR Awards 2020.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
FUGA is an agnostic platform that provides marketing, promotion, monetization and label services for music creation and distribution sectors.
Business Model: unknown
Revenue: 15M
Employees: 100
Industry: Digital Entertainment
Photon Server provides game server and network engine for multiplayer games.
Business Model: unknown
Revenue: 3.8M
Employees: 40
Industry: Digital Entertainment
Dadi Cinema is a Nan Hai Corp subsidiary focused on the management and operation of theaters throughout China. The company is engaged in the whole industry chain of cinema industry from cinema construction, cinema management, technology research and development, film distribution, film investment, and film production. As of 2017, Dadi Cinema operates 455 theaters (including OSGH) with a total of 2664 screens, covering 29 provinces and 178 cities. Dadi Cinema was founded in 2006 and is based in Guangzhou, China.
Business Model: unknown
Revenue: 0 - 100000
Employees: 5001 - 10000
Industry: Digital Entertainment
Dreamscape Immersive develops a virtual reality studio that offers location-based entertainment services.
Business Model: unknown
Revenue: 5M
Employees: 130
Industry: Digital Entertainment
Group Nine Media operates as a holding company that publishes digital sites Thrillist, NowThis, the Dodo and Seeker.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Kyra is an England-based creator economy platform that helps creators produce content and connect with advertisers.
Business Model: unknown
Revenue: 5M
Employees: 150
Industry: Digital Entertainment
iCandy Interactive is an investment firm focusing on mobile interactive entertainment studios.
Business Model: unknown
Revenue: 1.1M
Employees: 120
Industry: Digital Entertainment
Boom Entertainment is a technology company whose mission is to fuel the biggest winners in sports betting and casino gaming. Whether they are operators, leagues, retail establishments, or media companies. After building the NBC Sports Predictor, which has been downloaded nearly 2M times, Boom became a leader in free to play gaming. The company now helps Barstool Sports/Penn National, Nascar, Tim Hortons, MSG Networks, 8AM Golf, YES Networks and several others engage their brands through sport. Boom has invented a model for world class partners to maximize the value of their audience, particularly with the growing legalization of sports betting. In 2021, with the team growing from 25 to 70, Boom added a casino division and a sports betting division. The teams are filled with domain experts with decades of experience, who are developing products that will reimagine online gaming. The vision is supported by an incredible list of Venture Capitalists, including: Sands Capital Defy Capital Founders First Golden Nugget Online Gaming (Thomas Winter, CEO) Rush Street Interactive (Richard Schwartz, CEO) Jim Murren, former CEO of MGM Patti Hart, former CEO of IGT Robert Kraft, owner of the New England Patriots and CEO of The Kraft Group Chris Grove, partner at Eilers &a; Krejcik Gaming With internal expertise and partners like these, there is no limit to what Boom Entertainment can do in gaming.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Draftea is a Mexico-based daily fantasy sports platform that allows users to create teams, compete and win cash prizes.
Business Model: unknown
Revenue: 1M
Employees: 34
Industry: Digital Entertainment
Electric Gamebox delivers immersive team Adventures in the world&s;s smartest room. Our GameBox Adventure pods combine projection mapping, touch screen, motion tracking and surround sound technologies to create an entirely new form of digital group entertainment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
RIDI is a South Korea-based content platform that provides digital content publication and distribution solutions for the e-book industry.
Business Model: unknown
Revenue: 91.9M
Employees: 150
Industry: Digital Entertainment
Contents First is the team behind Tappytoon, the premier digital-first comics and webnovel platform that has become a daily destination for more than 6 Million readers hailing from over 190 countries. Since January 2019, Tappytoon is the #1 to #5 top Comics app by gross revenue on Google Play and App Store in 90 countries including US, UK, Canada, Australia, Germany, and many more. (source: Google Play, Apple, AppAnnie) The Tappytoon library is now available in English, French, and German, spanning exclusive, licensed hits curated from the largest publishers in Korea and Asia, including Naver Webtoon, Kakao, D&a;C Media, Seoul Media, Haksan, Comico, Mr Blue, Jaedam, as well as K-drama/K-pop tie-ins, TV and game adaptations. Premium paywall &a; free digital comics and webnovels are available on Web, iPhone, Android. Among the titles beloved by millions are Solo Leveling, The Abandoned Empress, Light &a; Shadow, Bloody Sweet, and What&s;s Wrong with Secretary Kim, and many more. Launched in 2016, Tappytoon’s vetted translations and chart-topping smartphone apps offer the best way to read full-color digital manga, manhwa and webtoons and now webnovels while supporting the artists, creators, and storytellers. Tappytoon also produces a number of brand-new original titles with select partners and creators, for print, transmedia, film/tv/ani production, distrib/licensing rights.
Business Model: unknown
Revenue: 306.9k
Employees: 8
Industry: Digital Entertainment
ACT is an India-based telecommunication firm that provides services such as cable television and broadband for residential and commercial sectors.
Business Model: unknown
Revenue: 205.4M
Employees: 7k
Industry: Digital Entertainment
Niio - The world’s leading Digital Art Distribution Network: (SAAS Enabled Marketplace) A purpose built collaborative ecosystem/platform connecting all those involved with safeguarding, showcasing and monetising digital art: - The most significant catalog of premium video &a; media art available on demand - The broadest community of leading international artists, curators and galleries - A premium, art and lifestyle brand, setting the standards for the medium - A comprehensive technology infrastructure, underpinned by a blockchain enabled commerce engine and a stack of professional software tools for supporting the entire lifecycle of a digitally created work - from storage and self-publishing, through rights-managed distribution and finally the playback of multi-format art on any type of display We believe digital art is giving way to a new visual culture which can inspire and connect people in today’s noisy digital world. We created Niio to become the go-to-platform for this medium and to become the standard for reaching people everywhere
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
PlaySimple is an India-based entertainment studio that designs and develops puzzle and casino games for smartphones and PCs.
Business Model: unknown
Revenue: 8.3M
Employees: 215
Industry: Digital Entertainment
VShojo is a Delaware-based talent agency that provides financial, technological and production solutions for the Vtubers.
Business Model: unknown
Revenue: 1.4M
Employees: 14
Industry: Digital Entertainment
Holoride is a Germany-based entertainment company that develops in-car VR systems for the automotive industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Wyth creates private digital spaces for virtual and hybrid audiences. With our fully customizable platform organizations can build a seamless experience and an online home for their communities to connect, learn, work, share and play without ever leaving Wyth. We give our customers full control over their brand experience, data ownership and business relationships.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Corus is a Canada-based media conglomerate that operates television, radio, out-of-home advertising and digital media broadcasting services.
Business Model: unknown
Revenue: 1.1B
Employees: 3.3k
Industry: Digital Entertainment
VICI is a New York-based real estate investment trust that acquires and manages assets in sectors including gaming, hospitality, and entertainment.
Business Model: unknown
Revenue: 1.8B
Employees: 130
Industry: Digital Entertainment
Vobile is the worldwide leader in video and audio content protection, measurement, and monetization services. Its patented core VDNA technologies enable fully automated identification, tracking, and management of any video and audio content with high accuracy and scalability. Vobile operates the VDNA Database (VDDB), which is the most comprehensive database of authorized video fingerprints, metadata, and business rules from major movie studios, television networks, and record labels. Founded in 2005, the company is headquartered in Santa Clara, California, with additional offices in the United States, Japan, and Hong Kong.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Ticketmaster is a California-based ticket marketplace that allows individuals to buy and sell tickets for concerts, sports, theater and family events.
Business Model: unknown
Revenue: 2.4B
Employees: 6.5k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
The internet is fundamentally broken. It&s;s because of monetization. “Show me the incentives and I&s;ll show you the outcome.” Our mission is to remonetize the web by enabling value for value monetary exchanges between pubs/creators/orgs and their users. A new business model for the open internet. We are unlocking this with friction-minimized streaming payments that are no/low cost, instantly settled, trust-minimized. It is built on the best global digital monetary network ever conceived, Bitcoin. Enabled by Lightning Network. Most users don&s;t need to know this or be a Bitcoiner. Over time we suspect many will.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Beatclub is a California-based music technology platform that allows artists, producers and songwriters to purchase and sell record labels and sound ensembles.
Business Model: unknown
Revenue: 2M
Employees: 15
Industry: Digital Entertainment
Captify is one of the fastest growing digital media businesses in the UK and the only company in Europe to specialize in Search Retargeting. Global brands and media planning agencies use Captify’s Search Retargeting to pin point target users online based on their recent searches. This innovative product gives advertisers the ability to harness the accuracy of search and combine it with the high impact and scalable nature of display advertising. Captify are currently the largest holders of Keyword Search Data in Europe, providing in depth granularity for campaign optimization and reporting.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Playtika is an Israel-based entertainment company that develops and publishes social games for personal computers and smartphones.
Business Model: unknown
Revenue: 2.6B
Employees: 4.1k
Industry: Digital Entertainment
Peel develops remote control applications and social sharing solutions.
Business Model: unknown
Revenue: 5M
Employees: 70
Industry: Digital Entertainment
THE VOID is an immersive entertainment company that offers virtual reality-based experiences for films.
Business Model: unknown
Revenue: 48M
Employees: 350
Industry: Digital Entertainment
Tattoodo is an online platform that allows artists and individuals to discover, collect and share a collection of tattoo designs, images and articles.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Digital Entertainment
Beamable is a Massachusetts-based SaaS platform that enables gaming studios to create and operate live games.
Business Model: unknown
Revenue: 7M
Employees: 41
Industry: Digital Entertainment
PearlAbyss focuses on development and publishing of online games.
Business Model: unknown
Revenue: 1.1M
Employees: 953
Industry: Digital Entertainment
Nifty Games is a California-based entertainment firm that develops and publishes video games for smartphones.
Business Model: unknown
Revenue: 5.2M
Employees: 40
Industry: Digital Entertainment
Pocketwatch is a media and entertainment company that produces small screen videos, interactive games and entertainment content for kids.
Business Model: unknown
Revenue: 2M
Employees: 47
Industry: Digital Entertainment
Chili is a European entertainment company and a comprehensive entertainment-centered marketplace for movie and TV fans, providing information and reviews about cinema previews, a geo-localized cinema ticket booking service, all the new releases in digital form, months before pay TV, a catalogue of thousands of digital films, TV series, DVDs, and Blu-Ray, the possibility to buy together original merchandising of a character and choose gadgets from the films, and lots more. CHILI proposes a wide library of titles thanks to the agreements with the most important production companies, local distributors, and indie labels. CHILI is available on Smart TVs, Blu Rays, PCs, tablets, and smartphones. No monthly or activation costs, a pure pay per view movie experience. Founded in June 2012, thanks to the success achieved in Italy, CHILI has expanded to UK, Germany, Poland, and Austria. CHILI is controlled and managed by its founders. CHILI is the owner of subsidiaries HotCorn and CineTrailer. HotCorn is a digital magazine dedicated to film and TV series, more than 30 correspondents worldwide confirm the international scope of the magazine. CineTrailer is a popular and downloaded international app for cinema, available in Italy, Germany, Spain, France Holland, Denmark, Sweden, Finland, and UK. CineTrailer is the cinema finder which allows the public to always be updated on the latest films in cinemas, screening times for the nearest theatres with the possibility of booking seats and buying tickets. In November 2017, Frost &a; Sullivan awarded CHILI as the European Entrepreneurial Company of the Year for its innovative video-on-demand (VOD) services. The company was founded on 2012 and is headquartered in Milan, Italy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Hartbeat is a media company creating entertainment at the intersection of comedy and culture.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
JMGO specializes in R&a;D and production of smart projectors and laser TV. Located in Shenzhen City, the Silicon Valley of China, JMGO is expanding the overseas market and strive to provide cutting-edge and revolutionary technology projectors to the customers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Mdundo is a music service providing Africa with easy and affordable access of music. According to PwC, 38% of the 300m smartphone users in Africa in 2017, listens to music on their phone every month. We collect rights to an increasingly popular unique Africa music catalogue. The customer can download and stream the music legally from our mobile website and android app free of charge and we tab in to Africa’s growing digital advertisement industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Flymachine is a California-based entertainment technology company that develops a multi-channel virtual platform for live events and concerts.
Business Model: unknown
Revenue: 450k
Employees: 28
Industry: Digital Entertainment
Ex-human is building a Digital Human Platform that allows anyone to create fully customizable interactive AI Humans. We provide Digital Humans as a Service supporting hyper-realistic open-domain conversations. Our customers are companies in the dating, gaming, chatbot, and VR industries who use our AI solution to boost users engagement.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Snack is a Canada-based video dating application that allows users to discover and connect with individuals having similar interests.
Business Model: unknown
Revenue: 1.2M
Employees: 10
Industry: Digital Entertainment
Koo! is an audio based social networking service that let users record and listen to 1-minute audio clips called Koos.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
NEKCOM is a video game developer. It is developing uniquely distinctive, creative, and captivating console and pc games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Superfly is an event production company specializing in concert and event promotions, marketing campaigns and management services.
Business Model: unknown
Revenue: 3.8M
Employees: 66
Industry: Digital Entertainment
Captain.tv makes games for streamers to play live with their viewers! Streamers are the hosts, and viewers play alongside them and each other live on sites like Twitch!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Passionflix is California-based subscription-driven streaming platform that enables users to watch movies and TV shows.
Business Model: unknown
Revenue: 2.5M
Employees: 6
Industry: Digital Entertainment
Spin Master is a Canada-based entertainment company that designs and distributes toys and digital games for children.
Business Model: unknown
Revenue: 2.2B
Employees: 2.3k
Industry: Digital Entertainment
MobiTV is a California-based creative thinking technology company that offers online video delivery and content management solutions to the entertainment sector.
Business Model: unknown
Revenue: 13.5M
Employees: 60
Industry: Digital Entertainment
Lezhin Entertainment (레진엔터테인먼트) is a Korean startup that offers Lezhin Comics, a webtoon(web comics, online manga) service for mature readers. The Lezhin Comics app allows subscribers to view featured comics for free and create their own cartoon collection in their Android and iOS devices, also on web site http://www.lezhin.com
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Victory Square Technologies incubates and invests in sports, personalized healthcare and entertainment industries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 350
Industry: Digital Entertainment
Kaleidoco is a technology company built for Web3 experiences.
Business Model: unknown
Revenue: 1.2M
Employees: 9
Industry: Digital Entertainment
FanRally is a subscription membership enablement platform for sports and live entertainment. Its product suite enables teams, events, and venues to launch and manage privilege-based subscription memberships that resonate with modern consumers and unlock lifetime customer value. It was founded in 2020 and is based in Pleasanton, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Baobab Studios is a California-based entertainment company that creates and distributes virtual reality animation stories and characters.
Business Model: unknown
Revenue: 5.5M
Employees: 36
Industry: Digital Entertainment
Positioned at the nexus of content, platforms, and brands, Collab Asia seeks to lead the digital transformation of media in Asia by improving the way content is created, distributed, and consumed. As the leading digital media and influencer agency in APAC, our mission is to shape the future of our industry and make the greatest impact possible by producing cutting-edge solutions for content creators, media platforms, and top brands in today’s rapidly developing digital ecosystem. Our international team of 200+ in-house professionals and our network of 4000+ social media influencers operate across 8 Asia-Pacific offices, including Seoul, Tokyo, Jakarta, Hong Kong, Manila, Singapore, Kuala Lumpur, Shenzhen, and Los Angeles. Combining our local expertise with our global perspective, we&s;re uniquely equipped to produce marketing solutions that are distributed across multiple geographies and platforms to reach a wider audience. We strive to deliver the best possible service, and aim to be the strongest and most innovative digital media company in Asia.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Trailblazer Games is a Web3-native game studio formed by a team of serial entrepreneurs and veteran gaming industry leaders from the likes of King, EA, and Microsoft. They have outstanding experience in building large-scale and sustainable free-to-play economies and fun gameplay, as well as significant blockchain development experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
OnlyFans provides a social media platform where creators share and monetize content and develop connections with fans. It is a space for creators from all genres to express themselves freely, monetize content, and develop authentic connections with their fans. The company was founded in 2016 and is based in London, England.
Business Model: unknown
Revenue: 1.2B
Employees: 200
Industry: Digital Entertainment
SoWork is a virtual co-working platform designed to help companies in working remotely. It is a virtual office with video, audio, chat, integrations, and enterprise-grade security, custom maps, and avatars for remote, distributed, and hybrid teams, thereby helping clients make their teams feel connected, energized, and innovative again, all in your own custom virtual office.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Jock MKT is a fantasy gaming platform where users can make real money – every minute, every second, of every game. Jock MKT allows users to buy and sell shares of athletes in real time.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
StellarAlgo designs and develops a data analytics platform for sports and entertainment companies.
Business Model: unknown
Revenue: 2.5M
Employees: 15
Industry: Digital Entertainment
HaikuJAM is a free collaborative haiku-writing mobile application through which people write haiku poetry together, line by line by line. Haiku are 3-line syllable based poems that originate in Japan. The final line of a haiku should include a twist. We aim to provide smart-phone users with a collaborative tool for creative expression and stress-relief. HaikuJAM is a stimulating, interactive and creatively nourishing experience.
Business Model: unknown
Revenue: 385.7k
Employees: 15
Industry: Digital Entertainment
Alter is a New York-based AI platform that provides avatar infrastructure SDKs such as motion capture and design tools for creators and brands.
Business Model: unknown
Revenue: 1M
Employees: 6
Industry: Digital Entertainment
Bona is engaged in the production, co-production and distribution of self-produced films in China.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Vyng is a California-based caller ID platform that provides solutions such as spam call blocking, call visualization and messaging for individuals and businesses.
Business Model: unknown
Revenue: 4.6M
Employees: 30
Industry: Digital Entertainment
Wonder Dynamics is a California-based SaaS platform that provides AI-powered visual effects development and optimization solutions for the entertainment industry.
Business Model: unknown
Revenue: 14.9M
Employees: 156
Industry: Digital Entertainment
Hutch is a gaming studio that designs and develops car racing games for PC and mobile devices.
Business Model: unknown
Revenue: 66.5M
Employees: 100
Industry: Digital Entertainment
HOOQ is a web and mobile based application that helps users to stream, download and watch various media programs.
Business Model: unknown
Revenue: 10M
Employees: 250
Industry: Digital Entertainment
Didimo is a Portugal-based cloud platform that allows users to create 3D avatars.
Business Model: unknown
Revenue: 1.1M
Employees: 24
Industry: Digital Entertainment
Relativity is a digital media company that engages in content production and distribution that includes television, movies, sports and music.
Business Model: unknown
Revenue: 130M
Employees: 350
Industry: Digital Entertainment
Macademia is an award-winning global EdTech company providing educational programming and games for children. In 2019, London-based Azoomee acquired Berlin-based Da Vinci Media and combined the brands under Macademia, a new topco company. Macademia was formed to make additional acquisitions in the continued drive to consolidate the EdTech and edutainment kids’ segment. The Azoomee and Da Vinci brands have established distribution relationships with 350+ PayTV operators, streaming platforms, telcos and OEMs who distribute their channels and apps globally. Partners include Vodafone, Telefonica/O2, PCCW, Apple, Sky, Roku, and Amazon. In total, our products reach an audience of 60 million kids &a; families with premium TV shows, documentaries and over 200 interactive games in 21 languages. Our mission is to help parents raise exceptional humans. We are best known for our unique selection of STEAM programming including award-winning TV shows, documentaries and educational games for kids 4 to 12.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Brat is a teen-leaning digital production company. Brat operates in the technology industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
FilmNation Entertainment is a distributor, financier and producer of independent films.
Business Model: unknown
Revenue: 7.8M
Employees: 40
Industry: Digital Entertainment
Mediamorph develops a cloud-based platform that offers content value management solutions for the media and entertainment industry.
Business Model: unknown
Revenue: 10M
Employees: 115
Industry: Digital Entertainment
ViewLift is an online platform that provides video management, publishing, analytics and monetization solutions for businesses.
Business Model: unknown
Revenue: 5M
Employees: 63
Industry: Digital Entertainment
Placeholder is a space value creation company that provides people with inspiring and exciting experiences by fusing digital technology and real space.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Serial Box is an online platform that allows users to search for audiobooks, podcasts and magazines.
Business Model: unknown
Revenue: 7.8M
Employees: 40
Industry: Digital Entertainment
SolChicks is run by 50+ dedicated team members covering strategy, development, partnerships, marketing, social media, and community. Every member of the team is fully committed to long-term visions for the success of the project.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Team17 develops and publishes video games for PC, console, mobile, handheld devices and digital platforms.
Business Model: unknown
Revenue: 102.5M
Employees: 250
Industry: Digital Entertainment
Illuminarium is a digital entertainment brand that produces entertainment spectacles using traditional motion pictures and virtual reality. The company was founded by Alan Greenberg in 2019 and is based in Atlanta, Georgia, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
FreeCast is a provider of web television and VOD solutions.
Business Model: unknown
Revenue: 269.8k
Employees: 29
Industry: Digital Entertainment
Scopely is a game development studio that designs and publishes interactive and movies-based games for smartphones, computers and consoles.
Business Model: unknown
Revenue: 900M
Employees: 1k
Industry: Digital Entertainment
Nft42 is a Wyoming-based digital collectibles platform that allows brands to create and sell computer-generated avatars.
Business Model: unknown
Revenue: 2.1M
Employees: 30
Industry: Digital Entertainment
Lia 27 Inc.’s flagship technology is Lia, a virtual person created by artificial intelligence. Lia’s mission statement is “More intelligence, More reality, Emotional connect”. Lia has a loyal and expansive social media community, and she interacts with her audience one-on-one.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Xingyun Global Remittance is an online platform that offers back-end procurement, warehousing and logistics solutions for cross-border importers.
Business Model: unknown
Revenue: 4M
Employees: 22
Industry: Digital Entertainment
Nware is the cloud gaming platform created by the Spanish tech startup from Madrid, called Cloudware S.L. Cloud gaming platform | Play any game anywhere | BETA Out Now!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Karaoke One makes music more fun with a social network that allows users to sing their favourite tunes, create and share their singing videos, discover new talents, and interact with a community of music lovers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Jukin Media is a California-based entertainment company that provides user-generated video content to TV, advertising and publishing companies.
Business Model: unknown
Revenue: 100M
Employees: 300
Industry: Digital Entertainment
Blu Digital Group, Inc. provides transformative digital supply chain services and software to the media and entertainment industry. The company offers cloud-based solutions focused on automated content servicing and order management to video streaming platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Blerp is the fastest way to use audio to enhance a moment. Blerp solves audio search and shareability through NLP audio quote detection, ML powered classification, and indexed, transcribed, categorized sound bites and integrations with Livestreams, Messenger apps, and Voice Assistants. Blerp is the search engine for sound bites.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
ARKH is an AR platform that enables users to interact with their AR environment. The company was founded in 2020 by Landon Nickerson and is based in Dallas, Texas, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Inception is fast becoming the leading 360 &a; VR destination of choice for premium content for millennials. Inception launched in October 2016, and has apps for Oculus Rift, Samsung Gear, iOS, Android, Google Daydream, HTC Vive, with Sony PS coming soon. It has already become one of the top 5 Entertainment VR apps. Inception utilizes a unique combination of proprietary technology, a distribution platform and exclusive content formats and rights, to deliver the most engaging VR experiences via our best-in-class app, cost effectively and to the very highest standards. By partnering with top publishers, musicians, artists and creative talent, Inception is serving major brands and agencies worldwide, by engaging consumers with compelling content experiences - incorporating interactivity, CGI and gaming concepts together into entertainment for the first time.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
KongZhong provides wireless value-added services and a wireless media company providing news, content, community and mobile advertising services.
Business Model: unknown
Revenue: 179.1M
Employees: 1.2k
Industry: Digital Entertainment
MeMe is a live streaming platform that enables users to stream and interact with their audience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Zvooq was built for mass market casual listeners in developing world markets. Zvooq is a freemium subscription service offering access to music catalog of over 25M tracks curated according to listener mood, activity, places and events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Linmon Pictures is a boutique entertainment studio. Linmon Pictures is an independent creator, producer, and distributor of entertainment content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Mech Moch is a social-gaming platform that designs and develops mobile games.
Business Model: unknown
Revenue: 1M
Employees: 41
Industry: Digital Entertainment
Random Games is a Colorado-based game development studio that develops and publishes blockchain-based games for smartphones.
Business Model: unknown
Revenue: 1M
Employees: 20
Industry: Digital Entertainment
PlayMonster is a Wisconsin-based company that distributes entertainment products such as puzzles, construction sets, wooden kits, and toddler playsets for the retail market.
Business Model: unknown
Revenue: 40M
Employees: 90
Industry: Digital Entertainment
DMarket is an Ukraine-based online marketplace that allows gamers to buy, sell and trade digital skins and non-fungible tokens.
Business Model: unknown
Revenue: 6M
Employees: 75
Industry: Digital Entertainment
Minly is an online platform for celebrities and fans to connect through a new form of personalized experiences. Minly makes impossible connections possible. They help bridge the gap between celebrities and their fans. With so many people facing unprecedented hardships today, Minly helps give fans access to unforgettable experiences from their favorite stars. Minly is a platform where fans can request personalized video shoutouts from their favorite actors, singers, athletes, influencers, and more. Fans can surprise their friends or loved ones for any occasion, whether it’s a birthday, anniversary, graduation, or just because. Minly’s positive impact doesn’t end here — we have also partnered with a few local non-profit organizations focused on feeding, development, and social development in the region. Minly Ltd. provides the Minly service – website, iOS, and Android apps – to users in the Middle East region and globally.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
LOUPE is the #1 art streaming platform and service on connected TV and web with an integrated marketplace. The immersive visuals are available in and out of home, ad supported on living room TVs or with a commercial license for public display, and allows users to purchase the artwork, select prints &a; originals. Loupe launched exclusively on Apple TV where it is ranked #1 Lifestyle app around the world, now with 25+ channels of art available on Amazon Fire, Android TV, Pluto TV, Samsung, Comcast Xfinity, Xumo and web streaming, with proprietary methods for user customization of the streams (patent pending). Loupe has 2M monthly active users, 80X audience growth in 2020, and more platforms launching in 2021. The company reaches an upscale mass market in OTT and OOH industries, consumer electronics, smart TV, home theater/home entertainment, interior design, art market, music streaming, and hospitality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Quizy is a Real Money Based Information Gamifying Platform where people learn about the latest topic &a; trending news through quizzes. We are creating an ecosystem where learning about the latest topic &a; trending news becomes fun &a; rewarding for all.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
PlayStation is a California-based entertainment company that develops and distributes roleplaying and multiplayer gaming consoles and accessories.
Business Model: unknown
Revenue: 4.5B
Employees: 5k
Industry: Digital Entertainment
Lamsa Kids World is a state of the art digital service tailored for children availing a world of creativity and imagination! Delivering entertainment and fun, along with allowing for an interactive, perceptive, and exciting learning experience, Lamsa offers value to: Toddlers (ages 1-3 years) Preschoolers (ages 4-6 years) School-aged children (ages 6-8 years) This value is delivered via a wide array of content varying in context and type and includes interactive stories, games, art, rhymes, and learning.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Nomadic is a developer of virtual reality and location based entertainment games.
Business Model: unknown
Revenue: 4.5M
Employees: 25
Industry: Digital Entertainment
Azubu provides an online video streaming platform that streams live eSports action, programming, news and analysis.
Business Model: unknown
Revenue: 10M
Employees: 231
Industry: Digital Entertainment
eTribez provides digital casting, audience, production management and online voting solutions for broadcast networks and television production agencies.
Business Model: unknown
Revenue: 4.4M
Employees: 56
Industry: Digital Entertainment
Xylink is a cloud computing platform that provides multi-party video conferencing solutions for financial, medical, education and government sectors.
Business Model: unknown
Revenue: 2M
Employees: 200
Industry: Digital Entertainment
Majelan designs software for entertainment that helps users find and discover audio content. Its platform will allow users to search and listen to podcasts and audio content on IOS or Android smartphones, providing podcast enthusiasts with a range of different audio content in a convenient and hassle-free manner.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Fangage is a Netherlands-based firm that provides solutions such as data collection, monetization, and engagement for industries such as music, sports and brands.
Business Model: unknown
Revenue: 4M
Employees: 28
Industry: Digital Entertainment
Critical Role has evolved into a multiplatform entertainment phenomenon with a variety of shows, including the flagship show Critical Role, comic books, graphic novels, animation, live performances, podcasts, fan art and more. Their services include media, entertainment, roleplaying games, content, storytelling, worldbuilding, and digital.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Haste is a Georgia-based internet optimization platform that offers solutions including network performance and user experience for gamers.
Business Model: unknown
Revenue: 3M
Employees: 50
Industry: Digital Entertainment
HELLO82 is world’s first K-pop global identity brand, connecting fans to their favorite artists through original content, video commerce and live events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Mad Rat Games is a developer of learning games, board games, card games and puzzles.
Business Model: unknown
Revenue: 4.3M
Employees: 197
Industry: Digital Entertainment
Rdio provides an online music subscription service that allows users to discover, play and download music from web browser and mobile devices.
Business Model: unknown
Revenue: 65.3M
Employees: 118
Industry: Digital Entertainment
VidAngel is a web and mobile based application for watching movies and YouTube videos.
Business Model: unknown
Revenue: 4.4M
Employees: 218
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Shotcall is an interactive gaming platform that allows content creators to engage with fans via community events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 14
Industry: Digital Entertainment
Devar produces and distributes augmented reality contents for education and entertainment sectors.
Business Model: unknown
Revenue: 5M
Employees: 120
Industry: Digital Entertainment
Trailmix is an England-based entertainment firm that develops and publishes free-to-play games for smartphones.
Business Model: unknown
Revenue: 3.4M
Employees: 30
Industry: Digital Entertainment
Double Loop is an entertainment company that develops and publishes video games for smartphones.
Business Model: unknown
Revenue: 2M
Employees: 10
Industry: Digital Entertainment
Hitrecord is a social collaboration platform that allows artists to ideate, produce and share media projects including short films, books and DVDs.
Business Model: unknown
Revenue: 1.9M
Employees: 24
Industry: Digital Entertainment
Goodbye Kansas Holding includes Goodbye Kansas Studios and Infinite Entertainment, with more than 200 creators in Stockholm, Uppsala, London, Hamburg and Los Angeles. The company offers award winning and unique services for visual effects in movies, TV series, TV commercials, games and game trailers. Goodbye Kansas has through its early position in the increasingly converging market for film, television and gaming become a world-leading provider of real-time visual effects, animations and motion capture.
Business Model: unknown
Revenue: 0 - 100000
Employees: 180
Industry: Digital Entertainment
Celtx is a Canada-based company that provides services such as online scriptwriting and media production management for the entertainment industry.
Business Model: unknown
Revenue: 10M
Employees: 72
Industry: Digital Entertainment
Beeyonder is improving lives by revolutionizing the way people think about travel and redefining how they experience the world through live and interactive virtual tours that are accessible and inclusive. Beeyonder is a marketplace platform for more than 400 virtual tours by 250+ local, qualified guides in more than 60 countries. Beeyonder is focused on B2B sales in the corporate and senior verticals, and is beginning to expand into education
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Infinity Force is a platform that allow blockchain game players to create new guilds, recruit members, and manage their performance.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Fantasy Invest is an online application that offers market data and feeds as a game to individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 298.3k
Employees: 5
Industry: Digital Entertainment
Bypass mobile is a provider of enterprise point-of-sale and back-office management software solutions to restaurant chains and sports venues.
Business Model: unknown
Revenue: 8M
Employees: 45
Industry: Digital Entertainment
Dark Slope creates games, educational content and narrative experiences for venues, cultural institutions and brands.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Steel Wool is a Virtual Reality development studio that provides span games, simulation and narrative-based projects.
Business Model: unknown
Revenue: 2M
Employees: 59
Industry: Digital Entertainment
Donut Media is the digital media company that focuses on creating content for the automotive and motorsports enthusiasts.
Business Model: unknown
Revenue: 1.9M
Employees: 27
Industry: Digital Entertainment
Singa develops and offers a karaoke application that allows users to sing, record, share and listen songs.
Business Model: unknown
Revenue: 1M
Employees: 22
Industry: Digital Entertainment
Legion M is an entertainment company that partners with filmmakers and Hollywood studios to produce original movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
The Nemesis is a virtual reality metaverse platform, live now. Simple and direct access via Desktop Brower or mobile app (iOS and Android), no special hardware needed! Explore suggestive metaverses with your avatar and participate in amazing experiences: live events, concerts, parties, fun challenges with your friends. The Nemesis is free to use and you can play as a guest or by signing in with social login. Have a crypto wallet? Sync it for an even more engaging experience!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Stan World is a Fandom Party World where fans can party &a; win rewards for their Stars, 24/7.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
ClixTV is a digital media company that provides watch video across all media platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
QCODE is a podcast and media studio that creates and publishes narrative podcasts for films and television shows.
Business Model: unknown
Revenue: 0 - 100000
Employees: 35
Industry: Digital Entertainment
Gimme Radio is a California-based music discovery platform that enables users to stream music and videos.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: Digital Entertainment
A Metaverse built on the NFT World platform and based on the theme of luxury living.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
VoteBash gives brands real-time feedback, the ability to create brand ambassadors and a new way to retarget for future advertising. The way it works is that brands ask questions and people are incentivized to vote, which creates viral sharing. It is always free for consumers to vote. You can ask timely questions, create incentives for people to vote, create brand ambassadors with a viral VoteBash pin-button, get real-time feedback and re-target your voters with a personalized message.
Business Model: unknown
Revenue: 37.4M
Employees: 462
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Quintar is a California-based AR-centered fan technology platform that offers long-range registration and stereoscopic streaming for live sports and entertainment events.
Business Model: unknown
Revenue: 1.1M
Employees: 18
Industry: Digital Entertainment
Dank Bank is a New York-based blockchain platform that enables users to trade NFTs.
Business Model: unknown
Revenue: 1M
Employees: 5
Industry: Digital Entertainment
Triotech is a manufacturer in out-of-home multi-sensory interactive attractions.
Business Model: unknown
Revenue: 40M
Employees: 87
Industry: Digital Entertainment
Supertone is a South Korea-based AI-powered platform that offers solutions such as voice conversion, singing and acting voice separation for artists and filmmakers.
Business Model: unknown
Revenue: 1.2M
Employees: 23
Industry: Digital Entertainment
GAIN is a mobile-first, short form (5 to 15 minutes mostly), curated, on demand video platform that launched at the beginning of 2021. With its short form on demand content bundled with a linear broadcast that includes live shows, GAIN offers a unique viewing experience. GAIN will also release long form content on its Smart TV and Web platforms, extending its mobile experience to big screens.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Tonara is an interactive sheet music application that shows scoring position and automatically switch pages as the player reaches the end of a page.
Business Model: unknown
Revenue: 4.4M
Employees: 20
Industry: Digital Entertainment
Above Average produces and distributes comedic videos and written content over the internet such as web series, videos, clips, and articles.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
QiDZ is a United Arab Emirates-based entertainment marketplace that connects parents with entertainment, education and after-school vendors.
Business Model: unknown
Revenue: 1.6M
Employees: 50
Industry: Digital Entertainment
Discovery Communications provides media and entertainment cable services in the US and Europe.
Business Model: unknown
Revenue: 12.6B
Employees: 11k
Industry: Digital Entertainment
Pitz combines video and commentary technology to broadcast a player’s best amateur moments on the field. Professional commentators add voice and creativity to videos making them fun, exciting and irresistible for players to share it. - Irresistibly shareable video. - Broadcasted to massive audiences. - Creators economy: Get paid for your highlights. 2 sided marketplace: Brand segmentation portal for optimal ad placement.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
A product-driven, customer-focused tech and services platform that meets the needs of 21st century musicians and audiences, Virtuosica™ provides the tools, online venue, advice, recommendations, marketing, and standard technologies to enable and empower musicians to reach new and existing audiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Sonar is a media company that finances, produces and distributes movies and television series.
Business Model: unknown
Revenue: 35M
Employees: 80
Industry: Digital Entertainment
Fairtok is a short video communication platform startup based out of Palakkad, Kerala.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
inXile is a video game development studio that specializes in producing role-playing games.
Business Model: unknown
Revenue: 9M
Employees: 456
Industry: Digital Entertainment
Fast Travel Games is a VR studio that designs, develops, builds, deploys and supplies virtual reality based games.
Business Model: unknown
Revenue: 3.1M
Employees: 50
Industry: Digital Entertainment
Beastcoast is a New York-based esports organization that conducts and competes in gaming tournaments.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Digital Entertainment
Lightneer is a game studio that designs, develops and provides learning games for the educational industry.
Business Model: unknown
Revenue: 2.5M
Employees: 35
Industry: Digital Entertainment
Shenzhen Galaxy Interactive Technology Co., Ltd. was established in late 2013, is a collection of research and development, operations, distribution as one of the integrated mobile game business. Headquartered in Shenzhen, Beijing, Shanghai and other places with wholly-owned subsidiary. The company owns the "Best Team", "Streetball Alliance", "The Biggest Dream of the Rabbit", with the launch of the brand salted fish game, the research and development of the brand time machine studio, the Sansi San studio, the e-sports brand WUCG League, "Streetball one to one" and other industries vertical sub-field benchmarking products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
TradeOff Technologies is a financial technology platform offering patent-pending social trading games for fun, for learning, or for cash prizes. They provide its customers with an alternative to trading the markets using the same skills, with less risk and more fun. The company&s;s goal is to create a fun and engaging online trading platform where people around the world -beginners and professional traders alike can grow their skills. The company was founded in 2020 and based in Dallas, TX.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
The Dream VR is a digital tech startup with registered office in Miami and subsidiary in Barcelona; it is in development of Dream Life, a virtual real life metaverse made up of 12 real cities + Mars. Each city will be composed of 12 avenues that represent a real neighbourhood. In each city Dream Life offers +300 experiences (concerts, music, sports, etc), virtual shopping, NFT market, gaming and real estate. Furthermore, Dream Life is creating Burning Mars; a virtual exhibition of free creation about Art, Culture, Music and entertainment for 10,000 members.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Mudstack is a purpose-built asset management platform for game studios and digital artists. We help game studios and art teams manage, collaborate, and ship art assets and pipelines better, faster, and with confidence.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Chukong Technology develops mobile games for iOS devices and hosts a local Chinese iOS developer community.
Business Model: unknown
Revenue: 0 - 100000
Employees: 800
Industry: Digital Entertainment
Ole is a provider of rights management and publishing services for songwriters, composers and independent musicians.
Business Model: unknown
Revenue: 47.5M
Employees: 611
Industry: Digital Entertainment
Audible is an online platform that provides users with digital audiobooks, podcasts and audio versions of magazines and newspapers.
Business Model: unknown
Revenue: 200M
Employees: 2.5k
Industry: Digital Entertainment
Dinlebi is an audio streaming service offering subscription-based access to audiobooks and short-form content through mobile apps. Founded in 2019, it launched its services in August 2020 in Turkey and is the fastest growing platform in its launch territory and category.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Toomics is a subscription-based digital entertainment platform that provides a variety of webtoons of various genres. Available in multiple languages, Toomics has relied on its high quality webtoon-IP and distribution capacity to evolve into one of the fastest growing global webtoon platforms to date. It was founded in 2015 and is headquartered in Yeoksamdong, South Korea.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Topebox is a Vietnam-based entertainment company that develops and publishes video games for smartphones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Winnin develop cutting edge technology to understand what your audience really want to watch.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Displayforce.ai is a unique technology platform for interactive customer communication at points of sales. It provides with a POS advertising platform. The platform allows to manage interactive displays and enable automation of POS advertising and bank, retail and other industries. Displayforce.ai is the winner of AI and Machine Learning Microsoft Partner Awards 2019
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
KaryaKarsa helps online creators display and paywall their creative works and services to their fan communities, through its direct to the fans monetization platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
SpinMedia is a digital media company.
Business Model: unknown
Revenue: 4.4M
Employees: 110
Industry: Digital Entertainment
Wallfair is a social event trading platform that enabling the audience to seamlessly create, trade, and profit from speculation markets. It focuses on the creation of socially engaging, fast-paced, and immersive experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
PlayPilot is a web based platform that enables users to search and find movie titles.
Business Model: unknown
Revenue: 0 - 100000
Employees: 14
Industry: Digital Entertainment
Magazine Jukebox is a Digital Magazine Distribution Company that protects publishers and consumers. Their innovative technology allows guests to scan a unique QR Code (no app to download, or form to fill out) and—voila! They get location-based access to a wide range of magazines using the free digital magazine rack.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
It’s the union of Alloy Digital and Break Media – two industry leaders that have created influential and culturally significant entertainment properties for 13-34 year old consumers. We own and operate some of the biggest brands and the most popular programming in digital media. Our capabilities in production, distribution, marketing and promotion have enabled us to build a powerful bond with our audience across all of the media platforms that matter most to them.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
DIGIT develops and publishes multiplayer strategy video games for web and mobile applications.
Business Model: unknown
Revenue: 5.1M
Employees: 72
Industry: Digital Entertainment
Audius is a California-based blockchain music streaming platform that allows users to discover, stream and share music.
Business Model: unknown
Revenue: 1.1M
Employees: 20
Industry: Digital Entertainment
City Winery owns and operates a winery that features with a music venue, restaurant, and multi-functional events spaces.
Business Model: unknown
Revenue: 66.7M
Employees: 1.4k
Industry: Digital Entertainment
Plumbee designs and develops social casino games for facebook and mobile phones.
Business Model: unknown
Revenue: 5.6M
Employees: 100
Industry: Digital Entertainment
Banjo Robinson is a subscription-based learning model that offers illustrated content for kids.
Business Model: unknown
Revenue: 2M
Employees: 34
Industry: Digital Entertainment
GITV is a technical product service for content service platforms and terminal manufacturers. They provide services for broadcasting, EPG management, client management, billing, and the DRM digital copyright protection system. An online inquiry form is available on the company&s;s website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Everyman Media owns and manages cinemas in the United Kingdom.
Business Model: unknown
Revenue: 32.9M
Employees: 777
Industry: Digital Entertainment
Solid Cloud Games ehf. develops cross-platform gaming solutions. Solid Clouds aims to be one of the leading MMORTS developers in the world, they are currently developing PROSPER a cross-platform MMORTS game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Cradles is a subscription-based blockchain game, players need to buy a monthly game card to enter the game.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Remezcla is an online media company that specializes in publishing stories on music, culture, sports and lifestyle events.
Business Model: unknown
Revenue: 3.5M
Employees: 16
Industry: Digital Entertainment
Stream incredible stand-up comedy. Watch over 80 exclusive shows (and counting) from great names you&s;ll know with loads for you to discover. All with a 30 day free trial and no contract. &s;The Netflix of UK Stand-Up&s; - Engadget.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Musicasa is a community platform transforming homes into entertainment venues while compensating people to entertain and host from their homes, starting with home concerts. The hosts choose to host a home concert by choosing a date, time, and preferred genre along with the home capacity for up to 40 guests. The hosts can then pay for the experience or charge guests and make a profit after paying Musicasa&s;s and musicians&s; fee. Think of it as TinyDesk meets Airbnb hosting.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Codigames is a developer and publisher of social games for iOS and android smartphones.
Business Model: unknown
Revenue: 4.2M
Employees: 69
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Legend3D, is a digital media and visual effects company.
Business Model: unknown
Revenue: 112M
Employees: 600
Industry: Digital Entertainment
UpContent develops a digital platform that offers content curation and marketing solutions to sales and marketing professionals.
Business Model: unknown
Revenue: 2.2M
Employees: 4
Industry: Digital Entertainment
Millennium is engaged in the production and distribution of movies.
Business Model: unknown
Revenue: 2.5M
Employees: 87
Industry: Digital Entertainment
Mbs Media Campus is a media and entertainment company that offers studio and production services for brands.
Business Model: unknown
Revenue: 2.3M
Employees: 33
Industry: Digital Entertainment
Sentiment is a cloud platform that manages social media and messaging apps for enterprise and brands.
Business Model: unknown
Revenue: 4.5M
Employees: 60
Industry: Digital Entertainment
LGD is one of the most prominent and recognizable E-Sports Clubs in China. With professional teams in many popular games such as DOTA, League of Legends, OverWatch and others. LGD regularly wins top awards in global and China professional leagues and competitions. Each online streaming competition LGD plays has millions of viewers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
VOKE is a technology company that develops virtual reality based viewing products for live streams of sports, music events and on demand media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 69
Industry: Digital Entertainment
Wandafilm is a China-based entertainment company that provides film production and distribution services for the media sector.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Chroma is the future sound of entertainment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
DEEP empowers publishers, writers, editors, and bloggers to easily create visual content, visual storytelling, and widgets. DEEP makes discovering and sharing entertainment insights and stories a brand new experience. Celebs, films, TV, awards, love lives, premieres, storylines, behind the scenes, paparazzi, lifestyles and so much more. Using advanced machine learning and data curation technologies, DEEP automatically updates its information from vast online sources. DEEP’s Knowledge Graph is vertical-specific, meaning the company doesn’t just collect facts, DEEP thoroughly study a domain with its audience in mind. IT anticipates the needs and interests of the user&s;s target audience, offering insights beyond the data.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Crypt TV is an online platform for horror community to create, post and share horror stories and scary videos.
Business Model: unknown
Revenue: 1M
Employees: 24
Industry: Digital Entertainment
An immersive, high growth, high return experiential platform, designed to inform, inspire, and activate our community to impact our planet through environmental storytelling positively.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Auro Technologies develops and manufactures audio equipment including integrated 3D sound processors.
Business Model: unknown
Revenue: 10M
Employees: 129
Industry: Digital Entertainment
Meograph develops an augmented reality application that makes 3D people from 2D video. It brings users into AR or VR games with their micro-expressions using devices they already have. With just an average smartphone or webcam it literally converts video into 3D locally on the device. The company was founded in 2012 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
INKR is a Singapore-based digital comics platform that allows individuals to read and listen to comic stories and webtoons.
Business Model: unknown
Revenue: 1.2M
Employees: 25
Industry: Digital Entertainment
Triseum designs and develops educational video games for students to learn math, health and science concepts.
Business Model: unknown
Revenue: 12M
Employees: 32
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Studio to create With the DIY OJOO Studio you can create any type of mobile game. It&s;s very easy: just drop your content, add challenges &a; rewards and customize the look &a; feel. OJOO will do it&s;s magic and transform your content into a mobile game. App to play You will find all the games created by you and other users on the OJOO App. Once you download a game, you can play it offline. Professional game design has never been easier.
Business Model: unknown
Revenue: 327.6k
Employees: 7
Industry: Digital Entertainment
Starting 11 is a SaaS based platform that enables users to play fantasy soccer games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10
Industry: Digital Entertainment
Sony develops and manufactures audio, video, communications, and information technology products for the consumer and professional markets. Sony is a mix of consumer electronics and various well-known brand names, such as Walkman in portable audio players, Vaio in PCs, Xperia in smartphones, Cybershot and Alpha in digital cameras, and PlayStation in video game consoles. Sony has seven main business segments, operating electronic appliances, games, devices and semiconductors, entertainment content, and financial services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10001 - 1
Industry: Digital Entertainment
Pex is an online licensing platform that provides digital asset registry, music rights management, and content identification services.
Business Model: unknown
Revenue: 5.3M
Employees: 23
Industry: Digital Entertainment
Ease Entertainment Services provides production payroll and accounting services to entertainment industry.
Business Model: unknown
Revenue: 3.4M
Employees: 45
Industry: Digital Entertainment
Champions Round is a California-based online sports platform that allows users to play fantasy games and win cash prizes.
Business Model: unknown
Revenue: 3.2M
Employees: 43
Industry: Digital Entertainment
Sinemia is a private cinema club that provides subscription-based movie tickets to members.
Business Model: unknown
Revenue: 4M
Employees: 75
Industry: Digital Entertainment
Wincast is a California-based streaming platform that allows users to bid on sports moments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Rocnation is an entertainment company that provides artist management and music publishing services for the media industry.
Business Model: unknown
Revenue: 25M
Employees: 240
Industry: Digital Entertainment
Drops combine NFTs and Defi by creating a platform that offers NFT assets and their use. They built on the second-layer scaling solution of Polygon. Their users use their NFT assets to receive trustless loans and yield farms, thereby reducing the opportunity cost of long-term storage. They bring decentralized finance infrastructure to non-fungible tokens, providing essential utility to unused NFT assets.
Business Model: unknown
Revenue: 200k
Employees: 10
Industry: Digital Entertainment
Sky Limit Entertainment Group is committed to creating the ultimate immersive social entertainment experience with VR.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
AstroTalk is a platform to consult best Astrologers of India online, on-call, or through chat. The company was founded in 2017 and based in Noida, Uttar Pradesh, India.
Business Model: unknown
Revenue: 15.5M
Employees: 100
Industry: Digital Entertainment
BrightLocker is a crowd-supported developer and publisher of online video games.
Business Model: unknown
Revenue: 4.2M
Employees: 66
Industry: Digital Entertainment
In-depth description* SHIFT72 provides an end-to-end online video platform (OVP) with all the components needed to deliver and monetize video content online. We&s;re transforming the way broadcast, media, enterprise and film businesses deliver video content to customers. Our solution is deployable as an AVOD, SVOD, TVOD or Hybrid platform and includes our very own encoding system, cloud storage, content management system, video player, marketing and analytics tools and more. We currently work with an attractive list of clients, including Festival De Cannes, SXSW, AFM, POFF Film Festival, Blue Ant Media and HGTV.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Indee is a web video streaming platform that helps film studios to promote and test their content before releasing it to viewers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Tribo Games is a new mobile-first web3 game studio.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Mines of Dalarnia also own in-game land plots and are able to collect a rental fee by renting out to other players. Their dar token holders will be able to vote on proposals to decide on the land economy, miner policies, and other components of the game development. This allows users to send, receive, and exchange multiple digital assets using a single platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Breaker (formally known as SingularDTV) is creating a decentralized entertainment ecosystem powered by blockchain technology and Ethereum. Blockchain technology brings much-needed transparency to all industries including entertainment. The decentralized, peer-to-peer ledger system provides an instantaneous value exchange, applying in areas such as copyrights, revenue, or real-time streaming metrics. Breaker is building an entertainment ecosystem of applications with the creator in mind. Breaker will restore trust and confidence to creators while delivering an exceptional experience for consumers. Breaker also creates and distributes original content. Breaker has released its first film, Alex Winter’s feature-length documentary TRUST MACHINE: THE STORY OF BLOCKCHAIN, worldwide in the fall of 2018. Breaker is producing the feature film THE HAPPY WORKER by Duwayne Dunham, with executive producer David Lynch. Breaker has offices in New York, Los Angeles, Zug and Hong Kong and is made up of thought leaders from the entertainment, technology, communication and finance industries. Learn more about us: https://breaker.io
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
ALL DEF DIGITAL develops and operates an online digital entertainment channel for comedy, music, news and animation.
Business Model: unknown
Revenue: 4.9M
Employees: 50
Industry: Digital Entertainment
Artie is a California-based gaming company that develops and provides video games for smartphones and personal computers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Sympler is a new kind of remote qualitative research platform that uses chat technology to scale the way clients collect rich consumer insights. It works by interviewing respondents in the private spaces of messaging (Instagram DMs, Snapchat, and Facebook Messenger) where people are at their most relaxed and emotionally honest. The platform is able to probe deeply and simultaneously speak to thousands of people thanks to the use of chatbots. This is not “social scraping” and we don&s;t treat people as “data points.” Sympler captures richer insights than other methods because we give people permission to be themselves.
Business Model: unknown
Revenue: 267.1k
Employees: 9
Industry: Digital Entertainment
In English, a “contestee” is someone who competes in a contest. The Contestee App is a social network with the goal of Global Talent Discovery through competition. On Contestee, anyone around the world can showcase their incredible talents, skills, and attributes with the tap of a button. Talents can upload their videos, collect votes, and become famous!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Love Stories TV is a video-powered marketplace for wedding planning. We connect couples with the ideas, products, and services they need for their weddings. We connect wedding businesses with a pipeline of customers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Victoria VR is a blockchain-based VR metaverse that offers a multiplayer-online role-playing game, entertainment, and other activities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Linekong Entertainment Technology develops and publishes online games.
Business Model: unknown
Revenue: 45.7M
Employees: 1k
Industry: Digital Entertainment
Melodie provides unlimited access to high-quality stock music for storytellers. With an exclusive catalogue featuring 20,000+ tracks &a; stems from award-winning composers (updated weekly), simple licensing &a; intuitive search functions featuring AI-powered &s;reverse-audio&s; search tools. Melodie also offers an API providing unlimited, copyright safe music for creative platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Light Field is a California-based company that manufactures and commercializes solid-light holographic displays for the commercial market.
Business Model: unknown
Revenue: 2M
Employees: 35
Industry: Digital Entertainment
Viasat is an online platform that allows users to watch movies online and live sports as the Premier League.
Business Model: unknown
Revenue: 4.5B
Employees: 120
Industry: Digital Entertainment
EXCEL ESPORTS is a competitive gaming culture brand that uses its platform to have a positive impact on the gaming and esports community. It was founded in 2014 by brothers Joel and Kieran Holmes-Darby and is headquartered in London.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Tickets marketplace that enable users to buy and sell tickets
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
D-BOX is a Canada-based company that designs and manufactures motion and haptic systems for the entertainment and industrial simulation industries.
Business Model: unknown
Revenue: 20.3M
Employees: 91
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Rheo develops and provides web and mobile based personalized video channel for news, information and inspiration.
Business Model: unknown
Revenue: 1M
Employees: 1 - 10
Industry: Digital Entertainment
PlayGiga is a cloud gaming platform that allows users to play premium videogames on PC, Mac and TV.
Business Model: unknown
Revenue: 2.9M
Employees: 57
Industry: Digital Entertainment
VoyceMe is a New York-based online booking reading platform that allows authors to monetize their stories and engage with fans.
Business Model: unknown
Revenue: 1.3M
Employees: 8
Industry: Digital Entertainment
Muse Paintbar organizes public and private event painting sessions along with a selection of wine, beer and tapas.
Business Model: unknown
Revenue: 3M
Employees: 81
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Clickto is the Cohort-Based Learning platform for enrichment programs, training centers, and more. Build courses and connect with your learner community – no matter where in the world they may be.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Glytch is a location-based entertainment company that provides gaming and esports management services for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Plus44 Holdings is a mobile software company headquartered in London. Our core technologies increase engagement, drive revenue and decrease churn for our MNO, MVNO and OEM partners globally. We provide a suite of tailored monetization solutions to fulfill each partner’s specific requirements - allowing our partners to own the content experience on the device from the very first impression. _Driving ARPU_ Serving billions of ad impressions on a monthly basis, Plus44 are positioned at the center of the online advertising ecosystem allowing partnerships to drive market leading revenue across all of our technologies. All content is served natively and targeted algorithmically, which ensures a platform-wide engagement rate of 20x the industry average. _Decreasing Churn_ We help your subscribers get the most from their devices with award-winning news utilities that offer frictionless access to engaging content. As such, we are able to dramatically increase network usage and decrease churn. We do not believe that one size fits all. We adopt a fully - integrated approach to ensure a product-market - fit by working with our partners to understand their subscribers from day one, integrating data sets and determining which technologies are most appropriate for each device type, usage habits and demographic.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Revry is the LGBTQ-first streaming media network with free live TV, movies, series, news and exclusive queer programming. Its mission is to inspire exploration of LGBTQ content for the community and allies. Revry is led by a diverse founding team with technology, digital media, and LGBTQ advocacy experience. Revry reaches millions of global viewers on connected TV, Smart TV, OTT, mobile, and including Samsung, Vizio, Roku, Apple, Comcast Xfinity, Cox Communications, Google, TiVo, and many others.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
555 Comic brings characters and their stories to life on Twitter and Instagram. Stories are written through the use of GIFs to express emotions. Each character in a story has their own individual Twitter account. The stories also contain clues that can be added in the blogs and videos uploaded by various characters building engagement with audiences in real-time.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Must — social network for movie &a; TV fans. It connects you with friends, provides an ability to rate, review and track movies you’ve watched and those that you still want to see, and more. Built-in machine learning and AI technologies allow you to not only discover content that is tailored to your individual taste, but also to receive a truly personal Must Match rating score — partially based on ratings of other users with exactly the same taste as you. And profile-matching helps you find other people who are compatible with you based on movie taste.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Baofeng TV is an internet upstart company and operates as Baofeng&s;s subsidiary. The company is known for launching its three new products. The world’s first VR TV, Baofeng super TV2 VR TV X-Men version (43/50/55inch) is unveiled, bringing the unprecedented 720° panorama viewing experience. The 40inch Grand TV, Baofeng super TV 40 X-Men version rivals traditional 32inch TVs. High-segment rose golden color leads the trend of the fashion. The configuration with high performance price ratio will stir up a revolutionary storm. The completely updated VIP movie and TV membership aims to establish a newest and most comprehensive laboratory of movies, TV shows and VR resource in the whole network, offering an overall outstanding content service. With three new products, Baofeng TV seizes the market of Internet TV, which will rearrange the new industry pattern.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Winking Entertainment is a game development company that creates RPG and VR games for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Gameway offers a video game lounge that brings entertainment to airports. The gaming stations allow passengers to have fun while waiting for their flight. Each gaming station comes equipped with a Playstation 4 Pro that is pre-loaded with games, a leather chair, 43" 4K TV, noise-canceling headphones, charging ports for your electronic devices, and space to store your luggage. In 2018, Jordan and Emma Walbridge co-founded the company in Tigard, Oregon.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Applauze is an mobile app, which allows user to find and book tickets for events.
Business Model: unknown
Revenue: 10.8M
Employees: 108
Industry: Digital Entertainment
Youjia (友加) is a social interaction platform that integrates with entertainment elements. At present, Youjia has over 17 million users and almost 1 million Yuan turnover per month. Youjia&s;s entrepreneur team is formed by senior practitioners with years of industry and entrepreneurial experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Neoglyphic helps digital content creators to find, develop and scale hit entertainment franchises.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Quixote is a California-based company that rents sound stages, cast trailers, trucks, grips, and lighting equipment for content productions.
Business Model: unknown
Revenue: 15M
Employees: 325
Industry: Digital Entertainment
ON AIR is a premium streaming service for on-stage entertainment. We are a provider of end-to-end managed streaming service for live and pre-recorded shows, including event management, production, distribution and global delivery, marketing and ticket sales.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
DAZN is a UK-based online sports streaming platform that provides competition insights and events information for individuals.
Business Model: unknown
Revenue: 878M
Employees: 2.6k
Industry: Digital Entertainment
IDW is a New Jersey-based media company that publishes, produces and distributes comic books, feature films and television series.
Business Model: unknown
Revenue: 36.1M
Employees: 81
Industry: Digital Entertainment
Playtonic is an England-based entertainment company that develops and publishes video games for smartphones and PCs.
Business Model: unknown
Revenue: 3M
Employees: 40
Industry: Digital Entertainment
Cinemood is a developer and distributor of portable mini-cinema projector devices for kids.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Bubbl develops a mobile video clip sharing software that enables users to create, remix and share clips from live streaming videos.
Business Model: unknown
Revenue: 1M
Employees: 1 - 10
Industry: Digital Entertainment
Baboom provides musics and entertainment services.
Business Model: unknown
Revenue: 2.7M
Employees: 128
Industry: Digital Entertainment
Mirada offers a multi-screen approach to digital TV platforms, with a complete suite of end-to-end modular products, up and running on STBs, PC and companion devices such as mobiles and tablets, all with innovative state of the art EPG designs. Our services are built around the user experience which has always played a key role in the way we develop our products. mirada provides all the elements including multiple device support (across PC, set top box and companion devices), cross-platform integration, user-interface design, database support, transactional engine, billing integration and management services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Moving Image is a California-based company that provides services such as networked cinema monitoring and consulting for the entertainment industry.
Business Model: unknown
Revenue: 20.7M
Employees: 30
Industry: Digital Entertainment
Hatrabbit is an entertainment studio located in Stockholm, Sweden. Hatrabbit has a long history in game development and has been hands on creating and managing some of the worlds biggest AAA and mobile franchises for 17 years including Battlefield and Angry Birds. Their goal is to create immersive and social experiences played across different platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
PointsBet is a cutting-edge sportsbook that provides the quickest and most user-friendly app (iOS and Android) while also providing the best content and experience for sports bettors – a company staple that, in conjunction with internal culture and values, has primed PointsBet for success as they look to continue to take the world of sports betting by storm! PointsBet is the only U.S. online operator to offer PointsBetting – a unique and innovative way to bet – and has also introduced a slew of well-received, bettor-first initiatives. PointsBet offers the most markets on all four major U.S. sports (NFL, NBA, MLB, NHL) and PointsBetting in the world, including up to 1,000 markets per NBA game. The company was founded in Australia and launched in New Jersey in January 2019, following PASPA repeal. PointsBet quickly expanded operations to Iowa and extended their footprint to Colorado, making Denver their second headquarters. By way of PointsBet’s noteworthy agreement with Penn National Gaming, the company has earned the license to operate in 10 states, pending legislation. As the bookmaker continues to grow, they recently secured $80 million in funding to bolster U.S. expansion efforts. PointsBet will continue to bring its proprietary and best-in-market technology, expert trading practices and proven growth marketing to emerging sports-betting markets. Proudly fueled by technology, analytics and a data driven approach, PointsBet will continue to revolutionize sports gaming. PointsBet employees pride themselves on teamwork, adaptability and always finding creative solutions to provide users with the best experience possible. PointsBet will continue to be a disruptive force willing to break the mold. Website: www.pointsbet.com Twitter page: @pointsbetusa;@pointsbet_au Headquarters: Denver, Colorado (US) &a; Melbourne (Australia) Other offices: New Jersey &a; Iowa
Business Model: unknown
Revenue: 34M
Employees: 51 - 500
Industry: Digital Entertainment
Hapz is an online platform that enables users to compare, bid and purchase tickets for events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Pulselocker is the world’s first and only music subscription service that lets you play an endless crate of music, with your favorite mixing app, online or off. Pulselocker exists because DJs need better access to music. They provide a music platform that uses unique technology to bridge content to DJ software, online or off. DJs can browse, discover, and mix music from a 26+ million-track catalog directly within their software of choice. Based in San Francisco, Pulselocker is backed by Grammy award-winning artist, Ben Harris of Dirty Vegas.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Spectrum is a Connecticut-based telecommunication company that offers services such as internet, cable TV and telephony for residential and commercial markets.
Business Model: unknown
Revenue: 52.4B
Employees: 93.7k
Industry: Digital Entertainment
SteelSeries is a Denmark-based manufacturer and online retailer of gaming peripherals and accessories including headsets, keyboards, mice and controllers.
Business Model: unknown
Revenue: 359M
Employees: 350
Industry: Digital Entertainment
Friendster is a social gaming website that focuses heavily on social media aspects applied to online gaming.
Business Model: unknown
Revenue: 4.2M
Employees: 238
Industry: Digital Entertainment
Wow is a Canada-based entertainment company that produces and distributes multifaceted animation content for VOD and television channels.
Business Model: unknown
Revenue: 56.7M
Employees: 366
Industry: Digital Entertainment
Established in 2018, Lixel is dedicated to the development and commercialization of floating Image by light field to provide people the whole new experience of vision and interaction technology. Our interactive floating image by light field consists of 3 main pillars: the floating image panel, algorithm and interaction integration. Product features: 1. Flat panel type, highly integrable 2. Real 3D image, w/o visual fatigue 3. Naked eyes and oblique viewing angle 4. Interactive by gesture, 3D air touch and voice With the advantages, its application capability is widely potential, from general display, consumer electronics to professional display. We aim to make the image more natural, intelligent and responsive than before, and thus more valuable to people.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Patari develops and operates a web and mobile-based music streaming platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Hyper Games is an independent game studio based in Oslo, Norway. We’re most known for our games "Mørkredd", and "Eggggg". We started out in 2012 and now count 10 employees.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
AlterEyes is an XR Venture Studio pioneering in augmented, virtual and mixed reality applications. We are builders to the metaverse and as such we develop, manufacture and market globally a series of state-of-the-art virtual, augmented and mixed reality turnkey products to industrial and professional markets. Our Venture Studio created the unique and award-winning VR flagship attraction "DOJO", an immersive multiplayer VR playground for family-friendly experiences up to 4 players. We also Venture in VR Corporate training where AlterEyes has built a VR teaching Platform (PAAS) that helps companies create, scale and deploy VR training and maximize their engagement to employees or external partners or provide commercial immersive experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Fender Digital Products is a maker of apps, websites, platforms and tools to compliment the guitars, amps. Fender Digital is a division of guitar manufacturer, Fender Musical Instruments Corporation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
iMusician is a Swiss based music start up offering musicians everything they need to sell, manage and monetise their music online. Run by a small, international team who are passionate about music, They do the hard work so you can concentrate on what’s important to you: making music!
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Cupcake Entertainment is a developer of casual games specialized on brain puzzles.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
CSE is a game development studio that designs and builds massively multiplayer online role-playing video games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
UXP is a user life cycle management technology platform for fixed and wireless telecom, cable and satellite service providers.
Business Model: unknown
Revenue: 4.4M
Employees: 136
Industry: Digital Entertainment
Blisser is an online video platform that connects users with their favorite celebrities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Bowhead Technology aims to add value to children wellness through the use of IoT and smart technologies, Internet services and compelling content. This vision is shared by his cofounders, like-minded experts in product design, engineering, and marketing with diverse backgrounds from Renren, Baidu, Tencent, HP, Intel, EA Popcap, HTC and Warner Music. His first product, Gululu, is a three-in-one product that combines a design bottle, a healthy tracking device, and an educational game. Gululu helps children (and playful adults) stay hydrated by caring for a virtual pet. As kids drink more water from Gululu, their virtual pet grows and makes friends, and the kids develop a healthy habit. The companion app lets parents monitor their children&s;s progress. A successful 45-day launch on KickStarter gave his team market validation of the demand, a decent base of early adopters, tech media coverage unexpectedly traveling to 20 countries in 16 languages, and door opening to potential e-commerce, retail, and big name brand partners globally.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Free Postcode Lottery is an online platform that enables users to post their postal codes and win prizes.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
EVEARA is a provider of SaaS-based digital music distribution solution.
Business Model: unknown
Revenue: 1.5M
Employees: 11
Industry: Digital Entertainment
Value Proposition: Menassati is the only Arabic full digital entertainment platform, that provides 4 in 1 multimedia services, allowing the Arab audience to watch, listen, read, and play at the lowest subscription plan of $5.99, with unlimited access to the largest and most original source of Arabic multimedia content. Vision Statement: To be the leading digital entertainment platform in the MENA region, offering a single source of diversified multimedia content at the lowest cost, and become a sole partner for every digital content creator in the middle east and north Africa. Mission Statement: To accelerate the digitalization of the Arabic content, enrich the Arabic multimedia library with original production that best represents its culture and society, and provide the underdeveloped markets with payments solutions and easy accessibility.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
TMG is a record label and music service provider that owns, operates and distributes pop music labels in China.
Business Model: unknown
Revenue: 4M
Employees: 30
Industry: Digital Entertainment
World Mastery is a content-as-a-service platform that offers sports, cooking, dance, yoga and fitness courses for individuals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 50
Industry: Digital Entertainment
Gamebytes is a chat platform built for playing instant games
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
BOOMN is a B2B and B2C audio ecosystem and data aggregator that is built on our audio agnostic fingerprinting protocol called the Proof of Sound™. Our flagship app allows users to manage all their audio data as well as attach files to their audio content and when their fans verify and BOOM the audio, the media attached is minted onto the desired blockchain and sent directly to the listeners wallet. Musicians can attach concert tickets to a new song, professors can attach study notes to a lecture as well as take attendance, etc. We change the current restricted 1-way interaction into fully open 2-way engagement
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Comikey is a new and upcoming startup that focuses on licensing and digitally publishing Asian market media. Specifically Comikey licenses and publishes Manga, Webtoons and Webcomics from Japan, Korea and China to the Comikey platform. Comikey’s mission is to bring to license, localize, publish and distribute Manga, Webtoons and Webcomics in the highest quality possible. The vision for the Comikey platform is to provide one platform where users can enjoy Manga, Webtoons and Webcomics, localized to their language in the highest quality possible.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
GoWatchIt is a web-based entertainment platform that enables users to movies and tv shows.
Business Model: unknown
Revenue: 3M
Employees: 8
Industry: Digital Entertainment
CharacTour is a character-focused discovery platform for movies, TV shows, books, and video games that attracted 10 million users in January 2022. Via an interactive quiz focused on 46 traits and our matching algorithm that received U.S. Patent No. 10,419,820, we make entertainment recommendations based on users&s; personalities and character preferences. Other engines often recommend Game of Thrones fans more violent fantasy shows. But our proprietary data from 6 million registered users shows character affinities transcend genre. Fans of the determined Daenerys Targaryen also appreciate the resolute Carrie Mathison from Homeland, whereas fans of Tyrion Lannister’s snarky personality prefer the irreverent Erlich Bachman from Silicon Valley.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Zya is building next-generation musical artificial intelligence for everyone. Zya’s music experts, innovative engineers, and award-winning product developers are based in Los Angeles. Zya was founded by CEO Matt Serletic. Matt is a former Chairman and CEO of Virgin Records as well as a Grammy-award winning producer, songwriter, record label owner, and entrepreneur. He founded Zya to change the way people interact with music.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Good music has a new home! Gbedu is not just another music player; Gbedu is a music discovery and streaming service built to dispense the rich sound of Africa. We have built an experience that gives young, upcoming (up and coming) artists the chance to get discovered and earn per stream of their music content. Gbedu will power Africa’s first open music ecosystem - connecting Africans to the largest catalog of free localized content, leveraging the power of playlisting, offline and radio-integration to create new interactions and vast unique music experience per user locale. Music has never been so free and rich at the same time; Gbedu is free to all users and pays every content owner.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Altafonte es una distribuidora digital de música y vídeo creada por profesionales de larga trayectoria en la industria de la música, iniciamos nuestra actividad en 1993, así que hemos visto como ha ido cambiado el mercado, los productos, los sellos y los clientes; nos hemos adaptado a todos estos cambios. ALTAFONTE es el primer distribuidor digital de música y video. Los mejores sellos independientes españoles han confiado en nosotros. Nuestra principal fortaleza son los resultados y el trabajo diario. Obtenemos mejoras considerables en los procesos y ventas del repertorio representado para los sellos, que no cesa de crecer. ALTAFONTE conoce bien el nuevo mercado, los nuevos productos, el nuevo marketing y obtiene el máximo partido del repertorio que representa. ALTAFONTE es una distribuidora de contenidos musicales en video, los nuevos canales de distribución con cientos de ventanas disponibles son una herramienta fundamental de promoción y monetización para los sellos y productores de música y cine.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Arduboy is an interactive digital entertainment card created based on an Arduino board that has been stripped to as small as necessary to allow this creation to still have a capacitive four-way digital controller, a pair of buttons, and a minuscule OLED display. Powered by a single coin-cell battery, Arduboy can run for an impressive nine hours before needing a fresh one. Created by Kevin Bates, Arduboy is based in Portland, O.R.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cyan is an interactive entertainment company best known for the popular Myst series. In business since 1987, they have the design, development, and production experience in a wide range of games and interactive entertainment products - everything from mobile apps to massively multiplayer servers, systems, and clients. They are currently hard at work on a Kickstarter project called Obduction.
Business Model: unknown
Revenue: 4M
Employees: 11 - 50
Industry: Digital Entertainment
LINE Webtoon is a digital comics service platform that offers daily updates for all comics.
Business Model: unknown
Revenue: 307M
Employees: 240
Industry: Digital Entertainment
Havson Group develops VR content to solve problems of motion sickness and provides VR tech solutions to the FEC, theme parks and shopping malls.
Business Model: unknown
Revenue: 1M
Employees: 255
Industry: Digital Entertainment
Dubsmash is a mobile application that allows users to create and share dubbed sound recordings and videos.
Business Model: unknown
Revenue: 18M
Employees: 60
Industry: Digital Entertainment
Qbit Technologies specializes in providing online virtual reality business solutions and products.
Business Model: unknown
Revenue: 4M
Employees: 19
Industry: Digital Entertainment
Weyo collaborates with the world’s leading brands to create award-winning, lean-forward digital experiences that are playful, active, and immersive for a whole lot of fun! Operating at the intersection of technology and creativity, Weyo’s proprietary IP enables entertainment brands to turn existing video content into rich immersive experiences. Transforming the way kids engage with video content and connecting brands with their fans.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Omnia is a digital media platform that publishes content on weekly shows and esports.
Business Model: unknown
Revenue: 59.9M
Employees: 77
Industry: Digital Entertainment
Darkstar Development is a privately held California Corporation. Developing our first console AAA game for release with Xbox X-series, and SONY PS5. GreaterPowers Gods and Heroes will be an immersive MMORPG social platform the requires multiplayer interaction. Revenue from game services such as additional heroes and player inventory slots; central marketplace micro-transactions of player traded blockchain encrypted items. Revenue from player transactions will be integrated in the blockchain game economy. A percentage of commission from transfer credits between players to help others in gameplay. Darkstar’s global team is located in 28 Countries; 25% in the U.S. This unique global distributed team is incredibly efficient in terms of operating costs and resilience. This distributed model also allows for development to occur 24 hours a day seven days a week without delays or downtime.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Created by swingers, Kasidie.com is an online social community catering to the swinging lifestyle. The site has extensive swinger profiles, party listings, communities, travel postings, and club descriptions, along with an affiliate program and relevant utilities, tools and features catering to the global population of 150 million-plus swingers. Kasidie has also built extensive social marketing tools for clubs, photographers, travel agents, and other businesses focusing on the niche of affluent, educated adults who participate in the swinging lifestyle.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
1-2-3.tv is an online auction platform that sells clothings, watches, jewelry, beauty and health care products.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Dubit operates as a youth research, marketing, interactive and communications agency in the United Kingdom.
Business Model: unknown
Revenue: 1M
Employees: 70
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Connoisseur Media operates radio stations.
Business Model: unknown
Revenue: 65M
Employees: 33
Industry: Digital Entertainment
Lakupon offers coupon codes, discount vouchers, promo codes, deals and offers from various online merchants in Indonesia.
Business Model: unknown
Revenue: 4.2M
Employees: 69
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Wisecrack is a multi-platform media studio created by academics, comedians, artists and filmmakers for entertainment media production services.
Business Model: unknown
Revenue: 365.3k
Employees: 8
Industry: Digital Entertainment
Party Play is a SaaS Music Tech startup in the entertainment industry. We are developing the next generation of digital Jukebox B2B2C service. It allows customers of the venue to choose and request music directly from their device using just a website. It&s;s highly scalable because no special equipment is needed for businesses to start using our service; everything works through the website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Datalytics is an artificial intelligence based platform that allows users to monitor and engage in live events, TV shows and conferences.
Business Model: unknown
Revenue: 677.5k
Employees: 12
Industry: Digital Entertainment
GameValues is a Next-Generation P2P Trading Platform for gamers, where they make virtual assets real! We are creating a global marketplace that allows players to exchange their in-game assets securely and transparently in just one click. Our solution provides new sustainable revenue streams for large and small game development companies. Every day, more than 2.3 billion people play games across multiple platforms and devices. In 2017, the gaming industry reached $107 billion in revenue and is still booming, and in 2022, more than $200 billion. However, only about 4,000 professional gamers profit from their time spending by playing games. Today, just a couple of games with 6% of the audience already have a turnover close to $4 billion by trading in-game items. At the same time, 94% of gamers do not participate in global trading at all. Players can sell in-game items, accounts, characters, skins, in-game currency and train other players. Our functionality gives users the opportunity to sell absolutely everything related to the games and thus they can monetize their time invested in games or save a lot of time on mining items by buying everything they need on our platform. In this way, GameValues is creating a new economy in the gaming industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
South by Southwest is a group of film, interactive and music festivals held in Austin, TX every March.
Business Model: unknown
Revenue: 190M
Employees: 496
Industry: Digital Entertainment
Crank is a media intelligence firm that delivers live event promotions across mobile, web, television and radio platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
The Media &a; Entertainment industry is flying blind. Media Companies are losing viewers. They can’t continue to rent their audiences from Facebook &a; YouTube. One of 11 startups in the western hemisphere selected by Google to pitch at Google Demo Day 2018, Amp.it is YouTube 2.0 - an interactive digital media platform that lets content owners know who&s;s watching and why. We combineTV-quality programming with the interactivity of social media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Aerkomm is a service provider of in-flight connectivity and entertainment solutions for airline passengers.
Business Model: unknown
Revenue: 1.8M
Employees: 32
Industry: Digital Entertainment
Urban Roosters is the original rap streaming platform. The RAP unlike other types of music, has always had a competitive spirit. What they do in Urban Roosters is to bring this competitions to internet, letting our users compete with rappers all over the world, trespassing the physical as an entertainment platform for the rap lovers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Acqustic is an online platform that allows users to book musicians for live concerts and corporate events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Pole Position is one of the region&s;s leading motorsports consultancy firms. The CEO moved to the United Arab Emirates in 1981 and have been involved in regional motorsports as a competitor winning titles in karting, rallying and circuit racing since he was 11 years old. His business portfolio includes several automotive startups. He has been a circuit director and has the honour to be on the local ASN&s;s committee for motorsports development and building grassroots motorsports. He brings a wealth of background and experience to motorsports destination development, circuit operational and commercial management, creating bespoke events in addition to sourcing funding for large scale automotive or motorsports projects. Pole Position also establishes itself as a leading automotive events agency with many top car brands as their clients. Providing operational management for events (on and off-road), along with race circuit experiences and car launches with a team of professional driving talent. It offers bespoke corporate track day`s around the Middle East with its circuit partners including luxury VIP trips to some of the world most amazing racing circuits and driving tours. Through covid19 lockdown, Pole Position has invested in Esports racing and created Virtual Motorsports Ltd, partnering with RaceRoom GmbH to become the region&s;s leading online and onsite Esports solutions provider. The professionalism and expertise in production and operations management on delivering turnkey Esports has resulted in thousands of competitors around the region with the ability to reach millions worldwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Yida Media is a television production company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Shobi Solutions is a privately-owned, boutique digital marketing consulting and implementation agency located in Islamabad, Pakistan. Shobi Solutions is one of the fastest-growing digital agencies in the past 2 years, and Shobi Solutions is within 0.5% of all Top Pakistani agencies. Shobi Solutions offers services across all digital aspects such as Web Design, Tracking and Data Analytics, Search Engine Optimization, Local Listings Management, Paid Search, Organic &a; Paid Social, Social Community Engagement, Programmatic, Creative Development, and more. By deeply understanding each client, and acting as an extension of their internal team, Shobi Solutions uses data analysis and historical context as the foundation of each media strategy; layering on industry trends and best practices to drive meaningful results for their clients. Shobi Solutions also leverages machine learning, artificial intelligence, strategic partner relationships, and a team of fully-certified, agile, digital experts to drive performance-centric results for clients across a multitude of industries, of all sizes, and budgets. . A product of Spectre Solutions
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
STAGE is the first streaming network devoted to the entire world of theatre.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Latimer is a marketing agency that provides film production, advertising campaigns and content creation services.
Business Model: unknown
Revenue: 1.9M
Employees: 40
Industry: Digital Entertainment
A video sharing community where the world&s;s performers can perform, connect and be discovered for their work.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cyber Group Studios is a France-based company that produces and distributes 3D and 2D animation programs such as television series, movies, and documentaries for kids.
Business Model: unknown
Revenue: 34.5M
Employees: 300
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Show Score operates as a theater and community review aggregator and ticket finder website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
LikeMag Media House is a European media and technology company headquartered in Zurich. They offer Brands and Companies Online Advertising, Video Productions , Content as a Service , Native Advertising, Influencer Marketing , Augmented Reality and everything in between.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
VDBP is a California-based entertainment company that creates and produces television shows and comedy home videos.
Business Model: unknown
Revenue: 100M
Employees: 80
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Digital Bros designs, develops, publishes and distributes video games across all channels and game platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Broomx designs and develops VR based 3D immersive visualization systems for media, construction and healthcare sectors.
Business Model: unknown
Revenue: 3.8M
Employees: 17
Industry: Digital Entertainment
Famebox Network is a digital entertainment network in India.
Business Model: unknown
Revenue: 1.5M
Employees: 57
Industry: Digital Entertainment
818 Sports and Entertainment is a technology startup focused on live sport. The company was founded in 2012 and is based in New York, United States.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
MuuseLabs offers Jooki, jukebox that is designed for children. It enables children to play music and stories of their choice without the assistance of their parents. MuuseLabs was founded by Theodore Marescaux, Will Moffat, and Pieter Palmers in October 2014.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
University Bible Fellowship provides content processing, management and archiving services for the media industry.
Business Model: unknown
Revenue: 659.5k
Employees: 6
Industry: Digital Entertainment
Drifter Entertainment designs, develops, builds, markets and provides video games in virtual and augmented reality technology.
Business Model: unknown
Revenue: 1M
Employees: 32
Industry: Digital Entertainment
MangoBaaz is an online information and entertainment company that generates original and curated content for the digital generation of Pakistan.
Business Model: unknown
Revenue: 6.5M
Employees: 66
Industry: Digital Entertainment
EZfun is a gaming company that provides ARPG gaming products for the gaming industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
YouView is an England-based hybrid television platform that enables users to get access to live TV and radio channels.
Business Model: unknown
Revenue: 12M
Employees: 150
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Magilm Pictures provides film and television marketing services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
MUBI is an online video platform that offers subscription based movie streaming services.
Business Model: unknown
Revenue: 5M
Employees: 53
Industry: Digital Entertainment
Splyce is a professional esports team that competes in several leagues such as Counter-Strike: Global Offensive and Starcraft 2.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Digital Nature creates digital attractions and interactive experiences for the hospitality industry. Digital Nature designs and develops content that transforms spaces via a digital art and entertainment delivery platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
King Servers is a cloud server company that offers VPS/ VDS hosting services and solutions. The company’s offerings include video streaming solutions, CDN, dedicated servers, VDS servers, 1C servers, SAMP servers, counter-strike servers, Forex servers, and business servers. King Servers was co-founded by Pavel Zinkovskiy and Vladimir Fomenko in 2006 and its offices are located in Mitrofanov, Russia and London, England.
Business Model: unknown
Revenue: 3.1M
Employees: 41
Industry: Digital Entertainment
Teewe is a dongle that can turn user's television into an Internet-connected media streaming device.
Business Model: unknown
Revenue: 0 - 100000
Employees: 20
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
484 LTD is a Marketing, Entertainment, and holdings company founded in 2022 in Exton, Pennsylvania. 484’s primary function is to operate the brands that are under its portfolio. 484 LTD will also work with various companies across the world to help develop their social media presence as well as help develop their management teams. Their plan is to build an ecosystem with a global reach that will include long-term projects such has CryptoAve, Orbit eSports, and more!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
BollyDad is a news and entertainment website that provides the latest breaking news and videos straight from the entertainment industry. BollyDad was founded in 2017 and was headquartered in Delhi, India.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
StanMe is an England-based online marketplace that enables collaboration and independent creators.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Celebrating the First year of the new area tune Independent Records Label based on LA &a; NY
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Our first product, Xogo, is a platform that allows you to utilize and connect any and all devices in whatever ways work best for you. Xogo is compatible with a wide range of devices which means you can connect all standard USB, Bluetooth, WiFi, and 3.5mm jack inputs to things like cable boxes, smart home devices, video game consoles, and more. So regardless of their brand or function, you can use all forms of technology together in the way that best fits your lifestyle and needs. Whether you aren&s;t able to use technology to its fullest capacity because of a disability, because of a lack of tech savviness, or you simply can’t get your devices to cooperate due to incompatibilities, Xogo help by making technology work for you, and not the other way around.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
ROI Influencer Media offers influencer and display media solutions on the social, display sites and programmatic platforms.
Business Model: unknown
Revenue: 2.3M
Employees: 36
Industry: Digital Entertainment
Blue Ant Media creates and distributes lifestyle, travel, music and entertainment content for television and online media.
Business Model: unknown
Revenue: 12.5M
Employees: 128
Industry: Digital Entertainment
Jash is a digital studio that produces and distributes television series and short films.
Business Model: unknown
Revenue: 3.5M
Employees: 163
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
CBV is tv format developer and producer in Portugal.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
9Toppiks is a online content curation and publishing platform (PAAS) to help customers to curate content of their interests, customize look and feel and be up and running in no time. We are like &s;Medium&s; for Content Curation. Our first PoC of the platform is https://pycker.com, which is content curation for movies. It is now one of the top sites for indian movie related information.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Changingday is a Scotland-based game development studio that designs and distributes virtual reality games for people with autism.
Business Model: unknown
Revenue: 1.2M
Employees: 7
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Holocafé ist a franchiser company developing exclusive, shared-space VR experiences for location-based entertainment. Content aside, we have developed an entire one-stop platform solution to provide leisure operators with all tools they need: From ticketing and online payment over staff scheduling and accounting to store automization and content distribution. We are presently running three pilot stores in Germany with a fourth one scheduled to open this spring, in addition to a number of international licensees.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Oulo is a platform where users can pay celebrities to make personalized video messages. Oulo helps users get an affordable and easily accessible gift that blows mind, while helping celebrities get increased fan engagement while earning additional income in dead periods.
Business Model: unknown
Revenue: 1M
Employees: 16
Industry: Digital Entertainment
UshowMe is an interactive live stream and video-on-demand solution to help Artists and Show Producers, amplifying their live shows to hybrid, with global reach and multiple revenue streams. Fans can have fun, express themselves and interact with artists with video experiences. Brands find new ways of engagement.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Wangle Hulian Beijing Shi Technology designs, develops, builds and deploys mobile based applications.
Business Model: unknown
Revenue: 5.4M
Employees: 104
Industry: Digital Entertainment
Kolase is a crowdfunding platform that enables musicians, record companies and event organizers to raise funding for their projects.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Beijing Science and Technology Co., Ltd. LEUCO spiritual environment to create happiness for the first purpose, focus on creating virtual reality coolest entertainment. At present, the Beijing Science and Technology Co., Ltd. LEUCO spiritual environment to create virtual reality entertainment cloud service platform --VRLe virtual reality entertainment pavilion has nearly 1000, covering all cities and towns, and gradually extended to overseas markets. 2016 LEUCO VR will be committed to the players to bring a more immersive experience immersive, more sense of technology to create a virtual reality entertainment products, leading the wave of virtual reality theme park.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Famosos.com Personalizes videos of your favorite celebrities for any occasion and in less than 7 days.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Movies Anywhere is an app that brings your eligible purchased digital movies from Amazon Prime Video, Apple iTunes, Vudu, Google Play, and FandangoNOW. Movies Anywhere lets you seamlessly store your favorite movies in one place so you can watch them when and where you want.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Dooya is a California-based OTT video monetization platform that provides marketing, content distribution and related services for the entertainment sector.
Business Model: unknown
Revenue: 500k
Employees: 10
Industry: Digital Entertainment
Manga Fox is a free online platform, providing a collection of manga scans and scanlations for users to read online. There are over 8000 manga currently hosted at the site. Manga Fox was launched in 2010.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Crypt2 TV is an online esports entertainment company that features a wide collection of sporting content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Star Shoutout, delivers a personal fan experience that lasts a lifetime while creating awareness and funding for charities that make an impact. Star Shoutout allows fans to interact with influencers and celebrities through its website marketplace. Celebrities, Athletes, Musicians, and other influencers and talent interface exclusively through their Star Shoutout Studio mobile application for Android and iOS. The platform makes it easy for stars to raise funds for charities and foundations they support and for Charities to expand fundraising reach and effectiveness.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Snapeee is a social media for creating and sharing photos.
Business Model: unknown
Revenue: 298.6k
Employees: 20
Industry: Digital Entertainment
The Next Unicorn is slated to disrupt the capital raising process by providing companies access to the largest Financial TV and Media Network’s influential global audience — reaching 62 million homes and 37 million people digitally. For the first time, viewers of the show will have a chance to invest in the companies that they have an interest in. If they love the product, they can own part of the company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Blacknut is a France-based entertainment company that develops and publishes video games for smartphones and PCs.
Business Model: unknown
Revenue: 3.1M
Employees: 25
Industry: Digital Entertainment
VidOn.me offers a home entertainment solution on an Android box with built-in Xbox, BlueRay and broadband services.
Business Model: unknown
Revenue: 2.8M
Employees: 132
Industry: Digital Entertainment
Mugenup is a Japanese company providing a wide array of creative content production services ranging from 2D and 3D assets for games, illustration, video, and animation. Mugenup also develops its own content production online management system marketed under the Save Point brand.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Metro is a free daily newspaper written and designed for young and ambitious professionals.
Business Model: unknown
Revenue: 6.2M
Employees: 153
Industry: Digital Entertainment
Rewind offers an audio-guided tour mobile app that helps tourists by giving commentaries and directions in English and French.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Mydiveo is a talent video discovery platform fostering collaborations and new connections between artists, music lovers and music professionals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Konami Digital Entertainment develops, manufactures, and publishes electronic entertainment products. The company offers video games, games software products, and toy and hobby related products as well as mobile games, wallpapers, and ring tones. Its popular titles include METAL GEAR SOLID, Silent Hill, DanceDanceRevolution, and Castlevania, among other top sellers. Konami Digital Entertainment was founded in 1982 and is based in El Segundo, California with an additional office in Redwood City, California. Currently, it operates as a subsidiary of Konami Corp.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Digital Entertainment
E-Cube is a smart life service provider, with the Internet of Things as the core, fully connecting the smart ecology, serving daily life, and striving to let users fully experience smart interconnection in all aspects of life such as entertainment, education, and shopping. Committed to becoming a high-quality, strong brand, and diversified smart life service provider, providing scenario-based smart services to everyone in the world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Tinker Games is one of Asia’s premier digital entertainment companies. Headquartered in Indonesia&s;s creative centre of Bandung, Tinker Games creates visually and engagingly rich creative and commercial games for global audiences and prominent brands.
Business Model: unknown
Revenue: 210.8k
Employees: 12
Industry: Digital Entertainment
HeartOut develops an online recording certification platform to see and hear an applicant&s;s live performance digitally serving customers operating in the music industry. Its platform aids in continuing education like juries, midterms, and finals by hosting auditions, contests, and live performances for secured and optimized storage. It also helps performers to uphold the safety and protection of their content and ensures fair and equal opportunity auditions. HeartOut was founded in 2018 and is headquartered in Miami, Florida.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Askott is an online iGaming platform that designs esports and chameleon games for players.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Big Review TV offers search engine for business, venues, events and other programs.
Business Model: unknown
Revenue: 15M
Employees: 44
Industry: Digital Entertainment
IMMVP integrates resources in the e-sports, games, and entertainment industries. Its main business covers game event organization and cooperation, game star brokerage business, e-commerce operation of game culture consumer products, and game culture.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Annex Cloud is a Texas-based SaaS platform that offers solutions such as loyalty experience and customer communication management for sectors including retail and healthcare.
Business Model: unknown
Revenue: 31M
Employees: 213
Industry: Digital Entertainment
Plumzi provides mobile based story-driven entertainment technology platform.
Business Model: unknown
Revenue: 2.9M
Employees: 45
Industry: Digital Entertainment
Flykube is an online platform that allows users to search and book tour packages, airlines and hotels.
Business Model: unknown
Revenue: 2.6M
Employees: 11 - 50
Industry: Digital Entertainment
Esportzvio was founded in February,2019 with the objective to make players aware of the unique opportunity that esports provides to reach highly engaged audience. Authenticity and transparency are one of the important guiding principles for Esportzvio. It consists of sensible and committed guys who are capable of organising online and offline tournaments.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
KWINDOO develops and implements innovative solutions for the digital world we live in. The focus is on adapting customer needs for mobility providing exciting user experience, comprehensive metrics, informative analytics, and increased safety via mainstream mobile technology. KWINDOO opens new, highly efficient, scalable, and targeted advertising and sponsorship opportunities for brands appearing in sailing. The users will get unprecedented exposure and access to the global world via integration and connectivity. It offers a new, innovative way of reach-out and brand building for sponsors-advertisers.
Business Model: unknown
Revenue: 11k
Employees: 6
Industry: Digital Entertainment
YuYuTo is a manufacturer of playground and entertainment systems for children and families.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Founded in 2001, Legend Films is the pioneer and recognized leader in the restoration and colorization of classic black-and-white films. The proprietary technology they utilize represents some of the most advanced colorization and restoration processes in the world, producing high-definition full-feature colorization achieved at a resolution and quality that is unsurpassed. They are proud to offer their colorized films as part of their amazing library of titles, including charming romantic comedies, inspiring sports, legendary horror and cult picks, classic mysteries and timeless holiday favorites! They also offer an acclaimed collection of big-screen studio hits including comedy, award-winning drama, horror, sci-fi and more!
Business Model: unknown
Revenue: 11.1M
Employees: 72
Industry: Digital Entertainment
What’s Trending is an online news hub that features a curated selection of viral and shareable media content from YouTube and the rest of the web. Each 20-minute daily television-quality episode is hosted by Shira Lazar, named “Most Powerful Women in Tech 2011” by Fast Company, and IAWTV winner and Webby nominee for best online host. The channel brings together a of the biggest influencers on YouTube, like Shay Carl, Shane Dawson, and iJustine with the big celebrities such as Richard Branson, will.i.am, Common, and many others. It combines elements of traditional talk formats, from live musical performances to creative packages and segments with guests, with interactivity through Google+ Hangouts and YouTube’s live chat. What&s;s Trending was founded by Shira Lazar in 2011 and is based in Los Angeles, California.
Business Model: unknown
Revenue: 4.3M
Employees: 79
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Bad Wolf produces high-end TV and film for the global television market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Beatroot is engaged in the development of data generation tool for automated playlist creation in real-time for music publishers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cassette is the best way to record, transcribe &a; search important conversations like user interviews, meetings, lectures and video calls.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Killer Snails creates award-winning science learning games in virtual reality, digital and analog format that provide formative assessment. Killer Snails is committed to designing great science games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Fanfare is a global media company that develops online creators and produces multi-platform entertainment experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Called Higher Studios produces quality faith-based content that spreads the gospel of Jesus Christ and also transcends storytelling. The company was founded in 2019 and based in Franklin, Tennessee.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Elysium Game Studio is an innovative and growing Berlin game developer where top quality is a part of our gaming culture. The studio was founded in 2019 to create AAA games with a focus on high quality narrative-driven and emotional storytelling. The new project "Shadow of Conspiracy - Section 2" is a unique, third- and first-person action role-playing game; a deep, cinematic detective thriller that takes place in a dark future vision of Berlin. This open world cyberpunk game is about justice, friendship, love, guilt and betrayal, combining the best elements in a way that has never been experienced before and offering an incomparable genre mix, a breath of fresh air for all players looking for something completely new. Stay tuned for more information!
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Hotchain is a global culture, sports and entertainment digital asset trading platform based on blockchain technology. It is committed to achieving digital assetization, securitization, transparency and fairness in the global culture, sports and entertainment industry. It optimizes the market elements (celebrities, IP, resources, etc.) through blockchain technology and applications. Hotchain actively promotes the integration of global culture, sports and entertainment industry and redefines rules of this industry. Relying on the underlying technology of blockchain, Hotchain builds applied ecosystem, which has the natural "win-win" gene, and is open to the whole world.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cinesseum is a platform that offers the ability to legally watch the latest movies online, at the same time as they are shown in theaters. They can watch the latest movies online at the same time as they are shown in theaters.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Planet O owns and operates a chain of futuristic brick and mortar entertainment hubs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
American 7s Football League, No Helmets, No Pads, Full Contact Football.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
9kus is a reading and creative platform. They develop the author&s;s writing ability for better works, and authorize works to platforms, through multi-channel, multi-platform operation promotion and bold attempts in the IP field to improve the author The influence and market competitiveness of its works.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Atlantic Records provides music publishing, distribution and artist labeling services.
Business Model: unknown
Revenue: 680M
Employees: 398
Industry: Digital Entertainment
Emoji Up allows you to create and use new emoji for chatting and for video and photo editing. An emoji editor that allows you to create your emoji, have fun creating endless combinations! You can send emojis and use them on Tik Tok, Instagram, Whatsapp, Snapchat and many other apps. Available on App store and Google Play.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Sounds is an app to share music with friends. Sounds allows users to connect and share music on the app or social media, follow favorite artists, and meet new people.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Manch is an online platform that allows users to discuss politics, news, movies, sports, religion and other topics.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Brots is a mobile app for non-crypto fans that allows music artists to release music as NFTs, as a way to monetize and build a unique connection with their fans. It&s;s our mission at Brots to give these talents a fresh stream of income, while they continue to create, develop and evolve.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
System Shock is a provider of an action-adventure video game.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
IndyBuild.com is the only revenue sharing platform that helps Independent Artists build and grow their own community through all phases of their career. The site is equipped with easy-to-use tools that allow them to: connect and be social with fans, network with industry professionals, collaborate with other talent, and generate significantly more revenue from their efforts.
Business Model: unknown
Revenue: 195.2k
Employees: 6
Industry: Digital Entertainment
We help businesses and professionals find &a; hire influential people for their marketing and PR activities by combining the services and quality of an agency with the effectiveness of a digital platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Sony Music is a recorded music company with a roster that includes a broad array of both local artists and international.
Business Model: unknown
Revenue: 430.4M
Employees: 9.5k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
888 is a popular online gaming entertainment and solutions provider. Under its trusted brands 888 has been at the forefront of the online gaming industry since its foundation in 1997. 888 provides customers and B2B partners alike with market-leading and innovative online gaming products that are localized to enable players to enjoy the games they want, in the languages they speak, above all in a safe and secure environment. The customer is at the center of 888’s business and 888’s culture of continuous innovation and improvement ensures that its products and customer service continue to exceed expectations. 888 is listed on the London Stock Exchange (ticker: 888).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 60
Industry: Digital Entertainment
Deluxe is a California-based company that provides services including localization content production and distribution for the media and entertainment industry.
Business Model: unknown
Revenue: 2B
Employees: 4.5k
Industry: Digital Entertainment
Behaviour Interactive is a Canada-based entertainment company that develops and publishes 2D and 3D action and adventure games for personal computers and smartphones.
Business Model: unknown
Revenue: 109M
Employees: 1k
Industry: Digital Entertainment
EDITION F is the digital home for business women, offering inspirational business and lifestyle content, job options, fashion and products as well as a strong network to build the career they want.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Eckofide is a social entertainment platform that simplifies booking creatives. Ever struggled with booking a singer, athlete, or even a public speaker? - We’re here to change that! We&s;re already revolutionizing the entertainment industry as we aim to become the &s;go-to&s; destination for Creatives giving the must-have tools to manage &a; monetize their art. Whilst keeping entertainment lovers engaged through exclusive Eckofide content &a; monetary incentives. Eckofide was created by people who are passionate about music, entertainment and technology. Alongside being supported by some of the world&s;s biggest music artists, professional athletes &a; public speakers. Want to find out more? Check out our website &a; subscribe for information regarding our service, release date, vision and much more. www.Eckofide.com / @Eckofide [socials] Want to invest in Eckofide? We love to hear from well-connected, ambitious angels &a; VC&s;s that express interest in becoming a part of our journey! [email protected]
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
It is an application that collects all the leisure offer to facilitate users to plan their free time.With Fiestify, you can announce your FREE plans to thousands of users, advertising will not cost you anything.Fiestify only charges those who decide to sell directly from the app.Fiestify is a search engine that gathers all the leisure activities in your city so that you can find, share and buy them in just one click.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Orange Comet uses Web3 design and Web3 gaming to create virtual environments and NFTs for proprietary projects and in collaboration with intellectual property creators, including major Hollywood film studios, record labels, entertainment agencies, sports teams, and well-known celebrities, athletes and influencers. Orange Comet has multi-year engagements with the NFL Alumni Association, DreamWorks, NBC/Universal, AMC Studios, Stan Lee/POW Entertainment, Sir Anthony Hopkins, Barry Sonnenfeld, Oscar De La Hoya, to name a few.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Internet Video Archive (IVA) is a leading entertainment data company providing metadata, images and trailers/clips, for movie and TV content. With the launch of its award-winning Entertainment Express APIs, clients can easily access everything they need to create engaging content discovery experiences. By using Entertainment Express, clients can also connect to other services like movie showtimes and ticketing, content recommendations, content availability and TV channel line-ups. With over a million titles, episodes and over 150,000 videos available, IVA makes it easy for developers to integrate all the services they need at a very affordable price. Developers can evaluate now for free by going to: https://developer.iva-api.com/ IVA works with Fortune 500 companies to startups with flexible pricing models to meet every budget.
Business Model: unknown
Revenue: 35.1M
Employees: 67
Industry: Digital Entertainment
In Tallinn, Estonia, visual professionals and content producers launched pixTAB (PIXTAB OÜ) in 2022. Our goal is to gather, produce, and preserve content to improve visual communications across the globe, with a particular emphasis on the European market. We are enabling the creative economy by identifying cultural shifts, global trends, and commercial dynamics. We are a brand-new community for makers of visual stories, and we cater to both professionals and amateurs. We are enabling our clients to tell stories that will move their brands, their customers, their readers, and their viewers while also fostering long-lasting connections on their behalf as videographers, creators, art directors, creative researchers, data scientists, and customer service professionals.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Rock-It Cargo offers freight forwarding solutions for the live entertainment, music touring, fine arts, sports and corporate events.
Business Model: unknown
Revenue: 42M
Employees: 400
Industry: Digital Entertainment
ibble is a Texas-based social networking application that allows users to create videos and discover new ideas.
Business Model: unknown
Revenue: 2M
Employees: 30
Industry: Digital Entertainment
WE BRING JOY AND MOVEMENT FOR MILLIONS OF PEOPLE AROUND THE WORLD. In our core is the idea of diversity and equality of physical activity and sport. We are changing eSport and Exergaming concepts, and in 2025 CSE will be the leading exergaming brand in the world. Our products and services are used widely in family entertainment, fitness, education, and rehabilitation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
PlatformaVR is an information technology company that specializes in the fields of virtual reality, entertainment, location-based entertainment. The main features of the PlatformaVR experience are its original AAA game content 100% developed in-house and full-body tracking system delivering maximum immersion. The company was founded in 2017 and headquartered in Moscow City, Russian Federation.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Wizards of the Coast develops and publishes game-based and other entertainment products. The company offers miniature, trading card, and tabletop role-playing games. It also provides fantasy series fiction books, novels, animated TV series, movies, video games, board games, and apparel. Wizards of the Coast was founded in 1990 and is headquartered in Renton, Washington. As of September 30, 1999, Wizards of the Coast operates as a subsidiary of [Hasbro, Inc](http://www.crunchbase.com/organization/hasbro-inc).
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Hardworkers is an online platform for the working-class that enables them to express their professional selves and learn from each other. The platform allows users to post work-related photos, videos, and texts: collect likes and like posts of other hard workers: have meaningful conversations in comments: and subscribe to like-minded hard workers from around the globe and make new friends.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
SoundMash is a sharing platform that enables sound creators to upload, record, promote, and share their originally-created sounds. Soundmash is a completely free platform for artists and labels to share their music without limits — there are no premium accounts for artists, and free accounts include unlimited storage, whether they use one song or one thousand. Soundmash has not taken a dime of outside funding, and they do not spend frivolously. They are profitable and have built their company with long term sustainability in mind.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Fandango is a California-based online platform that enables individuals to book movie tickets.
Business Model: unknown
Revenue: 140M
Employees: 400
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
GH Entertainment &a; Media is a film and television company that faces the youth market, takes rejuvenation as its core and IP development and incubation as its basis, and is a film and television company that is a female-oriented brand drama that the audience loves.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
7Sargam enables content owners to distribute &a; monetize their music and video on premiere Internet, Mobile and OTT channels such as Amazon VOD, Apple iTunes (Music), Apple iTunes (Video), Fandor, Roku, YouTube (Advertising Supported), YouTube (Paid Rentals), HULU and more. 7Sargam also specializes in Mobile Monetization, specifically distributing content through The Orchard, CMG &a; Shemaroo Entertainment Limited. to Global Mobile Operators, Pre-loading on Memory Cards, Pre-loading on Mobile Handsets, Licensing to Mobile Applications and Licensing to WAP portals. We provide end to end solution including content Management and promotion and operation of content over digital platform like Facebook, Instagram &a; YouTube.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Eyellusion Eyellusion is a hologram production company that primarily focuses on the live music market.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Mayhem is a California-based online social platform that allows individuals to play games with friends.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Ark Games is a developer of high-quality mobile games. Ark Games&s; distribution area has exceeded 150 countries and regions, and it has been selected as the APPAnnie Global Top Publisher List for five consecutive years.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Xfinity is a Pennsylvania-based telecommunication company offers services including internet, digital TV and telephony for residential and commercial sectors.
Business Model: unknown
Revenue: 64.3B
Employees: 79k
Industry: Digital Entertainment
Cartuna was born out of a love and longing for adult cartoons. While TV has seen a significant increase in the amount of adult animated series over the past five years, they believe in a larger opportunity for delivering animated content to today&s;s global, social and mobile digital audiences. Their model utilizing a network of over 100 independent animators also positions us as a cost efficient premium content provider for digital media campaigns.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Togic Software provides TV operating system solutions for Android smart TVs that enable consumers to view an array of internet content, broadcast programming, personal media, and applications, on a single TV screen. The company is mainly focused on providing more visual experiences for home internet TV users. Its television- and mobile-based application, Togic Video broadcasts hundreds of domestic channels, a vast number of high-definition movies, and many TV series on demand. This application received favorable comments from millions of users.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Coteries is helping artists to entertain their fans and get their support (promotional or financial). Official mobile application (iOS, Android) of musicians to enable fans to discover their full universe. - a distribution platform for digital goods (pics, music videos, etc.) - a crowd-funding platform (raise money from fans) - a promotional tool (promotion by fans) - a social network around the artist (his fans’ club).
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Crytivo Games is a game development studio that focusses on delivering gaming experiences that challenge, engross, and offers endless hours of entertainment to gamers across the globe. Its flagship product is The Universim. The company was founded by Alex Kosenkov in 2013 and is headquartered in San Diego, California.
Business Model: unknown
Revenue: 583.4k
Employees: 6
Industry: Digital Entertainment
Toaster Party is a developer of an animation studio platform used to create quality and engaging cartoons. Its platform allows users to pick from a variety of accessories and backgrounds to customize a character and environment for stories that enable users to create, experiment, collaborate, and share their creativity. It was founded in 2017 and is headquartered in Pittsburgh, Pennsylvania.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
TuneCore is a New York-based digital music distribution platform that helps musicians to sell their music through online music stores.
Business Model: unknown
Revenue: 1.5B
Employees: 347
Industry: Digital Entertainment
We create Durioo Originals (cartoons), Durioo Games (kid friendly games), acquire high quality content/games and house them on Durioo+ and Durioo Games with a subscription fee that enables children and parents to enjoy high quality Islamic content and games in a safe environment. Our aspiration is to reach the 400 million Muslim children all around the world with our content, products and experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Change the way you play the lottery by joining an online lottery syndicate. Team up with others to increase your chances of winning the jackpot and split the winnings between you. At Lotto Social, we’ve made it simple to create and manage lottery syndicates online, offering a combination of ticket types. What is Lotto Social? At Lotto Social, we provide a simple way to create and manage lottery syndicates. We offer various types of tickets, depending on the lottery you want to enter and how much you’re investing. Whether you’re playing the Euromillions or the UK Lotto, our online system takes away the stress of organising and managing a syndicate, from buying the tickets and splitting any wins between the team. All you need to do is invest the money as a syndicate online, and we buy the tickets for you, and our notifications mean that you don’t have to spend time remembering to check your winnings. According to The National Lottery, 1 in 5 jackpots are won by syndicates, so it makes sense to boost your own chances of winning by joining one. All you need to do is register with us, choose a plan that works for you, and let us do the rest. You can create your own syndicate with a group of friends and family, or join an existing one. While your syndicate size might change from week to week, there will never be more than 49 players at any one time, in order to keep the amount of money you could win as high as possible. All members gain access to exclusive offers and draws, and even have the option to play instant Win &a; Skill games, which give you even more chances to win big. If your syndicate does win a jackpot, we’ll notify you immediately. Each Lotto Social member can take advantage of our prize draws and be in with a chance of winning spa days and holidays. Who are Lotto Social? At Lotto Social, we’re all about bringing people together to play the lottery. That’s why we provide spaces to join communities, play games (aside from the lottery), help charities and even win reward points. We’ve turned the lottery from a solitary game to a social one. Lotto Social started back in 2007 after a group of university friends got together to play in a lottery syndicate. They soon realised that collecting the money in time was difficult, and sometimes not everyone was around each week to play either. They needed an easier way to collect the money and manage the syndicate... so Lotto Social was born. We’ve been around for a while, so we know how people play and what they want from our site. We’ve grown over the past 15 years to become one of the UK’s favourite lottery syndicates, and have over 60,000 happy members. If you’d like to see more of what our customers think, read their reviews here: https://www.reviews.io/company-reviews/store/lottosocial-com
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
YouTube multi-channel network • with the 100/0 revenue share • Express Payments • Content protection • IT-system for your channel’s growth Vidgum is a team of 100+ experts who have been working with YouTube creators for 5+ years. We speak 10+ languages and assist YouTubers in 70+ countries. We pros all around, the indicators of our partners are always growing.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Snaptivity is the next-generation experience technology in a connected events space that is changing the way people enjoy the live sporting &a; music events. Snaptivity captures candid fan emotions using robotic cameras that are triggered automatically at key moments of excitement by AI and IoT sensors performing crowd analysis. Snaptivity is an innovative platform for driving fan engagement and enhancing fan experiences at live sporting and music events. Snaptivity captures the ecstatic, high-fiving, scarf-waving fans and delivers these photos straight to their smartphones in real-time. Snaptivity helps teams and clubs increase sponsorship revenue by adding a new stream of media to engage with fans. Brands can reach people at scale, in a targeted, emotional and personalised way, creating significant implications for both sponsorship and e-commerce.
Business Model: unknown
Revenue: 494.2k
Employees: 6
Industry: Digital Entertainment
JOYU provides customers with end-to-end personal services, from platform construction to business customization and operation system construction. They also provide children&s;s products, sports products, and base packages.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Juncture Media is currently producing the AVARIA World which includes AVARIAvs and AVARIA Ghost of the Immortal as well as NFL Ultra Toss in partnership with Verizon and The NFL.
Business Model: unknown
Revenue: 351.7k
Employees: 4
Industry: Digital Entertainment
CTC Media, creates stories to inspire viewers and promote vivid and positive emotions.
Business Model: unknown
Revenue: 350.6M
Employees: 1.1k
Industry: Digital Entertainment
At LoveLive we create music content and offer associated services for brands, broadcasters, channels, digital platforms and labels. By combining unique access to music rights with digital and marketing capability, we deliver the most authentic and compelling music content and campaigns for our clients.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
The Grand Rapids Symphony is nationally recognized for the quality of its concerts and educational programs.Organized in 1930, the Grand Rapids Symphony is nationally recognized for the quality of its concerts and educational programs.
Business Model: unknown
Revenue: 25.1M
Employees: 57
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Afghanistan&s;s premium streaming service offering live and on-demand TV and movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Cinemark is a Texas-based movie exhibition company that owns and operates a chain of 531 theatres and 5,958 screens across US and Latin America.
Business Model: unknown
Revenue: 2.6B
Employees: 11.7k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
IDT is a telecommunications company, that provides services to personal and business customers.
Business Model: unknown
Revenue: 1.3B
Employees: 1.7k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Oprah is an online news community that publishes fashion, health and beauty information.
Business Model: unknown
Revenue: 26.6M
Employees: 350
Industry: Digital Entertainment
Rival Theory started as an Artificial Intelligence (AI) company working in interactive entertainment and simulation. Their RAIN AI engine has been used by over 100,000 studios and developers worldwide to create sophisticated interactive characters based on real and fictional people. Today, their Sentio technology expands that vision to include intelligent virtual actors that combine human performance capture with AI-based personality and decision making. The result: virtual humans that can interact naturally in immersive settings like Virtual Reality.
Business Model: unknown
Revenue: 4.5M
Employees: 53
Industry: Digital Entertainment
The Orenda Agency is a full-service digital marketing agency specializing in the entertainment industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Consumable is a Wyoming-based advertising technology platform that provides entertainment content for consumers, advertisers and publishers.
Business Model: unknown
Revenue: 10M
Employees: 25
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Revolt TV is a broadcast and media company that focuses on engaging to millennials and gen Z audiences and features about Hip Hop culture. It features a culture across platforms that specializes in music, television, entertainment, and digital TV. The company was founded in 2012 and headquartered in Los Angeles, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
The Quint is an online portal that offers cricket updates, political and business news.
Business Model: unknown
Revenue: 3M
Employees: 350
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
PLAYRMAKR operates a fast growing online soccer technology platform, uniting and empowering global fans of the world&s;s most popular sport.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Digital Virgo is a France-based company that provides monetization, telecom payment and digital marketing solutions for businesses.
Business Model: unknown
Revenue: 295.1M
Employees: 700
Industry: Digital Entertainment
Gismart is a leading developer and publisher of mobile games and entertainment-focused apps with over 1 billion downloads. The company operates within three primary focus areas — hypercasual and casual games, music entertainment apps, and wellness products. Gismart’s top titles include Cross Logic, Cool Goal!, Pencil Rush 3D, Body Race, VIP Guard, Little Ant Colony, Beat Maker Go, Piano Crush, DJ it!, WeDrum, Facetory and others. Today Gismart unites over 300 professionals. The company is based in London and Warsaw. In 2020, Gismart was ranked the 6th fastest-growing company in Europe according to the Financial Times (FT 1000). For more information on Gismart, visit https://gismart.com.
Business Model: unknown
Revenue: 0 - 100000
Employees: 170
Industry: Digital Entertainment
Voot is an India-based subscription-driven streaming platform that enables users to watch movies and TV shows.
Business Model: unknown
Revenue: 25M
Employees: 150
Industry: Digital Entertainment
Figments is the next version of the WWE for esports.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Fjordnet provides design and consulting services in the area of research, business, user experience and technology.
Business Model: unknown
Revenue: 45M
Employees: 700
Industry: Digital Entertainment
Mission To improve the entertainment experience through our revolutionary immersive high-fidelity audio technology, using the power of sound to create exciting moments and memories. Vision To be a major player in the audio and visual industry, recognised for our unique, high-quality and revolutionary immersive high-fidelity audio products that redefine the way people experience and enjoy sound. Company Values · Customer experience centered · Passionate and purpose-driven for the greater good · Innovative and adventurous in what we do · Life-long learning · Work-life harmony · Partnership and reward sharing Overview Based on an audio invention inspired by live jazz, SIREMIX and its revolutionary Endpoint Mixing (EM) technology is redefining the way people experience sound. Unlike traditional stereo or surround sound, SIREMIX introduces spatial sound into the mix, producing superbly immersive high-fidelity sound quality for both visual entertainment and music playback. SIREMIX&s;s singular EM invention adds space and depth to sound like never before. From movies to live concerts, from music playback to virtual reality, SIREMIX’s boutique line of audio products both elevate and deepen listening experiences, bringing to life the sounds that you love, for more vivid enjoyment and entertainment -- right in your living space. Driven by the pursuit of the highest quality sound reproduction, SIREMIX welcomes you to discover new dimensions in sound with us. 3DPlay Unique Values · Immersive high-fidelity sound experience · VR-ready · Revolutionary spatial sound Endpoint Mixing (EM) technology · Wireless soundbox, comes with own subwoofer · Cost-effective 2-in-1 solution · Universal compatibility · Stylish Scandinavian design · German audio brand 3DPlay Product Positioning Siremix is the sole provider of the Endpoint Mixing technology, which provides enhanced listening experiences to the end consumer. EM is patented along with 10 + product categories, it provides ever improving digital entertainment and creates immersive clear and intense hi-fi sound. The result is more image added to the sound and an enhanced experience, making all mixing bigger and spacious. Siremix’s products are convenient and bring a number of benefits with extreme simplicity. The 3DPlay, for instance, offers an easy, hassle-free installation. It comes with three easy-to-setup components and does not require an extra number of speakers installed in fixed positions, which makes it independent of the living space layout and dimensions. It is wireless, connecting to all devices via Bluetooth and also offering the standard audio source cable connections. It offers universal compatibility and produces immersive hi-fi sound from any piece of audio in the world. The 3DPlay is a two-in-one product: a powerful high-quality wireless speaker and a soundbar and is highly cost effective because it already comes with a subwoofer. Quality is noticeable on Siremix’s products. The 3DPlay offers superb speakers and high-quality subwoofer, producing loud and consistent sound. It works amazingly with Spatial Audio with VR, adding sound space and reducing motion sickness dramatically. In sum, the 3DPlay offers a mix of excellence and simplicity. Its strongest assets are the created immersive hi-fi sound, the universal compatibility, the two-in-one product and the outstanding audio performance with VR. The last, offering a significant opportunity for Siremix to enter the VR niche market with competitive advantage. With a drive for quality, Siremix is starting slowly but dreaming high, and aims to develop a range of hi-end products targeted to the audiophiles. In order to get to that level, Siremix is working together with reliable partners. For Siremix’s product design, the company hired the Swedish design and concept development studio BlockZero. The lead industrial designer for the project is Philip Robertson, who has worked internationally at some of the most prestigious agencies, as well as large companies like BlackBerry, and has been the main industrial designer behind projects such as the Skånetrafiken. SEVEN KEY CUSTOMER BENEFITS : 1. He can experience sound with added space and depth, with added sound realism. 2. He can experience sound with added space and depth, with added sound realism. For VR, it reduces motion sickness. 3. It offers what he needs. There is no requirement for extra components, he can enjoy visual entertainment and music playback with an improved sound experience. 4. The 3DPlay produces immersive hi-fi sound from any piece of audio. 5. He can save money by purchasing this item. 6. The product design adds style to the home interior design and impresses people. 7. The produced sound is fantastic because of the high-quality, loudness and consistency of the speakers and the subwoofer. KEY PROBLEM 3DPLAY ADDRESSES: The problem is that the current hi-fi audio products market is usage-limited and does not provide with a full (regarding usage), simple (regarding installation) and cost-effective solution. The problem is that soundbars only improve the TV sound, being a good fit for visual entertainment only. Some brands offer surround sound experience, by providing in-built speakers which point to different directions, but they are usually weak for music playback. They can also provide added components such as rear speakers and a subwoofer to produce the complete surround sound. Those are usually expensive systems. Powerful and high-quality wireless speakers, for instance, are great because they are wireless and some offer deep bass and consistency, but they do not add space and depth to the sound. They are also more adequate/limited to Music playback only. The 3DPlay offers immersive hi-fi sound experience with simplicity. It can be used for Visual Entertainment and Music playback. It already comes with a subwoofer and is highly cost-effective. On top of that, it’s VR-ready and reduces the motion sickness by adding space and depth to the sound/improving sound realism. The 3DPlay creates immersive hi-fi and high-quality sound for the home, adding space and depth to the sound. It performs superbly well with visual entertainment (Movies, Videos, Live Concerts, Gaming and VR) as well as Music playback, producing consistent and loud sound with bass preciseness. It already comes with a subwoofer and for this reason is highly cost-effective. It offers universal compatibility and is VR-ready. It’s a German audio brand (superior quality) and has a stylish Scandinavian design. PRODUCT ROADMAP - Hi-end HiFi systems - Portable systems - Mobile products and accessories - Headphones - In-car entertainment systems - VR products - Streaming VR and media services - 2D/3D/VR cinemas basing on Endpoint Mixing (EM) - Professional audios - Musical instruments, recording, distribution, and related equipments FUTURE PRODUCTS By using our unique home robots, EM Layer 3 sound system is able to creates unbelievable sound that is ultra hi-end *UHE* HiFi quality and perfectly realistic, and beyond...
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Scorrers is a global giveaway and gift platform. Publish a giveaway in 60 sec or less. Or send a gift to family, friends or supporters in even less time. Offering celebrities, public persons, sports clubs, organisations or businesses of any size to maintain and expand their fans and followers base. Giveaways boosts the interaction on social networks, as well as on other websites and webstores. Leading to increased revenues and/or better results from all marketing activities. Including but not limited to boosts in brand awarness, brand recognition, PR results, etc. WHO IS IT FOR? First and foremost, Scorrers is for you, everyday people who wants and appretiate a nice gifts from their role models and/or sports clubs. We all love it and we all want it as much and as often possible. At the end, it is all free and fun. On the other side, there are clubs, businesses, organisations and comapnies of all sizes. Or celebrities, famous and public persons, well known profesional athletes or musicians, actors/actresses, entrepeneurs etc. They have two types of accounts/service levels to choose from: Business Giveaways and White Label option. We designed this services to help you achive your goals in quick, clear and inexpensive way. It’s not just about souvenirs although usually very valuable, but about establishing a better, deeper and more beneficial relationship with the loyal supporters base. Scorrers will allow quick preparation of a hassle-free giveaways for clubs or celebrities and a free, fair and simple reception of gifts for fans and supporters. Scorrers giveaway platform is a valuable tool in every club or organisation&s;s marketing arsenal. And very much an entertaining app for all the users. Get signed items from your favorite teams/clubs/celebrities for free. And have some fun along the way.
Business Model: unknown
Revenue: 3M
Employees: 40
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Fangage bridges the gap between fans and their favorite celebrities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
VRcade develops and provides virtual reality-based simulation tools for integration into third-party APIs and gaming engines.
Business Model: unknown
Revenue: 3.5M
Employees: 89
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
One Line Pitch: “iClassics Collection” is a collection of mobile applications with an innovative immersive reading methodology, which incites students ́ interest when it comes time read classical literature. Business Summary: We began at the end of 2014, and now have 10 Apps, containing 27 tales available, for use in iOS (iTunes), Android (Google Play and Amazon AppStore), as well as compatibility with Chromebooks, a globally-used platform that enjoys large penetration into the Education Market. Currently, we are focusing on the #Edtech sector with the launch of “iClassics Education: A program to introduce classical literature and encourage reading”, to market to schools worldwide. Management: Co-founders Efren García and David Garcia have a wholly complimentary set of skills. Efren brings over 16 years of high level, entrepreneurial, digital marketing expertise – managing teams with over 20 people and $3 million budgets. David is a recognized expert in art direction and continues to be the guiding force behind the development team. Together they continue to effectively innovate on iClassics. Customer Problem: Teaching Literature today is more difficult than ever: ▶ Low Student Engagement ▶ Classroom Management ▶ Attention Span ▶ Perception of the Classics (boring, long) ▶ Perception of Relevance Product / Service: We provide an innovative product (App collection) along with a specially designed platform to track student reading progress in real time, as well as connected exercises for teachers to use, available via the Web. Target Market: Private Schools in EEUU, UK, CA, FR, LATAM &a; ES. Teachers/Educators, Students/Youth Aged 10/12 – 16/18 and Parents. Customers: Teachers, educators, students and parents. We have more than 98.300 users in the education sector, who have taken advantage of free downloads and use. The plan is to monetize in this sector with the platform and license model. Sales / Marketing Strategy: We are currently combining 4 structured Marketing Strategies – a presentation to be sent with promo codes, in-person visits to interested parties, influencer marketing, and marketing to parents with vested interests to encourage reading in their children. Business Model: Annual subscriptions by licencies for each student. The school or teacher can purchase the licencies from our dashboard on the website (like Netflix or Spotify) Competitors: Edelvives, Books That Grow, Actively Learn, Pearson Competitive Advantage: Unique – no product like ours, Price Point – immense value on the collection, entertainment value, prestige of authors/titles and Apple education partnership.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Apoia.Org supports is an independent platform, to connect voters to candidates. The company verifies and validates the CPF of all donations made via site or machine. .
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Founded in 2016, Dreamleague Gaming hosts and manages eSports events on college campuses and facilitates large community gaming events. Dreamleague Gaming combines two aspects of school that students love: gaming and parties. We host gaming tournaments in which students are encouraged to bring their computers, friends and competitive attitudes. Over the past year we have hosted 20 events with an average 700 student attendance, garnering over 100K social media follows and a dedicated repeat customer base of around 15,000 in Arizona and Nevada alone. We are pioneering the collegiate eSports experience.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Flying Axes is an axe-throwing venue for team building, birthdays, bachelor/bachelorette parties, and divorce celebrations. The company hosts axe throwing events for groups of 2-48+ people. Its mission is to harness the fun, excitement, and community associated with the art of axe throwing. Mike Brown set-up the company in Louisville, Kentucky in 2016.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
A disruptive digital creative producing triple-A narrative-driven video games, impact media, and an innovation community platform for a $138 billion digital games industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Combining the adventurous spirit of hit movies like Oceans 11 and The A Team with the unparalleled competence and can-do attitude of the United States military, "OPS-USA" deploys an interdisciplinary team of veterans -- each a “Top Gun” expert in a different domain -- to take on real challenges here at home, tell the stories of returning vets, and help rebuild America, one mission at a time.
Business Model: unknown
Revenue: 7.6M
Employees: 31
Industry: Digital Entertainment
DV is VR studio that provides digital signage, marketing, and advertising services.
Business Model: unknown
Revenue: 17.7M
Employees: 81
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
iCasting is an online casting platform for models, extras and actors.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Digikala is an e-commerce startup offering digital products, home appliances, health, beauty, culture, art, sports and entertainment products.
Business Model: unknown
Revenue: 80M
Employees: 4.3k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
VGTel is a provider of products and services for the entertainment industries.
Business Model: unknown
Revenue: 22.1k
Employees: 2
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
A new global Over the Top (OTT) channel for comedy sketches and series, backed by over 8,000 creators. Solving major problems of diversity and commissioning by screening shows that prove a fan base. Our team are both creators and fans of comedy. We want help creators engage their 1,000 true fans and raise funds to make content, and for fans to contribute to shows they personally relate to by creators they trust. Comedy Crowd TV includes a thriving "Projects" section where creators upload content and build a following of fans, and an on-demand channel screening shows that prove an audience. We have over 2,500 engaged users and 250 comedy projects in the first few months.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
uwatchfree Provides an interesting experience watching newly released, old and upcoming movies. In this website, we have introduced movies of major importance and hit movies plus most popular videos. We will introduced you with the Director, Producer, Screen Writer, Costume Designer, Art Director, Editor, Production Designer, and Cinematographer of each and every movie.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Seven Islands Holding Company Inc. is a Chicago-based company that is involved in entertainment and technology development. It is currently developing the smartphone app PingMe, an application that helps its users meet the friends they didn’t know they had. Seven Islands Holding Company Inc. was founded in 2014 and is based in Chicago, Illinois.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Gameforge develops and markets online MMO games and browser games worldwide.
Business Model: unknown
Revenue: 40.7M
Employees: 300
Industry: Digital Entertainment
DaLLaLa Network supports and supports all the stars in the world. We believe that in a transparent and objective entertainment ecosystem, we can create an environment where all stars can challenge their dreams with equal opportunities. By presenting a user-centered open platform with the participation of stars and fans, we will create a place for free communication and independent growth.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Puntaa is a social daily fantasy sports (DFS) app.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Gameloch Publisher Global seeks to promote diversity and universal communication, and has been in the business for four years, enabling everyone to experience the excellence and quality of Gameloch products and services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
IMAX is a Canada-based company that designs and manufactures immersive motion picture technologies for industries such as entertainment and commercial.
Business Model: unknown
Revenue: 311.3M
Employees: 665
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Ticketmaster is a national ticket marketplace offering tickets for live events featuring sports, concerts, and theater. Ticketmaster is the official ticket reselling partner of Rose Bowl Stadium and the title sponsor of the TicketSmarter Birmingham Bowl with ESPN Events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Brave Media is a multi-platform entertainment company that is focused on creating high octane content with a purpose. It is a digital publisher, creates traditional TV and branded projects with clients. Its clients range from start-ups to fortune 500 companies. Its focuses are on elevated film making and storytelling in the adventure-outdoor, travel, and automotive verticals. It was founded in 2018 and is headquartered in Los Angeles, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Sony LIV is an India-based media and entertainment company that owns and operates cable and satellite television channels.
Business Model: unknown
Revenue: 2.2B
Employees: 2.5k
Industry: Digital Entertainment
Liztic is a cross-platform music player for iOS, Android, Windows, and Mac with interfaces to personal cloud storage services. It was founded in 2013 and is based in Atlanta, Georgia.
Business Model: unknown
Revenue: 1.9M
Employees: 80
Industry: Digital Entertainment
The Akaliko Company is a collaborative entity of multiple creative units which are autonomous units as projects and legal entity. It is based on the long-term cross-media collaborative aspect that was developed during the early years of Dhaka Electronica Scene that has morphed into a robust resource sharing mechanism allowing all to do more. Since then, Akaliko has grown into its current identity as an independent record label and beyond with a DIY approach to sourcing new artists and helping other small record labels to grow their own identities. While electronic music is Akaliko’s primary focus, the initiative also collaborates with non-musicians, including writers, choreographers/dancers, communication specialists, and psychologists, to produce music, workshops, music videos, and sound art projects. DES formed in 2012 as a Facebook group with a handful of bedroom music producers mostly from Dhaka. The DIY community grew by leaps and bounds ever since by encouraging artist interaction and collaborative learning through both online and offline platforms. Curated by Khan Mohammad Faisal, DES successfully facilitated the collaborative community to eventually form new artist cliques, helped realize the potential to start new record labels for electronic music and also provided the talents for these creative ventures. Akaliko Records was founded in 2014 by artists Khan Mohammad Faisal and Vru Patel and joined by Shoummo Saha which brought in Kaaktalio in the mix, first as visual studio doing cinematography and photography and then live visuals and other forms of creative computing. DES held workshops for producers at different proficiency levels and partnered with various local and international organizations to help grow the practice of electronic music and sound art in Dhaka and Bangladesh through events and various music projects that include compilations, video projects, audio art installations, and hosted their flagship radio show at Colours FM 101.6 featuring the best works from the city on Monday nights. The struggle was never-ending in terms of outreach and getting the music heard. The limited time slots of FM radio stations was frustrating enough for the Akaliko team to then look on the digital solution of podcasting. Meanwhile, Akaliko Records was the first to surface as a netlabel and pave the way for more such formations and to take the success of DES community to the next level. Over time, it has developed the record label distribution, artist management aspect, music education programs, building a grassroots level ecosystem and delving into sound art. In recent times, the Akaliko family has grown to accommodate a much more diverse group of creative thinkers to make creative solutions and sometimes even force it. Since 2014 Akaliko was in fiscal partnership with Rights and Sights for Children (a non-profit) as it developed and is currently pivoting as a private limited company in late 2018 to start its for-profit operations. Akaliko is a member of ASEF 360 Culture, Samdani Artist-led Initiative, winner of BRAC Manthan Award and has been featured at Startup Dhaka.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Zero Point Entertainment is a film and television production company created to produce a wide variety of entertainment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
JibJab is a digital entertainment studio that provides eCards and messages for birthdays, christmas and special occasions.
Business Model: unknown
Revenue: 40M
Employees: 313
Industry: Digital Entertainment
CSTV Networks, Inc., doing business as CBS Sports Network, operates a sports television channel. It televises men’s and women’s sports, live games, and live programming, such as college football, college basketball, and others. The company also operates sports radio stations; broadcasts television programs online; and sells sports apparel, accessories, and gear through its online store. CSTV Networks, Inc. was formerly known as College Sports Television and changed its name to CSTV Networks, Inc. in 2005.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Yoola is a YouTube Multi-Channel-Network (MCN), and influencers-focused development platform for content, experiences, products, and brands. Yoola works with international creators and brands to develop, manage, distribute, and commercialize products, experiences, content, and IP.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Micuento is an online platform that enables its users to customize and purchase hardcover books. The platform enables its users to purchase books categorized by age of 0, 3, and 6 year olds. These books can be personalized with data, dedications, and pictures. Once customized, the books will be delivered to them. Micuento was launched in 2013.
Business Model: unknown
Revenue: 409.4k
Employees: 8
Industry: Digital Entertainment
Stremium is an open streaming TV platform with cloud DVR that allows users to aggregate their streaming TV channels into one interface.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Clone built a robotic video system for venues to produce live WebTV entertainment at low cost. Proprietary software algorithms make robotic cameras move like humans, and replicate the entire workflow of a six-man crew. An operator can produce a precise HD show, selecting shots within 400 milliseconds of real-time, entirely remote in a web browser. The hardware comes in a 3’ x 3’ rack, and cameras virtually hidden from view. - Top 4 startups Digital Entertainment World Expo (L.A.) 2015 - Winner EDMBiz (Las Vegas) 2015 - Set to debut at Top 100 nightclub in Miami in Dec, 2015.
Business Model: unknown
Revenue: 94.7k
Employees: 7
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
VEUIT is delivered via a SaaS platform to Small and Medium Businesses (SMBs) and Content Creators, providing a simple, secure, and affordable upgrade to every website on the planet to a blockchain-based Web3 website, allowing you to own and control your data. The VEUIT-powered Web3 website includes an integrated software bundle for businesses (accounting, CRM, email marketing, text messaging, video conferencing) and video streaming and multiple follower/fan monetization features for content creators.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Impello Entertainment is an independent film company that focuses on creating and producing compelling stories. Impello Entertainment&s;s vision is to produce powerful and successful stories with timeless themes and meaningful implications that are both practical and commercially successful for our investors and production partners.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Skybound is a multiplatform entertainment company that houses projects ranging from television, film, digital content, comics and interactive gaming.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
VRT offers a virtual reality platform for integrating developers, consumers and enterprises of blockchain industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cinemo is a global leader in high performance and automotive grade multimedia playback, streaming, media management, connectivity and cloud access middleware. CPU and operating system agnostic as well as highly optimized for low power and low footprint devices, Cinemo&s;s unified middleware solutions decode, play, render, stream, manage and index virtually any file, disc, connected device, streaming format and cloud content. Designed and optimized for the high-quality requirements of the automotive industry, Cinemo’s solutions can be seamlessly integrated into entry, mid and high automotive / In-Vehicle Infotainment system head and rear-seat units, as well as automotive Apps enabling powerful new use cases.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Poker Games Interactive is a skill based game creation and licensing company focused on bringing the best in gaming entertainment to new platforms and emerging markets worldwide with game creation, Intellectual Property, and groundbreaking technological solutions. Poker Games Interactive aspires to predict the future technology and user experience needs of casinos and real money gaming machine distributors and offer them creative solutions that modernize the gaming experience using technology and connected social/mobile game experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
MoxieJam will be a consumer app targeted to fans of entertainment. During this time of exploding choice in media content, there is a good news / bad news situation for consumers. They have access to an incredible supply of music, TV shows, movies, podcasts and books, but that also brings a significant source of frustration. There is just no good way to help fans organize their own playlists and watchlists, to share their interests with other fans and to discover new things that they might enjoy. MoxieJam will help fans do just that.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Squanch Games is a California-based entertainment company that develops and publishes story-driven VR games for individuals across the Globe.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Snote provides a creative form of communication intended to deliver secret messages to friends, loved ones, and in commerce. SNOTES messages are fun to make and fun to receive for people of all ages. At the heart of the creation is the SNOTES Generator, patent-pending software that allows users to create and send SNOTES in seconds. The SNOTES Generator and patent application are owned by the Fleur de Lis Group, St. Louis, MO.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
FidoTV Channel is a provider of a television channel on dogs. It offers a television channel for dog enthusiasts offering viewers content, shows, and movies on dogs. It was founded in 2007 and is headquartered in Castle Rock, Colorado.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
TruPlay Games is a Christian entertainment company creating transformative games for children. The founders created TruPlay to bring excellent, fun, beautiful, and biblically authentic entertainment to audiences worldwide. It was founded in 2019 by Brent Dusing and Jenni Joseph, it was located in Austin, Texas.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
CrowdFreak is a marketplace platform that assists musicians with gaining exposure for their music through music distribution, social media marketing, performing, and artist development opportunities.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Jambl is a web and mobile-based app that allows users to compose music.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Arvato is an international service provider with some 70,000 employees in more than 40 countries. They design and implement innovative solutions for clients from all over the world. These include, for example, intelligent customer service offers via all contact channels in the CRM sector, end-to-end e-commerce services for retailers and brands in the field of SCM, fraud prevention and payment services in the financial industry, and IT services in the cloud. In developing their innovative solutions, they place a strong focus on automation and data/analytics. Clients from a wide range of industries rely on Arvato’s portfolio of solutions, from telecommunications providers and utilities companies through banks and insurance companies to e-commerce, IT and internet providers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10001 - 1
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Lingopie is the world’s first language learning platform that uses TV shows &a; movies to teach languages. Lingopie&s;s mission is to empower 100&s;s of millions of users globally to learn languages by doing what they already love to do everyday. With Lingopie, language learners get access to 1000&s;s of hours of blockbuster foreign TV shows &a; movies from all around the world. Each TV show &a; movie is offered with a layer of interactive language learning tools and features that turns any episode into a language lesson. The product leverages NLP and behavioral analytics to create a rich and immersive binge-learning experience.
Business Model: unknown
Revenue: 20M
Employees: 60
Industry: Digital Entertainment
Cineplex is a Canada-based entertainment company that owns and operates a chain of movie theatres and family entertainment centers.
Business Model: unknown
Revenue: 1.3B
Employees: 10k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Cuneiform helps creators to feature their content and retain control, while also innovating the traditional box office ticket system.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Vidivodo is a Turkish video sharing and broadcasting website. It features options for video mix, direct webcam recording, and partner powered channels. The company’s aim is to provide its users with quality video content over the internet. Vidivodo has also released a mobile app for Android users, enabling them to be updated about all the happenings in the entertainment world. The company is privately held with funding from Itamae Interactive Technologies and is strategically partnered with Punto Yeni Medya Yatırımları A.Ş. in EMEA countries.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Discovered TV is a multi-channel video program distributor (MVPD) that allows musicians, actors, film makers, TV producers and all other content creators alike to collaborate and generate revenue. It is a patent pending Enhanced Content Sharing Platform. Log on to http://www.discovered.tv/home/sign_up today to build your profile and get discovered!
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Padcelona is the leading Event Tech Agency in Spain integrating unique mobile solutions in events, team buildings and conferences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Remedy is a Finland-based game development company that designs and develops story games for consoles and PCs.
Business Model: unknown
Revenue: 47M
Employees: 280
Industry: Digital Entertainment
Made Television offers broadcasting services in United Kingdom.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Fanaticus XR is predicated on the fact that Fandom is a growing force in the world, especially in the science fiction genre. They believe that there is a tremendous opportunity to transform fans from spectators and observers, to the hero in the story. Their goal at Fanaticus XR, is to become the best immersive experience company dedicated to fandom.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
LYCOS Media, Division of LYCOS Internet Limited is a digital media destination that serves consumers across the world. It is a professional in intelligent spidering search technology, combining its proprietary technology with services to provide a better internet experience to its users and clients. LYCOS Media, Division of LYCOS Internet Limited is using a network of easy-to-use community and social sites. Its award-winning products and services include tools for blogging, web publishing and hosting, online games, e-mail, and search. Its network of sites and services include Lycos.com, Tripod, Angelfire, HotBot, Gamesville, WhoWhere, and Lycos Mail. LYCOS Media, Division of LYCOS Internet Limited offers 40 local sites in 120 languages with a community spanning across 177 countries. Its client base is comprised of blue chip advertisers, including MTV, Samsung, Viacom, Maruti Suzuki, Airtel, Sony, Coco Cola, Star India, Vodafone, Samsung Electronics, Lenovo, ING, British Airways, Qatar Airways, Titan, Unilever, P&a;G, Hyundai Motors, ICICI Bank, LIC, and ITC. The company partners with global publishers such as Facebook, Twitter, LinkedIn, MSN, and Yahoo! besides proprietary media such as Lycos, Gamesville, getMedia in Latin America, and several travel websites in Australia. LYCOS Media, Division of LYCOS Internet Limited was founded in 1995 and is headquartered in Waltham, M.A.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
HISTORIAR presents a unique photo-realistic city-scale mixed reality product for enhanced cultural tourism tours. Our product have a breakthrough computer vision able to model hundreds of monuments around the world. We are developing a technology to automate the 3D reconstruction of archaeological sites. The users can just point it’s phone or tablet and see the surroundings as it was in different eras of time.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
HoneyLedger is a payment platform built for Content Creators and Fans. Voluntary payments -- tips, donations, fan support, contributions -- can present a great opportunity for folks who create digital content. It can mean quitting their "real" job to pursue their dream of being an artist online -- a full-time YouTube Creator or Twitch Streamer.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
ROKiT is starting a revolution as the first company to pair vital life services with high-quality, affordable phones. We connect you to the people you love, and the services you need, to live a better life.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
WebTVAsia is a digital media agency that produce, manage, market and monetize digital video content.
Business Model: unknown
Revenue: 2M
Employees: 86
Industry: Digital Entertainment
Big Machine Label Group is a musician group that engages in organizing and performing live concerts.
Business Model: unknown
Revenue: 20M
Employees: 150
Industry: Digital Entertainment
Comedy Central is an American basic cable and satellite television channel that broadcasts funny videos, comedy shows, jokes and news.
Business Model: unknown
Revenue: 37.1M
Employees: 1.5k
Industry: Digital Entertainment
HitChat is an entertainment platform that promotes township communities through music and the professional production of music.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Actiview is a startup aiming to make accessibility in movie-going as simple as opening an app. It is a mobile accessibility tools for ADA compliance in theaters, offering closed captioning, descriptive narration, assistive audio, and other services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Starz is a media and entertainment company that provides subscription-based streaming of movies, television programs and shows.
Business Model: unknown
Revenue: 1.6B
Employees: 1.2k
Industry: Digital Entertainment
FZ Sports is a global technology firm that connects sports fans to the information they want to see. FZ Sports is located in Miami Florida.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Hunt A Killer is a Maryland-based entertainment platform that enables users to play thriller and mystery games.
Business Model: unknown
Revenue: 9M
Employees: 90
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Pixonic develops, publishes and markets mobile and social games.
Business Model: unknown
Revenue: 5.9M
Employees: 45
Industry: Digital Entertainment
Lima Sky is a New York based studio dedicated to creating entertaining and educational, well designed iPhone apps, with a special focus on fun apps for kids. We have been present on the iTunes App Store since July 2008. Eight of their apps have been featured by [Apple](/organization/apple) on the App Store and many are constantly in the top 25 of their categories. Doodle Jump has reached the #1 Top Paid Games spot in the US and the #1 Top Paid App spot in the UK, Australia, Germany, Holland, Sweden, and Austria; and AniMatch made it to the #1 spot in kids games category in the US, Germany and France.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Bell Media is a media conglomerate that operates television, radio, out-of-home advertising and digital media broadcasting services.
Business Model: unknown
Revenue: 3.2B
Employees: 5k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Working Title Films, co-chaired by Tim Bevan and Eric Fellner since 1992, is one of the world’s leading film production companies. Founded in 1983, Working Title has made over 100 films that have grossed over $6 billion worldwide. Its films have won 11 Academy Awards (for Tom Hooper’s Les Misérables, Joe Wright’s Anna Karenina, Tim Robbins’ Dead Man Walking; Joel and Ethan Coen’s Fargo; Shekhar Kapur’s Elizabeth and Elizabeth: The Golden Age; Joe Wright’s Atonement; and James Marsh’s The Theory of Everything), 38 BAFTA Awards, and numerous prestigious prizes at the Cannes and Berlin International Film Festivals. Bevan and Fellner have been honoured with the Producers Guild of America’s David O. Selznick Achievement Award in Theatrical Motion Pictures, the PGA’s highest honour for motion picture producers. They have also been accorded two of the highest film awards given to British filmmakers; the Michael Balcon Award for Outstanding British Contribution to Cinema, at the Orange British Academy Film [BAFTA] Awards, and the Alexander Walker Film Award at the Evening Standard British Film Awards. They have also both been honored with CBEs (Commanders of the Order of the British Empire). Working Title enjoys ongoing and successful creative collaborations with filmmakers including the Coen Brothers, Richard Curtis, Stephen Daldry, Paul Greengrass, Edgar Wright, and Joe Wright; and actors Rowan Atkinson, Cate Blanchett, Colin Firth, Hugh Grant, Keira Knightley, Saoirse Ronan, Gary Oldman and Emma Thompson, among others.
Business Model: unknown
Revenue: 1.3M
Employees: 101
Industry: Digital Entertainment
Geppaw wants that all humans know how to take care of pets and integrate them into our society, making known: emotions, skills, needs, characteristics, and the most suitable dog enrichment activities to do with them. We will achieve this big goal by translating the dogs&s; barks into emotions and, based on the results, we will recommend daily activities. The goal is to improve the relationship between humans and pets.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Heavy is a platform for the most sought-after news and information. Through its flagship website, Heavy.com, and Spanish-language platform, AhoraMismo.com, readers benefit from rapid, unbiased reporting to access the content they want in real time. Heavy.com was founded by entrepreneurs Simon Assaad and David Carson in 1999 as a video-focused entertainment site aimed primarily at young men. It rebooted in 2012 as a news site and today receives nearly 25 million readers a month. Assaad continues to serve as CEO. Heavy’s content is driven by data around the stories, trends and products people search for the most. The editorial team is made up of a mix of veteran reporters with independent journalists, who work on an editorial agenda built for quality, efficiency and speed. Heavy’s rapid original reporting and user-friendly formats, such as its “5 Fast Facts” posts, offer facts about trending topics in real time. Heavy has also been recognized for reporting well ahead of mainstream news sites and is often sourced in editorial reporting. AhoraMismo is a Spanish-language platform that equips U.S. Hispanics with news, information and other resources to help them navigate daily life. From entertainment and sports news to educational content on health, wellness and women’s issues, to analysis of important issues such as immigration, politics and financial planning, AhoraMismo arms its readers with tools to be more informed and improve their quality of life.
Business Model: unknown
Revenue: 34.5M
Employees: 95
Industry: Digital Entertainment
GPROSPlus is an online resource platform that connects users with professionals and experts offering a wide range of practices and services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Common Edits allows independent artists to find and participate in productions with other musicians.
Business Model: unknown
Revenue: 315.7k
Employees: 5
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Board Game Arena is a digital platform for playing board games. It has official virtual tabletop versions of 250 games, and it supports 40 languages. It has more than 5 million people signed up. You play in your web browser or on smartphones and tablets, and it even works on PlayStation and Xbox consoles.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
5th Kind is a California-based SaaS platform that provides solutions such as data collaboration, video streaming and file security for the entertainment industry.
Business Model: unknown
Revenue: 4.5M
Employees: 38
Industry: Digital Entertainment
Senior Partners ENTERTAINMENT MANAGEMENT GROUP The senior partners of Weston &a; Swinger Media Holdings Inc. have a combined 60 years of experience in music, entertainment, marketing and business administration. Rodrick Weston, President: is a music and entertainment producer, promoter, distributor, finance consultant and executive producer. He is President of Weston + Swinger Holdings Inc. and Hot Trackz Entertainment. His career as a music and entertainment veteran spans 30 years. He spent his early years as a young pioneering business entrepreneur in the early stages of the Hip-Hop and Urban Music industry. Born in Brooklyn, New York he grew up with some of Hip Hop&s;s legends and got his start in the music and the film Industry working alongside his long time colleague and friend Michael Swinger. As a consultant, Rodrick works closely with clients ensuring the company produces flawless execution for all clients. He works with all of the multidisciplinary divisions to set strategies for each project. Rodrick has solid leadership experience in strategic planning, finance and brand management and has a proven track record of creating opportunities to expand a clients vision for a stronger forecast for ROIs. Over the 30 year span of his career Rodrick focused on TV and Film projects for some of the top recording artists like R&a;B group Brownstone, Tyrese, Aaron Hall, Damien Hall, Guy, Heavy D and The Boys, Bad Boy label artist Total and R&a;B Group 7 Mile. Weston&s;s most recent partnerships include working along side 40 Acres and a Mule Director Spike Lee as marketing consultant for his upcoming project "Da Sweet Blood of Jesus" and 8 other titles from Spike Lee. He also consulted on casting for the New! 2016 NBA Video Game. With the rise of the indie &a; digital music market, Weston and Swinger partnered to launch the boutique agency Hot Trackz Entertainment which has gained international notoriety in the arena of Artist Development, Music Production, Project Management, A&a;R, Radio Promotions, Film Soundtrack Production, Branding/Identity Coordination, Casting and Product Placement/Marketing. Working alongside his long time industry colleague and friend Michael Swinger, they have created partnerships on various productions from music, film and Live events. Together, they formed Weston + Swinger Media Holdings which specializes in building brands, increasing the value and bridging the gap for their clients. "Holding fast our belief that perseverance and the will to finish what we start is why we have maintained our reputation to submit quality projects. We have produced successful submissions for film soundtracks, TV projects, product placement and digital radio because of our work ethic." says Weston. Micheal Swinger, CEO : is a music executive, record producer, distributor, and executive producer. His career as a music and entertainment veteran spans 30 years. He spent his early years as a young pioneering business entrepreneur in the early stages of the Hip-Hop and Urban Music industry. Growing up in Queens New York he honed his skills as music business administrator and promoter working alongside some of Hip-Hop&s;s legends. As an independent consultant, Swinger quickly moved into the arena of artist development and promotions building some of the first powerful promotional street teams in New York. Mike earned his notoriety producing artist showcases and landing radio play for the artists he showcased. He became the ear to the street man for music executives looking for new talent. Over the 30 year span of his career he has earned the respect of major record label top executives like Sony, Relativity Records, RED Distribution as well as all of the major urban radio stations. With the rise of the indie &a; digital music market, Michael Swinger founded and launched his boutique agency Hot Trackz Entertainment. He has gained international notoriety for his prowess in the arena of Artist Development, Music Production, Project Management, A&a;R, Radio Promotions, Film Soundtrack Production, Branding and Identity Coordination, Casting, Product Placement/Marketing. Working alongside his long time industry colleague and friend Rodrick Weston, they have created partnerships on various productions from music to film. Together, they formed Weston + Swinger Media Holdings Inc. which specializes in building brands, increasing the value and bridging the gap for their clients. "Many indie recording artists, indie film directors and entrepreneurs have amazing talent and ideas, but don&s;t know how to cultivate their careers. They don&s;t have direct connections to investors, record labels, film distributors or corporate marketing executives. We give them the 360 brand ready preparation and help them land successful partnerships." says Swinger.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Red Queen is a platform that makes it easy for gaming enthusiasts to create analytics and strategy tools for the games they play. Tool developers use our free resources to create tools and publish them to our worldwide marketplace with a click of a button. Players around the world subscribe to Red Queen for access to all of the custom-created tools for a single payment to a trusted party. By making tool development free and paying creators a fair royalty, we lower the barrier to entry so that more people can participate and earn money making tools for gamers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Faladdin is an artificial intelligence-based fortune teller app. The app offers individual analysis about life by combining its deep learning skills and ancient knowledge of mystical disciplines like tarot, astrology, clairvoyance, and coffee cup reading. It is downloadable on the App Store and Google Play and comes in different language options. Sertac Tasdelen and Kaya Diker launched the app in 2017 in Singapore, Central Region.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Astro is a console gaming brand that provides video gaming headsets and other accessories for professional gamers and enthusiasts.
Business Model: unknown
Revenue: 65M
Employees: 150
Industry: Digital Entertainment
Ant Media provides solutions that specialize in live video streaming. Live game streaming, IP camera streaming, video conferencing, smartphone streaming apps, auction, bidding streaming, and E-sports live streaming are included in the company&s;s solutions.
Business Model: unknown
Revenue: 8M
Employees: 30
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Hive designs, manufactures and distributes lights for residential and commercial purposes.
Business Model: unknown
Revenue: 2.5M
Employees: 39
Industry: Digital Entertainment
Clover, part of the company&s;s gaming portfolio, it offers a mobile animation RPG game that focuses on recruiting heroes, expanding territories, and revolutionizing the world, so that players can enjoy engaging content.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Hubbster has developed a digital platform that aims to transform strategy from word on paper into action.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Fogscreen is breakthrough product, the FogScreen projection screen, produces a thin curtain of dry fog that serves as a translucent projection screen, displaying images that float in the air. The result: stunning, attention-demanding displays that can be walked through! They can also be made interactive, which intrigues the audience even more. The FogScreens have unlimited application possibilities.
Business Model: unknown
Revenue: 9.3M
Employees: 43
Industry: Digital Entertainment
The Social Network of cinemas which connects movie authors with the audience. The main feature is the similarity with the off-line movie theaters: the viewer selects a movie to his preference and the show start time.Then receives a ticket which necessary for the entrance. When it is time to start, the audience comes to the cinema, takes place and watches the movie, among other viewers, who are watching, too, in the same hall. Everybody see screen and each other like in off-line cinema.
Business Model: unknown
Revenue: 2.6M
Employees: 24
Industry: Digital Entertainment
Entropic is a semiconductor company, designs, develops, and markets semiconductor solutions to enable home entertainment.
Business Model: unknown
Revenue: 191.6M
Employees: 176
Industry: Digital Entertainment
LatestLY is an online platform that publishes news on sport, entertainment, lifestyle and technology.
Business Model: unknown
Revenue: 500k
Employees: 125
Industry: Digital Entertainment
Business Model: unknown
Revenue: 18.5M
Employees: 45
Industry: Digital Entertainment
Teknopilot leverer tjenester og produksjoner innenfor to områder: strategisk medie- og kommunikasjonsrådgivning og filmproduksjon.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Tickle is a mobile marketing platform that puts EQ over IQ founded by Joe Martin, the creator of Snatch - the #1 Augmented Reality treasure hunt app. We have identified, stress-tested and patented an action that 78% of consumers already do but that has gone unnoticed, unmeasured and unmonetized until now. By productising this action, brands have access to a powerful and never before available insight that will significantly affect the consumer purchase journey leading to much increased conversions. A journey that they can then control at every step via the tickle platform and one that is fully opted in to and welcomed by the consumer. Launching Autumn 2022, be sure to JoinTickle.com and be the first to find out what we&s;re up to. N.B. We are currently awaiting the green light on our patent filing, once that is confirmed this will be updated with more specific information on our solution and technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
3 Arts is a talent management and film production company that specializes in producing TV shows and providing contents for entertainment programs.
Business Model: unknown
Revenue: 10M
Employees: 30
Industry: Digital Entertainment
Breaker is a social broadcasting application that offers podcast recommendations and collaborative filtering solutions.
Business Model: unknown
Revenue: 5.5M
Employees: 30
Industry: Digital Entertainment
Lakshya Digital is a provider of art, animation and VFX services for the Video game industry.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
The Ethale Books App by Ethale Publishing is the first-ever East African multilingual book app featuring local content. It is one of the first in the developing world to be specifically designed for android mobile phones and not e-readers. The trilingual app will make books available in Portuguese, Swahili and English for free, with revenue sustained via a mobile advertising strategy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Luckbox is a premium gaming company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Telemundo owns and operates a terrestrial television network.
Business Model: unknown
Revenue: 870M
Employees: 1.9k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Tebeox is a digital publisher of comics and graphic novels with a reading platform.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
REV Media Group is the leading digital publisher in Malaysia, representing over 30 top authority brands with an extensive distribution network that reaches out to more than 15 million people each month, about 75% of Malaysia’s internet population.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
WAVE Electronics is a supplier of residential and commercial A/V and security systems.
Business Model: unknown
Revenue: 15M
Employees: 30
Industry: Digital Entertainment
Digital Domain creates transportive experiences that entertain, inform and inspire. The company is a pioneer in many fields, including visual effects, livestreaming landmark events in 360° virtual reality, building situational awareness applications, creating “virtual humans” for use in films and live events, and developing interactive content. A creative force in visual effects and media applications, Digital Domain has brought artistry and technology to hundreds of motion pictures, commercials, video games, music videos and virtual reality experiences. Our groundbreaking visual effects appear in films such as “Titanic,” “The Curious Case of Benjamin Button” and recent blockbusters “Furious 7” and “Deadpool.” Our staff artists have won more than 100 major awards, including Academy Awards®, Clios, BAFTA awards and Cannes Lions. Digital Domain has offices in Los Angeles, London, Vancouver, Beijing, Shanghai, Taipei, Hong Kong, and Hyderabad.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 142.3k
Employees: 6
Industry: Digital Entertainment
Aferian is an IPTV and hybrid/OTT innovator – bringing new entertainment products and solutions to a global market. With over 850 customers in 85 countries – and over five million devices sold – Amino’s award-winning solutions are deployed by major network operators and service providers worldwide. Amino’s speed-to-market, agility, and leading-edge technology have secured important partnerships with global vendors, including Intel® and Ericsson, to deliver the rich entertainment experience consumers are demanding.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Helical manufactures couplings, U-joints and machined springs.
Business Model: unknown
Revenue: 45.5M
Employees: 150
Industry: Digital Entertainment
Jamendo operates an online platform for legal music downloads.
Business Model: unknown
Revenue: 3.4M
Employees: 20
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
iPro, Inc. is a mobile and online gaming technology and platform company that brings innovative and exciting gaming experiences to the casino and entertainment industries. iPro&s;s platform and content teams create real time play along games for television, as well as, free to play and real money casino and sports betting experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Real Intent develops electronic design automation software and solutions.
Business Model: unknown
Revenue: 12.5M
Employees: 118
Industry: Digital Entertainment
LootMarket.com is an online market place that offers DOTA 2 loot and enables its users to sell items for money. The platform was founded in 2015.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Myfanpark is a media production company that provides sports, media, music, radio services for businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Crrrunctime alerts you to extraordinary, must see drama moments before it unfolds. Crrrunctim tunes you instantly into the action, live, on mobile.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Prana Studios specializes in providing computer animation and visual effect services.
Business Model: unknown
Revenue: 5M
Employees: 54
Industry: Digital Entertainment
Unknown Worlds Entertainment develops video games.
Business Model: unknown
Revenue: 3.7M
Employees: 70
Industry: Digital Entertainment
We have a track record of building incredibly viral social products, but we are currently working on something different — Channel sits at the intersection of entertainment &a; technology. We&s;re currently working in pre-launch stealth mode, details to come — stay tuned.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
FreeAllMusic.com is a new music service that provides fans with legally downloadable high-quality iPod-compatible MP3’s of popular songs that are advertiser-paid and unrestricted (DRM-free). In exchange for watching brief video commercial or performing an action such as &s;Liking&s; a brand&s;s Facebook Fan page, you receive a permanent, high-quality download which you can enjoy anytime, anywhere with no further advertising or restrictions. There is no software required for the service. All songs are paid for by the Sponsors. All Artists and Record Companies featured on FAM are rightfully paid for every song downloaded on freeallmusic.com.
Business Model: unknown
Revenue: 1.4M
Employees: 63
Industry: Digital Entertainment
Midroll Media is a digital media company that offers a suite of production, distribution and monetization services for podcasters and advertisers.
Business Model: unknown
Revenue: 35M
Employees: 80
Industry: Digital Entertainment
Findaway is an Ohio-based audiobook platform that allows users to create, distribute and download audiobooks.
Business Model: unknown
Revenue: 30M
Employees: 150
Industry: Digital Entertainment
FanSided is an online platform that provides news, videos, and blogs for sports teams, lifestyle trends and TV shows.
Business Model: unknown
Revenue: 80M
Employees: 1.3k
Industry: Digital Entertainment
The Caddy Company is an online based professional golf caddy service provider serving the greater Phoenix Metropolitan area. The Caddy Company employ&s;s professional females caddies to assist golfers from every skill level and age in an effort to make an already enjoyable sport even more enjoyable. Our caddies handle the annoying, yet necessary nuisances associated with playing golf. Our caddies handle everything from raking the sand traps to replacing divots on the green. They are all well trained in golf etiquette and are sure to bring a new and exciting way to enjoy one of America&s;s favorite past times.
Business Model: unknown
Revenue: 23.4M
Employees: 105
Industry: Digital Entertainment
A social network where people can connect and meet new people from around the world. A platform consisting of chat messengers, chat rooms and community allowing users to make new friends.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Starzly is a media and entertainment technology platform that connects users with celebrities and social media influencers.
Business Model: unknown
Revenue: 1M
Employees: 12
Industry: Digital Entertainment
"Making the US$ 5.7 trillion global e-commerce market phygitally engaging for Gen Z and Millennials" PONS.ai is an AI-generative digital collectibles platform for e-commerce, enabling merchants to drive brand awareness through customers by offering engaging 2D/3D social referral content with loyalty incentives. Visually engaging 2D/3D content are AI-generated on-demand from product images, which can seamlessly be shared via word-of-mouth on popular Web2 channels and be usable in the Web3 open metaverse. The solution helps merchants create product marketing content 10X faster and easier while significantly cutting their customer acquisition costs. The platform also promotes financial sustainability for the creator economy in new ways. Brands can use generative AI to co-create with artists listed on the platform (who in total have a reach of 1M+ followers on Instagram, and have showcased at the British Museum, M+ and Christie&s;s). Artists can receive an instantaneous passive income stream from every NFT co-created in their style with AI. PONS.ai is accelerated by HKAI Lab (supported by Alibaba Entrepreneurs Fund and HKSTP), Outlier Ventures and NVIDIA Inception; incubated by Sequoia China and HKXF&s;s "X-PLAN 19"; and recently featured in Google Web3, CES, Web Summit, Startup Grind Global, Art Central and K11 MUSEA.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Marvion™ is a metaverse blockchain technology company, unlocking, enhancing, and preserving the value of media and entertainment intellectual property through blockchain and related technologies to create Hybrid NFTs. vision is to offer the ultimate artist and fan engagement, leveraging technology in both digital metaverse and physical experience realms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
DTS specializes in providing digital surround sound formats used for commercial, theatrical and consumer grade applications.
Business Model: unknown
Revenue: 180M
Employees: 1k
Industry: Digital Entertainment
Anime News Network is an portal for anime videos, stories, and information.Anime News Network&s;s goal is to make anime and manga related content, information, news and editorial available to consumers and anime fans worldwide.We&s;re a website, we&s;re passionate about anime and manga and we want to share that passion with our readers.
Business Model: unknown
Revenue: 100k
Employees: 106
Industry: Digital Entertainment
DCP is a California-based company that offers services such as event production and management for live entertainment programs.
Business Model: unknown
Revenue: 45M
Employees: 200
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Voxnest is an audio technology company that offers podcast analytics, programmatic integration and targeted ad serving solutions for advertisers.
Business Model: unknown
Revenue: 5.9M
Employees: 48
Industry: Digital Entertainment
Var Live is a gaming studio that develops and publishes web based games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
When people hear “VR” they immediately think a headset, one or two motion trackers, and a player who waves their hands in a funny way. At VR Inn, we work on changing the stereotype for good. What we do is typically called “multiplayer full-body free-roam location-based VR entertainment”. After saying that for three times in a row, we realized that we desperately need a word to describe it in the most concise way. So we found it - and we now call our product “Seamless VR”. Simple as that. What is Seamless VR? Seamless VR is a gateway for one or several players to fully immerse into virtual reality - as deep as the state-of-the art technology only allows it. You move your body as you would in the real world, see your own body and other players, interact with VR objects, shoot the enemies - and have complete freedom of movement within the physical location. No tethers. No motion sickness. Just the lightweight portable gear - and the regular walls you might want to avoid bumping into. Bottom line: Seamless VR allows you to interact with the virtual world the same way you would interact with the real world. We operate as a content marketplace for VR content, and our main goal is to make Seamless VR accessible right around the corner, while also ensuring that everyone with a passion for virtual reality gets their experience - as a player, business owner, or content contributor.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Snaitech, which is listed on the Milan Stock Exchange, is a gambling and sports betting platform. The Snaitech retail betting network is comprised of over 1600 points of sale located throughout Italy. The Group also operates 60,000 new slot and more than 10,000 Videolottery. It also offers a vast range of gaming and entertaining services including online products: sport and horse racing betting, poker cash and poker tournament, sport pari-mutuel, bingo, lotteries and number games, virtual sports. Betting and casino apps are also available from website using a technology that adapts to all devices. Founded through the integration between Snai Spa and the Cogemat group companies in late 2015, has headquarters in Milan, Porcari (Lu) and Rome.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Ownage Pranks is a mobile application that allows users to send pre-recorded prank calls.
Business Model: unknown
Revenue: 800k
Employees: 10
Industry: Digital Entertainment
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Wirewax is an England-based digital platform that provides solutions such as interactive video development and performance analytics for enterprises.
Business Model: unknown
Revenue: 8.5M
Employees: 40
Industry: Digital Entertainment
RD Land is a multisensory adult-safe webXR metaverse for progressive entertainment &a; virtual relationships. A category-defining product that allows people to meet anonymously across the world and build relationships over shared interests and ideologies. A place for content creators and artists to showcase their work, build interactive communities, monetize their name, image, and likeness in the Web 3.0 ecosystem leveraging on the blockchain technology to run a transparent, secure, and user-friendly virtual economy with its own currency - RD Coin (RDC) - and where every asset is a non-fungible token (NFT) owned by a dreamer.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Moodist is your expressive review site for popular review topics and a rating aggregator/search engine for popular review sources. Starting with movies, Moodist will expand to other popular review categories over time. For movies, Moodist will bring more diversity and depth into rating movies and writing movie reviews. Allowing users to rate movies and express their feelings in more depth. Enjoy the movie search engine which is based on aggregated movie ratings from popular sources, quickly find and discover movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
RTL is a digital entertainment company that owns and operates television channels, radio and broadcasting stations.
Business Model: unknown
Revenue: 7.5B
Employees: 17.6k
Industry: Digital Entertainment
FandomWire is a media company that provides news and entertainment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Tengrade is the social rating tool, that allows users to rate a list of hashtag topics.
Business Model: unknown
Revenue: 3M
Employees: 41
Industry: Digital Entertainment
Cisneros is a conglomerate of digital media, property investment and tourism development services.
Business Model: unknown
Revenue: 10B
Employees: 400
Industry: Digital Entertainment
SeaWorld is a Florida-based entertainment company that owns and operates a chain of amusement parks with land, water, electronic and simulator ride games.
Business Model: unknown
Revenue: 1.7B
Employees: 2.8k
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 5.7M
Employees: 56
Industry: Digital Entertainment
LifeShield develops and provides home wireless security systems that allows users to monitor, track and interact via smartphones and tablets.
Business Model: unknown
Revenue: 12M
Employees: 113
Industry: Digital Entertainment
Live Current is a Nevada-based media technology company that provides solutions such as video streaming, sharing and collaboration for live streamers, gamers and viewers.
Business Model: unknown
Revenue: 301.6k
Employees: 10
Industry: Digital Entertainment
SmartTones Media is increasing ad effectiveness through audience engagement and consumer responses. Combining the reach of broadcast with the metrics of digital, entertaining experiences are delivered from content (TV, film, radio and live events) directly to mobile devices. SmartTones Media helps companies engage with their audience through interactive experiences, enhanced storytelling and branded entertainment. Using silent sound codes embedded in content, SmartTones track audiences’ user responses and consumer demographics with SmartData in real time across all media.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
TodayTix Group gives consumers simple, accessible, and tech-enabled ways of finding favorites or discovering new shows and experiences, providing the industry unprecedented access to new and engaged audiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
ClapsNSlaps is a movie review and online entertainment analytics platform.
Business Model: unknown
Revenue: 2.7M
Employees: 95
Industry: Digital Entertainment
Moment Factory is engaged in providing video production and event management services.
Business Model: unknown
Revenue: 28M
Employees: 136
Industry: Digital Entertainment
FBE is a media company, network, and entertainment studio that focuses on programming for millennial and digital native audiences in web, TV, and film. The company produce and distribute the engaging and most viewed scripted and unscripted content online. It offers React, a format where kids, teens, adults, parents, and elders react to viral videos, old and new technology, along with other pop-culture artifacts and social issues. FBE is based in Los Angeles, California and was founded by Benny Fine and Rafi Fine.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
PepperBall is a distributor of less-lethal systems for correctional facilities, law enforcement, military and private security industries.
Business Model: unknown
Revenue: 4M
Employees: 20
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Their 15+ years of expertise in delivering an Internet Radio experience to over 200 products from over 100 partners in almost every corner of the world uniquely positions us as the best partner for adding Internet Radio to your products. Their customers are both large and small, global and regional, and they value each and every relationship and the consumers who enjoy their service.They pride ourselves in providing a best-in-class Internet Radio experience for their partners and their products. In delivering a white-label solution complete with your branding, they recognize that they function as a technology extension of your brand and ensure that consumers have an advanced yet easy-to-enjoy experience as they navigate the world that is vTuner Internet Radio.
Business Model: unknown
Revenue: 28.5M
Employees: 94
Industry: Digital Entertainment
Sonics designs and manufactures on-chip network, security, power and memory subsystems for semiconductor and electronics product companies.
Business Model: unknown
Revenue: 20M
Employees: 95
Industry: Digital Entertainment
Webspace is a video and music sharing and streaming platform, dedicated to creating and providing movement for creators to become more accessible and recognizable on the internet. Users are able to share their unique stories by posting amateur content on their channels for others to see. Webspace runs primarily on advertisements and user monetization, however they offer Creators and Users with premium and "Pro" features to expand their viewing, listening, and creating experiences.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Chao Wanhui is a web development platform. They provide services for mobile online game players, providing gift packages, questions, and answers. They provide services for commercial use. An online inquiry form is available on the company&s;s website.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Showtime owns and operates television networks that offers movie, sports, comedy and reality documentary series.
Business Model: unknown
Revenue: 232.3M
Employees: 1.1k
Industry: Digital Entertainment
Ticket9 is a DIY ticketing platform, Provides full-service for event ticketing and access control solutions to professional event organizers around the world. Everything is fully integrated, seamless, and intuitive. We perfectly empower any professional events from beginning to end. Ticket9 takes care of ticketing, promotion, and attendee management. Ticket9 is also suitable for free events distributing invitations. We are not just about selling or buying tickets, It is about bringing people together to share their passion. We will help you to take any events to the next level and deliver an amazing experience for attendees.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
LocalBH is a Bahraini digital publisher targeting millennials and Gen Z. With curated English-language editorial content, real-time news, and influencer marketing, LocalBH appeals to a new generation of forward-thinking GCC nationals and expatriates living in the region.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Digital Extremes develops computer games and entertainments.
Business Model: unknown
Revenue: 27M
Employees: 200
Industry: Digital Entertainment
KuGou (酷狗音乐) is a Chinese company providing interactive digital music-related services and innovative internet technology-based services. The company dedicates itself to offering solutions for internet users and the development of digital music industry. It has successively cooperated with dozens of record companies and copyright regulatory agencies, and accumulated thousands of copyrights of digital music. KuGou helps subscribers with multisources download solutions and higher download speed. It is the first company in domestic markets to provide online audition function, enabling subscribers to download the songs selectively while reducing downloading the ones they do not like. With more than hundreds of millions of shared documents and materials, KuGou owns tens of millions of subscribers.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Arolucha is an entertainment company that provides TV, digital, and live event content for professional wrestling promotions. It aims to bring wrestling stars, characters, and their storylines to the fans via their television shows, enabling customers to enjoy watching wrestling sports. The company was founded in 2017 and is based in Nashville, Tennessee.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Gravitas is an entertainment company that focuses on the distribution of motion pictures to theaters and on-demand digital media platforms.
Business Model: unknown
Revenue: 20M
Employees: 47
Industry: Digital Entertainment
Pinpaya.com is a global online education platform developed in Estonia. Our mission is to help the people grow by learning online from the comfort of your own home, and to help talented people find jobs.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Xyz Films is a media company that produces and distributes movies.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Formatzone (Format Zone Ltd) is a new fast-track platform to produce, broadcast, distribute and monetise video entertainment formats to and from the UK on TV and across social media. Formatzone works with new and established creative talent on a joint venture basis.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
SpotPlay is an out-of-the-box facility to add a bit of entertainment on the go. Using its patent-pending technology, it gives the passenger access to stream or download videos – movies, documentaries, music videos and what not – without spending a penny on network usage, irrespective of the network being spotty, non-existent. SpotPlay’s Wifi Kit on board makes the streaming possible – on cabs or buses. SpotPlay doesn’t just add value to public transport but also gets customers excited about the journey.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
WPT produces and publishes televised gaming and entertainment shows.
Business Model: unknown
Revenue: 3.6M
Employees: 127
Industry: Digital Entertainment
Stompy Bot is a digital entertainment and media company that publishes video games.
Business Model: unknown
Revenue: 4.2M
Employees: 273
Industry: Digital Entertainment
Sulake is a social entertainment company that focuses on developing self-expression based gaming applications.
Business Model: unknown
Revenue: 6M
Employees: 300
Industry: Digital Entertainment
Moontribe VR is a digital media company that specializes in developing visual music entertainment apps for both mobile and desktop virtual reality. Their flagship service, Galactic Wonderland, is an innovative VR music platform that empowers people to experience and create new forms of 3D immersive visual music entertainment. It leverages its proprietary VR music visualization technology and an emerging installed hardware base of 100 million consumers for VR headsets, Moontribe believes it can create a uniquely positioned company generating over $150 million in annual revenue by 2020 in the lucrative $7 billion streaming music arena.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Nerve&s;s mission is to help creators build sustainable businesses. By providing embedded banking and payment services to organisations that serve creators, Nerve lowers their cost to payout creators, and drives new sources of revenue for those platforms.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Universal Orlando Resort is a theme park and entertainment resort complex.
Business Model: unknown
Revenue: 281.6M
Employees: 27k
Industry: Digital Entertainment
Black Label is an exclusive London agency and one of the top entertainment providers you can find in London and the area.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
PRISA is a media group that create educational and entertainment contents.
Business Model: unknown
Revenue: 848.6M
Employees: 1001 - 5000
Industry: Digital Entertainment
Letsflix operates as an OTT platform in the Marathi language. Letsflix is created with the objective of taking the Marathi entertainment sector to a new height and providing new opportunities to the artists in the field of Marathi entertainment.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Amar Chitra Katha provides Indian stories from the epics, mythology, history, literature, oral folktales, and many other sources. They also launching these stories in animated, live-action, gaming formats for all screens - television, film, mobile, and online.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Indiawyn Gaming was founded by young entrepreneurs, with their mutual passion for gaming, E-Sports, and technology, they established a consumer-centric platform, with a completely unique concept for the Indian market, keeping in mind the 3 F&s;s - Fun, Fortune and Fame. The core of Indiawyn Gaming is to ‘Play for free and win real money&s;. With the concept of Free2Play™, the aim is to become the biggest in India, then Asia and then the World. Making the vision a reality for millions of users, the company&s;s first product is &s;Jeetoh&s; - which offers an interactive and entertaining gaming experience with the biggest in-app jackpot and various competitions to win money for free.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 2.1M
Employees: 55
Industry: Digital Entertainment
EyeWonder, Inc. provides interactive digital advertising products and services in the United States. The company also provides online video and rich media advertising solutions. Its ad formats include in-page interactive digital ad formats, which comprise video ad formats, including video banner ads, video expandable ad, and video floating ads; and rich media ads, such as interactive banner ad, expandable ad, and floating ad. The company&s;s ad formats also include in-stream ad formats that comprise in-stream 2.0 ads, such as linear-full interactive player, non linear-interactive bug and ticker, Yahoo act 3, and Adobe media player; and pre-roll ads. In addition, its ad formats include custom ad formats, which comprise instant messenger formats, such as InstantWonder, which offers richest media and video ad units; in-game ad formats; and synchronized roadblock ads. The company&s;s services include consulting, production, campaign management, and custom ad development. It enables advertisers, creative/production and advertising agencies, media agencies, partners, and content publishers to create, deliver, manage, and optimize their interactive digital ad campaigns. The company was formerly known as XstreamNet. EyeWonder, Inc. was founded in 1999 and is based in Atlanta, Georgia.
Business Model: unknown
Revenue: 22.7M
Employees: 122
Industry: Digital Entertainment
Cosmos Maya is an India-based animation studio that produces and broadcasts 3D animation series and TV shows for children.
Business Model: unknown
Revenue: 20M
Employees: 1.3k
Industry: Digital Entertainment
Famster.com operates as a social network for families. It also offers white label social networking solution for companies looking to interact with consumers in a private branded social networking environment. In addition, the company designs, hosts, and maintains Websites. It allows its members to blog, share photos and video, and create virtual scrapbooks, as well as keep track of dates and addresses, instant message, and email. The company was founded in 2006 and is based in Las Vegas, Nevada. Famster.com operates as a subsidiary of Ivenue.Com.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Empire Resorts is a New York-based company that owns and operates casino resorts featuring amenities such as private gaming salons and sportsbook lounges.
Business Model: unknown
Revenue: 239.5M
Employees: 1.6k
Industry: Digital Entertainment
FFI focuses on the development, production and marketing of entertainment and news.
Business Model: unknown
Revenue: 21M
Employees: 146
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Pechanga owns and operates a hotel that offers dining, casino gaming and accommodation services for individuals and families.
Business Model: unknown
Revenue: 285.1M
Employees: 4.8k
Industry: Digital Entertainment
Soompi is an online media platform that engages in coverage of Korean pop culture.
Business Model: unknown
Revenue: 4.2M
Employees: 30
Industry: Digital Entertainment
HALON is a media company that provides motion picture visualization solutions for the film industry.
Business Model: unknown
Revenue: 1.5M
Employees: 5
Industry: Digital Entertainment
LIFARS is a New York-based cybersecurity company that provides solutions such as digital forensics and incident response for organizations.
Business Model: unknown
Revenue: 13M
Employees: 50
Industry: Digital Entertainment
Founded by Tan Sri Tony Fernandes and Datuk Kamarudin Meranun; the Tune family of companies share a passion for creativity and ingenuity. The group thrives on providing exciting products and services for all walks of life. From filling the skies with their signature red Airbuses to mobile prepaid, Tune Group is driven by their mission to improve and impact the lives of all who use their services. The group is meeting an ever rising demand for affordable yet high-quality services by innovating and revolutionizing the way services are made available to the masses; employing efficient and intuitive web-based technologies to better reach, engage and serve their customers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
LOVEFiLM is an Amazon company and is the leading European film subscription service with over 2 million members in the UK, Germany, Sweden, Denmark, and Norway In February 2011 LOVEFiLM was acquired by Amazon EU SARL LOVEFiLM members can enjoy the benefits of DVDs delivered straight to their door with LOVEFiLM By Post and streaming films online via LOVEFiLM Instant LOVEFiLM Instant is available on over 200 Internet-enabled devices including PCs, PlayStation 3, iPad, Xbox 360, plus a growing number of Blu-Ray players and Internet-connected TVs including LG, Sony, Samsung and Cello LOVEFiLM is available for one low monthly price – with no late fees Titles are also available to everyone on a pay-per-view basis via LOVEFiLM Box Office Members can choose from a selection of over 70,000 titles available across Blu-ray, DVDs, video games and instant streaming LOVEFiLM offers a range of video games rental options in the UK market to support gaming across Xbox 360, Xbox, PlayStation®3, PlayStation®2, Wii and DS LOVEFiLM members have generated over 80 million film ratings and written more than 843,000 reviews For additional information including a breakdown of packages visit www.lovefilm.com
Business Model: unknown
Revenue: 23.9M
Employees: 97
Industry: Digital Entertainment
Bad Robot was formed by filmmaker J.J. Abrams in 2001. The company has produced television series such as ALIAS, LOST, FRINGE, PERSON OF INTEREST and WESTWORLD as well as the upcoming Castlerock, Lovecraft and Demimonde, feature films such as SUPER 8, STAR WARS: THE FORCE AWAKENS, the STAR TREK, MISSION: IMPOSSIBLE and CLOVERFIELD franchises and interactive content including the mobile app ACTION MOVIE FX. Bad Robot&s;s first foray into publishing, S., a novel conceived by Abrams and written by Doug Dorst, was a New York Times Best Seller. Bad Robot is based in Santa Monica and can be followed at twitter.com/bad_robot and instagram.com/bad_robot.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Authentic Artists is a California-based metaverse music platform that composes and produces songs performed by its AI-powered avatars.
Business Model: unknown
Revenue: 2M
Employees: 20
Industry: Digital Entertainment
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Fable Studio aims to create and nurture characters with style and approachability. Fable creator-driven teams remain nimble enough to take necessary risks and explore more than we could in a traditional pipeline.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
ION Media Networks operates a national television network that features crime and justice procedural programs. ION Media Networks has 71 stations reaching 100+ million homes, including the top 50 markets. ION delivers television entertainment and choice through innovation, offering quality content, new formats, and innovative packages that are affordable and accessible to all consumers. ION Media strives to provide accessible, affordable, and quality television entertainment to consumers nationwide.
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Brief History: A division of Nokia that produced PCMCIA hardware cable tv tuners was spun off in the mid OO&s;s; this spinoff was named Axel Technologies. Axel was restructured in the mid-10&s;s as Fuugo.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Streamwise is a California-based SaaS platform that provides solutions such as data aggregation and reporting for content distributors.
Business Model: unknown
Revenue: 1.5M
Employees: 16
Industry: Digital Entertainment
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Verancem, develops and markets watermarking technologies and solutions that track, manage, and enhance the use of media content.
Business Model: unknown
Revenue: 3M
Employees: 77
Industry: Digital Entertainment
Hallmark Channel operates as 24-hour basic cable network operator.
Business Model: unknown
Revenue: 6.5M
Employees: 544
Industry: Digital Entertainment
Cinemex is a Mexican chain of cinemas. It operates multiplexes in cities such as Mexico City, Guadalajara, Monterrey, Toluca, Cd. Juarez, Leon, Tijuana, Mexicali, Puebla and other Mexican cities. The chain has also began to open locations in the United States under the banner CMX.
Business Model: unknown
Revenue: 0 - 100000
Employees: 10001 - 1
Industry: Digital Entertainment
MindCoord is a technology company using computer vision, cloud computing, blockchain, and augmented reality to promote creative content production and sharing. They provides virtual content become feasible and comfortable across devices. They builds an all-around metaverse ecosystem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 29
Industry: Digital Entertainment
Nordisk Film is engaged in the production and distribution of films and TV series.
Business Model: unknown
Revenue: 449.5M
Employees: 750
Industry: Digital Entertainment
VisualOn provides software applications that enable content delivery and playback over a range of connected devices supporting multiple platforms.
Business Model: unknown
Revenue: 22.4M
Employees: 67
Industry: Digital Entertainment
Nex is an entertainment company that makes moving and transforms activity into play. It builds motion-based entertainment that engages in mobile games, gaming, technology, motion games, fitness, AR, iOS, and android.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Goodgame Studios is a developer and publisher of mobile and PC online video games.
Business Model: unknown
Revenue: 800M
Employees: 250
Industry: Digital Entertainment
TheWrap is an online news site that covers entertainment and media news.
Business Model: unknown
Revenue: 500k
Employees: 25
Industry: Digital Entertainment
Mondia Media Mena, formerly known as Getmo Arabia, offers digital entertainment solutions, combining a vast inventory of premium games and applications, music, and videos for mobiles, PCs and other digital devices, with an innovative delivery platform. Getmo was formed as a joint venture between digital entertainment services provider Arvato Mobile and Abu Dhabi Media Company.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Dextrophobia Rooms is the first real-life, room escape game in Bulgaria, incredibly enjoyable, game combines aspects of real life.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Atchik provides a suite of conversational software and services to Telecom, Media and Brands, which transform their customers&s; conversations into value for their business.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 29M
Employees: 223
Industry: Digital Entertainment
RocketPlay is a gaming and entertainment company that develops social casino games for social networks and mobile devices.
Business Model: unknown
Revenue: 5.7M
Employees: 42
Industry: Digital Entertainment
Tricky is a product-based software application company that provides a messaging app that connects users with anonymous features and games. It was established in 2017 and is headquartered in San Diego, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Pantaya is a California-based video streaming platform that allows users to watch Spanish-language movies and series.
Business Model: unknown
Revenue: 8M
Employees: 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Proathlete TV is a media network that features the life of professional athletes. The network gives a view of the life of the athletes outside sports through food, fashion, music, travel, community, business, and more. The company was founded in 2015 and based in New York.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Audibility designs, manufactures and distributes headphones.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Generation Z is struggling to discover and set up events because they don&s;t use Facebook anymore. Highkey is an event platform for colleges and students which identifies the hottest parties and events on campus. It also allows students to create their own groups, connect with their friends and organize private events.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
M-XR is an England-based company that offers 3D product modeling for brands, studios, and creators.
Business Model: unknown
Revenue: 1.9M
Employees: 4
Industry: Digital Entertainment
J&a;J Ventures has been a leader in gaming and amusements and a trusted partner. Today, our focus remains steadfast: to provide world-class service to help your business succeed.
Business Model: unknown
Revenue: 200M
Employees: 500
Industry: Digital Entertainment
Shadow Factory they provide service for digital creative agency and gaming studio. They develop media, VR and AR content, Metaverse creations, NFT projects, and blockchain solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Herodot Studio is an indie Game Studio. Incubated, Startup-Act Labelled, and pre-seed funded, Herodot sees the first AR experience come to the streets.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 16.8M
Employees: 65
Industry: Digital Entertainment
Audiotonix designs and manufactures audio mixing consoles and recording products for the media industry.
Business Model: unknown
Revenue: 155.1M
Employees: 550
Industry: Digital Entertainment
Redflag AI is a company focused on developing the potential of Machine Learning. Our products connect campaigns, businesses, and individuals with the audiences that matter most to them, without the noise. Redflag&s;s software is capable of analyzing the full scope of video, audio, image, and text based conversations across the internet and mass media in order to reveal the full context of public reaction and site content. Utilizing proprietary state-of-the-art Sentiment Analysis, Topic Analysis, Intention Modeling, Image/Video Detection, and unique bot filtering techniques, we provide a suite of solutions that serve diverse and critical needs in an unprecedented fashion.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Nerd Corps is a kids animation studio that design and develops animation services for the media industry.
Business Model: unknown
Revenue: 5M
Employees: 123
Industry: Digital Entertainment
AdShare provides social media monetization service for music, film, television, and sports rights-holders.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
KSS is a media and entertainment company that engaged in distributing, producing media for cinema, television and software.
Business Model: unknown
Revenue: 13.9M
Employees: 63
Industry: Digital Entertainment
focus@will offers a web tool that enables its users to concentrate on their work, studies, writing and reading through listening to music.
Business Model: unknown
Revenue: 3M
Employees: 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 25M
Employees: 450
Industry: Digital Entertainment
Business Model: unknown
Revenue: 10M
Employees: 48
Industry: Digital Entertainment
Next gen experience company - in stealth. Founder previously AR &a; advertising @ Snap Inc. https://www.ulo.world
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Music is life! Discover new music around the world from the palm of your hand. Tunent lets you find new music by swiping right for tunes you like. All of your favorite tracks are complied into a playlist for you to listen to again and again.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Warner Bros. Records is a company with a world class reputation that rests on its artist-friendly policies, long-range career development and visionary approach to discovering and nurturing musical talent, Warner Bros. Records has, in the thirty-nine years since its inception, become the most successful record label in history. Warner Bros. Records opened for business on March 19, 1958, above the film studio&s;s machine shop at 3701 Warner Blvd. in Burbank. Among the artists who have found a home at the company: Frank Sinatra, Count Basie, Duke Ellington, The Kinks, Joni Mitchell, Jimi Hendrix, Randy Newman, Black Sabbath, The Grateful Dead, The Mothers of Invention, Van Morrison, Neil Young, Jethro Tull, Alice Cooper, Captain Beefheart, James Taylor, Ry Cooder, Gordon Lightfoot, The Band, The Doobie Brothers, Little Feat, T-Rex, Bonnie Raitt, The Allman Brothers, Richard Pryor, Rod Stewart, George Harrison, Prince, Van Halen, The Traveling Wilburys, Steve Martin, The Sex Pistols, Talking Heads, Steve Winwood, Dire Straits, Paul Simon, ZZ Top, Quincy Jones, The Who, Eric Clapton, Madonna, Miles Davis, k.d. lang, Randy Travis, Emmylou Harris, Faith Hill, John Fogerty, Hank Williams, Jr., R.E.M., Red Hot Chili Peppers, Candlebox, Green Day, Jane&s;s Addiction, Seal, Tom Petty, Tevin Campbell and countless others.
Business Model: unknown
Revenue: 0 - 100000
Employees: 501 - 1000
Industry: Digital Entertainment
Viaplay Group is a Sweden-based media and entertainment company that operates TV channels and radio stations that provides live sports, movies and series streaming services.
Business Model: unknown
Revenue: 1.4B
Employees: 1.5k
Industry: Digital Entertainment
89 Bits is a studio entertainment that uses all kinds of content and media platforms to offer recreational experiences. They declare fans of the games of thier childhood (80&s;s and 90&s;s) and work to regain the style and the addition of those games that marked their childhood to create new degrees adapted to the new times care little details is what makes the memorable games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
AAM develops a theater management system that offers real-time scheduling, hardware monitoring and screen advertising solutions.
Business Model: unknown
Revenue: 4.8M
Employees: 43
Industry: Digital Entertainment
Blippi is a digital entertainment company that creates and publishes fun and educational videos for kids.
Business Model: unknown
Revenue: 7M
Employees: 20
Industry: Digital Entertainment
GSN is an entertainment company that owns and operates a social gaming platform for users to play multi-player card, arcade and word games.
Business Model: unknown
Revenue: 6.2M
Employees: 383
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
P ure Imagination Studios a diversified entertainment company built by a team of creators who shared a true passion for storytelling. Since then, clients and projects have been increasing in quality, quantity, and magnitude, and they cherish every single one of them. In 2017, with a portfolio of more than 50 projects and dozens of clients who trust us to produce their content, they challenge ourselves every day to bend the lines between imagination and reality. They also treasure every opportunity, partnership and alliance that allows us to learn and innovate in the field of entertainment. Pure Imagination Studios has been present in over a dozen trade shows, conferences and expos, presenting the latest projects and tools they developed to bring our clients the next generation of entertainment. Furthermore, they count on a team whose members have been invited to guest lecture at the best learning centers, both domestic and international, which allows us to help shape the future of the industry. They thrive on imagination, and everything they do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. They believe that pure imagination should be the fuel to our reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Reaper Games is a game development company focused on the upcoming MMORPG called Britaria.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Entertainment – physical and digital – should give us the ability to form our opinions, find our voice and engage with the rest of the world. Created in October 2018, Northern Lights Entertainment is a team of young, passionate entrepreneurs of the gaming industry based in Paris, France, currently developing its first product, Nebulae – a sci-fi MMO strategy game encompassing an integrated political simulator and 3D combat in space.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
The Go Game is a location-based adventure game. The company was founded by Ian Fraser and Finnegan Kelly in 2001 and is headquartered in San Francisco, California.
Business Model: unknown
Revenue: 3.6M
Employees: 48
Industry: Digital Entertainment
Decentralized Open-source interactive entertainment network
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Figment is a community to share writing, connect with other readers and discover new stories and authors.
Business Model: unknown
Revenue: 647.5k
Employees: 14
Industry: Digital Entertainment
WooHoo Music is an AI-based music streaming app that integrates multiple streaming services into one easy-to-use interface, provides recommendations as well as personalization, and allows users to search across multiple platforms at once. The app provides top-of-the-line JBL Harman spatial surround speakers, as well as enhanced customization and seamless sharing of music through voice and facial recognition technology.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Lux Machina is a developer of technical video solutions They provide virtual production, in-camera visual effects, display technologies, and creative screen control solutions.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Hue is a vibrant, award-winning puzzle adventure, where you alter the world by changing its background colour.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
Bonneville owns and operates radio stations in the United States.
Business Model: unknown
Revenue: 38.6M
Employees: 185
Industry: Digital Entertainment
Game Trust, Inc. provides infrastructure for community and commerce applications in online games and entertainment. The company develops Game Frame, a platform for online casual games and entertainment designed to support audience of the online casual game playing market. Its Game Frame platform is licensed by Web site operators and game developers to provide users with online entertainment experience, as well as to integrate community features and commerce capabilities in new or existing titles. The company has operations in the United States and Europe. It serves game distributors and developers. The company was founded in 2002 and is headquartered in New York, New York. As of October 1, 2007, Game Trust, Inc. operates as a subsidiary of RealNetworks, Inc.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Blockbuster is a provider of home movie and video game rental services through video rental shops.
Business Model: unknown
Revenue: 1B
Employees: 10k
Industry: Digital Entertainment
ForTunes puts comprehensive data analytics at the fingertips of millions of music creators. Serving the new generation of artists, producers &a; their representatives.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Cricnwin is a mobile application that allows cricket fans to engage via pre-match quizzes, chat forums, prediction games and post-match interactions.
Business Model: unknown
Revenue: 2M
Employees: 25
Industry: Digital Entertainment
Invincible is a Pennsylvania-based film and television distribution company that offers streaming media and digital distribution solutions for the entertainment industry.
Business Model: unknown
Revenue: 5.5M
Employees: 30
Industry: Digital Entertainment
Outsider is a Tennessee-based media company that publishes and broadcasts music, sports, entertainment, fishing and hiking news and podcasts.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
MOBY Group is a leading media and entertainment company with a focus on emerging and frontier markets extending from Central Asia to Middle East and Africa. Founded in 2002, the Group employs over 1,200 people in 9 markets with its headquarters in Dubai. MOBY’s operations serve over 300 million people though its activities in TV and radio broadcasting, publishing, music, sport, digital and strategic communications. The Group was founded by the Mohseni family as a privately held company, and in 2012, 21st Century Fox became a strategic minority shareholder.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 4.1M
Employees: 51
Industry: Digital Entertainment
Happylatte is a mobile games developer that developed newfangled social games for mobile devices. Its games were a blend of free-to-play and massively multiplayer social games that uniquely fit the modern mobile phones. Happylatte’s journey led to several top 1 chart-busting titles, with over 10 million downloads and millions of monthly active users and fans. Founded in 2008, it was based in Beijing, China.
Business Model: unknown
Revenue: 27.7M
Employees: 122
Industry: Digital Entertainment
Hey Wordy is an animated television series.
Business Model: unknown
Revenue: 0 - 100000
Employees: 48
Industry: Digital Entertainment
StudioCanal is a France-based production company that provides services including film production and distribution for the media and entertainment industry.
Business Model: unknown
Revenue: 30M
Employees: 310
Industry: Digital Entertainment
GMMB creates connective campaigns that engineer social change from the bottom up, top down and peer to peer.
Business Model: unknown
Revenue: 34.5M
Employees: 153
Industry: Digital Entertainment
We’re the first company in the world to combine technologies into a profitable and conceptual product, available under the Hello Park brand. The new format of activity centers in phygital format.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
L!VE is an Ohio-based experiential engagement firm that provides services such as live event management and planning for corporates.
Business Model: unknown
Revenue: 8.7M
Employees: 45
Industry: Digital Entertainment
Business Model: unknown
Revenue: 7.1M
Employees: 62
Industry: Digital Entertainment
Ali Huda is a video on demand platform similar to Netflix but targeted to Muslim kids. Muslim parents pay monthly or yearly subscriptions. Muslim kids enjoy curated ad free shows.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
TechSpy is a social technology news site in the NewsBoiler network. NewsBoiler is a network of social news sites, each with a dedicated community that shares and discusses the latest news in their respective industry.
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
AV Preview (AVプレビュー) curates the newest and best Japanese videos for everyone. Watch free trailers and download HD full length movies today.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Seven.One Entertainment operates various companies from the media, entertainment, and advertising industry. It provides digital streaming, media production, and event management, among many other services. Seven.One Entertainment is headquartered in Munich, Germany.
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Disney Research is a network of research labs that collaborate with academic institutions.
Business Model: unknown
Revenue: 50M
Employees: 145
Industry: Digital Entertainment
Carmike Cinemas operates as a digital cinema and 3Dimensional motion picture exhibitor in the United States.
Business Model: unknown
Revenue: 841.3M
Employees: 8.5k
Industry: Digital Entertainment
Funomena is a developer, marketer, publisher and distributor of video games.
Business Model: unknown
Revenue: 407.7k
Employees: 4
Industry: Digital Entertainment
Multiplay provides online game server hosting, systems development, event management and consulting services.
Business Model: unknown
Revenue: 7.1M
Employees: 141
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Black Ventures, LLC (BV) is an emerging private equity firm that acquires digital media companies in wildly inefficient markets. We focus on revenue-generating, break-even, and profitable assets in Music Rights, YouTube IPs, and Apps.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Basebone is a digital content platform that integrates apps, games and social connections under paid subscription portals.
Business Model: unknown
Revenue: 5.6M
Employees: 49
Industry: Digital Entertainment
Blip is an online media platform that provides its users with access to video clips and programs related to media and entertainment. It provides its users with access programs and video clips related to general entertainment, comedy, music, drama, television, food, video games, and more. In addition, it categorizes its content into three segments: editors&s; picks, current video and program trends, and new episodes of programs. It also provides producers with a suite of tools to host, distribute, and monetize their web series. Blip was founded on May 1, 2005 by Charles Hope and Jared Klett. It is based in New York City, New York.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
The pioneering spirit that inspired storytellers and technical artists to improvise, innovate, and imagine a galaxy far, far away is built into the DNA of ILMxLAB, the new laboratory for immersive entertainment. The combined talents of Lucasfilm, Industrial Light &a; Magic and Skywalker Sound are reinventing the way stories are told and experienced, connecting artists with their audiences like never before.
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
FLV.com is the result of a collaborative effort between a small group of dedicated developers from around the world. The site offers a comprehensive suite of FLV related products, including a free FLV Converter, FLV Downloader, and FLV Player - all hosted exclusively on Download.com and available completely free of charge for you to download and enjoy.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Stoloto uses modern technologies, which everyone can choose a suitable way to participate in the lotteries, and everyone can watch the lottery draws live.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Immerse yourself in real-world, multi-sensory experiences via episodic stories. With Kwest and your mobile device, you are able to select from a series of worlds to play as the main character in an interactive narrative adventure. Storylines are delivered through voiceover narration, music and audio effects. Players will make choices that shape their own unique story which will come to life through the “lens” of augmented reality.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Widevine offfers a multiplatform, multiformat DRM and video optimization solution that content owners, intenet video providers, retailers and video operators can use to deliver a branded, high quality entertainment offering to internet-connected entertainment platforms. Widevine enables you to provide customers all of their digital entertainment needs, for life. Manage, deliver and monetize a consumer’s total access to payTV, Internet digital media, music and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Business Model: unknown
Revenue: 5.4M
Employees: 106
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
CTV provides television broadcasting services.
Business Model: unknown
Revenue: 27.3M
Employees: 744
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
My Damn Channel is a media company that indulges in production, talent development and distribution of entertainment programmes.
Business Model: unknown
Revenue: 13.5M
Employees: 187
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees:
Industry: Digital Entertainment
Nelvana develops, produces and distributes animated content for children.
Business Model: unknown
Revenue: 640M
Employees: 450
Industry: Digital Entertainment
Snatch is an interactive online platform that hosts stories written by a global community. Unlike other stories, Snatch Stories are created step-by-step and consist of little pieces, called snatches, each potentially written by a different person. Our concept has been developed to make reading and literature more accessible to anyone and provide an easy entry into the literary world. We believe that reading is attractive even in times of fast-paced modern entertainment and has the power to build intercultural bridges by fostering mutual curiosity. Snatch was founded in London and built together with a diverse global team.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
WildTangent is a developer and publisher of mobile and PC online video games.
Business Model: unknown
Revenue: 15.7M
Employees: 125
Industry: Digital Entertainment
Dial A Celeb is an initiative to bring in a revolutionary change in the way, fans interact with celebrities. We are the only platform that connects fans directly to their favourite celebrities through a secured online channel. Dial A Celeb app allows fans to connect and interact with their favourite celebrities through a range of unique services like one-to-one video chat with celebrity, Video wish through celebrity, Buy celebrity autographed products or Book celebrities for events. With Dial A Celeb, fans can follow their favourite celebrity and stay updated about their latest news and happenings.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Tetris Online develops and publishes electronic entertainment properties.
Business Model: unknown
Revenue: 8M
Employees: 25
Industry: Digital Entertainment
Blingby is a visual entertainment platform that offers music videos and movie trailers.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 815.2k
Employees: 31
Industry: Digital Entertainment
entertwine is the career developer for people in entertainment (Film, TV, and Theatre). We work with recent art degree graduates and guide them through their career journey. It began with our founder Kyiana Williams in her junior of college being hired to produce for a big TV network and failing to deliver on the job. Since then, we&s;ve highlighted tens through our festivals, guided hundreds in our programs, and recommended work and distribution opportunities to thousands. Our AI counselor recommends personalized opportunities to each creator, guiding them to their ideal career through job recommendations, educational workshops, events, festivals and more. Each recommendation is tailored specifically for that creator.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Platon Finance’s (https://platonfinance.com) ecosystem, called Platon Life is a unique platform aimed at creating a community through blockchain technology. Its focus is to connect the world of digital money and business with social needs and lifestyle. The ecosystem Platon Life connects people through the use of our PLTC cryptocurrency, which is the base of the exchange of goods or services. It also serves as a place where people can meet, learn, teach, inspire, exchange ideas and grow their businesses and life enjoyment. The platform is member-based, and uses its owncryptocurrency PlatonCoin as a means of payment, allowing all communication and transactions to take place within the community of trusted and verified people. Secured by the cyber-safety company Symantec, the world’s first hot wallet insurance provided by Anderson, freshly accepted to Microsoft Startup Program, are a few of the cooperations, which we are building our solution’s trust on. Money is being devaluated everyday and is now an unstable commodity, which requires that people protect themselves. This is where Platon Finance comes with the solution of a secure payment tool for inividuals, businesses and companies – with the Platon Life ecosystem.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
EFO Films is a film production company focusing on the development, financing and production of filmed entertainment for the theatrical marketplace.
Business Model: unknown
Revenue: 5M
Employees: 11 - 50
Industry: Digital Entertainment
Groupe TF1 is an integrated media group that operates and develops freeview channels and special-interest pay-TV channels.
Business Model: unknown
Revenue: 2.4B
Employees: 3.4k
Industry: Digital Entertainment
Freenet develops a platform that offers digital media and advertising solutions to businesses.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 500
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
WOWIO engages in the creation, distribution, marketing, and monetizing publish materials.
Business Model: unknown
Revenue: 25.4k
Employees: 1
Industry: Digital Entertainment
MyGPTeam you are a wealthy Manager who has invested his money in the purchase of a racing team. You can manage any aspect of a racing team and compete with other real players.
Business Model: unknown
Revenue: 88.8k
Employees: 11
Industry: Digital Entertainment
Business Model: unknown
Revenue: 10M
Employees: 10
Industry: Digital Entertainment
Cannabis Club TV is a broadcasting network that publishes cannabis-related news, entertainment and business information.
Business Model: unknown
Revenue: 4.5M
Employees: 30
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 11 - 50
Industry: Digital Entertainment
Cuffe &a; Taylor was launched in 2009 by business partners Daniel Cuffe and Peter Taylor. Since then they have rapidly grown the business to officially become one of the UK’s top 10 live music and event promoters with offices in London and the North West. They are the brainchild behind the hugely successful Lytham Festival and Greenwich Music Time, while also having an exclusive deal to programme all live events at Scarborough Open Air Theatre. Cuffe and Taylor continue to present breath-taking tours, festivals and shows across the UK and the past year alone has seen them present sell-out shows and tours with acts including Dame Joan Collins, Bryan Adams, Noel Gallagher, Ramin Karimloo and Collabro. They also presented all the outdoor dates on Rod Stewart’s record-selling UK Hits Tour.
Business Model: unknown
Revenue: 105.2k
Employees: 6
Industry: Digital Entertainment
Bumilangit is an IP-based company that manages one of the largest collections of comic hero characters in Asia with more than 1,200 characters and their related stories featured in comics published in the last seventy years in Indonesia. Bumilangit businesses encompass Comics Publishing (Digital and Print), Films and Animation Production as well as Licensing and Merchandising.
Business Model: unknown
Revenue: 434k
Employees: 8
Industry: Digital Entertainment
Humaning operates a media company intended to provide movie-like trailers to promote games. It was started in 2019 and is based in Los Angeles, California.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Our Scholaroo product simplifies the process of finding college funding by providing instant college scholarship alerts—a multimedia notification delivered to students worldwide via mobile push, text message, or e-mail. By eliminating lengthy questionnaires, outdated data, and poor matching algorithms (characteristics of existing services), Scholaroo reinvents the traditional scholarship search process. We&s;ve got 100,000 users signed up even before our May 2012 launch date.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
ForeVision Digital was founded by Pulak Chakraborty on 26th January 2021. ForeVision Digital is an India based digital distributor and record label. ForeVision&s;s main motto is to create a better platform for everyone. ForeVision is tied up with all the major Streaming &a; OTT platforms for audio &a; video distribution. Distribute your song as caller tune on Indian telecom networks like Jio, Airtel, Vodafone, Idea and BSNL. Get your Music on Gaana, JioSaavn, Wynk, Spotify, Apple Music, Hungama, iTunes, Facebook, Instagram and more.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Watch our streaming services Free Movies Plus and Christmas Plus – top-ranked Amazon Fire TV and Roku apps with over 3 million users and loaded with premium movies and series. With a proprietary in-house OTT app platform, strong relationships with demand and content partners, and deep insights into the streaming ecosystem, we&s;ve organically built and scaled massive monetized audiences across our network of O&a;O streaming services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 201 - 500
Industry: Digital Entertainment
AxesInMotion is a Spain-based entertainment company that develops and publishes video games for smartphones.
Business Model: unknown
Revenue: 9.7M
Employees: 30
Industry: Digital Entertainment
Space Sheep is a real-time, customizable, cooperative game. They provide lot of entertainment games.
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
Zoran Corporation is a provider of digital solutions for the digital entertainment and digital imaging markets. With over two decades of expertise developing and delivering digital signal processing technologies, Zoran has pioneered high-performance digital audio and video, imaging applications and Connect Share Entertainâ„¢ technologies for the digital home. Zoran&s;s proficiency in integration delivers major benefits for OEM customers, including greater capabilities within each product generation, reduced system costs, and shorter time to market. Zoran-based DTV, set-top box, silicon tuners and receivers, DVD, digital camera, and multifunction printer products have received recognition for excellence and are now in hundreds of millions of homes and offices worldwide. Zoran is headquartered in Sunnyvale, California with operations in Europe, Asia and Israel. As of 1 February 2011, it employed approximately 1,550 people and in the year to 31 December 2010 generated gross profits of US$186.1 million on revenues of US$357.3 million (As reported, pro forma for the acquisition of Microtune on 30 November 2010).
Business Model: unknown
Revenue: 0 - 100000
Employees: 5001 - 10000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Digital Entertainment
Business Model: unknown
Revenue: 0 - 100000
Employees: 51 - 200
Industry: Digital Entertainment
RWS Entertainment Group is an entertainment company specializing in design and production services.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1001 - 5000
Industry: Digital Entertainment
Crimson Pine Games is an independent game development studio that creates fun and engaging games for mobile devices. Crimson Pine&s;s mission is to create products that become a daily mental hygiene for the overstimulated population. Crimson Pine Games is a team from Poland that is originating from mobile game development - reaching 20MM+ downloads of its games to date.
Business Model: unknown
Revenue: 0 - 100000
Employees: 1 - 10
Industry: Digital Entertainment